Deadlock sustain items

Healing, lifesteal and regeneration — staying in a fight rather than winning the opening trade.

28 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.

Weapon

4 items

800 souls each

Restorative Shot Restorative Shot 800 souls · Tier 1 · Weapon · Passive +6s Cooldown +100% Proc Chance +50 Healing From Heroes +20 Healing From NPCs / Orbs +6% Weapon Damage Weapon T1 800 souls Strong evidence

Landing headshots returns a small amount of health, giving lane sustain to accurate players.

Buy when: Buy when you are losing a poke lane but can reliably land headshots.

1,600 souls each

Stalker Stalker 1,600 souls · Tier 2 · Weapon · Passive +6s Cooldown +5s Duration +50 Bonus Health +17 Damage Per Second -6% Bullet Resist +5s Debuff Duration -50% Footstep Sound Distance Weapon T2 1,600 souls Documented

Rewards fighting up close: doing bullet or Melee Damage within a short range builds a damage and Lifesteal bonus. Since March 2026 it no longer cares about the angle you attack from.

Buy when: Buy on close-range duelists and flankers who commit into melee range.

procs on bullet or melee damage within 8m (Mar 6 2026 rework)

Watch out: No longer procs from attack angle — since 6 Mar 2026 it triggers on bullet or melee damage within 8m

3,200 souls each

Heroic Aura Heroic Aura 3,200 souls · Tier 3 · Weapon · InstantCast +22s Cooldown +7s Duration +26% Fire Rate +17% Bullet Resist Weapon T3 3,200 souls Strong evidence

Team aura granting nearby allies bonus fire rate and bullet Lifesteal.

Buy when: Buy on a frontline hero in a gun-scaling team to lift the whole squad's damage and sustain.

6,400 souls each

Frenzy Frenzy 6,400 souls · Tier 4 · Weapon · Passive +16s Cooldown +10s Duration +50% Health Threshold +160 Bonus Health +15% Fire Rate +10% Bullet Lifesteal +40% Fire Rate +40% Debuff Resist Weapon T4 6,400 souls Strong evidence

Large weapon damage, fire rate and Lifesteal surge when you drop below a health threshold — a comeback item for brawlers.

Buy when: Buy on durable carries who regularly fight at low health and can survive the window.

Vitality

21 items

800 souls each

Extra Regen Extra Regen 800 souls · Tier 1 · Armor · Passive +2.5 Health Regen +1.5 Out of Combat Regen Vitality T1 800 souls Strong evidence

Passive health regeneration that keeps you in lane without recalling.

Buy when: Buy when enemy poke is chipping you out of lane.

Healing Rite Healing Rite 800 souls · Tier 1 · Armor · Press +70s Cooldown +0.2s Cast Delay +20s Regen Duration Vitality T1 800 souls Strong evidence

An active heal-over-time that restores a large chunk of health out of combat.

Buy when: Buy to stay in lane against chip damage without going back to base.

Melee Lifesteal Melee Lifesteal 800 souls · Tier 1 · Armor · Passive +8s Cooldown +12% Melee Damage +100 Heal on Melee Hit Vitality T1 800 souls Strong evidence

Melee attacks return health, giving brawlers a cheap sustain source.

Buy when: Buy on melee-inclined heroes and for jungle sustain.

Rebuttal Rebuttal 800 souls · Tier 1 · Armor · Passive +75 Bonus Health +1.75s Parry Cooldown +6s Buff Duration +30% Bonus Damage +100% Damage Parried as Heal +18% Melee Resist Vitality T1 800 souls Documented

Makes parrying genuinely rewarding: a successful parry on a hero heals you for the damage blocked, reflects it back, and buffs your damage. It also shortens your parry cooldown and adds melee resist.

Buy when: Buy against melee-heavy divers and heroes with telegraphed heavy melee; it makes parry a real counterplay tool.

+75 Bonus Health, +18% Melee Resist, -1.75s Parry Cooldown; on parry: heal for damage parried, return that damage, +30% Bonus Damage for 6s

1,600 souls each

Bullet Lifesteal Bullet Lifesteal 1,600 souls · Tier 2 · Armor · Passive +13% Bullet Lifesteal +90 Bonus Health +6% Weapon Damage Vitality T2 1,600 souls Strong evidence

Returns a share of your weapon damage as health.

Buy when: Buy on gun carries to survive extended fights and farm safely.

Healing Booster Healing Booster 1,600 souls · Tier 2 · Armor · Passive +20% Healing Effectiveness +20% Health Regen Boost +3 Health Regen +1 Out of Combat Regen Vitality T2 1,600 souls Documented

Amplifies the healing you apply, including your Lifesteal and self-heals.

