Deadlock mobility items
Movement that lets you choose where a fight happens.
16 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.
Weapon
4 items1,600 souls each
Lets you keep firing accurately while airborne and improves air mobility.
Buy when: Buy on heroes who fight from the air or want to dodge ground-based abilities while shooting.
Dashing grants a short window of bonus fire rate and weapon damage.
Buy when: Buy on mobile gun heroes who weave dashes into their damage rotation.
Reloads part of your magazine when you dash or sprint, keeping your gun up while repositioning.
Buy when: Buy on mobile gun heroes who reposition constantly between bursts.
3,200 souls each
Grants stealth out of combat and a burst of damage when you break it, letting you set up ambushes.
Buy when: Buy on flankers who want to open a fight from an unexpected angle.
Vitality
9 items800 souls each
An extra stamina charge, meaning one more dash or jump for dodging and repositioning.
Buy when: Buy when you keep dying because you ran out of dashes mid-escape.
Increases out-of-combat sprint speed for rotations and map presence.
Buy when: Buy when the game is decided by rotations and objective contests.
1,600 souls each
Reduces how much enemy slows actually slow you, and adds move speed.
Buy when: Buy when enemy slows are what is killing you — it is the dedicated answer, separate from generic debuff resist.
+25% Slow Resist, +2m Move Speed, +2 out-of-combat regen
3,200 souls each
Launches you high into the air with a barrier and full air control, then lets you slam back down. It is the best pure escape and rotation tool at its tier.
Buy when: Buy to escape ground-based lockdown and to rotate across the map quickly.
200 Barrier (+12 per boon) for 8s, +50% Air Control, 45s cooldown; the cooldown resets to 5s if an enemy hero interrupts you
Watch out: Leaves you airborne, which Knockdown punishes with a longer stun and +100% gravity
Adds stamina charges and faster stamina recovery, giving you far more dashes and jumps.
Buy when: Buy when dodging telegraphed abilities and disengaging is how you survive.
Passing through a cosmic veil turns you invisible, heals you and speeds you up, making rotations and resets much safer.
Buy when: Buy to reposition safely, sneak objectives and reset after a trade.
8s Stealth, +3.5m Move Speed while invisible, 85 heal, 20m detection radius, 15s cooldown; +125 Bonus Health, +6 Spirit Power
Watch out: Enemies within 20m can still spot you
An instant short-range blink in your camera direction that also grants Bullet Resist afterwards. It is the standard answer to being caught out.
Buy when: Buy when you are repeatedly getting caught and killed out of position, or to close a gap onto a fleeing target.
11m teleport, +30% Bullet Resist for 6s, 16s cooldown
Watch out: Silenced (and therefore unusable) while affected by Slowing Hex
6,400 souls each
Very high slow resistance and melee resistance, plus a passive that slows the fire rate of anyone shooting you. It answers kiting and gun carries simultaneously.
Buy when: Buy on frontliners against a team that slows and kites you, especially when the main damage is gun-based.
+50% Slow Resist, +2.5m Move Speed, +25% Melee Resist, +8 Health Regen; enemies who shoot you get -40% Fire Rate for 4s
Teleports you onto an enemy, slams them to the ground and disarms them. It is the premier catch tool against airborne and fleeing targets.
Buy when: Buy to catch flying or long-range heroes who otherwise never enter your range, and to Disarm a gun carry mid-burst.
25m cast range, 35s cooldown, 75 spirit damage (0.93 scaling), -40% Move Slow and Disarm for 3s; +15% Weapon Damage, +8 Spirit Power
Watch out: Silenced by Slowing Hex, which blocks movement-based items
Spirit
3 items1,600 souls each
Casting an ability grants a short burst of move speed and Spirit Power.
Buy when: Buy on low-cooldown casters who want to kite while casting.
3,200 souls each
Casting an ability grants a strong temporary boost to Spirit Power and move speed.
Buy when: Buy on casters who chain abilities in a burst rotation.
6,400 souls each
Summons a flying carpet that carries you across the map at speed while letting you act.
Buy when: Buy when map rotations and split-push response are deciding the game, or as an escape from ground-locked fights.
Watch out: Flying makes you a prime target for Knockdown's airborne bonus stun and +100% gravity
Other things to buy for
Each of these lists the items that provide it, the same way.