Inhibitor
passive Documented When to buy
Inhibitor
Inhibitor +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing
Buy on a gun hero when one enemy is both out-damaging and out-healing your team — it hits both problems at once.
When to skip
Inhibitor
Requires sustained bullet contact; useless if you cannot land shots on the target.
Gotchas
The mechanics people most often get wrong about this item.
- The damage penalty does not apply to Spirit Damage from an enemy with
Unstoppable
Unstoppable +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer active; the healing reduction always applies
Problems it answers
- Healing and lifesteal — “They keep healing back everything I do to them.”
- Sustained gun damage — “Their gun grinds me down in a long fight.”
- Sustained spirit damage — “Their abilities chip me down constantly.”
- Unkillable frontline — “I cannot kill their tank.”
Heroes that make this worth a slot
Heroes whose kit creates the problems Inhibitor answers. This is derived from kit properties, not from measured build results.