Deadlock burst damage items

Damage delivered in one window rather than over a fight.

15 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.

Weapon

10 items

800 souls each

Headshot Booster Headshot Booster 800 souls · Tier 1 · Weapon · Passive +9s Cooldown +45 Head Shot Bonus Damage +30 Bonus Health +100% Proc Chance Weapon T1 800 souls Strong evidence

Increases headshot damage, rewarding precise aim in lane.

Buy when: Buy on accurate heroes to win early lane trades outright.

1,600 souls each

Melee Charge Melee Charge 1,600 souls · Tier 2 · Weapon · Passive +5s Cooldown +6% Bullet Resist +10% Melee Damage +50% Heavy Melee Distance +25% Bonus Heavy Damage Weapon T2 1,600 souls Strong evidence

Improves heavy melee, adding charges and damage for melee-based pressure.

Buy when: Buy on melee-centric heroes or to punish enemies who cannot parry well.

Opening Rounds Opening Rounds 1,600 souls · Tier 2 · Weapon · Passive +7 Spirit Power +50% Threshold +60% Bullet Velocity +8% Weapon Damage +25% Weapon Damage Weapon T2 1,600 souls Strong evidence

The first shots out of a fresh magazine deal bonus damage, rewarding burst-and-reload play.

Buy when: Buy on heroes who open engagements with a short, decisive burst.

3,200 souls each

Express Shot Express Shot 3,200 souls · Tier 3 · Weapon · Passive +8s Cooldown +60% Bullet Velocity +8% Weapon Damage +2 Extra Ammo Consumed Weapon T3 3,200 souls Strong evidence

Using an ability empowers your next shots with bonus damage, rewarding ability-weaving.

Buy when: Buy on heroes who interleave abilities and gunfire.

Headhunter Headhunter 3,200 souls · Tier 3 · Weapon · Passive +8s Cooldown +5% Weapon Damage +50 Bonus Health +3s Move Speed Duration +100% Proc Chance Weapon T3 3,200 souls Strong evidence

Landing a headshot grants a stacking damage buff for several seconds.

Buy when: Buy on accurate heroes who can chain headshots in a fight.

Point Blank Point Blank 3,200 souls · Tier 3 · Weapon · Passive +50% Weapon Damage +20% Move Speed +2s Slow Duration +30% Melee Resist +75 Bonus Health Weapon T3 3,200 souls Strong evidence

Large weapon and Spirit Damage bonus that only applies at very short range.

Buy when: Buy on shotgun-range brawlers who fight nose-to-nose.

Shadow Weave Shadow Weave 3,200 souls · Tier 3 · Weapon · InstantCast +37s Cooldown +13s Duration +0.6s Fade Time +5s Ambush Duration +25% Ambush Fire Rate +25 Ambush Spirit Power +25% Ambush Melee Damage +5 Out of Combat Regen Weapon T3 3,200 souls Strong evidence

Grants stealth out of combat and a burst of damage when you break it, letting you set up ambushes.

Buy when: Buy on flankers who want to open a fight from an unexpected angle.

6,400 souls each

Crushing Fists Crushing Fists 6,400 souls · Tier 4 · Weapon · Passive +5s Cooldown +12% Bullet Resist +22% Melee Damage +60% Heavy Melee Distance +25% Bonus Heavy Damage +6 Max Stacks +8s Debuff Duration +0.75s Stun Duration +15% Ammo +2x Heavy Melee Bonus -5% Bullet Resist Weapon T4 6,400 souls Strong evidence

Turns heavy melee into a heavy area strike with displacement and bonus damage.

Buy when: Buy on melee bruisers who want to punish clustered enemies.

Glass Cannon Glass Cannon 6,400 souls · Tier 4 · Weapon · Passive +80% Weapon Damage -13% Max Health +2 Bonus Ammo Per Kill +7% Fire Rate per Kill +8 Max Stacks +30% Move Speed +3s Slow Duration Weapon T4 6,400 souls Strong evidence

A very large weapon damage increase paid for with a permanent reduction to your maximum health.

Buy when: Buy only when you are winning, can stay behind your frontline, and need to close out the game fast.

Watch out: The max-health penalty is permanent while held and stacks badly with enemy burst

Lucky Shot Lucky Shot 6,400 souls · Tier 4 · Weapon · Passive +25% Proc Chance +100% Bonus Weapon Damage +30% Max Ammo Weapon T4 6,400 souls Strong evidence

Bullets have a chance to deal greatly increased damage and apply a slow.

Buy when: Buy on high-fire-rate heroes where the proc chance triggers often.

Spirit

5 items

800 souls each

Mystic Burst Mystic Burst 800 souls · Tier 1 · Tech · Passive +14s Cooldown +40 Damage +14s Charge-Up Time Spirit T1 800 souls Strong evidence

Adds bonus Spirit Damage to abilities that deal a large hit, front-loading your burst.

Buy when: Buy on burst casters to win early trades.

3,200 souls each

Tankbuster Tankbuster 3,200 souls · Tier 3 · Tech · Passive +14s Cooldown +7.5% Current Health Damage +40 Damage +14s Charge-Up Time +50 Bonus Health Spirit T3 3,200 souls Documented

Charges over time so that your next large ability deals extra damage scaling off the target's current health — and that bonus ignores spirit resistance.

Buy when: Buy when an enemy tank's health pool is the reason your abilities feel useless.

Charges over 14s; abilities dealing more than 165 damage add 40 flat spirit damage plus 7.5% of the target's current health, ignoring Spirit Resist; +50 Bonus Health

Watch out: Only triggers on spirit damage above the 165 threshold against enemy heroes

6,400 souls each

Echo Shard Echo Shard 6,400 souls · Tier 4 · Tech · InstantCast +30s Cooldown +5% Spirit Resist +5% Bullet Resist Spirit T4 6,400 souls Strong evidence

Instantly resets the cooldown of one non-ultimate ability so you can cast it twice back-to-back.

Buy when: Buy on heroes with a single high-impact non-ultimate ability, such as a Stun or a big nuke, to double it in a fight.

Focus Lens Focus Lens 6,400 souls · Tier 4 · Tech · Press +45s Cooldown +4.5s Duration +0.1s Cast Delay +35% Damage On Expire +10% Fire Rate -9% Spirit Resist -30 Spirit Power +12s Resist Reduction Duration Spirit T4 6,400 souls Documented

Silences a single enemy at range and banks a share of all damage dealt to them during the Silence, dumping it on them when the Silence ends. It is the hardest single-target lockout in the game.

Buy when: Buy to delete one enemy caster from the fight entirely — it stops every ability and item they have for four and a half seconds.

4.5s Silence, 30% of damage dealt applied on expiry, -9% Spirit Resist, 20m cast range, 45s cooldown; +10% Fire Rate

Mystic Reverb Mystic Reverb 6,400 souls · Tier 4 · Tech · Passive +6.25s Cooldown +8% Spirit Lifesteal +22% Imbued Lifesteal +32% Move Speed +10% Max Health Damage Spirit T4 6,400 souls Strategic

Your abilities echo, dealing extra Area Damage and applying a slow around the target.

Buy when: Buy on area casters to add damage and stickiness to every cast.

Other things to buy for

Each of these lists the items that provide it, the same way.