Deadlock resist shred items

Strips enemy resistances. Shred subtracts from the total rather than multiplying into it, which is why it scales where a fourth damage item does not.

15 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.

Weapon

7 items

1,600 souls each

Spirit Shredder Bullets Spirit Shredder Bullets 1,600 souls · Tier 2 · Weapon · Passive +8s Debuff Duration +10% Spirit Lifesteal Weapon T2 1,600 souls Strong evidence

Your bullets reduce the target's Spirit Resist, softening them up for your team's ability damage.

Buy when: Buy when your team's damage is mostly abilities and the enemy is stacking Spirit Resist.

Weakening Headshot Weakening Headshot 1,600 souls · Tier 2 · Weapon · Passive -12% Bullet Resist +12s Debuff Duration +60 Bonus Health Weapon T2 1,600 souls Documented

Headshots strip Bullet Resist from the target, so your whole team's gun damage lands harder on that enemy.

Buy when: Buy into tanky enemies when your team is gun-heavy and you can land headshots.

-12% Bullet Resist for 12s (value changed from -13% in Sep 2026); +60 Bonus Health

3,200 souls each

Alchemical Fire Alchemical Fire 3,200 souls · Tier 3 · Weapon · Press +30s Cooldown +5s Duration +0.2s Cast Delay +10 Spirit Power Weapon T3 3,200 souls Strong evidence

Throws a flask that creates a burning area dealing damage over time and reducing enemy Bullet Resist inside it.

Buy when: Buy for zone denial and faster objective damage, or to punish enemies who must hold a choke.

Hunter's Aura Hunter's Aura 3,200 souls · Tier 3 · Weapon · Passive +100 Bonus Health -10% Bullet Resist +15% Fire Rate Weapon T3 3,200 souls Strong evidence

Aura that reduces the Bullet Resist of nearby enemies, boosting your whole team's gun damage.

Buy when: Buy on a gun-heavy team fighting durable enemies at close quarters.

Spirit Rend Spirit Rend 3,200 souls · Tier 3 · Weapon · Passive +2s Max Frequency +75 Bonus Health +4 Max Stacks +10% Spirit Lifesteal -7% Spirit Resist +8s Debuff Duration Weapon T3 3,200 souls Strong evidence

Bullets strip Spirit Resist from the target, amplifying your team's ability damage on that enemy.

Buy when: Buy when enemies stack Spirit Resist and your team's damage is ability-based.

6,400 souls each

Armor Piercing Rounds Armor Piercing Rounds 6,400 souls · Tier 4 · Weapon · Passive +60% Bullet Velocity +55% Proc Chance +8% Weapon Damage Weapon T4 6,400 souls Documented

Your bullets have a large chance to become unavoidable — piercing enemies and ignoring their Bullet Resist entirely.

Buy when: The definitive answer to enemies stacking Bullet Resist, barriers or bullet-evasion effects.

55% proc chance; +60% Bullet Velocity, +8% Weapon Damage

Watch out: Procced bullets bypass bullet evasion and damage barriers, and are not stopped by Plated Armor

Crippling Headshot Crippling Headshot 6,400 souls · Tier 4 · Weapon · Passive +125 Bonus Health -16% Bullet Resist -16% Spirit Resist -35% Healing Reduction -35% Healing Reduction +12s Debuff Duration Weapon T4 6,400 souls Documented

A headshot debuffs the target hard: both resistances drop and their healing is cut for a long window. It is simultaneously an armour-shred, an anti-heal and a focus-fire tool.

Buy when: Buy when one durable, self-healing enemy is the focus of every fight and you can land headshots.

On headshot: approx -17% Bullet Resist, -17% Spirit Resist, -35% Healing Reduction for 12s; +125 Bonus Health

Watch out: The triggering headshot itself is dealt before the resist reduction applies

Spirit

8 items

800 souls each

Spirit Strike Spirit Strike 800 souls · Tier 1 · Tech · Passive +8s Cooldown +6s Duration Spirit T1 800 souls Strong evidence

Melee attacks deal bonus Spirit Damage and debuff the target's Spirit Resist.

Buy when: Buy on heroes who mix melee into their rotation.

