Deadlock bullet resist items
Reduces the damage you take from weapons. Resistances stack multiplicatively, so the fourth one is worth much less than the first.
11 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.
Weapon
1 item3,200 souls each
Landing bullets stacks Bullet Resist on you, so extended fights make you steadily tougher against guns.
Buy when: Buy as a cheap dual-purpose pick when the enemy carries are gun-based and you stay in fights.
Vitality
9 items1,600 souls each
Solid flat Bullet Resist, plus weapon damage and fire rate while you stay above a health threshold.
Buy when: The efficient mid-game buy against gun carries when you also want offence — it is the best bullet-resist-per-soul item at tier 2.
+18% Bullet Resist, +3 out-of-combat regen; above 65% health: +18% Weapon Damage, +7% Fire Rate
For a few seconds, anyone who damages you automatically takes a share of that damage back, and you gain Bullet Resist permanently.
Buy when: Buy against divers and sustained gun carries who commit to shooting you at close range.
+10% Bullet Resist; active returns 65% of bullet damage and 25% of spirit damage for 6.5s, 23s cooldown
Watch out: Returns pre-mitigation damage, so it works off the attacker's raw output
The gun-damage mirror of
Spirit Shielding
Spirit Shielding +45s Cooldown +3.5s Time Frame +225 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +18% Spirit Resist Builds from Grit : a barrier and temporary Bullet Resist after you take a burst of weapon damage.
Buy when: Buy against a gun carry whose opening burst kills you before you can respond.
300 Barrier for 8s and +18% Bullet Resist when you take 250 weapon damage within 4s; 35s cooldown; +2.5 out-of-combat regen
Watch out: Melee damage also counts toward the trigger threshold
3,200 souls each
Large flat Bullet Resist that grows further once you drop below half health — the core anti-gun stat item.
Buy when: Buy when the enemy team's damage is predominantly gun-based; it is the standard tier-3 bullet answer.
+30% Bullet Resist, +3 out-of-combat regen; below 50% health, an extra +15% Bullet Resist (about 45% combined)
Watch out: Low-health threshold raised 40% -> 50% and the bonus lowered 22% -> 15% on 6 Mar 2026
Makes you flatly immune to bullets for several seconds, at the cost of reduced movement while it runs. Against a gun carry's damage window it is an absolute wall; against spellcasters it does nothing.
Buy when: Buy to blank an enemy gun carry's ultimate or burst window entirely.
+12% Bullet Resist passive; active grants bullet immunity for 5s, 24s cooldown, -1.5m Move Speed and -20% Dash Distance during it
Watch out: Blocks weapon damage from players and NPCs, but on-bullet-hit effects and build-ups still apply
An instant short-range blink in your camera direction that also grants Bullet Resist afterwards. It is the standard answer to being caught out.
Buy when: Buy when you are repeatedly getting caught and killed out of position, or to close a gap onto a fleeing target.
11m teleport, +30% Bullet Resist for 6s, 16s cooldown
Watch out: Silenced (and therefore unusable) while affected by Slowing Hex
6,400 souls each
You grow larger and gain heavy bullet and Spirit Resist while slowing every enemy around you — a frontline engage and survive button.
Buy when: Buy on frontliners who need to absorb a full team's damage while holding enemies in place.
+25% Base Health, +15% Weapon Damage; active: +35% Bullet Resist, +35% Spirit Resist, +30% Melee Damage, -30% enemy Move Speed in a 14m radius for 7s, 37s cooldown
Watch out: The bonus base health applies only to starting base health and boon health, not health from abilities or other items
Very high slow resistance and melee resistance, plus a passive that slows the fire rate of anyone shooting you. It answers kiting and gun carries simultaneously.
Buy when: Buy on frontliners against a team that slows and kites you, especially when the main damage is gun-based.
+50% Slow Resist, +2.5m Move Speed, +25% Melee Resist, +8 Health Regen; enemies who shoot you get -40% Fire Rate for 4s
A chance for incoming bullets to be deflected outright, or at minimum to have all their on-hit effects stripped. It shuts down bullet build-up items as much as Bullet Damage.
Buy when: Buy against high-fire-rate gun carries, especially ones relying on bullet build-up debuffs like
Silencer
Silencer +12% Spirit Resist -25% Spirit Damage Reduction +2.5s Silence Duration +6s Debuff Duration +10s Immunity Duration ,
Toxic Bullets
Toxic Bullets -35% Healing Reduction -35% Healing Reduction or
Inhibitor
Inhibitor +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Healing Reduction -40% Healing Reduction .
+130 Bonus Health; 30% chance to deflect a bullet entirely, 50% chance to prevent its on-hit effects
Watch out: Deflected bullets keep flying and can still damage other targets
Spirit
1 item1,600 souls each
Your Spirit Damage slows the enemy's fire rate, directly cutting a gun carry's damage output. It also gives you Bullet Resist.
Buy when: The cheap mid-game answer to a gun carry if you have any Spirit Damage to apply.
-28% enemy Fire Rate for 4.5s on spirit damage; +6 Spirit Power, +8% Bullet Resist
Watch out: Duration was raised 4s -> 5s on 6 Mar 2026, then cut 5s -> 4.5s on 28 Jul 2026 — current value is 4.5s
Other things to buy for
Each of these lists the items that provide it, the same way.