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Deadlock · Halloween 2026

Patch notes 10-30-2026 · Halloween 2026

Halloween 2026 — Gameplay Update, 30 October 2026. Latest: the 5 Nov update.

Valve's Halloween 2026 notes ↗ (opens in a new tab) Valve's 5 Nov notes ↗ (opens in a new tab)

The Halloween 2026 update is the first balance patch since City Never Sleeps: 34 heroes and 38 items changed. The Mid-Boss has 20% more health, half the bounty and three Rejuvenator crystals instead of one. Haunts Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute pay and fight about 10% harder, boxes grow slower and comeback money rises. Lifesteal items went up across the line and anti-heal rose with them. The six newest heroes can now be banned, and all six were adjusted, most of them down. Halloween Cauldrons and Sugar Rush run until 2 November. Every line below was checked against the game's own files.

5 Nov update

Valve's "Minor Update - 11-04-2026", out on Thu 5 Nov. It changes values from Halloween 2026; the lines below show the Halloween 2026 value struck through and the new one after it. Read Valve's notes ↗ (opens in a new tab)

16 buffs 22 nerfs across 7 heroes and 1 item

This update also changed 7 heroes. They are in the heroes box below, marked 5 Nov.

Items

Green helps whoever buys the item, red hurts. The arrow shows if the number went up or down.

Healbane Healbane 1,600 souls · Tier 2 · Armor · Passive +8s Duration +7 Spirit Power -35% Incoming Healing

3
  • Nerf Each extra stack now adds 20% less than before
  • Nerf Total effect at 2 stacks 57.8%54.7% (down)
  • Nerf Total effect at 4 stacks 82.2%72% (down)

Halloween 2026 changes

The heroes box below also holds the 5 Nov hero changes, listed first in each hero's box. The 5 Nov item changes are in the section above.

94 buffs 96 nerfs across 34 heroes and 38 items

Game-wide changes

Green went up, red went down, amber is slower. The old value is struck through. ▲ up ▼ down ◷ slower

The Mid-Boss pit

Mid-Boss

  • Change Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
  • Change Health +20% (up)
  • Change Health gained per minute +20% (up)
  • Change Resistance reductions are now only 50% as effective against the Mid-Boss
  • Change Roar now happens at 25% HP instead of 50%
  • Change Bounty 3000 (+50/min) 1500 (+25/min) (down)
  • Change The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
  • Change Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
  • Change The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
  • Change Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
  • Change Rejuvenator crystal drop time 6s 7.5s (up)
Some of the Haunts

Haunts and Haunted Souls

  • Change Haunts Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute base bounty and growth +10% (up)
  • Change Haunts Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute HP and Damage output +10% (up)
  • Change Haunted Souls secure rate 25% slower (slower)
  • Change Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
  • Change Past Dues Past Dues Haunt (neutral camp) Greenwich Possessed library books from Umbria University. Fragile individually; the camp is about not getting surrounded. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute : Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.

Souls and catching up

  • Change Comeback gold from non-hero sources a max of 26% 30% (when behind by ~20% Net Worth) (up)
  • Change The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players

Movement

  • Change Move slow to air drag ratio 0.35 0.5 (up)
  • Change Move speed in tunnels +70% +50% (down)

Around the map

  • Change A breakable box Breakables growth values −10% (down)
  • Change A breakable box Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
  • Change A Healing Snack Healing Snacks Healing Snacks Pickup Small floating pickups hidden around the map. Each heals about 10% of your max health over 4 seconds, is up from 3:00 and returns 3:00 after being taken. Souls 0heals 10% of max health over 4s heal 10% Max HP 14% (up)
  • Change A Steam Vent Steam Vents Steam Vents Pickup Vents in the street that hide you while you stand in them: invisibility plus a small amount of regen. Stamina does not regenerate inside. Souls 0invisibility and a little regen while you stand in it now increase stamina regeneration by 150%

Everything else

  • Change Fixed some bugs with Walker stomp logic
  • Change Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.

Heroes this patch

Buffs Nerfs. More changes, bigger arrow. Greyed-out heroes did not change. 5 Nov marks heroes the 5 Nov update changed. Pick a hero to see the changes.

Abrams

2

Green helps the hero, red hurts. The arrow shows if the number went up or down.

Siphon Life 4s Duration42s Cooldown Abrams pulls health out of every enemy standing near him, ticking spirit damage over a short window and converting a share of that damage back into his own health. Damage 22 spirit damage per second base (deadlock.one, patch 09-16-2026 data). Defensive Heals Abrams for a portion of the damage it deals, scaling with how many… 1 large cooldown reduction (about 20s), letting him drain more often 2 +2s duration, extending the heal window through longer brawls 5 +2m radius and +22 damage per second, so it covers a real teamfight footprint Siphon Life
  • Buff T3 +18 DPS+22 (up)
Shoulder Charge 1.4s Duration33s Cooldown Abrams barrels forward, scooping up any hero he contacts and carrying them along. Crowd Control Stun on wall impact only. Damage 30 base impact damage (deadlock.one). Mobility Forward charge with a speed bonus after connecting with a hero. 1 applies a 32% move-speed slow for 3s, giving the ability value even when no wall is… 2 +0.8s wall-slam stun duration 5 roughly -18s cooldown and +1.5 weapon damage for 6s after hitting a hero Shoulder Charge
  • Fix Fixed enemies being held in place longer if you don't hit a wall
Infernal Resilience A permanent buff to Abrams' defensive stats. Defensive Bonus defensive stats plus regeneration proportional to damage taken; 1 +200 maximum health 2 +18% melee lifesteal 5 +20% debuff resistance and +9% damage regeneration Infernal Resilience

No change

Seismic Impact 215s Cooldown Abrams launches high into the air and then crashes down at a chosen point, damaging and stunning everyone in the impact zone. Crowd Control AoE stun on landing; Tier 2 adds about +0.8s. Damage 100 spirit damage base (deadlock.one). Mobility A long airborne jump to a chosen ground location; 1 roughly -30s cooldown 2 +0.8s stun duration 5 +6m impact radius and 5s Unstoppable on cast Seismic Impact

No change

Gun and other changes

  • Buff Base gun damage +5% (up)

Apollo

8 1

Green helps the hero, red hurts. The arrow shows if the number went up or down. Lines marked 5 Nov are the newest.

Disengaging Sigil 12s Cooldown Apollo inscribes a glowing sigil in the air ahead of him and springs backwards as it bursts, damaging and slowing anyone standing in it. Crowd Control Movement slow on enemies caught in the blast. Damage 85 base damage (deadlock.one). Mobility A backwards leap; at Tier 2 it also restores 1 stamina and resets his air… 1 +25% fire rate and +25% bullet velocity for 8s 2 restores 1 stamina and resets air jump / dash limit on hitting player targets 5 can be recast within 4 seconds Disengaging Sigil

No change

Riposte 22s Cooldown Apollo readies a deflection. Crowd Control A 1.5s immobilize and parry disable on the counter-dash target, not a stun… Damage No direct damage listed; Mobility A targeted dash to an enemy hero after a successful deflection — a… 1 -8s cooldown (from a 22s base) 2 melee resist reduction increased to -30%, and +0.7s immobilize and parry disable 5 +1.6s immobilize and parry disable Riposte

5 Nov

  • Buff Pommel Hit now also disarms the enemy
  • Buff Pommel Hit now ends any parry the target already had up
  • Buff T2 duration +0.6s+0.7s (up)

Halloween 2026

  • Nerf Pommel Hit changed from a Stun to an immobilize and parry disable
  • Buff Pommel Hit disable duration 0.8s1.5s (up)
  • Buff T2 disable duration +0.4s+0.6s (up)
  • Fix Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
  • Fix Fixed the counterattack dash missing when Apollo is right on top of the target
Flawless Advance 8s Duration26s Cooldown Apollo performs a run of lunges in whatever direction he chooses, driving piercing stabs out in front of him. Damage 25 base hold damage, 40 at maximum hold, 65 on a perfect release… Mobility Directional lunges usable in any direction; Defensive Tier 2 grants 60% bullet resistance during the lunges, which makes it a… 1 hero hits restore 35 health (1.3 spirit scaling) 2 -12s cooldown (from a 26s base) and 60% bullet resistance during the lunges 5 +65 damage with improved spirit scaling, plus increased lunge speed and distance Flawless Advance

Halloween 2026

  • Buff Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
Itani Lo Sahn 145s Cooldown Apollo winds up a wide, long-reaching slash. Crowd Control Stasis-style lockdown — the target cannot take action and is stuck in slow… Damage 200 delayed damage base (deadlock.one); Mobility Tier 1 adds +8m dash range to the slash; 1 +8m dash range 2 -35s cooldown (from a 145s base) 5 adds maximum-health damage and increases the bonus against half-health enemies by 50% Itani Lo Sahn

5 Nov

  • Buff T3 bonus damage +50%+60% (up)

Halloween 2026

  • Buff No longer interrupted by Sleep

Baba

1 14

Green helps the hero, red hurts. The arrow shows if the number went up or down. Lines marked 5 Nov are the newest.

Threadsap 35m Range28s Cooldown Baba throws a spool of thread that follows her crosshair as it flies, then bursts along the whole line it drew. Crowd Control none at base. Tier 3 makes each hit pull the enemy 7m along the thread. Damage 50 spirit damage on the burst. Defensive Taking Spirit away from a caster lowers the damage of their next abilities… 1 +8 spirit damage per bullet while she holds stolen Spirit 2 -12s cooldown and +8s on the steal 5 +1 charge, and every hit pulls the enemy 7m Threadsap

Halloween 2026

  • Nerf Spirit Steal duration 22s16s (down)
  • Nerf When a victim cleanses the Threadsap debuff, the matching spirit Baba Baba New hero Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. gained is also removed
Granny Long Legs 10s Duration32s Cooldown Baba's bench grows legs for 10 seconds. Crowd Control Kick: 8m knockback. Ground pound: a short knockup and a 50% slow for 2s. The… Damage 75 spirit damage on the ground pound (+0.6 per Spirit). Mobility +5 m/s movement speed for 10s, higher jumps and a charged high jump from… 1 +2.5 m/s movement speed 2 -7s cooldown 5 +15% debuff resist and melee resist, and +50% melee lifesteal Granny Long Legs

5 Nov

  • Nerf Melee Resist 30%25% (down)
  • Nerf Debuff Resist 30%25% (down)

Halloween 2026

  • Nerf Light Melee knockback distance 10m8m (down)
  • Buff Heavy Melee cooldown 1.4s1.2s (default is 1.0s) (down)
  • Nerf Heavy Melee slow duration 4s2s (down)
  • Change Heavy melee stomp now only hits the closest Rejuvenator in range
Baba's Brew 12m Range28s Cooldown Baba throws a pot of tea to splash an area, and it is ready as soon as she casts. Crowd Control Silencing Brew silences everyone in the splash for 2.75s (about 3.7s at Tier… Damage Scalding Brew: 12 spirit damage a second for 8s (+0.13 per Spirit) and -15%… Defensive Soothing Brew shields allies in the splash, including Baba herself. 1 +3m radius 2 -14s cooldown 5 every effect is a third stronger (barrier, burn, spirit-resist cut and silence) Baba's Brew

5 Nov

  • Nerf Cooldown 27s28s (up)
  • Nerf Burn damage from Spirit Power 0.150.13 (down)
  • Nerf Time between burns 1.5s1.6s (up)

Halloween 2026

  • Change No longer has an initial brew time
  • Change Brew order is now random each time she casts it
  • Nerf Cycle time between each type of brew 1s1.5s (up)
  • Fix UI indicator color now matches the current brew
  • Nerf Silence duration 3s2.75s (down)
Feed The Birds 18m Range150s Cooldown Baba channels for up to 6.5 seconds, covering enemies in front of her with bread. Crowd Control A stacking slow up to 32% during the channel (64% at Tier 1), then a pigeon… Damage Up to 450 spirit damage per target at full stacks (+1.6 per Spirit), reached… Mobility She can keep moving while she channels. 1 +4m cast range and +32% max slow 2 -55s cooldown 5 +125 max damage, +1.5 Spirit scaling and +0.5s on the hex Feed The Birds

No change

Gun and other changes

5 Nov

  • Nerf Spirit Resistance scaling 0.070.05 (down)
  • Nerf Melee Damage per boon is 10% lower