1,600 souls each

Bullet Resist Shredder Bullet Resist Shredder 1,600 souls · Tier 2 · Tech · Passive +8s Duration -10% Bullet Resist +9% Weapon Damage +9% Bullet Resist Spirit T2 1,600 souls Strong evidence

Your Spirit Damage strips Bullet Resist from the target, so your team's guns hit harder on anyone you have touched.

Buy when: Buy on a caster playing with gun carries against durable enemies.

Mystic Vulnerability Mystic Vulnerability 1,600 souls · Tier 2 · Tech · Passive +7s Duration +8% Spirit Resist Spirit T2 1,600 souls Documented

Dealing Spirit Damage strips Spirit Resist from the target, amplifying every subsequent ability your team lands.

Buy when: Buy on an ability-heavy team facing enemies who stack Spirit Resist.

+8% Spirit Resist; applies -8% Spirit Resist to the target for 7s

Watch out: Does not stack; repeated spirit damage only refreshes the debuff

Spirit Sap Spirit Sap 1,600 souls · Tier 2 · Tech · Press +18s Cooldown +12s Duration +0.1s Cast Delay -9% Spirit Resist +50 Bonus Health -30 Spirit Power Spirit T2 1,600 souls Documented

Targets an enemy to strip both their Spirit Resist and their Spirit Power — it weakens an enemy caster while making them easier to burst.

Buy when: Buy against an enemy spellcaster: it lowers their damage and raises yours against them at the same time.

-9% Spirit Resist and -30 Spirit Power for 12s, 40m cast range, 18s cooldown; +50 Bonus Health

3,200 souls each

Disarming Hex Disarming Hex 3,200 souls · Tier 3 · Tech · Press +16s Cooldown +4.25s Duration +0.1s Cast Delay +75 Bonus Health -13% Bullet Resist Spirit T3 3,200 souls Documented

A point-and-click Disarm that stops the target using their weapon at all, and lowers their Bullet Resist while it runs.

Buy when: The dedicated answer to a gun carry: it simply turns their weapon off for four seconds during their damage window.

Disarm for 4.25s, -13% Bullet Resist, 32m cast range, 16s cooldown; +75 Bonus Health, +0.75m Sprint Speed

Watch out: Affects abilities that modify primary fire, but not weapon-damage abilities that work independently of primary fire

Tankbuster Tankbuster 3,200 souls · Tier 3 · Tech · Passive +14s Cooldown +7.5% Current Health Damage +40 Damage +14s Charge-Up Time +50 Bonus Health Spirit T3 3,200 souls Documented

Charges over time so that your next large ability deals extra damage scaling off the target's current health — and that bonus ignores spirit resistance.

Buy when: Buy when an enemy tank's health pool is the reason your abilities feel useless.

Charges over 14s; abilities dealing more than 165 damage add 40 flat spirit damage plus 7.5% of the target's current health, ignoring Spirit Resist; +50 Bonus Health

Watch out: Only triggers on spirit damage above the 165 threshold against enemy heroes

6,400 souls each

Escalating Exposure Escalating Exposure 6,400 souls · Tier 4 · Tech · Passive +12s Duration +0.7s Max Frequency +4.5% Spirit Amp per Stack +17% Spirit Resist +12 Max Stacks Spirit T4 6,400 souls Documented

Your Spirit Damage stacks an amplifier on the target so each subsequent ability hits harder, and it also strips their Spirit Resist.

Buy when: Buy on high-frequency Spirit Damage heroes to melt durable targets over a sustained fight.

+17% Spirit Resist; -8% enemy Spirit Resist on spirit damage; +4.5% Spirit Amp per stack, up to 12 stacks, 12s duration, 0.7s internal cooldown

Watch out: The amplified damage is a separate instance applied after the original spirit damage

Focus Lens Focus Lens 6,400 souls · Tier 4 · Tech · Press +45s Cooldown +4.5s Duration +0.1s Cast Delay +35% Damage On Expire +10% Fire Rate -9% Spirit Resist -30 Spirit Power +12s Resist Reduction Duration Spirit T4 6,400 souls Documented

Silences a single enemy at range and banks a share of all damage dealt to them during the Silence, dumping it on them when the Silence ends. It is the hardest single-target lockout in the game.

Buy when: Buy to delete one enemy caster from the fight entirely — it stops every ability and item they have for four and a half seconds.

4.5s Silence, 30% of damage dealt applied on expiry, -9% Spirit Resist, 20m cast range, 45s cooldown; +10% Fire Rate

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