Deadlock weapon damage items

Scales what your gun does. The core of any build whose damage comes out of the weapon.

52 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.

Weapon

40 items

800 souls each

Close Quarters Close Quarters 800 souls · Tier 1 · Weapon · Passive +20% Weapon Damage +20% Melee Resist Weapon T1 800 souls Strong evidence

Adds weapon damage that only applies while you are near your target.

Buy when: Buy on short-range brawlers who fight inside a few metres.

Extended Magazine Extended Magazine 800 souls · Tier 1 · Weapon · Passive +30% Max Ammo +8% Weapon Damage Weapon T1 800 souls Strong evidence

Increases magazine size so you spend less of a fight reloading.

Buy when: Buy when you are running dry mid-duel or cannot finish a wave in one magazine.

Headshot Booster Headshot Booster 800 souls · Tier 1 · Weapon · Passive +9s Cooldown +45 Head Shot Bonus Damage +30 Bonus Health +100% Proc Chance Weapon T1 800 souls Strong evidence

Increases headshot damage, rewarding precise aim in lane.

Buy when: Buy on accurate heroes to win early lane trades outright.

High-Velocity Rounds High-Velocity Rounds 800 souls · Tier 1 · Weapon · Passive +60% Bullet Velocity +8% Weapon Damage Weapon T1 800 souls Strong evidence

Speeds up your projectiles, which makes hitting moving or distant targets much easier.

Buy when: Buy on projectile-weapon heroes fighting mobile or long-range opponents.

Rapid Rounds Rapid Rounds 800 souls · Tier 1 · Weapon · Passive +9% Fire Rate Weapon T1 800 souls Strong evidence

Cheap early fire-rate boost that scales your gun's damage-per-second without changing how you play.

Buy when: Almost any gun-scaling hero takes this in the opening minutes to win the lane trade.

Restorative Shot Restorative Shot 800 souls · Tier 1 · Weapon · Passive +6s Cooldown +100% Proc Chance +50 Healing From Heroes +20 Healing From NPCs / Orbs +6% Weapon Damage Weapon T1 800 souls Strong evidence

Landing headshots returns a small amount of health, giving lane sustain to accurate players.

Buy when: Buy when you are losing a poke lane but can reliably land headshots.

1,600 souls each

Active Reload Active Reload 1,600 souls · Tier 2 · Weapon · Passive +12s Cooldown +7s Duration +16% Bullet Lifesteal +25% Fire Rate +20% Max Ammo Weapon T2 1,600 souls Strong evidence

A timed reload minigame: hit the window and you get a burst of fire rate and Bullet Damage for a few seconds.

Buy when: Buy on any gun carry comfortable with the timing; it is one of the strongest early weapon power spikes.

Fleetfoot Fleetfoot 1,600 souls · Tier 2 · Weapon · InstantCast +16s Cooldown +5s Duration +100 move speed penalty while shooting reduction +35% Slide Distance +6% Bullet Resist +40% Slow Resist +6% Weapon Damage Weapon T2 1,600 souls Strong evidence

Lets you keep firing accurately while airborne and improves air mobility.

Buy when: Buy on heroes who fight from the air or want to dodge ground-based abilities while shooting.

Intensifying Magazine Intensifying Magazine 1,600 souls · Tier 2 · Weapon · Passive +20% Max Ammo +2.5s Time for Max Damage +45% Max Weapon Damage Weapon T2 1,600 souls Strong evidence

Weapon damage ramps up the longer you hold fire on a target within one magazine.

Buy when: Buy on heroes who can hold sustained fire on a single target.

Kinetic Dash Kinetic Dash 1,600 souls · Tier 2 · Weapon · Passive +7s Duration +25% Fire Rate +6 Ammo +1 Stamina +12% Stamina Recovery Weapon T2 1,600 souls Strong evidence

Dashing grants a short window of bonus fire rate and weapon damage.

Buy when: Buy on mobile gun heroes who weave dashes into their damage rotation.

Long Range Long Range 1,600 souls · Tier 2 · Weapon · Passive +40% Weapon Damage +8% Weapon Fall-off Range Weapon T2 1,600 souls Strong evidence

Adds weapon damage that only applies beyond a certain distance.