Halloween 2026

  • Nerf Spirit Resist scaling 0.10.07 (down)

Billy

2

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Bashdown 4m Range35s Cooldown Billy drives his bat into the ground. Crowd Control Pulls airborne enemies downward plus a knockup shockwave on the ground — two… Damage 35 spirit damage scaling with Spirit Power (deadlock.one); Defensive The knockup interrupts an incoming dive or a channelled ability. 1 -10s cooldown (from a 35s base) 2 +1 charge and +2m radius 5 -3s charge time and now deals 50% heavy melee damage Bashdown

No change

Rising Ram 0.3s Duration32s Cooldown Billy lowers his head and charges into an enemy, carrying both himself and them up into the air. Crowd Control Knockup on the target — they are carried airborne alongside Billy. Damage 40 spirit damage scaling with Spirit Power (deadlock.one). Mobility A committed forward charge with a 0.35s cast delay and a short 0.3s… 1 +25% weapon damage for 5s on impact 2 +0.4s charge duration 5 -13s cooldown (from a 32s base) and +15% max health for 20s on hero hit Rising Ram
  • Buff T3 +10% Max Health for 16s+15% for 20s (up)
Blasted 8s Duration25s Cooldown Billy's melee hits refill his gun's ammunition and leave the victim 'wrecked' for several seconds. Crowd Control none (the wrecked status is a damage debuff, not crowd control) Damage 70 melee bonus health scaling with Spirit Power at base (deadlock.one); Mobility Tier 1 grants +2.25 m/s bonus movement speed. 1 +2.25 m/s bonus movement speed 2 +1 Bashdown charge on use and +7% wrecked bullet amplification 5 +50 melee bonus health and improved spirit scaling Blasted
  • Buff Cooldown 27s25s (down)
Chain Gang 12m Range2.8s Duration175s Cooldown Billy chains every nearby enemy to himself. Crowd Control Movement-ability lockout plus heavy slow for the ~2.8s duration, ending in a… Damage 120 spirit damage scaling with Spirit Power on the yank (deadlock.one). Mobility none for Billy 1 +40% spirit and bullet resist 2 -40s cooldown (from a 175s base) 5 +5m range and +1.3s Unstoppable per hero pulled Chain Gang

No change

Calico

2

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Gloom Bombs 14s Cooldown Calico lobs a handful of bombs that scatter and blow up after a short fuse, dealing spirit damage in the area they land. Damage 45 base spirit damage per bomb (deadlock.one); Defensive Can be thrown behind her while retreating to deter a chase through a choke. 1 -3s cooldown (from a 14s base) 2 -6% melee resist on targets hit and +6s duration 5 +3 grenades Gloom Bombs

No change

Leaping Slash 9m Range13s Cooldown Calico lunges forward and then sweeps everything around her with a melee slash. Damage 10 impact damage plus 40 heal scaling per Spirit Power at base… Mobility A committed forward dash — good for closing, mediocre for escaping since it… Defensive Heals on hero hit (+25 at Tier 1), giving her a reason to stay in a fight… 1 +25 heal amount 2 +200 bonus gold on kill and +3s bounty duration 5 +10 damage, +50% cooldown refund and +90 impact damage Leaping Slash
  • Buff T3 +60 Damage+90 (up)
Ava 30s Cooldown Calico dissolves into shadow and takes the form of Ava, gaining movement speed that builds the longer she stays in the form and disappearing from the enemy minimap. Mobility Ramping bonus move speed (up to +45% more at Tier 2) and concealment from… Defensive Escape only through raw speed; 1 +15s buff duration 2 +45% maximum bonus move speed and +15 health regeneration 5 +20% outgoing damage, +8s damage amp duration and +10s build duration Ava
  • Buff T3 6s duration8s (up)
Return to Shadows 115s Cooldown Calico instantly vanishes into shadow, becoming untargetable and gaining movement speed, damaging enemies around her as she goes. Damage 150 base spirit damage per hit (deadlock.one), applied on both entry and… Mobility Bonus move speed during the untargetable phase, which she uses to reposition… Defensive Full untargetability for the duration — it can be used purely to survive a… 1 -20s cooldown (from a 115s base) 2 +75 damage and +20% bonus move speed 5 +450 heal amount and +1s cooldown refund Return to Shadows

No change

Celeste

9

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Light Eater 10m Range8s Duration20s Cooldown Celeste fires a flare of light in a cone ahead of her. Damage 40 flare damage plus 15 per subsequent tagged hit, over an 8s duration… Defensive The spirit lifesteal it enables is her only meaningful in-combat healing. 1 +15% spirit lifesteal 2 -10s cooldown (from a 20s base) and +3m cast range 5 +22 damage and +0.2 spirit scaling Light Eater

No change

Dazzling Trick 38s Cooldown Celeste wraps herself in a protective prism. Crowd Control Silence on nearby enemies when the barrier is destroyed; Damage Deals a portion of the barrier value as damage on break; Mobility Tier 1 grants +3.5m move speed while active. 1 +3.5m move speed 2 +80 combat barrier and +0.7 spirit scaling 5 +1.5s silence duration and -20s cooldown Dazzling Trick

5 Nov

  • Nerf T3 silence duration +1.25s+0.75s (down)
Radiant Daggers 25m Range33s Cooldown Celeste calls a shaft of light down from above a chosen point. Damage 55 impact damage base (deadlock.one); Defensive Used behind her to deter a chase through a corridor. 1 +2 charges 2 +70 impact damage, -22s cooldown and +5m cast range 5 +5% spirit amp and +9% fire rate per stack Radiant Daggers

5 Nov

  • Nerf Cast range (now the T2 upgrade) 30m25m (down)
  • Nerf Spirit Amp per stack (now the T3 upgrade) +7%+6% (down)
Shining Wonder 170s Cooldown Celeste launches an orb of light that damages the first target it strikes, slowing them and shortening their dash distance, then bounces on to other enemies in range. Crowd Control Movement slow plus a dash-distance reduction on each target hit; Damage 125 base spirit damage (Game data, 30 October 2026); Defensive Slowing a chase is a real disengage use for a hero this fragile. 1 +20% move-speed slow and -15% dash distance 2 +90 damage 5 +8 maximum bounces and -30s cooldown Shining Wonder

5 Nov

  • Nerf Movement slow -32%-28% (down)
  • Nerf Cooldown 160s170s (up)
  • Nerf Bounce range 15.5m15m (down)
  • Nerf T1 movement slow -16%-14% (down)
  • Nerf T2 bonus damage +90+80 (down)

Halloween 2026

  • Nerf Damage 140125 (down)

Deadman Danny

7

Green helps the hero, red hurts. The arrow shows if the number went up or down. Lines marked 5 Nov are the newest.

Strix Salvo 35m Range25s Cooldown Danny fires a salvo of spirit missiles that stick in the ground along a line he aims by holding and dragging. Crowd Control A 40% slow that fades over 1.5s each time a charged shot consumes a mark. Damage 27 spirit damage per missile (+0.74 per Spirit) in a 3.5m blast. Defensive A line of missiles across a street or a doorway punishes anyone who chases… 1 -12s cooldown 2 +30 damage and +35 marked damage 5 +2 missiles, longer range, and better Spirit scaling Strix Salvo

5 Nov

  • Nerf Damage from Spirit Power is 8% lower
Chimera Mk1 21s Cooldown Danny holds the jump key to fly on his jetpack, building heat as he goes. Crowd Control The landing launches nearby enemies into the air. Damage The landing explosion deals 70 spirit damage (+1.5 per Spirit) plus 70… Mobility Sustained flight for as long as his heat allows, and air dashes cost heat… 1 heat vents faster while grounded 2 on hero hit, heal and take no self-damage 5 on hero hit, -40% cooldown and +120 spirit damage Chimera Mk1

5 Nov

  • Nerf T2 heal on hit 150125 (down)
  • Nerf T2 heal from Spirit Power 2.01.7 (down)

Halloween 2026

  • Nerf Jetpack can no longer be used while cursed
  • Fix Fixed bug causing it to not deal damage when held through a Close The Deal Close The Deal 10m Range135s Cooldown Danny grabs a nearby enemy and flies them high into the air, then crashes back to the ground. Crowd Control The grab itself takes the target out of the fight, then a 0.5s stun on… Damage 70 spirit damage on impact (+1 per Spirit) plus 3 per metre fallen (+0.09… Mobility Flies Danny and the target high into the air and lands them nearby. 1 +90 damage 2 -35s cooldown 5 +0.5s stun and +8 damage per metre
  • Nerf Items and abilities that pull to the ground now work more reliably against Danny
  • Nerf Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
Jettison Fuel 22m Range2s Duration22s Cooldown Danny sprays fuel in front of him for a couple of seconds, dealing weapon damage over time and stripping bullet resist. Crowd Control none on enemies. The backblast knocks Danny himself backwards. Damage 30 weapon damage per second (+0.8 per weapon damage) for 2s, then a 35… Mobility The backblast throws him backwards, which works as a short escape or a… 1 -8s cooldown 2 +60 backblast damage, and a backblast hit gives +18% fire rate for 7s 5 -10% more bullet resist shred, and a backblast hit applies a mark Jettison Fuel

No change

Close The Deal

5 Nov

  • Nerf Bonus damage to targets under half health +75%+55% (down)

Halloween 2026

  • Fix Fixed some incorrect behavior when used at the top of the belltower

Drifter

3

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Rend 16m Range16s Cooldown Drifter sweeps a cone in front of him for spirit damage. Crowd Control None at base; Tier 3 adds a 2s silence when the target is at close range. Damage 40 spirit damage scaling with Spirit Power (deadlock.one); Defensive The Tier 3 silence can shut off an escape ability for two seconds, which is… 1 +40 bonus damage 2 -8s cooldown (from a 16s base) 5 deals 55% heavy melee damage and silences close-range enemies for 2s Rend

No change

Stalker's Mark 5s Duration26s Cooldown Drifter throws out a mark that latches onto the first enemy it touches, bleeding them for spirit damage over time. Crowd Control None directly, though Tier 3's -40% healing reduction functions as an… Damage 2.0% bleed damage per second scaling with Spirit Power over a 5s duration… Mobility The recast is an instant teleport to directly behind the marked target —… 1 -8% bullet resist on the target after the ambush 2 -10s cooldown (from a 26s base) and +3s duration 5 +1.5% bleed damage and -40% healing reduction Stalker's Mark

No change

Bloodscent 80m Range Isolated enemy heroes leave a visible trail as they move and their heartbeat is audible to Drifter from a distance. Damage Amplified damage against isolated heroes; Mobility Tier 1 grants +3 m/s move speed around isolated enemies. Defensive Tier 2 heals 24% of missing health and restores 2 stamina when an isolated… 1 +3 m/s move speed around isolated enemies 2 heal 24% of missing health and restore 2 stamina on isolated hero death 5 +12% amplified damage Bloodscent
  • Buff T3 +11% Amplified Damage+12% (up)
Eternal Night 100m Range6.5s Duration145s Cooldown Drifter blankets nearby enemy heroes in darkness, badly restricting what they can see of other units. Crowd Control Vision denial rather than conventional crowd control — affected heroes… Damage No direct damage; it enables Bloodscent's amplification instead. Mobility Tier 1 adds +10 m/s sprint speed. 1 +10 m/s sprint speed 2 -40s cooldown (from a 145s base) 5 +2.75s duration and +1 maximum target Eternal Night
  • Buff T3 +2.5s Duration+2.75s (up)

Gun and other changes

  • Buff Base gun damage +3% (up)

Graves

5

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Jar of Dead Passively banks a charge whenever something dies near Graves. Crowd Control none at base; the tier-2 upgrade adds roughly a 30% movement slow for about… Damage roughly 16 spirit per Deadhead hit at base spirit power (deadlock.one, patch… Defensive tier-1 upgrade returns a small heal (about 5 health) when a death is… 1 heals Graves a small amount for each death collected 2 Deadhead hits apply roughly a 30% slow for about 1 second 5 +2 additional Deadheads and +4 seconds of lifetime Jar of Dead