Buy when: Buy alongside Lifesteal or on supports to make each heal go further.

+20% Healing Effectiveness, +3 Health Regen, +1 out-of-combat regen

Watch out: Does not increase healing received from allies

Restorative Locket Restorative Locket 1,600 souls · Tier 2 · Armor · InstantCast +20s Cooldown +0.1s Cast Delay +8% Spirit Resist +25 Max Stacks +3 Max Stamina Restore Vitality T2 1,600 souls Documented

Banks a stack every time an enemy casts an ability near you, then converts the stacks into a heal and stamina refill on demand. It scales directly with how spell-spammy the enemy team is.

Buy when: Buy against ability-spam comps that poke constantly — the more they cast, the bigger your heal.

+8% Spirit Resist; stores 1 stack per enemy ability cast within 32m, up to 25 stacks; 16 healing per stack (+0.45 boon scaling), up to 3 stamina; 20s cooldown

Watch out: Passive abilities and item passives do not generate stacks

Spirit Lifesteal Spirit Lifesteal 1,600 souls · Tier 2 · Armor · Passive +6 Spirit Power +13% Spirit Lifesteal +90 Bonus Health Vitality T2 1,600 souls Strong evidence

Returns a share of your ability damage as health.

Buy when: Buy on ability carries who want to trade repeatedly without recalling.

Trophy Collector Trophy Collector 1,600 souls · Tier 2 · Armor · Passive +2 Out of Combat Regen +16 Souls per Minute +16 Max Stacks -15% Weapon Damage vs. NPCs Vitality T2 1,600 souls Strong evidence

Collecting soul orbs grants stacking bonus health and Spirit Power.

Buy when: Buy early on farming heroes to snowball stats out of lane.

3,200 souls each

Dispel Magic Dispel Magic 3,200 souls · Tier 3 · Armor · InstantCast +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate Vitality T3 3,200 souls Documented

Purges every non-ultimate debuff currently on you and, if it removed anything, heals you and grants move speed. It is the main hard cleanse in the game.

Buy when: Buy when enemy debuffs — slows, silences, anti-heal, disarms, hexes — are what is killing you rather than raw damage.

45s cooldown; 250 heal; +2m Move Speed for 3s; +10% Spirit Resist

Watch out: Cannot be used while stunned or asleep

Fortitude Fortitude 3,200 souls · Tier 3 · Armor · Passive +10s Restore Delay +2.25% Max Health Regen +375 Bonus Health Vitality T3 3,200 souls Documented

A big flat health pool plus strong regeneration once you have been out of damage for a short while.

Buy when: Buy when enemy poke keeps forcing you off the map and you want to reset in the field.

+375 Bonus Health, +2.25% Max Health Regen, +1.5m Move Speed while above 75% health; regen starts after a 10s damage-free delay

Fury Trance Fury Trance 3,200 souls · Tier 3 · Armor · InstantCast +18s Cooldown +6.5s Duration +14% Bullet Lifesteal +32% Fire Rate +40% Spirit Resist +100 Bonus Health +6% Weapon Damage +100 move speed penalty while shooting reduction Vitality T3 3,200 souls Strategic

A combat state granting bonus health regeneration and combat stats for a window.

Buy when: Buy on brawlers who want to win an extended slugfest.

Healing Nova Healing Nova 3,200 souls · Tier 3 · Armor · InstantCast +60s Cooldown +0.25s Cast Delay +2s Regen Duration +8 Spirit Power +5% Ability Range +5% Radius Vitality T3 3,200 souls Documented

An area heal that restores you and every nearby ally at once.

Buy when: Buy on supports and frontliners to undo chip damage across the team between fights.

325 base heal (+6 per boon) over 2s, 18m radius, 60s cooldown; +5% Ability Range, +8 Spirit Power

Lifestrike Lifestrike 3,200 souls · Tier 3 · Armor · Passive +4s Cooldown +48% Move Speed +2.5s Slow Duration +16% Melee Damage +125 Bonus Health Vitality T3 3,200 souls Strategic

Heavy melee attacks heal you substantially and slow the target.

Buy when: Buy on melee bruisers for in-fight sustain.

Rescue Beam Rescue Beam 3,200 souls · Tier 3 · Armor · Press +60s Cooldown +2.5s Channel Duration +20% Heal Amount +0.2s Heal Interval +6% Ability Range +6% Radius Vitality T3 3,200 souls Strategic

A channelled beam that heals and pulls a distant ally toward you, saving them from a losing fight.

Buy when: Buy on supports to extract a focused teammate out of a dive.

