Deadlock disarms items

Switches an enemy’s weapon off while leaving their abilities.

3 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.

Vitality

1 item

6,400 souls each

Phantom Strike Phantom Strike 6,400 souls · Tier 4 · Armor · Press +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration Vitality T4 6,400 souls Documented

Teleports you onto an enemy, slams them to the ground and disarms them. It is the premier catch tool against airborne and fleeing targets.

Buy when: Buy to catch flying or long-range heroes who otherwise never enter your range, and to Disarm a gun carry mid-burst.

25m cast range, 35s cooldown, 75 spirit damage (0.93 scaling), -40% Move Slow and Disarm for 3s; +15% Weapon Damage, +8 Spirit Power

Watch out: Silenced by Slowing Hex, which blocks movement-based items

Spirit

2 items

3,200 souls each

Disarming Hex Disarming Hex 3,200 souls · Tier 3 · Tech · Press +16s Cooldown +4.25s Duration +0.1s Cast Delay +75 Bonus Health -13% Bullet Resist Spirit T3 3,200 souls Documented

A point-and-click Disarm that stops the target using their weapon at all, and lowers their Bullet Resist while it runs.

Buy when: The dedicated answer to a gun carry: it simply turns their weapon off for four seconds during their damage window.

Disarm for 4.25s, -13% Bullet Resist, 32m cast range, 16s cooldown; +75 Bonus Health, +0.75m Sprint Speed

Watch out: Affects abilities that modify primary fire, but not weapon-damage abilities that work independently of primary fire

6,400 souls each

Cursed Relic Cursed Relic 6,400 souls · Tier 4 · Tech · Press +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty Spirit T4 6,400 souls Documented

Curses a single enemy: it interrupts them, silences them, disarms them, blocks item use and strips all their non-ultimate buffs. Nothing else in the game removes an enemy from a fight so completely — but holding it costs you damage.

Buy when: Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright.

3.25s curse (interrupt, Silence, Disarm, item lockout, removes non-ultimate buffs) plus a 0.3s stun and heavy slow; 20m cast range, 55s cooldown; -25% of your own damage while the curse runs

Watch out: Since 30 Jan 2026 it no longer grants weapon damage and instead applies an 8% total damage penalty while held; it also lost its spirit resist and health bonuses

Other things to buy for

Each of these lists the items that provide it, the same way.