No change

Grasping Hands 24m Range5s Duration34s Cooldown Raises a line of undead hands out of the ground, after a 0.8s deploy, that damages and immobilizes anyone passing through at ground level, spawns a Ghoul, and leaves a lingering rift behind. Crowd Control immobilize (root) on enemies who pass through; Damage roughly 90 spirit at base, +90 more at tier 2 (metabot.gg, deadlock.one) Mobility none for Graves 1 +90 damage and +10m wall length 2 +1 Ghoul, about -14s cooldown and +0.75s immobilize Grasping Hands
  • Nerf Can now be more easily double jumped over
  • Nerf Deploy time 0.6s0.8s (up)
Essence Theft 4s Duration Graves's bullets siphon weapon damage and spirit resist from whoever they hit, transferring it to Graves up to a per-target cap. Damage no direct damage of its own; Defensive indirectly defensive — a carry with stolen weapon damage kills Graves more… 1 +1 maximum steal target, and all Graves's summons apply Essence Theft Essence Theft

No change

Borrowed Decree 20m Range16s Duration140s Cooldown Plants a gravestone that spawns Ghouls over time. Crowd Control area slow on Ghoul detonation Damage roughly 115 spirit on Ghoul detonation and about 40 melee per upgrade tier; Defensive a gravestone placed on your own walker or guardian turns a defensive hold… 1 +25% Ghoul move speed and about -15s cooldown 2 +10s duration 5 Ghouls deal roughly +5% of the target's current health as damage when they die, and… Borrowed Decree
  • Nerf T2 no longer has -0.3s Time To Spawn
  • Change T3 now also provides -0.3s Time To Spawn

Gun and other changes

  • Nerf Move speed 76.7 (down)
  • Nerf Bullet damage per boon −4% (down)

Grey Talon

2 1

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Charged Shot 17s Cooldown Draws back a heavy shot that can be held at full charge and pierces straight through everything it hits. Damage about 80 at base spirit power, +54 at tier 2 (deadlock.one, metabot.gg) 1 +54 damage and -2s charge delay 2 the shot bounces once off a wall (it cannot hit the same target twice), plus improved… Charged Shot
  • Buff T2 now also has -2s Charge Delay
  • Nerf T3 no longer has -3s Charge Delay
  • Buff T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
Rain of Arrows 4s Duration25s Cooldown Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 -12s cooldown 5 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion Rain of Arrows

No change

Spirit Snare 34s Cooldown Throws down a trap that arms after a short delay and triggers when an enemy enters its radius, applying Curse and a movement slow. Crowd Control Curse (silence + disarm + item lockout + interrupt) plus a movement slow; Damage minimal direct damage; Defensive the primary anti-dive tool — placed at his own feet or on the approach, it… 1 -20s cooldown 2 applies -15% Bullet Resist for 10 seconds 5 +1s Curse duration and +1.5m radius Spirit Snare

No change

Guided Owl 125s Cooldown After a short cast, Grey Talon takes control of a spirit owl and flies it across the map; Crowd Control area stun on detonation Damage about 230 at base spirit power (deadlock.one) Mobility none for Grey Talon — in fact he is locked in place 1 +85 damage 2 -40s cooldown 5 instantly kills enemies below about 22% health and grants permanent Spirit Power per… Guided Owl
  • Change Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)

Haze

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Sleep Dagger 30s Cooldown Throws a dagger that damages the target and puts them to sleep. Crowd Control sleep (hard CC); target wakes roughly 0.1s after taking damage. Tier 2 adds… Damage about 65 at base spirit power (deadlock.one) Defensive sleeping a chaser is her cleanest disengage, and it works from inside Smoke… 1 reduces the target's bullet resist by 10% for 6 seconds on wake-up 2 +1 second sleep duration and applies 15 Fixation stacks 5 about -17s cooldown, plus 40% movement and dash speed slow for 3 seconds after waking Sleep Dagger

No change

Smoke Bomb 8s Duration33s Cooldown Vanishes from sight and gains bonus sprint speed. Mobility significant sprint speed bonus while active; Defensive an escape — at tier 3 it also purges non-ultimate debuffs and grants 50%… 1 grants 2 ability charges 2 removes non-ultimate debuffs on cast and grants 50% bullet lifesteal for 5 seconds Smoke Bomb
  • Fix Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse Harrow Nurse Harrow New hero Released 20 October Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear. 's Wretched Vapors Wretched Vapors 13m Range4s Duration40s Cooldown Harrow cracks a vial over herself or an ally. Crowd Control The crash slows the buffed target's own actions by 20%; Damage No damage of its own. The rush speeds every action up by 25% (+0.06 per… Mobility none, but the rush makes the target move and act 25% faster. 1 -15s cooldown and +7m cast range 2 +1s duration and +20% healing effectiveness 5 +20% rush speed, and the cast dispels non-ultimate debuffs )
Fixation 6s Duration Each bullet that lands on a target adds a stack of bonus weapon damage against that specific target; Crowd Control tier 1 applies about 40 spirit damage and a 12% slow for 2s every 20 stacks Damage roughly +0.2 weapon damage per stack at base; 1 every 20 stacks deals about 40 spirit damage and applies a 12% slow for 2 seconds 2 +40 maximum stacks and +5 seconds of stack duration 5 +0.11 damage per stack, and the bonus now scales with her weapon damage Fixation

No change

Bullet Dance 3.5s Duration165s Cooldown Enters a firing flurry, shooting her weapon at nearby enemies with perfect accuracy and added bullet damage. Damage added bullet damage on top of her weapon; Mobility tier 2 adds about +3 m/s move speed and +10% fire rate during the channel Defensive tier 3 grants 40% evasion, which is a substantial survivability window… 1 +10% fire rate and about +3 m/s movement speed 2 40% evasion and about -65s cooldown Bullet Dance

No change

Infernus

2

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Napalm 20m Range25s Cooldown Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +20% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets Napalm
  • Buff T2 lifesteal 15%20% (up)
Flame Dash 3s Duration38s Cooldown Dashes forward with slow resistance, leaving a burning trail behind that damages anyone standing in it. Damage about 30 damage per second from the trail; Mobility a substantial forward dash, extendable by holding forward Defensive slow resistance during the dash makes it reliable as an escape even into… 1 -12s cooldown 2 +1.0s trail duration and about +20 damage per second 5 2 ability charges with about a 14s recharge Flame Dash

No change

Afterburn His weapon hits build a burning effect that deals spirit damage over time. Damage about 14 spirit damage per second at base (deadlock.one) 1 +16 DPS on the burn 2 burning targets suffer about -35% spirit damage 5 +3.0s maximum burn duration Afterburn

No change

Concussive Combustion 190s Cooldown Turns Infernus into a living bomb that detonates after a delay, dealing spirit damage and stunning every nearby enemy. Crowd Control area stun on detonation; Damage about 125 spirit at base (deadlock.one) Defensive uninterruptible, so it functions as a panic button that punishes whoever… 1 +100 damage 2 about -65s cooldown and +100% explosion lifesteal 5 +0.9s stun duration, +10m radius and +0.4 spirit scaling on the damage Concussive Combustion
  • Buff T3 now increases spirit scaling by 0.4

Kelvin

3 1

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Frost Grenade 30s Cooldown Lobs a grenade that bursts into a freezing cloud, healing allies caught in it while dealing spirit damage and cutting enemy movement speed. Crowd Control movement slow on enemies; Damage about 60 spirit at base, with a matching heal of about 60; Defensive the primary heal in his kit outside the ultimate, and the stamina freeze… 1 +30 damage and +30 heal 2 about -10s cooldown and freezes enemy stamina regeneration 5 +2m radius with improved spirit scaling Frost Grenade

No change

Ice Path 8s Duration50s Cooldown Lays down a floating trail of ice that Kelvin and his allies can ride for bonus movement, while Kelvin gains 60% slow resistance for the duration. Mobility substantial — fast movement along the path plus access to elevation nothing… Defensive 60% slow resistance while active makes it very hard to kite him off the… 1 about +2 m/s move speed and +35% bullet resist for Kelvin 2 -25s cooldown 5 about +35% spirit and +20 Spirit Power for Kelvin Ice Path

No change

Arctic Beam 5s Duration28s Cooldown Channels a beam of freezing energy in front of him that damages targets and progressively cuts their movement speed and fire rate the longer it stays on them. Crowd Control ramping movement speed and fire rate reduction; Damage about 45 damage per second at base; Mobility none — it constrains his own movement while he holds it 1 about -20% fire rate and move speed on targets 2 about +20 DPS with improved spirit scaling 5 about -13s cooldown and fires 2 additional beams at targets within 10m Arctic Beam

No change

Frozen Shelter 8m Range5s Duration190s Cooldown Freezes the air around himself or a targeted hero, raising an impenetrable dome. Crowd Control heavy slow on enemies caught inside; Defensive about +90 health regeneration and full protection from outside fire; 1 -30s cooldown (190s base) 2 enemies inside also fire 20% slower 5 purges non-ultimate debuffs and adds about +75 health regeneration with improved spirit… Frozen Shelter
  • Nerf Cooldown 185s190s (up)
  • Buff T1 -20s Cooldown-30s (up)
  • Buff T2 now also reduces enemy fire rate by -20%
  • Buff T3 regen +65+75 (up)

Lady Geist

1

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Essence Bomb 14s Cooldown She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power, with 1.35 spirit scaling; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 -5s cooldown 2 +2m radius and +50 damage 5 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… Essence Bomb
  • Buff Spirit scaling 1.221.35 (up)
Life Drain 18m Range2.5s Duration34s Cooldown Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling Life Drain

No change

Malice 6s Cooldown Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 -3s cooldown 2 about +25.2 damage and +4 blood shards 5 about +8% additional damage amplification Malice

No change

Soul Exchange 5.5m Range0.3s Duration220s Cooldown Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive a large heal when used at low health on a healthy target 1 -50s cooldown 2 silences enemies within about 25m for 3 seconds 5 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… Soul Exchange

No change

Lash

1

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Ground Strike 18s Cooldown Lash slams the ground in front of him for damage. Crowd Control None at base. T2 adds a knockup plus a 40% movement slow for 3s, which is… Damage 60 base stomp damage plus 5.5 damage per meter of fall height, with the… Mobility Airborne cast is a fast downward dive; 1 -10s cooldown. 2 knockup plus 40% slow for 3s on hit. 5 +120% damage per meter with improved spirit scaling. Ground Strike

No change

Grapple 30m Range35s Cooldown Lash hurls his whip at a point or target and yanks himself through the air toward it. Damage No direct damage. T2 grants +7 weapon damage for 6s. Mobility Long-range aerial pull that also resets air jumps and dashes, letting him… Defensive Indirectly — grappling away over a rooftop is often his only exit. 1 -17s cooldown. 2 +20m cast range and +7 weapon damage for 6s. 5 +1 charge, +4m jump velocity, and on cast grants +1 stamina and 60% air control. Grapple
  • Buff T3 now also increases Jump Velocity by +4m
Flog 20m Range26s Cooldown A whip lash across the arc in front of Lash that returns a share of the damage dealt to him as health. Crowd Control None at base. T1 adds a 28% movement slow for 3s; T2 adds a 30% fire rate… Damage 65 base (deadlock.one). Defensive The heal is his only self-sustain; 1 28% movement slow for 3s. 2 30% fire rate reduction on hit, -16s cooldown. 5 +80 damage, wider angle (+25), +15% heal. Flog

No change

Death Slam 20m Range170s Cooldown Lash locks whips onto enemies he is looking at, channels briefly, then hoists everyone connected into the air and drives them into the ground, stunning them and dealing impact damage. Crowd Control Lift plus a stun on landing, with a slow applied after. Damage 105 impact damage, thrown up to 14m (deadlock.one). Mobility Can relocate the grabbed enemies up to 14m — that displacement is often the… 1 -35s cooldown. 2 +6m cast range and a 1.2s stun on enemies inside the radius. Death Slam
  • Fix Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)

McGinnis

2

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Mini Turret 20m Range18s Cooldown Places a small automated turret that fires spirit damage at nearby enemies for a limited lifetime. Damage 24 DPS per turret with 100 turret health (deadlock.one). Defensive Turrets act as a tripwire and a damage sponge; 1 +10 turret DPS, +10m attack range. 2 +25% turret fire rate, +12s turret lifetime. Mini Turret
  • Buff Damage vs troopers 50%65% (up)
  • Buff Health per boon 910 (up)
Medicinal Specter 15m Range6.5s Duration50s Cooldown Summons a spirit at a location that heals McGinnis and nearby allies for a duration. Damage No damage. Heals +25/sec (deadlock.one). Mobility None, though T2 grants +100% stamina recovery inside it. Defensive Primary defensive tool; 1 +1.5s duration. 2 -20s cooldown, +100% stamina recovery. 5 +2% max HP regen, +3m heal radius, +40% spirit resist. Medicinal Specter