Veil Walker Veil Walker 3,200 souls · Tier 3 · Armor · Passive +15s Cooldown +16s Duration +0.25s Fade Time +125 Bonus Health +6 Spirit Power +8s Invisibility Duration Vitality T3 3,200 souls Documented

Passing through a cosmic veil turns you invisible, heals you and speeds you up, making rotations and resets much safer.

Buy when: Buy to reposition safely, sneak objectives and reset after a trade.

8s Stealth, +3.5m Move Speed while invisible, 85 heal, 20m detection radius, 15s cooldown; +125 Bonus Health, +6 Spirit Power

Watch out: Enemies within 20m can still spot you

6,400 souls each

Healing Tempo Healing Tempo 6,400 souls · Tier 4 · Armor · Passive +1s Cooldown +35% Fire Rate +7s Buff Duration +10% Spirit Resist +6 Health Regen +25% Healing Effectiveness +25% Health Regen Boost +4 Out of Combat Regen Vitality T4 6,400 souls Strategic

Receiving healing grants you bonus fire rate, converting your team's support into damage.

Buy when: Buy alongside a healer or on a heavy-Lifesteal build.

Infuser Infuser 6,400 souls · Tier 4 · Armor · InstantCast +30s Cooldown +7s Duration +6 Spirit Power +100 Bonus Health +30 Spirit Power +70% Spirit Lifesteal +10% Spirit Resist +13% Spirit Lifesteal Vitality T4 6,400 souls Strategic

Converts your bonus health into Spirit Power, rewarding heroes who build tanky and cast.

Buy when: Buy on tanky spirit heroes with large health pools.

Leech Leech 6,400 souls · Tier 4 · Armor · Passive +12 Spirit Power +28% Spirit Lifesteal +28% Bullet Lifesteal +12% Weapon Damage +180 Bonus Health Vitality T4 6,400 souls Documented

Very large bullet and spirit Lifesteal alongside solid offensive and health stats. It no longer applies any healing reduction.

Buy when: Buy on a carry who wins by staying in the fight and healing through incoming damage.

+25% Spirit Lifesteal, +25% Bullet Lifesteal, +180 Bonus Health, +12% Weapon Damage, +12 Spirit Power

Watch out: Healing reduction removed 8 May 2025 — older guides listing Leech as anti-heal are stale

Siphon Bullets Siphon Bullets 6,400 souls · Tier 4 · Armor · Passive +15% Weapon Damage +10% Bullet Resist +9999 Max Stacks +17s Steal Duration +1.2s Max Frequency +2.5% Hero Lifesteal Vitality T4 6,400 souls Documented

Your bullets temporarily steal maximum health from the target and add it to yours; the target gets it back when the debuff expires.

Buy when: Buy on sustained gun carries fighting big-health frontliners — it shrinks them and grows you at the same time.

2.5% max HP stolen per bullet, 17s steal duration, 1.2s cooldown; +15% Weapon Damage, +10% Bullet Resist

Watch out: Stolen health decays exponentially with successive applications because it scales off the enemy's reduced max HP

Vampiric Burst Vampiric Burst 6,400 souls · Tier 4 · Armor · InstantCast +30s Cooldown +5s Duration +34% Fire Rate +70% Bullet Lifesteal +100 Bonus Health +75% Ammo +10% Bullet Resist +13% Bullet Lifesteal +6% Weapon Damage Vitality T4 6,400 souls Strategic

A burst of greatly increased Lifesteal and combat stats for a short window.

Buy when: Buy to survive and win an extended duel on a carry.

Spirit

3 items

800 souls each

Mystic Regeneration Mystic Regeneration 800 souls · Tier 1 · Tech · Passive +4HP/s Regeneration +7s Regeneration Duration +50 Bonus Health Spirit T1 800 souls Strong evidence

Ability damage returns a small amount of health, giving ability-based lane sustain.

Buy when: Buy on casters losing a poke lane.

3,200 souls each

Radiant Regeneration Radiant Regeneration 3,200 souls · Tier 3 · Tech · Passive +6s Cooldown +3s Duration +7s Regeneration Duration +90 Bonus Health Spirit T3 3,200 souls Strategic

Provides strong health regeneration tied to your Spirit Power.

Buy when: Buy on high-spirit heroes who want to out-sustain poke.

6,400 souls each

Boundless Spirit Boundless Spirit 6,400 souls · Tier 4 · Tech · Passive +30 Spirit Power +75 Bonus Health +4 Out of Combat Regen +15% Spirit Power Spirit T4 6,400 souls Strong evidence

A very large all-round increase to Spirit Power, health and weapon damage — the generic late-game caster stat stick.

Buy when: Buy as a late-game scaling item on any ability carry.

Other things to buy for

Each of these lists the items that provide it, the same way.