Buy when: Buy on snipers and poke heroes who hold distance.

Mystic Shot Mystic Shot 1,600 souls · Tier 2 · Weapon · Passive +8s Cooldown +100% Proc Chance +1s Max Frequency +7 Spirit Power Weapon T2 1,600 souls Strong evidence

Adds a burst of Spirit Damage to your bullets on a short internal cooldown.

Buy when: Buy on hybrid heroes who have some spirit scaling and a decent fire rate.

Opening Rounds Opening Rounds 1,600 souls · Tier 2 · Weapon · Passive +7 Spirit Power +50% Threshold +60% Bullet Velocity +8% Weapon Damage +25% Weapon Damage Weapon T2 1,600 souls Strong evidence

The first shots out of a fresh magazine deal bonus damage, rewarding burst-and-reload play.

Buy when: Buy on heroes who open engagements with a short, decisive burst.

Split Shot Split Shot 1,600 souls · Tier 2 · Weapon · InstantCast +27s Cooldown +5 Weapon Multishot +12s Bonus Duration +8% Weapon Damage per Stack +5 Max Stacks Weapon T2 1,600 souls Strong evidence

Temporarily fires extra projectiles to the sides, greatly improving wave clear and close-range damage.

Buy when: Buy when you need faster wave clear or want extra close-range burst.

Stalker Stalker 1,600 souls · Tier 2 · Weapon · Passive +6s Cooldown +5s Duration +50 Bonus Health +17 Damage Per Second -6% Bullet Resist +5s Debuff Duration -50% Footstep Sound Distance Weapon T2 1,600 souls Documented

Rewards fighting up close: doing bullet or Melee Damage within a short range builds a damage and Lifesteal bonus. Since March 2026 it no longer cares about the angle you attack from.

Buy when: Buy on close-range duelists and flankers who commit into melee range.

procs on bullet or melee damage within 8m (Mar 6 2026 rework)

Watch out: No longer procs from attack angle — since 6 Mar 2026 it triggers on bullet or melee damage within 8m

Swift Striker Swift Striker 1,600 souls · Tier 2 · Weapon · Passive +20% Fire Rate Weapon T2 1,600 souls Strong evidence

A larger fire-rate increase at the cost of a small weapon-damage penalty.

Buy when: Buy on sustained-fire heroes who benefit more from rate than per-Bullet Damage.

Titanic Magazine Titanic Magazine 1,600 souls · Tier 2 · Weapon · Passive +100% Max Ammo +14% Weapon Damage Weapon T2 1,600 souls Strong evidence

A large magazine increase for heroes who want to keep firing through an entire fight.

Buy when: Buy when fights last long enough that you would otherwise reload mid-engagement.

Weakening Headshot Weakening Headshot 1,600 souls · Tier 2 · Weapon · Passive -12% Bullet Resist +12s Debuff Duration +60 Bonus Health Weapon T2 1,600 souls Documented

Headshots strip Bullet Resist from the target, so your whole team's gun damage lands harder on that enemy.

Buy when: Buy into tanky enemies when your team is gun-heavy and you can land headshots.

-12% Bullet Resist for 12s (value changed from -13% in Sep 2026); +60 Bonus Health

3,200 souls each

Ballistic Enchantment Ballistic Enchantment 3,200 souls · Tier 3 · Weapon · Passive +20s Duration +22% Ability Range +22% Radius +20% Weapon Damage per Stack +5% Non-Hero Weapon Damage +8 Non-Hero Stack Limit Weapon T3 3,200 souls Strong evidence

Converts some of your weapon output into spirit-scaling damage, blending gun and ability builds.

Buy when: Buy on hybrid heroes with meaningful Spirit Power who still shoot a lot.

Berserker Berserker 3,200 souls · Tier 3 · Weapon · Passive +10s Duration +120 Damage taken to Stack +7% Weapon Damage per Stack +10 Max Stacks +8% Bullet Resist Weapon T3 3,200 souls Strong evidence

Taking damage stacks up weapon damage, rewarding heroes who stay in the fight while low.

Buy when: Buy on durable brawlers who absorb damage and keep shooting.