No change

Spectral Wall 50m Range6s Duration50s Cooldown Projects a barrier of spirit panels that slows enemies who pass through it, and can be detonated early to split the terrain and damage anything nearby. Crowd Control Slow on anyone passing through, increased by +24% at T3. Damage 60 damage on eruption (deadlock.one). Defensive Blocks line of sight and physical pathing; 1 +20% damage amp for McGinnis on hit enemies for 7s. 2 -20s cooldown, +2s duration. 5 deploys 2 Mini Turrets near the wall for 8s, +24% slow. Spectral Wall

No change

Heavy Barrage 36m Range8s Duration200s Cooldown McGinnis unloads a continuous stream of rockets that home toward a designated location for a duration. Crowd Control T1 applies a 24% movement and dash slow for 1s to targets hit, which… Damage 21 damage per rocket (deadlock.one). Mobility She keeps moving and can use stamina during the channel, but is slowed. 1 24% movement and dash slow for 1s on hit. 2 -45s cooldown, +6s duration. 5 +2m radius, +15 damage per rocket with increased spirit scaling. Heavy Barrage

No change

Mirage

1 3

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Fire Scarabs 35s Cooldown Mirage infests an enemy with scarabs that siphon life from them back to him and reduce the damage they deal. Crowd Control No CC, but the damage reduction on the infested target is a meaningful soft… Damage Drains 8 health per second at base rank. Defensive The life steal plus the enemy damage reduction is a double-sided defensive… 1 +7 DPS. 2 increased spirit scaling. Fire Scarabs

No change

Dust Devil 20m Range36s Cooldown Mirage becomes a whirlwind that travels forward, damaging enemies in its path, slowing their movement and lifting them into the air. Crowd Control Movement slow plus a knockup/lift on enemies caught in the path. Damage 65 base damage. T1 adds +60 damage. 36s cooldown. Mobility A committed forward travel — he cannot change direction mid-tornado, which… 1 +60 damage. 2 -12s cooldown, +30% evasion. 5 recast within 6s, increased spirit scaling. Dust Devil

No change

Djinn's Mark 2.8s Cooldown Mirage's shots leave marks on enemies, with a per-target cooldown on application. Crowd Control None at base. T1 applies a fading 48% slow for 0.8s on proc; T3 adds a 0.5s… Damage 11 spirit damage per mark at base, with a doubling effect per stack. 1 fading 48% slow for 0.8s on proc. 2 +20 base damage, +3s multiplier duration. 5 -0.75s cooldown, +1 max mark, 0.5s stun at max marks. Djinn's Mark

No change

Traveler 140s Cooldown Mirage designates a spot on the minimap and, after a 3s wait, teleports there and gains a barrier. Damage No damage. 140s cooldown. Mobility Global relocation, the split-pressure tool in his kit. Defensive Every Traveler grants a 400 barrier on arrival, so he lands into a fight… 1 +3m move speed and +20% fire rate for 12s on arrival (the 12s now comes from the base… 2 -65s cooldown. 5 damage can no longer cancel the channel, and the barrier gains 0.8 spirit scaling. Traveler
  • Nerf Channel time 2s3s (up)
  • Nerf Interrupt/cancel cooldown 4s5s (up)
  • Nerf Now gets interrupted if you are Stunned/Immobilized/Slept or have Slowing Hex Slowing Hex 1,600 souls Tier 2TechPress +29s Cooldown +3.5s Duration +0.1s Cast Delay +16% Move Speed -26% Dash Distance on you
  • Buff Now grants the old T2 barrier in the base ability (with no scaling)
  • Change The minimap now moves to the center of the screen and is enlarged while targeting
  • Change Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
  • Change Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
  • Change T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown"
  • Change T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage"
  • Change T3 now also adds barrier spirit scaling (0.8)

Mo & Krill

6 2

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Scorn 13s Cooldown A burst of damage to everything close by that converts a portion of the damage dealt into healing, with a substantially larger return when the damage lands on enemy heroes. Crowd Control None at base. T3 adds a stacking 15% damage debuff on enemies hit, lasting… Damage 45 damage base, scaling with spirit at 0.675, with a 13s base cooldown. Defensive The heal is the main defensive layer. 1 +30 damage. 2 -5s cooldown, +1m radius. 5 applies a stacking 15% damage debuff to enemies hit for 16s. Scorn

5 Nov

  • Buff Heal from heroes 1.2x1.3x (up)
Burrow 40s Cooldown Mo & Krill dive underground, moving faster and gaining both spirit and bullet armour while submerged. Crowd Control Slow plus a knockup on everyone near the emergence point. Damage Spirit damage on emergence; Mobility Increased move speed while burrowed (+4 m/s at T3) on a base 8 m/s frame. 1 +45 spin DPS while burrowed. 2 +4s burrow time, +2 radius. 5 -20s cooldown, +4 m/s move speed. Burrow

5 Nov

  • Buff Damage radius is 0.5m wider
Sand Blast 25m Range2.5s Duration40s Cooldown A spray of sand in a cone ahead that deals damage and disarms everyone it catches, preventing them from using their weapon. Crowd Control Disarm, roughly 2.5s. T2 adds a 28% slow and a 28% dash distance reduction… Damage 35 damage base; T1 adds +45 damage and +5m range. 25m range with a 2.5s… Defensive Disarming the biggest gun in the fight is a defensive cooldown in practice. 1 +45 damage, +5m range. 2 24% slow and 26% dash distance reduction. 5 +1.5s duration, -25s cooldown. Sand Blast

5 Nov

  • Buff T2 movement slow -24%-28% (up)
  • Buff T2 dash distance cut -26%-28% (up)
Combo 4m Range150s Cooldown Mo & Krill grab a single enemy, hold them in place stunned while chewing through them for the duration of the channel. Crowd Control Full stun for the 2.4s channel (+0.7s at T3). Damage 35 damage per second over the 2.4s channel; Mobility None — both parties are locked in place, which is the risk. 1 +100% lifesteal. 2 -30s cooldown, +50% bullet resist. 5 +0.7s duration, +35 damage per second with increased scaling. Combo

5 Nov

  • Buff Health per kill 4050 (up)

Gun and other changes

Halloween 2026

  • Nerf Spirit per boon 1.10.6 (down)
  • Nerf Spirit Damage on all abilities reduced by 10% (base values and growth/upgrades)
  • Buff Bullet damage per boon +4% (up)

Nurse Harrow

5 6

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Leech Therapy 5s Duration30s Cooldown Harrow throws a jar that bursts into leeches. Crowd Control none, though feeding leeches shorten the target's active buffs. Damage 23 spirit damage per second (+0.19 per Spirit) while a leech feeds, in a… Defensive Picking up a leech heals her for the health it drained, so landing the jar… 1 leeches drain stamina and give it to her on pickup 2 -10s cooldown and +4 Spirit Power per leech stack 5 +1m radius, better Spirit scaling and +8 maximum leech stacks Leech Therapy

Halloween 2026

  • Fix Fixed enemies being unable to see the glow on the hunting leeches
  • Fix Fixed leeches attaching to targets while the game is paused
  • Change Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
Wretched Vapors

Halloween 2026

  • Buff T3 +15% Rush Speed+20% (up)
Healing Needles Harrow loads a full clip of syringes that heal any ally she shoots, with a bonus on headshots. Damage No damage. Each syringe heals 22 (+0.24 per Spirit), 15% more on a headshot.… Defensive Burst healing on whichever ally she can see, from range and without falloff. 1 +1 maximum charge 2 +16 heal per shot, and each shot restores 0.6 stamina 5 better Spirit scaling, and shots extend allies' non-ultimate buffs by 6% Healing Needles

Halloween 2026

  • Nerf Heal Per Shot 2522 (down)
  • Nerf T2 Heal Per Shot +20+16 (down)
  • Buff Spirit scaling 0.20.24 (up)
Lurking Terrors 35m Range200s Cooldown Harrow opens her bag and channels, dealing spirit damage over time to enemies in front of her. Crowd Control Terror stops stamina use and movement abilities; Damage 60 spirit damage per second (+0.3 per Spirit) for up to 7s, half to enemies… Mobility She can walk slowly (3.5 m/s) while channelling. 1 -50s cooldown 2 -20% more move speed and fire rate slow, +30 DPS 5 +3s channel, better Spirit scaling, and 50% less damage taken while channelling Lurking Terrors

5 Nov

  • Buff Vertical angle 50%65% (up)
  • Buff Time to build up fear 2s1.75s (down)

Halloween 2026

  • Nerf Fear buildup time 1.3s2s (up)
  • Nerf Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
  • Nerf T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"

Gun and other changes

5 Nov

  • Buff Bullet Damage is 8% higher

Halloween 2026

  • Nerf Base gun damage −10% (down)

Paige

1 1

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Bookwyrm 5s Duration33s Cooldown Paige conjures a dragon that materialises at a chosen spot and then flies forward, damaging enemies along the way and leaving a strip of fire burning behind it. Damage 60 initial damage plus 30 damage per second from the trail. Defensive The trail is a soft wall; 1 -12s cooldown. 2 +1 charge, +2s trail duration, +1m radius. 5 +12m travel range, +100 damage, +30 DPS. Bookwyrm

No change

Plot Armor 35m Range5s Duration28s Cooldown Paige grants a chosen ally a barrier, and for as long as that barrier is still standing the ally's weapon damage is increased. Damage No damage. 125 barrier and +25% weapon damage at base. T2 adds +100 barrier… Mobility None, though it is her main way of keeping a diving ally alive. Defensive Direct barrier on an ally at 35m range (urgametips.com), 28s cooldown. 1 while barriered, +14% fire rate. 2 +100 barrier, +2s duration. 5 affects up to 2 additional allies with increased barrier scaling. Plot Armor

No change

Captivating Read 30m Range30s Cooldown Paige marks an area with latent magic that slows anyone standing in it, then after a short delay the magic goes off, dealing spirit damage and locking enemies caught in it in place. Crowd Control A slow on entry, then an immobilize (root) when the zone detonates. Damage 90 spirit damage. 30s cooldown. Defensive Immobilizing a diver is her only real self-peel, since she has no movement… 1 increased cooldown reduction. 2 +2m radius, on hit reduce spirit resist by 18% for 6s, and doubled range. Captivating Read

No change

Rallying Charge 600m Range13s Duration210s Cooldown Paige sends a line of spectral knights and mounts charging across the entire city. Crowd Control None at base. T3 adds a 0.5s stun. Damage 125 damage and 125 heal at base, amplifying with distance travelled up to… Defensive The heal component is a genuine global save for a team losing a fight she is… 1 +4 steeds (wider), -45s cooldown. 2 +160 damage, +0.5s stun duration, +70% max amplification. Rallying Charge

No change

Gun and other changes

  • Nerf Base bullet damage 3532 (down)
  • Buff Bullet damage growth per boon 0.520.61 (up)

Paradox

1

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Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage. T2 adds +20 pulse damage with increased spirit… Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 -12s cooldown. 2 +20 pulse damage with increased spirit scaling. 5 +4% damage amp, +1.6s duration. Pulse Grenade

No change

Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. Time Wall

No change

Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. Kinetic Carbine

No change

Paradoxical Swap 25m Range95s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power. Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. Paradoxical Swap
  • Buff Cooldown 110s95s (down)

Rat King

4 10

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Scrap Grenade 26s Cooldown Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 60 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +60 damage per detonation 5 one extra, bigger final detonation — 275 damage, 14m radius, 40% slow Scrap Grenade

5 Nov

  • Change Fuse time added when the grenade is meleed 0.4s0.25s (down)

Halloween 2026

  • Nerf Damage 7060 (down)
  • Nerf T2 damage +70+60 (down)
  • Nerf T3 damage 300275 (down)
  • Nerf Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
  • Nerf Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
Rat Swarm 50m Range6s Duration24s Cooldown Rat King calls a swarm of rats to a spot up to 50m away. Damage 8 spirit damage per bite (+0.08 Spirit scaling), one bite per attached rat… 1 +1 charge (8s between charges) 2 a larger swarm and +4s debuff duration 5 +8 damage and an extra -1% bullet resist per bite Rat Swarm

No change

Royal Pestments 6s Duration22s Cooldown Rat King puts on scrap armour that gives him a barrier worth a share of his maximum health. Damage Reflected bullets return their full damage to the shooter. Defensive Barrier equal to 15% of his max health for 6s on a 22s cooldown. 1 +4s duration 2 -8s cooldown and +15% bullet return chance 5 +10% max health as barrier, and no single hit deals more than 250 while it holds Royal Pestments

No change

Rule, Ratannia! 10s Duration180s Cooldown Rat King raises the banner of Ratannia. Crowd Control Knockup (half as long since 30 October 2026) and a 40% slow on the slam… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction Rule, Ratannia!

