Deadlock spirit resist items

Reduces the damage you take from abilities. Resistances stack multiplicatively, so the fourth one is worth much less than the first.

12 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.

Weapon

1 item

6,400 souls each

Silencer Silencer 6,400 souls · Tier 4 · Weapon · Passive +12% Spirit Resist -25% Spirit Damage Reduction +2.5s Silence Duration +6s Debuff Duration +10s Immunity Duration Weapon T4 6,400 souls Documented

Bullets build toward a Silence and, in the meantime, cut the target's outgoing Spirit Damage. It is the single most reliable gun-based answer to an ability carry.

Buy when: Buy when an enemy spellcaster is the main damage threat and you can land sustained bullets on them.

+12% Spirit Resist; -25% enemy Spirit Damage for 6s; 2.5s Silence at full build-up, then 10s immunity on that target

Watch out: Silence does not apply to a target with Unstoppable active

Vitality

7 items

1,600 souls each

Restorative Locket Restorative Locket 1,600 souls · Tier 2 · Armor · InstantCast +20s Cooldown +0.1s Cast Delay +8% Spirit Resist +25 Max Stacks +3 Max Stamina Restore Vitality T2 1,600 souls Documented

Banks a stack every time an enemy casts an ability near you, then converts the stacks into a heal and stamina refill on demand. It scales directly with how spell-spammy the enemy team is.

Buy when: Buy against ability-spam comps that poke constantly — the more they cast, the bigger your heal.

+8% Spirit Resist; stores 1 stack per enemy ability cast within 32m, up to 25 stacks; 16 healing per stack (+0.45 boon scaling), up to 3 stamina; 20s cooldown

Watch out: Passive abilities and item passives do not generate stacks

Spirit Shielding Spirit Shielding 1,600 souls · Tier 2 · Armor · Passive +45s Cooldown +3.5s Time Frame +225 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +18% Spirit Resist Vitality T2 1,600 souls Documented

Automatically shields you and grants temporary Spirit Resist after you take a burst of Spirit Damage in a short window.

Buy when: Buy against spellcaster burst combos — it absorbs the opening spike and hardens you for the follow-up.

300 Barrier for 8s and +18% Spirit Resist when you take 225 spirit damage within 3.5s; 45s cooldown; +2.5 out-of-combat regen

Watch out: Self-only; cannot be cast on allies

3,200 souls each

Dispel Magic Dispel Magic 3,200 souls · Tier 3 · Armor · InstantCast +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate Vitality T3 3,200 souls Documented

Purges every non-ultimate debuff currently on you and, if it removed anything, heals you and grants move speed. It is the main hard cleanse in the game.

Buy when: Buy when enemy debuffs — slows, silences, anti-heal, disarms, hexes — are what is killing you rather than raw damage.

45s cooldown; 250 heal; +2m Move Speed for 3s; +10% Spirit Resist

Watch out: Cannot be used while stunned or asleep

Spirit Resilience Spirit Resilience 3,200 souls · Tier 3 · Armor · Passive +30% Spirit Resist +3 Out of Combat Regen Vitality T3 3,200 souls Documented

The spirit-damage counterpart to Bullet Resilience Bullet Resilience 3,200 souls Tier 3ArmorPassive +30% Bullet Resist +3 Out of Combat Regen : large flat Spirit Resist that increases below half health.

Buy when: Buy when enemy ability damage is the main thing killing you.

+30% Spirit Resist, +3 out-of-combat regen; below 50% health, an extra +15% Spirit Resist (about 45% combined)

6,400 souls each

Colossus Colossus 6,400 souls · Tier 4 · Armor · InstantCast +37s Cooldown +7s Duration +25% Base Health +15% Weapon Damage +35% Bullet Resist +35% Spirit Resist +24% Move Speed -22% Dash Distance +20% Model Scale +30% Melee Damage Vitality T4 6,400 souls Documented

You grow larger and gain heavy bullet and Spirit Resist while slowing every enemy around you — a frontline engage and survive button.

Buy when: Buy on frontliners who need to absorb a full team's damage while holding enemies in place.

