Deadlock disarms items
Switches an enemy’s weapon off while leaving their abilities.
3 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.
Vitality
1 item6,400 souls each
Teleports you onto an enemy, slams them to the ground and disarms them. It is the premier catch tool against airborne and fleeing targets.
Buy when: Buy to catch flying or long-range heroes who otherwise never enter your range, and to Disarm a gun carry mid-burst.
25m cast range, 35s cooldown, 75 spirit damage (0.93 scaling), -40% Move Slow and Disarm for 3s; +15% Weapon Damage, +8 Spirit Power
Watch out: Silenced by Slowing Hex, which blocks movement-based items
Spirit
2 items3,200 souls each
A point-and-click Disarm that stops the target using their weapon at all, and lowers their Bullet Resist while it runs.
Buy when: The dedicated answer to a gun carry: it simply turns their weapon off for four seconds during their damage window.
Disarm for 4.25s, -13% Bullet Resist, 32m cast range, 16s cooldown; +75 Bonus Health, +0.75m Sprint Speed
Watch out: Affects abilities that modify primary fire, but not weapon-damage abilities that work independently of primary fire
6,400 souls each
Curses a single enemy: it interrupts them, silences them, disarms them, blocks item use and strips all their non-ultimate buffs. Nothing else in the game removes an enemy from a fight so completely — but holding it costs you damage.
Buy when: Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright.
3.25s curse (interrupt, Silence, Disarm, item lockout, removes non-ultimate buffs) plus a 0.3s stun and heavy slow; 20m cast range, 55s cooldown; -25% of your own damage while the curse runs
Watch out: Since 30 Jan 2026 it no longer grants weapon damage and instead applies an 8% total damage penalty while held; it also lost its spirit resist and health bonuses
Other things to buy for
Each of these lists the items that provide it, the same way.