5 Nov

  • Buff Move speed +3m+4m (up)
  • Buff T1 now also cuts the cooldown by 25s

Halloween 2026

  • Nerf Knockup duration −50% (down)
  • Nerf Cooldown 160s180s (up)
  • Nerf Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/Knockup)

Gun and other changes

5 Nov

  • Buff Bullet damage 5.75.8 (up)
  • Buff Ammo 2426 (up)

Halloween 2026

  • Nerf Base bullet damage −5% (down)
  • Nerf Bullet damage growth −20% (down)

Seven

1

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Lightning Ball 26s Cooldown Seven launches an orb of lightning that drifts forward in a straight line, damaging every enemy inside its radius as it passes. Crowd Control None at base. The 2 AP upgrade adds a 35% movement slow to enemies it… Damage 75 damage per second inside a 4.25m radius over a 5s lifetime; 1 1 AP: +1 charge (two balls back to back for instant double-wave clear) 2 2 AP: applies a 35% movement slow to damaged enemies 5 5 AP: +58.5 DPS and +1.75m radius, turning it into a genuine hero-killing zone Lightning Ball

No change

Static Charge 16m Range42s Cooldown Seven attaches a charge to a single enemy hero. Crowd Control 0.9s stun in a 6m radius after a ~3.5s fuse; Damage 35 base, +160 at 5 AP (mobalytics 2026; Defensive Usable as self-peel — charging a diver before they reach you stuns them off… 1 1 AP: -19s cooldown, taking it from 42s to 23s 2 2 AP: +7m radius and +5m cast range — the radius upgrade is what makes it a teamfight… 5 5 AP: +1.1s stun duration and +160 damage Static Charge
  • Buff T3 stun duration 0.9s1.1s (up)
Power Surge 10s Duration50s Cooldown Seven charges his gun so that shots apply a shock proc to the target, and that shock arcs to nearby enemies. Damage 10 shock damage per proc, chaining up to 4 jumps within 10m, over a 10s… Mobility The 2 AP upgrade grants +3m/s move speed for the duration, which is Seven's… 1 1 AP: -18s cooldown (50s to roughly 32s) 2 2 AP: +3m/s move speed, +8 shock damage, +0.23 spirit scaling 5 5 AP: applies -15% spirit resist for 8s and +10s duration Power Surge

No change

Storm Cloud 205s Cooldown Seven roots himself and channels a storm that grows outward from his position, damaging every enemy inside it. Crowd Control No direct CC, but it functions as area denial — the practical effect on… Damage 95 damage per second base plus a 75 strike component; Mobility Seven is stationary for the channel at base. 1 1 AP: +55% bullet resist while channelling 2 2 AP: +7s channel time and +5m radius 5 5 AP: +65 DPS and allows Seven to move while channelling Storm Cloud

No change

Shiv

2 2

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Serrated Knives 16s Cooldown Shiv throws a knife that damages and bleeds the target. Crowd Control Applies a movement slow with the bleed; Damage 32 impact damage plus 10 bleed DPS per knife stack over a 5s debuff; 1 1 AP: +2s debuff duration 2 2 AP: +2 charges (four knives available for a full stack dump) 5 5 AP: +7 bleed DPS per stack, and +0.01 spirit scaling on the full-Rage impact damage Serrated Knives
  • Buff Rage damage 3.5% Current Health4% (up)
  • Buff T3 now also increases rage damage spirit scaling by +0.01
Slice and Dice 16s Cooldown Shiv dashes forward, cutting everything along the line he travels. Damage 75 impact damage base, 12m range, 16s cooldown; Mobility A fixed-length 12m forward dash (14m at 2 AP) — the only repositioning tool… Defensive Usable to escape, but only along the direction he is already facing, so it… 1 1 AP: -6s cooldown (16s to 10s) 2 2 AP: -4% spirit resistance on hit (stacking) and +2m range 5 5 AP: -2s cooldown per hero hit (max -8s) and +50 impact damage Slice and Dice

No change

Bloodletting 25s Cooldown A portion of the damage Shiv takes is not applied immediately; Damage No damage dealt. Defers 30% of incoming damage over 6s; activating clears… Defensive His entire defensive layer — effectively an on-demand partial heal for… 1 1 AP: -15s cooldown (25s to roughly 10s) 2 2 AP: +40% of deferred damage cleared on activation 5 5 AP: +15% of incoming damage deferred Bloodletting
  • Fix Fixed damage ticks playing audio
Killing Blow 12m Range145s Cooldown Shiv leaps to an enemy hero and instantly kills them if they are below a health threshold; Damage Instant kill below 18% of the target's health (23% at 2 AP); Mobility The leap itself is a 12m-18m targeted gap-close, separate from Slice and… Defensive none directly, though the 5 AP reset on kill effectively removes the risk of… 1 1 AP: +2 m/s move speed at full Rage and +6m range (12m to 18m) 2 2 AP: -25s cooldown (145s to 120s), +5% execute threshold (18% to 23%) and +16%… 5 5 AP: resets cooldown on a successful elimination and allows a recast within 12s on a… Killing Blow
  • Nerf Recast duration 16s12s (down)

Gun and other changes

  • Nerf Alt Fire damage per boon −5% (down)
  • Fix Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left

Silver

2

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Slam Fire 0m Range5s Duration25s Cooldown Silver instantly reloads and gains a large fire rate bonus for a limited number of shots, with bonus weapon damage scaled to the target's health. Damage 3 shots at 300% fire rate, dealing 4% of the target's current health as… 1 2 AP: damage boost and -10s cooldown (25s to 15s) 2 5 AP: additional health-scaling damage Slam Fire

No change

Boot Kick 10.6m Range21s Cooldown Silver dashes forward and kicks the first enemy she hits, dealing melee damage while pushing herself backward off them and leaving a mark. Crowd Control none, but the kick displaces Silver herself away from the target Damage 45 mark damage and 25 bonus spirit damage on the marked shot; Mobility A forward dash that ends in a backward push off the target — net… 1 1 AP: -6s cooldown (21s to 15s) 2 2 AP: restores stamina on hero hits 5 5 AP: applies enemy damage reduction to the target Boot Kick

No change

Entangling Bola 23s Cooldown Silver throws a bola that deals spirit damage, slows the target, and prevents them from using movement abilities, stamina or jumping for the duration. Crowd Control Slow plus a complete lockout on movement abilities, stamina use and jumping… Damage 40 spirit damage; -45% move speed for 1.5s at base with an additional -25%… Defensive Stopping a diver's dash mid-approach is her main defensive use 1 1 AP: additional -25% movement speed 2 2 AP: -8s cooldown (23s to 15s) 5 5 AP: bola ricochets to a second target Entangling Bola
  • Fix Fixed Unstoppable Unstoppable 6,400 souls Tier 4ArmorInstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer flying targets being made to fall
  • Fix Fixed not grounding Grey Talon during his Rain of Arrows
Lycan Curse 15s Duration60s Cooldown Damaging enemies passively fills a bloodlust meter, filling faster at low health. Crowd Control No CC on the cast itself. Damage Sources disagree on the exact bonuses. Mobility Bonus move speed while transformed, plus Mauling Leap replacing Boot Kick as… 1 Upgrade tiers scale the transformation's bonuses (health, fire rate, move speed and… Lycan Curse
  • Buff Go For The Throat (wolf form): Now counts weapon damage from Point Blank Point Blank 3,200 souls Tier 3WeaponPassive +50% Weapon Damage +20% Move Speed +2.5s Slow Duration +30% Melee Resist +75 Bonus Health Builds from Close Quarters and Opening Rounds Opening Rounds 1,600 souls Tier 2WeaponPassive +7 Spirit Power +50% Threshold +60% Bullet Velocity +8% Weapon Damage +25% Weapon Damage Builds from High-Velocity Rounds

Gun and other changes

  • Buff Base health regen 2.53 (up)

Solomon

6 7

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Setup Bishop 20m Range12s Cooldown Solomon places a bishop that stays where it is until he recalls it. Crowd Control A 30% slow that fades over 3s on every enemy the bishop passes through (55%… Damage As it slides, each enemy in its 3.5m radius takes 70 spirit damage on… Mobility none for Solomon. The bishop moves up to 12m per move, with 3s between… 1 +5m move distance and +25% fading slow 2 +1 bishop, and it can be recast within 8s 5 +1 square range, and the impact reduces spirit resist by 5% per stack, up to 5 stacks Setup Bishop
  • Nerf Square height 4m1m (down)
  • Buff On Square spirit scaling 0.640.85 (up)
  • Buff T1 +15% slow+25% (up)
  • Change T3 Spirit Resist reduction is now applied on impact instead of by squares
  • Buff T3 -2.5%-5% Spirit Resist per stack (max reduction unchanged) (up)
Kingside Knight 28m Range25s Cooldown Solomon promotes an ally to a knight, giving them a barrier and an extra stamina charge for a few seconds. Damage none. Barrier: 80 (+0.8 per Spirit) on an ally for 7s, 160 on himself. Game… Mobility Moves an ally 13m or himself 7m (both grow with his power level)… Defensive A barrier, an extra stamina charge for the ally, and a move that dodges… 1 -8s cooldown 2 +80 barrier and +1 stamina 5 targets two allies within range; Kingside Knight

No change

Rook Battery 33s Cooldown Solomon releases two rooks that travel forward, dealing spirit damage and immobilizing every enemy they hit. Crowd Control Immobilize for 1s on hit (1.5s at Tier 3). Damage 50 spirit damage (+0.9 per Spirit). Defensive Rooting a diver in place stops the dive and gives him time to reposition. 1 on hit, -25% fire rate for 5s 2 on hit, +5% of current health as damage 5 +1 wall bounce, -10s cooldown and +0.5s immobilize Rook Battery
  • Nerf Damage scaling 1.30.9 (down)
  • Nerf T3 -12s cooldown-10s (down)
Develop Queen 30m Range240s Cooldown Solomon summons a queen that crashes down on an area for spirit damage. Crowd Control 1.25s stun from the lines, plus a 15% slow for 1.5s (30% at Tier 2). Damage 120 spirit damage (+1.6 per Spirit) on the crash and again on the lines. Mobility The queen leaps up to 16m per move, with 5s between moves; 1 -40s cooldown 2 +15% slow, and +150 on the health threshold below which the lines execute a hero 5 +2 moves and +1 square range Develop Queen
  • Nerf Cooldown 210s240s (up)
  • Buff Damage scaling 1.41.6 (up)
  • Nerf Delay for stun tiles 1s1.2s (up)
  • Change Improved warning effects on the Stun tiles to make it clear its just those tiles rather than the full area
  • Fix Fixed hitting things outside of the intended square volumes
  • Buff Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
  • Change T2 now increases checkmate threshold by 150

Gun and other changes

  • Nerf Gun now deals -20% headshot damage
  • Nerf Base bullet damage 3025 (down)
  • Change Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
  • Buff Move Piece: Range to grab pieces 50m65m (up)
  • Fix Move Piece: Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways

The Doorman

2

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Call Bell 4s Duration18s Cooldown The Doorman throws out a call bell that damages on impact, then explodes after a short delay for further damage, wrecking the weapon accuracy and movement speed of everyone caught. Crowd Control -100% weapon accuracy and -35% movement speed in a 5.5m radius. Damage 40 impact damage plus 55 explosion damage (game data); Defensive The accuracy debuff is a hard shutdown on any gun-primary hero trying to… 1 1 AP: +1 charge 2 2 AP: +30 impact and +40 explosion damage 5 5 AP: +26s lifetime, continuous slow application, and +4.5m radius Call Bell