+25% Base Health, +15% Weapon Damage; active: +35% Bullet Resist, +35% Spirit Resist, +30% Melee Damage, -30% enemy Move Speed in a 14m radius for 7s, 37s cooldown

Watch out: The bonus base health applies only to starting base health and boon health, not health from abilities or other items

Spellbreaker Spellbreaker 6,400 souls · Tier 4 · Armor · Passive +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health Vitality T4 6,400 souls Documented

Combines strong Spirit Resist and debuff resist with a passive that heavily blunts the next large hit of Spirit Damage you take.

Buy when: The go-to answer to a spellcaster who deletes you with one big ability — it caps the spike and shortens their stuns at the same time.

+18% Spirit Resist, +25% Debuff Resist, +90 Bonus Health; 65% reduction on a single spirit hit above a 175 damage threshold, 9s cooldown

Watch out: Now builds from Debuff Reducer as of 30 Jan 2026

Witchmail Witchmail 6,400 souls · Tier 4 · Armor · Passive +1s Cooldown +14 Spirit Power +22% Spirit Resist +4s Cooldown Reduction per Hit +7% Ability Cooldown Reduction +75 Damage Threshold Vitality T4 6,400 souls Documented

Strong Spirit Resist, and every heavy hit of enemy Spirit Damage refunds one of your ability cooldowns — it turns being focused by a caster into extra uptime.

Buy when: Buy on an ability-reliant hero who is being targeted by enemy casters — the more they hit you, the more you cast.

+22% Spirit Resist, +14 Spirit Power; -4s off a random ability on cooldown per hit above a 75 damage threshold, 1s internal cooldown

Watch out: Only selects from abilities currently on cooldown

Spirit

4 items

1,600 souls each

Mystic Vulnerability Mystic Vulnerability 1,600 souls · Tier 2 · Tech · Passive +7s Duration +8% Spirit Resist Spirit T2 1,600 souls Documented

Dealing Spirit Damage strips Spirit Resist from the target, amplifying every subsequent ability your team lands.

Buy when: Buy on an ability-heavy team facing enemies who stack Spirit Resist.

+8% Spirit Resist; applies -8% Spirit Resist to the target for 7s

Watch out: Does not stack; repeated spirit damage only refreshes the debuff

6,400 souls each

Escalating Exposure Escalating Exposure 6,400 souls · Tier 4 · Tech · Passive +12s Duration +0.7s Max Frequency +4.5% Spirit Amp per Stack +17% Spirit Resist +12 Max Stacks Spirit T4 6,400 souls Documented

Your Spirit Damage stacks an amplifier on the target so each subsequent ability hits harder, and it also strips their Spirit Resist.

Buy when: Buy on high-frequency Spirit Damage heroes to melt durable targets over a sustained fight.

+17% Spirit Resist; -8% enemy Spirit Resist on spirit damage; +4.5% Spirit Amp per stack, up to 12 stacks, 12s duration, 0.7s internal cooldown

Watch out: The amplified damage is a separate instance applied after the original spirit damage

Ethereal Shift Ethereal Shift 6,400 souls · Tier 4 · Tech · InstantCast +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power Spirit T4 6,400 souls Documented

Sends you into a void state where you are untargetable and invincible for several seconds, then leaves you with Spirit Resist and move speed. It is the cleanest way to blank an enemy burst combo.

Buy when: Buy to survive a telegraphed assassination combo or ultimate — you simply cease to be a target for four seconds.

4s untargetable and invincible, drifting at 2.5 m/s, 37s cooldown; on exit +20 Spirit Power, +30% Spirit Resist, +3m Move Speed for 5s

Watch out: Interrupts your own channelled abilities on activation

Scourge Scourge 6,400 souls · Tier 4 · Tech · Press +35s Cooldown +10s Duration +0.25s Cast Delay +40% Spirit Resist +100 Bonus Health +20% Debuff Resist Spirit T4 6,400 souls Documented

Buffs a friendly target (including yourself) with heavy Spirit Resist and debuff resist plus a damaging aura, and reduces debuffs already on them. It is a team-wide defensive save.

Buy when: Buy on supports to harden a focused ally against a caster team while adding pressure damage.

2.3% max health/s aura damage in a 10m radius, +40% Spirit Resist, +20% Debuff Resist for 10s; 35m cast range, 35s cooldown; +100 Bonus Health

Other things to buy for

Each of these lists the items that provide it, the same way.