Blood Tribute Blood Tribute 3,200 souls · Tier 3 · Weapon · InstantCastToggle +8% Spirit Resist +50/s Health Drain +35% Fire Rate +35% Debuff Resist +8% Debuff Resist +4 Out of Combat Regen Weapon T3 3,200 souls Documented

A toggle that burns your own health continuously in exchange for fire rate, debuff resist and move speed. As of March 2026 it no longer applies any healing reduction to enemies.

Buy when: Buy on a high-sustain gun hero who can pay the health cost, especially when enemy crowd control is the main thing stopping your damage.

Toggle: -50 health/s, +35% Fire Rate, +35% Debuff Resist, +2m Move Speed. Passive +8% Debuff Resist, +8% Spirit Resist, +4 out-of-combat regen

Watch out: Healing reduction REMOVED 6 Mar 2026; self-damage raised 40/s -> 50/s in the same patch

Burst Fire Burst Fire 3,200 souls · Tier 3 · Weapon · Passive +9s Cooldown +4.5s Duration +10% Fire Rate +32% Fire Rate +50% Slide Distance Weapon T3 3,200 souls Strong evidence

Periodically fires an extra burst of bullets alongside your normal shots, adding free damage.

Buy when: Buy as a general gun-damage upgrade on most weapon carries.

Cultist Sacrifice Cultist Sacrifice 3,200 souls · Tier 3 · Weapon · Press +270s Cooldown +160s Duration +30% Weapon Damage vs. NPCs +2 Out of Combat Regen +30% Bullet Resist vs. NPCs +170% Bonus Souls +1 Bonus Ability Charges +12% Ability Range +12% Radius Weapon T3 3,200 souls Strong evidence

Sacrifices a nearby enemy minion for a temporary combat buff.

Buy when: Buy when you fight near waves and can convert minions into tempo.

Escalating Resilience Escalating Resilience 3,200 souls · Tier 3 · Weapon · Passive +30% Max Bullet Resist +2% Bullet Resist per Stack +24s Stack Duration +18% Weapon Damage +75 Bonus Health +35% Max Ammo Weapon T3 3,200 souls Strong evidence

Landing bullets stacks Bullet Resist on you, so extended fights make you steadily tougher against guns.

Buy when: Buy as a cheap dual-purpose pick when the enemy carries are gun-based and you stay in fights.

Express Shot Express Shot 3,200 souls · Tier 3 · Weapon · Passive +8s Cooldown +60% Bullet Velocity +8% Weapon Damage +2 Extra Ammo Consumed Weapon T3 3,200 souls Strong evidence

Using an ability empowers your next shots with bonus damage, rewarding ability-weaving.

Buy when: Buy on heroes who interleave abilities and gunfire.

Headhunter Headhunter 3,200 souls · Tier 3 · Weapon · Passive +8s Cooldown +5% Weapon Damage +50 Bonus Health +3s Move Speed Duration +100% Proc Chance Weapon T3 3,200 souls Strong evidence

Landing a headshot grants a stacking damage buff for several seconds.

Buy when: Buy on accurate heroes who can chain headshots in a fight.

Heroic Aura Heroic Aura 3,200 souls · Tier 3 · Weapon · InstantCast +22s Cooldown +7s Duration +26% Fire Rate +17% Bullet Resist Weapon T3 3,200 souls Strong evidence

Team aura granting nearby allies bonus fire rate and bullet Lifesteal.

Buy when: Buy on a frontline hero in a gun-scaling team to lift the whole squad's damage and sustain.

Hollow Point Hollow Point 3,200 souls · Tier 3 · Weapon · Passive +65% Life Threshold +35% Weapon Damage +4.5 Out of Combat Regen +125 Bonus Health -10% Bullet Resist +8s Debuff Duration Weapon T3 3,200 souls Strong evidence

Bonus weapon damage against enemies who are above a health threshold, front-loading your damage.

Buy when: Buy when you are the one opening on healthy targets rather than cleaning up.

Hunter's Aura Hunter's Aura 3,200 souls · Tier 3 · Weapon · Passive +100 Bonus Health -10% Bullet Resist +15% Fire Rate Weapon T3 3,200 souls Strong evidence

Aura that reduces the Bullet Resist of nearby enemies, boosting your whole team's gun damage.