No change

Doorway 50m Range15s Duration45s Cooldown The Doorman places two connected doors in the world. Damage No damage. 65-70m maximum door separation (mobalytics lists 65m… Mobility Effectively a team-wide teleport, though it must be set up in advance and is… Defensive His only escape, and at 2 AP it grants a barrier to the first person who… 1 1 AP: +20s duration 2 2 AP: grants a barrier on first transit through a door 5 5 AP: +40m door separation and +30m cast range Doorway

No change

Luggage Cart 20m Range6s Duration30s Cooldown The Doorman sends out a luggage cart that deals spirit damage and pulls enemy heroes along with it as it travels. Crowd Control Forced displacement along the cart's path. Damage 60 spirit damage (game data); Mobility The friendly alt-cast is a mobility tool for allies (and a way to bring a… 1 1 AP: +80 damage 2 2 AP: +25m cast range (20m to 45m) and +90 wall-impact damage 5 5 AP: +1.25s stun when the target is slammed into a wall, and -18s cooldown Luggage Cart
  • Buff T2 +75 Damage on Wall Impact+90 (up)
  • Buff T3 -15s Cooldown-18s (up)
Hotel Guest 7m Range6.5s Duration140s Cooldown The Doorman sends a targeted enemy's body away to the Baroness Hotel. Crowd Control A full removal from the fight — the target cannot act in the real world at… Damage 75 initial damage plus 125 on an extended stay; Defensive Banishing the hero who is killing you is a defensive option, though the 7m… 1 1 AP: -1 stamina cost and -20s cooldown (140s to 120s) 2 2 AP: +1.5s stun on failed checkout and 150 extended damage 5 5 AP: caster becomes unstoppable while the hotel is occupied, and a 15s cooldown on… Hotel Guest

No change

Venator

1 1

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Consecrating Grenade 25s Cooldown Lobs a grenade that bounces once or twice before detonating in a roughly 4.5m area. Damage 35 impact (about 1.0x weapon scaling) plus roughly 10 burn DPS (about 1.6x… 1 -5s cooldown (25s base) 2 +1.5m radius and +1s burn duration 5 an additional 20% healing reduction on top of the base 30%, and grants extra charges Consecrating Grenade

No change

Gutshot 10m Range23s Cooldown A point-blank shotgun burst within about 10m that shoves everyone hit backwards. Crowd Control knockback on everyone hit; Damage 60 base (about 0.7x weapon scaling) plus 30 bonus (about 0.8x scaling) when… Mobility none for Venator himself 1 +25 damage 2 -10s cooldown (23s base) and +0.4s stun duration 5 after a wall stun, Venator's next heavy melee becomes blessed Gutshot

No change

Hex-Lined Snap Trap 28s Cooldown Kicks out a trap that arms after a short delay and then sits on the ground for up to 30 seconds. Crowd Control 1.25s immobilize (T2 pushes it to 2.25s) Damage 80 spirit (about 2.2x spirit scaling); Defensive Acts as a tripwire behind Venator so flankers cannot reach him unpunished 1 -11s cooldown (28s base) 2 +1s immobilize duration 5 +1 charge and +30% damage dealt to revealed targets Hex-Lined Snap Trap

No change

Ira Domini 15s Duration160s Cooldown For a limited window Venator loads three heavy stakes instead of normal bolts. Damage 120 per stake (about 1.5x weapon scaling); Mobility T1 grants +1.2 m/s move speed while active 1 +1.2 m/s move speed while Ira Domini is active 2 -15s cooldown (160s base) and +65 bonus damage 5 all three stakes become blessed Ira Domini
  • Nerf Blessed stake damage 11595 (down)
  • Buff Blessed stake damage boon scaling 33.6 (up)

Victor

1

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Pain Battery 28m Range2s Cooldown A battery that fills passively as Victor takes damage from any source, including his own self-harm abilities. Crowd Control T1 applies a 32% movement slow for 2s on hit Damage 100 base spirit; T2 adds +50 Defensive T3 heals Victor for 15% of his missing health per hero hit, which is the… 1 +32% movement slow for 2s on hit 2 +50 damage 5 heal for 15% of missing health per hero hit, plus increased spirit scaling Pain Battery

No change

Jumpstart 4.5s Duration30s Cooldown Victor shocks himself for a percentage of his current health, then converts that into a large burst of health regeneration and a sharp movement speed boost, both of which decay over the… Damage Self-damage of 15% current health; Mobility +3 m/s base move speed, decaying; Defensive 100 total HP regen base, +70 more at T2 (~170 total); 1 +3 m/s move speed (on top of the base +3 m/s) 2 +70 total HP regen and -8s cooldown (30s base) 5 +1 charge, +50% Debuff Resistance, -50% duration on existing debuffs, and increased… Jumpstart

No change

Aura of Suffering 8s Duration2s Cooldown A toggle that radiates escalating spirit damage in roughly an 8m sphere around Victor, hurting enemies and Victor himself. Crowd Control T1 applies a 20% move and dash slow to enemies inside the aura Damage 13 DPS minimum ramping to 58 DPS maximum over roughly 8s of channel; Defensive none — it damages Victor as well 1 +20% move and dash slow on enemies in the aura 2 +6 minimum DPS and +34 maximum DPS 5 +1m radius and enemies inside take +16% damage from all sources Aura of Suffering
  • Buff T3 +15% Damage+16% (up)
Shocking Reanimation 240s Cooldown A passive that fires when Victor would die. Crowd Control Diminishing slow from the death wave, then a 1.5s stun on reanimation (T3… Damage 200 spirit on reanimation; Defensive Rebirth at 50% health base; 1 +15% fire rate and +6 spirit damage per bullet while Shocking Reanimation is on cooldown 2 +50% rebirth health (so he returns much healthier) 5 +175 damage, +1.5s stun duration, and -95s cooldown (240s base down to roughly 145s) Shocking Reanimation

No change

Violet

9

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Living Ink 10s Duration22s Cooldown Violet empowers her next three bullets so she can steer them in flight. Crowd Control none, but the ink wall physically blocks heroes and projectiles. Damage 35 spirit damage splash per empowered bullet (+0.7 per Spirit) in a 2.5m… Defensive The ink wall stops bullets, projectiles and anyone chasing her for up to… 1 -4s cooldown and +15m maximum wall length 2 each empower gives +10% fire rate for 10s, stacking five times 5 +1s cooldown reduction per hit, and better Spirit scaling Living Ink

No change

Flow State 23s Cooldown Violet drags a brush that keeps rolling forward and leaves a trail of ink behind it. Crowd Control A 60% slow that fades over 2s on enemies the brush passes through. Damage 50 spirit damage (+0.9 per Spirit), rising to 100 (+1.8 per Spirit) after 2s… Mobility The ink trail gives bonus slide distance to Violet and her allies for 6s. 1 +150% stamina regeneration while sliding 2 -6s cooldown, +8m flick range and +4s trail duration 5 sliding builds up to 20% damage amp for 6s Flow State

No change

Still Life 25m Range35s Cooldown Violet picks a hero as her subject and sketches them, dealing spirit damage over time for as long as she keeps looking at them. Crowd Control A 0.9s stun when the sketch completes (1.35s at Tier 3). Damage 30 spirit damage per second (+0.7 per Spirit) while sketching, then 60… Defensive At Tier 2 the subject deals 35% less damage while she draws them, so a diver… 1 15 health regen while drawing, refreshed for 4s on pickup 2 subjects deal -35% damage while she draws them 5 +20% move speed, -11s cooldown and +0.45s stun Still Life
  • Nerf Stun duration 1.0s0.9s (down)
  • Nerf Line of sight is now required when the channel ends, even during the grace period
  • Change Now shows a text bar to the victim
  • Change Sketches now grant +2% healing amp from Nurse Harrow Nurse Harrow New hero Released 20 October Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear. , Kelvin, Ivy, Dynamo, Paige, and Rem instead
  • Change Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
  • Nerf T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
  • Nerf T1 health regen scaling 0.250.15 (down)
  • Change T3 stun duration +0.35s+0.45s (up)
Abstract Landscape 6s Duration180s Cooldown Violet paints a large ring of ink around herself that blocks vision. Crowd Control 2s silence (3.25s at Tier 3) and a 30% slow on any enemy who crosses the… Damage 100 spirit damage (+1.4 per Spirit) to an enemy crossing the ink. Defensive The ink blocks sight lines into the ring, so enemy snipers outside can't see… 1 -20s cooldown 2 allies inside gain +25% spirit lifesteal and +15 Spirit Power 5 +1.25s silence and +4s duration Abstract Landscape
  • Nerf Cooldown 165s180s (up)
  • Nerf Duration spirit scaling 0.040.01 (down)
  • Nerf Now ends early if Violet Violet New hero Released 16 October Released 16 October. A painter who controls space: Living Ink lets her steer three empowered bullets or paint a wall that blocks shots, Flow State rolls a brush that slows enemies and leaves a slide trail for her team, Still Life sketches one enemy into a stun and drops a pickup that makes her permanently stronger, and Abstract Landscape rings a fight in ink that silences anyone who walks out. dies
  • Nerf Cooldown between times you can be affected by it 0.5s0.75s (up)
  • Nerf T3 no longer has "Ink is no longer destroyed"

Gun and other changes

  • Fix Some moderate performance improvements (still more to do here)

Viscous

2

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Splatter 26s Cooldown Throws a ball of goo that damages what it hits and bounces a couple of times, leaving behind puddles that slow any enemy standing in them for around ten seconds. Crowd Control -28% movement slow to enemies standing in the puddles Damage 55 base (about 0.7x spirit scaling); Defensive The puddles slow chasers, which is a soft disengage 1 +45 damage and +1.5m radius 2 -14s cooldown (26s base) 5 one additional bounce and improved spirit scaling Splatter
  • Buff T1 +36 Damage+45 Damage (up)
The Cube 20m Range3s Duration42s Cooldown Encases a target in a cube of restorative goo. Crowd Control The cubed target cannot take new actions for the duration; Mobility None directly; the cubed hero can escape early via Jump/mantle Defensive Complete invulnerability to all incoming damage for 3s (T2 adds +1s), plus… 1 increases Move Speed and Stamina Recovery (on exit) 2 +25 health regen and +1s duration 5 removes all non-ultimate debuffs from the target and -20s cooldown (42s base) The Cube

No change

Puddle Punch 40m Range24s Cooldown Materialises a fist at a chosen point up to a long distance away, punching everyone in a small area upward. Crowd Control Knockup on everyone in the 4m radius plus a -24% movement slow for 3s Damage 20 damage base plus about 0.6x melee scaling; Mobility Grants Viscous and allies increased air control when caught in it 1 +1 charge and +20 damage 2 +1.5m radius and +60% lifesteal 5 -14s cooldown and deals Heavy Melee damage Puddle Punch

No change

Goo Ball 11s Duration150s Cooldown Viscous becomes a large ball of goo that rolls around the map, damaging and briefly stunning any enemy it slams into. Crowd Control 0.5s stun on impact (T3 adds +0.3s); Damage 110 base (about 1.0x spirit scaling); Mobility High-speed rolling with wall bounces and a double jump, for 11s (T3 adds… 1 -25s cooldown (150s base) 2 +70 damage and +20% to both resists 5 +7s duration, +0.3s stun duration, and +0.2 spirit scaling Goo Ball
  • Fix Fixed being able to heavy melee or activate Ethereal Shift Ethereal Shift 6,400 souls Tier 4TechInstantCast +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power during the cast delay
  • Fix Fixed the direction indicator not appearing

Gun and other changes

  • Buff Alt fire damage growth per boon +5% (up)

Warden

5

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Alchemical Flask 12s Cooldown Hurls a flask that damages enemies in a small area and leaves them dealing less weapon damage and moving more slowly. Crowd Control -16% movement slow for 3s Damage 60 base (about 0.63x spirit scaling); Defensive The weapon damage reduction is effectively a defensive buff for his whole… 1 enemies hit lose 1 Stamina 2 +35 damage and an additional -25% weapon damage (total -55%) 5 -7s cooldown (12s base) and +2m radius; Alchemical Flask
  • Buff Now travels 40% faster (overall cast range unchanged)
  • Buff Weapon Damage reduction -25%-30% (up)
Willpower 5s Duration40s Cooldown Warden shields himself with a temporary barrier and moves noticeably faster for a few seconds. Mobility +20% move speed (T1 adds +20%, so up to +40%) for 5s (T2 adds +2s) Defensive 125 barrier (about 0.8x spirit scaling); 1 +20% move speed bonus 2 -24s cooldown (40s base down to 16s) and +2s duration 5 +30% debuff resistance and improved barrier scaling Willpower
  • Buff Speed bonus +15%+20% (up)
Binding Word 15m Range34s Cooldown Curses a targeted enemy hero. Crowd Control 1.75s immobilise (T2 adds +0.75s, so up to 2.5s) if the target fails the… Damage 110 (about 2.44x spirit scaling) when it lands Defensive Rooting a diver in place is a strong self-peel 1 Warden deals +20% bullet damage to trapped heroes for 5s 2 +0.75s immobilise duration 5 -14s cooldown (34s base) and silences the target until they escape or are immobilised Binding Word

