Return Fire
active Documented When to buy
Return Fire
Return Fire +23s Cooldown +6.5s Duration +65% Bullet Damage Returned +25% Spirit Damage Returned +10% Bullet Resist
Buy against divers and sustained gun carries who commit to shooting you at close range.
When to skip
Return Fire
Weak against a single long-range poke hero who never sustains damage on you.
Gotchas
The mechanics people most often get wrong about this item.
- Returns pre-mitigation damage, so it works off the attacker's raw output
- Functions even while you have 100% damage immunity
- Also returns damage you take from Haze's
Fixation
Fixation Each bullet that lands on a target adds a stack of bonus weapon damage against that specific target; Crowd Control tier 1 applies about 40 spirit damage and a 12% slow for 2s every 20 stacks Damage roughly +0.2 weapon damage per stack at base; 1 every 20 stacks deals about 40 spirit damage and applies a 12% slow for 2 seconds 2 +40 maximum stacks and +5 seconds of stack duration 5 +0.11 damage per stack, and the bonus now scales with her weapon damage (30 Oct 2026)
Problems it answers
- Dive onto the backline — “They jump straight past the frontline onto me.”
- Burst damage — “I die before I can react.”
Heroes that make this worth a slot
Heroes whose kit creates the problems Return Fire answers. This is derived from kit properties, not from measured build results.