Buy when: Buy on a gun-heavy team fighting durable enemies at close quarters.

Point Blank Point Blank 3,200 souls · Tier 3 · Weapon · Passive +50% Weapon Damage +20% Move Speed +2s Slow Duration +30% Melee Resist +75 Bonus Health Weapon T3 3,200 souls Strong evidence

Large weapon and Spirit Damage bonus that only applies at very short range.

Buy when: Buy on shotgun-range brawlers who fight nose-to-nose.

Sharpshooter Sharpshooter 3,200 souls · Tier 3 · Weapon · Passive +10% Weapon Damage +60% Weapon Damage +20% Weapon Fall-off Range +25% Weapon Zoom +60% Bullet Velocity Weapon T3 3,200 souls Strong evidence

Improves long-range accuracy and damage falloff, letting you fight effectively from distance.

Buy when: Buy on snipers and heroes forced to hold long sightlines.

Weighted Shots Weighted Shots 3,200 souls · Tier 3 · Weapon · Passive +30% Weapon Damage +22% Debuff Resist -14% Stamina Recovery +24% Move Speed -20% Dash Distance +3.5s Slow Duration Weapon T3 3,200 souls Strong evidence

Builds from Slowing Bullets Slowing Bullets 1,600 souls Tier 2WeaponPassive +24% Move Speed -20% Dash Distance +3.5s Slow Duration : your bullets slow enemies harder and add damage scaling from the target's health.

Buy when: Buy when you need to hold down mobile, high-health enemies with bullets alone.

6,400 souls each

Armor Piercing Rounds Armor Piercing Rounds 6,400 souls · Tier 4 · Weapon · Passive +60% Bullet Velocity +55% Proc Chance +8% Weapon Damage Weapon T4 6,400 souls Documented

Your bullets have a large chance to become unavoidable — piercing enemies and ignoring their Bullet Resist entirely.

Buy when: The definitive answer to enemies stacking Bullet Resist, barriers or bullet-evasion effects.

55% proc chance; +60% Bullet Velocity, +8% Weapon Damage

Watch out: Procced bullets bypass bullet evasion and damage barriers, and are not stopped by Plated Armor

Capacitor Capacitor 6,400 souls · Tier 4 · Weapon · InstantCast +40s Cooldown +0.2s Cast Delay +0.2s Max Frequency +20% Proc Chance +6 Max Jumps +100 Damage +60% Max Move Speed +3s Slow Duration +5% Fire Rate Weapon T4 6,400 souls Strong evidence

Boosts ability charges and charge regeneration alongside weapon stats.

Buy when: Buy on charge-based ability kits that want more uses per fight.

Crippling Headshot Crippling Headshot 6,400 souls · Tier 4 · Weapon · Passive +125 Bonus Health -16% Bullet Resist -16% Spirit Resist -35% Healing Reduction -35% Healing Reduction +12s Debuff Duration Weapon T4 6,400 souls Documented

A headshot debuffs the target hard: both resistances drop and their healing is cut for a long window. It is simultaneously an armour-shred, an anti-heal and a focus-fire tool.

Buy when: Buy when one durable, self-healing enemy is the focus of every fight and you can land headshots.

On headshot: approx -17% Bullet Resist, -17% Spirit Resist, -35% Healing Reduction for 12s; +125 Bonus Health

Watch out: The triggering headshot itself is dealt before the resist reduction applies

Frenzy Frenzy 6,400 souls · Tier 4 · Weapon · Passive +16s Cooldown +10s Duration +50% Health Threshold +160 Bonus Health +15% Fire Rate +10% Bullet Lifesteal +40% Fire Rate +40% Debuff Resist Weapon T4 6,400 souls Strong evidence

Large weapon damage, fire rate and Lifesteal surge when you drop below a health threshold — a comeback item for brawlers.

Buy when: Buy on durable carries who regularly fight at low health and can survive the window.

Glass Cannon Glass Cannon 6,400 souls · Tier 4 · Weapon · Passive +80% Weapon Damage -13% Max Health +2 Bonus Ammo Per Kill +7% Fire Rate per Kill +8 Max Stacks +30% Move Speed +3s Slow Duration Weapon T4 6,400 souls Strong evidence

A very large weapon damage increase paid for with a permanent reduction to your maximum health.