No change

Last Stand 6s Duration180s Cooldown After a two-second charge-up, Warden pulses damage in a wide radius around himself twice a second, healing for a large share of the damage he deals. Crowd Control none directly — its power comes from being paired with Binding Word Damage 70 DPS base (about 1.3x spirit scaling) over 6s in a 12m radius; Mobility none, and he is channelling 1 +4m radius (12m base up to 16m) 2 +50 DPS and -40s cooldown (180s base) 5 +4s duration and +30% resists while channelling Last Stand
  • Buff T2 +40.5 DPS+50 (up)
  • Buff T2 cooldown reduction -30s-40s (up)

Wraith

3

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Card Trick 500m Range0.6s Cooldown Dealing weapon damage generates cards of a random suit, which she can then throw. Crowd Control none directly Damage 45 spirit base (about 0.55x spirit scaling); Mobility A Club card grants +24% move speed 1 +2 charges 2 +40 damage and increased spirit scaling 5 all suits improved and a higher chance for Jokers Card Trick
  • Nerf Heal 6045 (down)
Project Mind 25m Range50s Cooldown After a brief channel, Wraith teleports to a chosen location at range. Mobility Teleport up to 25m (T1 adds +15m, so up to 40m) after a 1s interruptible… Defensive T2 grants a 300 barrier for 5s on arrival, scaling with Spirit Power 1 +15m cast range (25m base up to 40m) 2 300 barrier for 5s on arrival, scaling with Spirit Power 5 -32s cooldown (50s base down to 18s) Project Mind
  • Nerf Cooldown 46s50s (up)
  • Nerf Initial cast time for projectile 0.75s1s (up)
Full Auto 5s Duration45s Cooldown For a short window Wraith's fire rate increases and every bullet carries bonus spirit damage. Damage +2 spirit damage per bullet on top of her weapon damage 1 -20s cooldown (45s base down to 25s) 2 +10% fire rate and +3s duration 5 unlimited ammo and increased scaling on spirit damage per bullet Full Auto

No change

Telekinesis 10m Range2.3s Duration150s Cooldown Lifts one enemy hero into the air, holding them helpless for a couple of seconds, then slams them toward a location Wraith chooses. Crowd Control stunned during the 1.25s channel, then the target is airborne and unable to… Damage 100 spirit base (about 1.0x spirit scaling); Mobility none for Wraith — she channels for 1.25s while aiming the throw 1 +100 damage 2 -45s cooldown (150s base down to 105s) 5 +1.5s debuff duration and +6m throw and cast range Telekinesis

No change

Yamato

1 3

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Power Slash 12s Cooldown Yamato channels for around a second and a half to build up a sword strike, then releases it as a ranged slash. Crowd Control T1 adds a 32% movement slow for 3s Damage 145 spirit at full charge (about 1.96x spirit scaling), with T3 adding +150… Mobility none — she is channelling 1 +32% movement slow for 3s 2 -4s cooldown (12s base) 5 +8m cast range, +150 damage, and increased Spirit Power scaling Power Slash
  • Buff Spirit scaling +6% (base and T3) (up)
Flying Slash 23m Range36s Cooldown Throws a grappling hook at an enemy and pulls herself to them, landing a light melee hit and leaving them significantly slowed on arrival. Crowd Control -40% movement slow for 2.5s on the target Damage 66 melee damage Mobility Pulls her to the target from 23m base (T3 adds +8m, up to 31m) 1 -18s cooldown (36s base down to 18s) 2 gain +35 Spirit Power for 6s 5 alt-cast to grapple allies, +8m cast range, and +1 charge Flying Slash
  • Nerf Cast Range 26m23m (down)
  • Change Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
  • Nerf T3 Cast Range +15m+8m (down)
Crimson Slash 16s Cooldown A wide slash in front of her that damages enemies and reduces their rate of fire. Crowd Control none, but -30% fire rate for 4s is a heavy offensive debuff Damage 55 spirit (about 0.37x spirit scaling) Defensive Heals 55 (about 1.04x spirit scaling) on hero hit; 1 on hit, +30% melee damage for 4s 2 on hero hit, additional +6% max health heal 5 -10s cooldown and increased scaling Crimson Slash

No change

Shadow Transformation 5s Duration160s Cooldown Yamato transforms with an initial invincible window, refreshes her ability cooldowns, and for the duration casts them much faster while immune to negative status effects and heavily… Damage No direct damage; the power is in refreshed abilities cast 60% faster Mobility T2 adds +4 m/s move speed during the transformation, on top of her already… Defensive Initial invincibility during the 1.5s transformation channel, immunity to… 1 +7 weapon damage 2 +4 m/s move speed and -30s cooldown (160s base) 5 +3s duration (5s base up to 8s) and +30% bullet resist and +30% spirit resist Shadow Transformation
  • Nerf Cooldown 150s160s (moved to T2) (up)

Items

Green helps whoever buys the item, red hurts. The arrow shows if the number went up or down.

Armor Piercer Armor Piercer 6,400 souls · Tier 4 · Weapon · Passive +60% Bullet Velocity +60% Proc Chance +8% Weapon Damage

1
  • Buff Chance 55%60% (up)

Battle Vest Battle Vest 1,600 souls · Tier 2 · Armor · Passive +18% Bullet Resist +3 Out of Combat Regen +65% Life Threshold +22% Weapon Damage +7% Fire Rate

1
  • Buff Weapon Damage 18%22% (up)

Bullet Lifesteal Bullet Lifesteal 1,600 souls · Tier 2 · Armor · Passive +15% Bullet Lifesteal +90 Bonus Health +10% Weapon Damage

2
  • Buff Weapon Damage 6%10% (up)
  • Buff Bullet Lifesteal 13%15% (up)

Bullet Resilience Bullet Resilience 3,200 souls · Tier 3 · Armor · Passive +35% Bullet Resist +5 Out of Combat Regen

2
  • Buff Bullet Resistance 30%35% (up)
  • Buff Out of Combat Regen 35 (up)

Crippling Headshot Crippling Headshot 6,400 souls · Tier 4 · Weapon · Passive +125 Bonus Health -16% Bullet Resist -16% Spirit Resist -40% Incoming Healing +12s Debuff Duration

1
  • Buff Anti-Heal -35%-40% (up)

Decay Decay 3,200 souls · Tier 3 · Tech · Press +30s Cooldown +12s Duration +0.1s Cast Delay +8 Spirit Power -55% Incoming Healing +65 Bonus Health

1
  • Buff Incoming Heal reduction -50%-55% (up)

Divine Barrier Divine Barrier 6,400 souls · Tier 4 · Armor · Press +55s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +600 Barrier +10% Ability Range +10% Radius

1
  • Nerf Cooldown 45s55s (up)

Echo Shard Echo Shard 6,400 souls · Tier 4 · Tech · InstantCast +30s Cooldown +5% Spirit Resist +5% Bullet Resist +100% Imbued Ability Cooldown

1
  • Buff Post cast time 0.5s0.2s (down)

Express Shot Express Shot 3,200 souls · Tier 3 · Weapon · Passive +8s Cooldown +60% Bullet Velocity +8% Weapon Damage +2 Extra Ammo Consumed

1
  • Nerf Secondary Fire Weapon Damage and growth −5% (down)

Focus Lens Focus Lens 6,400 souls · Tier 4 · Tech · Press +40s Cooldown +4.5s Duration +0.1s Cast Delay +35% Damage On Expire +10% Fire Rate -9% Spirit Resist -30 Spirit Power +12s Resist Reduction Duration

1
  • Buff Cooldown 45s40s (down)
  • Fix Fixed damage dealt to a barrier not counting toward the repeated damage

Fury Trance Fury Trance 3,200 souls · Tier 3 · Armor · InstantCast +18s Cooldown +6.5s Duration +15% Bullet Lifesteal +32% Fire Rate +40% Spirit Resist +100 Bonus Health +10% Weapon Damage +100 move speed penalty while shooting reduction

3
  • Buff Active Move Speed +1m+1.5m (up)
  • Buff Bullet Lifesteal 14%15% (up)
  • Buff Weapon Damage 6%10% (up)

Glass Cannon Glass Cannon 6,400 souls · Tier 4 · Weapon · Passive +85% Weapon Damage -13% Max Health +2 Bonus Ammo Per Kill +7% Fire Rate per Kill +8 Max Stacks +30% Move Speed +3s Slow Duration

1
  • Buff Weapon Damage 80%85% (up)

Golden Goose Egg Golden Goose Egg 800 souls · Tier 1 · Tech · InstantCast +2s Channel Duration -12% Damage Penalty +1 Out of Combat Regen

1
  • Buff Damage Penalty -15%-12% (down)

Healbane Healbane 1,600 souls · Tier 2 · Armor · Passive +8s Duration +7 Spirit Power -35% Incoming Healing

1 1
  • Buff Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
  • Nerf Heal on Hero Kill 275170 + 3/Boon (down)

Healing Booster Healing Booster 1,600 souls · Tier 2 · Armor · Passive +20% Outgoing Healing +20% Health Regen Boost +2 Out of Combat Regen

1 2
  • Nerf No longer builds from Extra Regen Extra Regen 800 souls Tier 1ArmorPassive +2.5 Health Regen +1.5 Out of Combat Regen
  • Nerf No longer grants +3 Health Regen
  • Buff Out of Combat Regen +1+2 (up)

Healing Nova Healing Nova 3,200 souls · Tier 3 · Armor · InstantCast +60s Cooldown +0.25s Cast Delay +2s Regen Duration +8 Spirit Power +5% Ability Range +5% Radius

  • Change Now scales with Spirit Power (1.1) instead of Boons (6)

High-Velocity Rounds High-Velocity Rounds 800 souls · Tier 1 · Weapon · Passive +45% Bullet Velocity +8% Weapon Damage

1
  • Nerf Bullet Velocity 60%45% (upgrades unaffected) (down)

Hunter's Aura Hunter's Aura 3,200 souls · Tier 3 · Weapon · Passive +100 Bonus Health -10% Bullet Resist +15% Fire Rate

  • Change No longer affects or counts enemies outside of line of sight or through walls

Infuser Infuser 6,400 souls · Tier 4 · Armor · InstantCast +30s Cooldown +7s Duration +8 Spirit Power +100 Bonus Health +30 Spirit Power +75% Spirit Lifesteal +10% Spirit Resist +15% Spirit Lifesteal

3
  • Buff Active Lifesteal 70%75% (up)
  • Buff Spirit Lifesteal 13%15% (up)
  • Buff Spirit power 68 (up)

Juggernaut Juggernaut 6,400 souls · Tier 4 · Armor · Passive +25% Melee Resist +50% Slow Resist +40% Fire Rate +15 Health Regen +4s Duration

1
  • Buff Health Regen +8+15 (up)

Leech Leech 6,400 souls · Tier 4 · Armor · Passive +12 Spirit Power +30% Spirit Lifesteal +30% Bullet Lifesteal +12% Weapon Damage +180 Bonus Health

2
  • Buff Bullet Lifesteal 28%30% (up)
  • Buff Spirit Lifesteal 28%30% (up)

Lightning Scroll Lightning Scroll 6,400 souls · Tier 4 · Tech · Passive +2s Duration +64% Move Speed +50 Bonus Health +0.75s Stun Duration +3s Delay Before Effect +24% Move Speed -12% Dash Distance

2
  • Buff Damage now scales with Spirit Power (0.35)
  • Buff Dash Distance slow -10%-12% (up)

Metal Skin Metal Skin 3,200 souls · Tier 3 · Armor · InstantCast +24s Cooldown +5s Duration +12% Bullet Resist -20% Dash Distance +20% Gravity Scale

