Try a hero name, an item, a problem like “healing”, or two heroes with “vs”.

Return Fire

Vitality T2 1,600 souls active Documented

When to buy Return Fire Return Fire 1,600 souls Tier 2ArmorInstantCast +23s Cooldown +6.5s Duration +65% Bullet Damage Returned +25% Spirit Damage Returned +10% Bullet Resist

Buy against divers and sustained gun carries who commit to shooting you at close range.

When to skip Return Fire

Weak against a single long-range poke hero who never sustains damage on you.

Gotchas

The mechanics people most often get wrong about this item.

  • Returns pre-mitigation damage, so it works off the attacker's raw output
  • Functions even while you have 100% damage immunity
  • Also returns damage you take from Haze's Fixation Fixation 6s Duration Each bullet that lands on a target adds a stack of bonus weapon damage against that specific target; Crowd Control tier 1 applies about 40 spirit damage and a 12% slow for 2s every 20 stacks Damage roughly +0.2 weapon damage per stack at base; 1 every 20 stacks deals about 40 spirit damage and applies a 12% slow for 2 seconds 2 +40 maximum stacks and +5 seconds of stack duration 5 +0.11 damage per stack, and the bonus now scales with her weapon damage (30 Oct 2026)

Problems it answers

Heroes that make this worth a slot

Heroes whose kit creates the problems Return Fire answers. This is derived from kit properties, not from measured build results.