Buy when: Buy only when you are winning, can stay behind your frontline, and need to close out the game fast.

Watch out: The max-health penalty is permanent while held and stacks badly with enemy burst

Lucky Shot Lucky Shot 6,400 souls · Tier 4 · Weapon · Passive +25% Proc Chance +100% Bonus Weapon Damage +30% Max Ammo Weapon T4 6,400 souls Strong evidence

Bullets have a chance to deal greatly increased damage and apply a slow.

Buy when: Buy on high-fire-rate heroes where the proc chance triggers often.

Ricochet Ricochet 6,400 souls · Tier 4 · Weapon · Passive +65% Ricochet Damage +2 Ricochet Targets +18% Fire Rate Weapon T4 6,400 souls Strong evidence

Your bullets bounce to additional nearby enemies, multiplying your damage in grouped fights and against waves.

Buy when: Buy on a gun carry in a team-fight-heavy game or when you need to dominate wave clear.

Spellslinger Spellslinger 6,400 souls · Tier 4 · Weapon · Passive +5% Ability Cooldown Reduction +11% Fire Rate -10% Reload Time +18s Buff Duration +6 Max Stacks Weapon T4 6,400 souls Strong evidence

Strongly links gun and ability damage, adding spirit scaling to your weapon.

Buy when: Buy on hybrid carries with heavy spirit investment.

Vitality

9 items

1,600 souls each

Battle Vest Battle Vest 1,600 souls · Tier 2 · Armor · Passive +18% Bullet Resist +3 Out of Combat Regen +65% Life Threshold +18% Weapon Damage +7% Fire Rate Vitality T2 1,600 souls Documented

Solid flat Bullet Resist, plus weapon damage and fire rate while you stay above a health threshold.

Buy when: The efficient mid-game buy against gun carries when you also want offence — it is the best bullet-resist-per-soul item at tier 2.

+18% Bullet Resist, +3 out-of-combat regen; above 65% health: +18% Weapon Damage, +7% Fire Rate

Enchanter's Emblem Enchanter's Emblem 1,600 souls · Tier 2 · Armor · Passive +15 Spirit Power +18% Spirit Resist +2 Out of Combat Regen +65% Life Threshold +5% Ability Cooldown Reduction Vitality T2 1,600 souls Strong evidence

Using an ability grants a short burst of fire rate and Spirit Power, rewarding ability-weaving supports and hybrids.

Buy when: Buy on low-cooldown ability kits.

Return Fire Return Fire 1,600 souls · Tier 2 · Armor · InstantCast +23s Cooldown +6.5s Duration +65% Bullet Damage Returned +25% Spirit Damage Returned +10% Bullet Resist Vitality T2 1,600 souls Documented

For a few seconds, anyone who damages you automatically takes a share of that damage back, and you gain Bullet Resist permanently.

Buy when: Buy against divers and sustained gun carries who commit to shooting you at close range.

+10% Bullet Resist; active returns 65% of bullet damage and 25% of spirit damage for 6.5s, 23s cooldown

Watch out: Returns pre-mitigation damage, so it works off the attacker's raw output

3,200 souls each

Fury Trance Fury Trance 3,200 souls · Tier 3 · Armor · InstantCast +18s Cooldown +6.5s Duration +14% Bullet Lifesteal +32% Fire Rate +40% Spirit Resist +100 Bonus Health +6% Weapon Damage +100 move speed penalty while shooting reduction Vitality T3 3,200 souls Strategic

A combat state granting bonus health regeneration and combat stats for a window.

Buy when: Buy on brawlers who want to win an extended slugfest.

6,400 souls each

Healing Tempo Healing Tempo 6,400 souls · Tier 4 · Armor · Passive +1s Cooldown +35% Fire Rate +7s Buff Duration +10% Spirit Resist +6 Health Regen +25% Healing Effectiveness +25% Health Regen Boost +4 Out of Combat Regen Vitality T4 6,400 souls Strategic

Receiving healing grants you bonus fire rate, converting your team's support into damage.

Buy when: Buy alongside a healer or on a heavy-Lifesteal build.

Inhibitor Inhibitor 6,400 souls · Tier 4 · Armor · Passive +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Healing Reduction -40% Healing Reduction Vitality T4 6,400 souls Documented

Your bullets build up a debuff that both cuts the target's outgoing damage and applies heavy healing reduction — the strongest single answer to a self-sustaining carry.

Buy when: Buy on a gun hero when one enemy is both out-damaging and out-healing your team — it hits both problems at once.

-30% enemy Damage and -40% Healing Reduction for 5s at full build-up; +10% Weapon Damage, +150 Bonus Health; build-up per shot varies by hero

Watch out: The damage penalty does not apply to spirit damage from an enemy with Unstoppable active; the healing reduction always applies

Leech Leech 6,400 souls · Tier 4 · Armor · Passive +12 Spirit Power +28% Spirit Lifesteal +28% Bullet Lifesteal +12% Weapon Damage +180 Bonus Health Vitality T4 6,400 souls Documented

Very large bullet and spirit Lifesteal alongside solid offensive and health stats. It no longer applies any healing reduction.

Buy when: Buy on a carry who wins by staying in the fight and healing through incoming damage.

+25% Spirit Lifesteal, +25% Bullet Lifesteal, +180 Bonus Health, +12% Weapon Damage, +12 Spirit Power

Watch out: Healing reduction removed 8 May 2025 — older guides listing Leech as anti-heal are stale

Siphon Bullets Siphon Bullets 6,400 souls · Tier 4 · Armor · Passive +15% Weapon Damage +10% Bullet Resist +9999 Max Stacks +17s Steal Duration +1.2s Max Frequency +2.5% Hero Lifesteal Vitality T4 6,400 souls Documented

Your bullets temporarily steal maximum health from the target and add it to yours; the target gets it back when the debuff expires.

Buy when: Buy on sustained gun carries fighting big-health frontliners — it shrinks them and grows you at the same time.

2.5% max HP stolen per bullet, 17s steal duration, 1.2s cooldown; +15% Weapon Damage, +10% Bullet Resist

Watch out: Stolen health decays exponentially with successive applications because it scales off the enemy's reduced max HP

Vampiric Burst Vampiric Burst 6,400 souls · Tier 4 · Armor · InstantCast +30s Cooldown +5s Duration +34% Fire Rate +70% Bullet Lifesteal +100 Bonus Health +75% Ammo +10% Bullet Resist +13% Bullet Lifesteal +6% Weapon Damage Vitality T4 6,400 souls Strategic

A burst of greatly increased Lifesteal and combat stats for a short window.

Buy when: Buy to survive and win an extended duel on a carry.

Spirit

3 items

1,600 souls each

Bullet Resist Shredder Bullet Resist Shredder 1,600 souls · Tier 2 · Tech · Passive +8s Duration -10% Bullet Resist +9% Weapon Damage +9% Bullet Resist Spirit T2 1,600 souls Strong evidence

Your Spirit Damage strips Bullet Resist from the target, so your team's guns hit harder on anyone you have touched.

Buy when: Buy on a caster playing with gun carries against durable enemies.

Quicksilver Reload Quicksilver Reload 1,600 souls · Tier 2 · Tech · Passive +18s Cooldown +10% Fire Rate +12s Buff Duration +100% Bullets Reloaded +18s Charge-Up Time Spirit T2 1,600 souls Strong evidence

Using an ability instantly reloads part of your magazine, letting hybrids cycle gun and abilities.

Buy when: Buy on hybrid heroes who weave abilities into gunfire.

6,400 souls each

Mercurial Magnum Mercurial Magnum 6,400 souls · Tier 4 · Tech · Passive +15s Cooldown +7 Spirit Power +22% Fire Rate +12s Buff Duration +100% Bullets Reloaded +14s Charge-Up Time +20% Max Ammo Spirit T4 6,400 souls Strategic

Converts a large share of your Spirit Power into weapon damage, turning a caster's stats into gun damage.

Buy when: Buy on hybrid heroes with heavy spirit investment who still shoot.

Other things to buy for

Each of these lists the items that provide it, the same way.