1
  • Nerf Now increases your gravity by 20% while active

Mystic Slow Mystic Slow 1,600 souls · Tier 2 · Tech · Passive +2s Duration +24% Move Speed -12% Dash Distance +50 Bonus Health

1
  • Buff Dash Distance slow -10%-12% (up)

Point Blank Point Blank 3,200 souls · Tier 3 · Weapon · Passive +50% Weapon Damage +20% Move Speed +2.5s Slow Duration +30% Melee Resist +75 Bonus Health

1
  • Buff Slow duration 2s2.5s (up)

Radiant Regeneration Radiant Regeneration 3,200 souls · Tier 3 · Tech · Passive +6s Cooldown +3s Duration +7s Regeneration Duration +90 Bonus Health

4
  • Nerf Regen on Spirit Damage scaling reduced from 0.035 to 0.025. Valve's patch notes list ten times that (0.35 to 0.25); these are the game files' numbers.
  • Nerf Heal on Ability Cast now only triggers when you are in combat (like Spellslinger Spellslinger 6,400 souls Tier 4WeaponPassive +5% Ability Cooldown Reduction +11% Fire Rate -10% Reload Time +18s Buff Duration +6 Max Stacks )
  • Nerf Heal on Ability Cast 6540 (down)
  • Nerf Heal on Ability Cast boon scaling 1.71.4 (down)

Rebuttal Rebuttal 800 souls · Tier 1 · Armor · Passive +75 Bonus Health +1.25s Parry Cooldown +6s Buff Duration +30% Bonus Damage +100% Damage Parried as Heal +18% Melee Resist

1
  • Nerf Parry Cooldown reduction -1.75s-1.25s (down)

Return Fire Return Fire 1,600 souls · Tier 2 · Armor · InstantCast +23s Cooldown +6.5s Duration +65% Bullet Damage Returned +25% Spirit Damage Returned +10% Bullet Resist

1
  • Buff Now returns the damage you take from Haze's Fixation
  • Fix Fixed the shop tooltip not listing the 10% Bullet Resistance

Shadow Weave Shadow Weave 3,200 souls · Tier 3 · Weapon · InstantCast +37s Cooldown +13s Duration +0.6s Fade Time +5s Ambush Duration +6s Time to Full Ambush +50% Ambush Weapon Damage +25 Ambush Spirit Power +5 Out of Combat Regen

2 2
  • Nerf No longer has Ambush Fire Rate or Melee Damage
  • Buff Now has +50% Ambush Weapon Damage
  • Nerf Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
  • Buff Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)

Silence Wave Silence Wave 3,200 souls · Tier 3 · Tech · InstantCast +42s Cooldown +3s Duration +0.1s Cast Delay +90 Bonus Health

1
  • Buff Bonus Health +50+90 (up)

Spellbreaker Spellbreaker 6,400 souls · Tier 4 · Armor · Passive +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health

1
  • Buff When the item procs, it continues to reduce any other Spirit Damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs Tankbuster Tankbuster 3,200 souls Tier 3TechPassive +14s Cooldown +7.5% Current Health Damage +40 Damage +14s Charge-Up Time +50 Bonus Health Builds from Mystic Burst now both get reduced)

Spirit Lifesteal Spirit Lifesteal 1,600 souls · Tier 2 · Armor · Passive +8 Spirit Power +15% Spirit Lifesteal +90 Bonus Health

2
  • Buff Spirit Power 68 (up)
  • Buff Spirit Lifesteal 13%15% (up)

Spirit Sap Spirit Sap 1,600 souls · Tier 2 · Tech · Press +22s Cooldown +12s Duration +0.1s Cast Delay -9% Spirit Resist +50 Bonus Health -30 Spirit Power

2
  • Nerf Cooldown 18s22s (up)
  • Nerf Cast range 40m35m (down)

Spirit Shielding Spirit Shielding 1,600 souls · Tier 2 · Armor · Passive +45s Cooldown +3.5s Time Frame +225 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +15% Spirit Resist

1
  • Nerf Spirit Resist 18%15% (down)

Spiritual Overflow Spiritual Overflow 6,400 souls · Tier 4 · Weapon · Passive +15s Duration +8 Spirit Power +15% Spirit Lifesteal +90 Bonus Health +25% Fire Rate +30 Spirit Power +10% Spirit Lifesteal +13% Ability Duration

1
  • Buff Spirit power 68 (from component changes) (up)

Torment Pulse Torment Pulse 3,200 souls · Tier 3 · Tech · Passive +1.4s Cooldown +100 Bonus Health +22% Melee Resist

1
  • Buff Melee Resistance 18%22% (up)

Toxic Bullets Toxic Bullets 3,200 souls · Tier 3 · Weapon · Passive -40% Incoming Healing

1
  • Buff Anti Heal 35%40% (up)

Vampiric Burst Vampiric Burst 6,400 souls · Tier 4 · Armor · InstantCast +30s Cooldown +5s Duration +34% Fire Rate +75% Bullet Lifesteal +100 Bonus Health +75% Ammo +10% Bullet Resist +15% Bullet Lifesteal +10% Weapon Damage

3
  • Buff Active Lifesteal 70%75% (up)
  • Buff Bullet Lifesteal 13%15% (up)
  • Buff Weapon Damage 6%10% (up)

Street Brawl only

These apply in the Street Brawl mode, not in normal matches.

Deadman Danny

  • Nerf Chimera Mk1: Cooldown reduction per boon -0.4s-0.25s
  • Nerf Chimera Mk1: Cooldown refund on hit from T3 50%30%

Nurse Harrow

Paige

  • Nerf Bookwyrm: T2 Trail Duration +2s+1s

Rat King

Violet

Halloween, until 2 November

A limited event on top of the balance changes, in normal matches, until 2 November 2026.

  • Halloween Cauldrons around the city break with one heavy melee and come back after 40 seconds. Each drops a piece of candy to keep for later.
  • Eating candy gives Sugar Rush for 8 seconds: +15 Spirit Power, +15% fire rate, +1m/s move speed and a heal of 75, all growing a little with the match clock.
  • The troll under the bridge in Green Lane takes candy with a heavy melee and pays with a random buff instead of Sugar Rush. The game files also list a 30% chance it just steals the candy.
  • Pumpkins, masks on the heroes and a decorated Hideout are the rest of it. Rabies Ronnie, one of Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. 's rats, now sits on a pillow in Rem's secret room there.

In the game files, not in Valve's notes

We compared the game's data files from before and after the update, build 6819 against build 6833. Each of these moved with no line in the notes.

  • Ten heroes changed hero type: Infernus, Grey Talon and Mina to Mystic; Dynamo, Kelvin, Ivy, Paige, Rem and Nurse Harrow Nurse Harrow New hero Released 20 October Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear. to Healer; Viscous to Brawler. Valve's notes change Violet Violet New hero Released 16 October Released 16 October. A painter who controls space: Living Ink lets her steer three empowered bullets or paint a wall that blocks shots, Flow State rolls a brush that slows enemies and leaves a slide trail for her team, Still Life sketches one enemy into a stun and drops a pickup that makes her permanently stronger, and Abstract Landscape rings a fight in ink that silences anyone who walks out. 's sketches for several of the same heroes, which may be the reason; that link is our reading.
  • Shiv: Serrated Knives' rage damage scales better with spirit in the base ability too, 0.01 to 0.015.
  • Mirage: Traveler's 12-second speed buff moved from tier 1 into the base ability.
  • Yamato: Shadow Transformation's second upgrade cuts 30 seconds of cooldown, up from 20. The notes give only the base cooldown going up.
  • Violet Violet New hero Released 16 October Released 16 October. A painter who controls space: Living Ink lets her steer three empowered bullets or paint a wall that blocks shots, Flow State rolls a brush that slows enemies and leaves a slide trail for her team, Still Life sketches one enemy into a stun and drops a pickup that makes her permanently stronger, and Abstract Landscape rings a fight in ink that silences anyone who walks out. : Still Life's grace period went from 0.3 to 0.45 seconds.
  • Baba Baba New hero Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. : Granny Long Legs' heavy melee cooldown on a miss went from 1.7 to 1.5 seconds; the notes give the 1.4 to 1.2 on a hit.
  • Spiritual Overflow Spiritual Overflow 6,400 souls Tier 4WeaponPassive +15s Duration +8 Spirit Power +15% Spirit Lifesteal +90 Bonus Health +25% Fire Rate +30 Spirit Power +10% Spirit Lifesteal +13% Ability Duration Builds from Spirit Lifesteal : Spirit Lifesteal Spirit Lifesteal 1,600 souls Tier 2ArmorPassive +8 Spirit Power +15% Spirit Lifesteal +90 Bonus Health went from 13% to 15%; the notes give only its Spirit Power.
  • Warp Stone Warp Stone 3,200 souls Tier 3ArmorInstantCast +16s Cooldown +30% Bullet Resist +6s Buff Duration : it now aims at a landing point and checks that you fit there. What that changes in play isn't sourced yet.

One place the notes and the files differ

Radiant Regeneration: the notes say regen scaling went from 0.35 to 0.25. The files say 0.035 to 0.025, and Valve's own 14 October notes gave 0.035 for that value. This site uses the files.

What that means for matchups

  • Apollo's Riposte no longer stuns: Pommel Hit is an immobilize and parry disable for 1.5s, so he no longer counts as a Stun hero on these pages.
  • Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. 's gun dropped from 30 to 25 per bullet with less headshot damage, and Develop Queen is on a 240s cooldown, but every Develop Queen now executes low-health heroes.
  • Nurse Harrow Nurse Harrow New hero Released 20 October Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear. 's Lurking Terrors tier 3 is 50% less damage while channeling, not immunity, so she can be burst out of it. Fear also builds in 2s, up from 1.3s.
  • Violet Violet New hero Released 16 October Released 16 October. A painter who controls space: Living Ink lets her steer three empowered bullets or paint a wall that blocks shots, Flow State rolls a brush that slows enemies and leaves a slide trail for her team, Still Life sketches one enemy into a stun and drops a pickup that makes her permanently stronger, and Abstract Landscape rings a fight in ink that silences anyone who walks out. 's Abstract Landscape ends if she dies, so killing her breaks the Silence and slow zone.
  • Deadman Danny Deadman Danny New hero Released 13 October Released 13 October. A jetpack-flying rocketeer: Strix Salvo plants missiles that mark enemies for his charged rockets, Chimera Mk1 lets him fly until it overheats into a crash-landing explosion, Jettison Fuel sprays fire that strips bullet resist, and Close The Deal grabs an enemy, flies them up and drops them. can't use his jetpack while cursed, and slows drag it down far harder.
  • Healbane Healbane 1,600 souls Tier 2ArmorPassive +8s Duration +7 Spirit Power -35% Incoming Healing now stacks when several allies buy it, and Toxic Bullets Toxic Bullets 3,200 souls Tier 3WeaponPassive -40% Incoming Healing , Crippling Headshot Crippling Headshot 6,400 souls Tier 4WeaponPassive +125 Bonus Health -16% Bullet Resist -16% Spirit Resist -40% Incoming Healing +12s Debuff Duration Builds from Weakening Headshot and Decay Decay 3,200 souls Tier 3TechPress +30s Cooldown +12s Duration +0.1s Cast Delay +8 Spirit Power -55% Incoming Healing +65 Bonus Health all cut healing harder. Lifesteal rose too, so check who you're buying it for.
  • Mo & Krill have much less spirit growth and weaker abilities, with a little more gun growth, so Spirit Resist counts for less against them than it did.
  • Mirage's Traveler now gives a 400 barrier from the base ability, channels for 3s and is interrupted by stuns, sleep and Slowing Hex. Damage only stops being an interrupt at tier 3.
  • Move slows bite harder on anyone in the air, tunnels are slower, and Steam Vents Steam Vents Pickup Vents in the street that hide you while you stand in them: invisibility plus a small amount of regen. Stamina does not regenerate inside. Souls 0invisibility and a little regen while you stand in it refill stamina much faster on top of hiding you.
  • The Mid-Boss fight no longer ends when it dies: three crystals land around the pit, and each one pays whoever breaks it.
Previous patch · 29 Sept 2026 City Never Sleeps: the map guide The map's names, all 9 Haunts, the Sunken Plaza and Bell Tower, pickups, the Broker, the 6 new heroes and every follow-up since. The map is unchanged apart from the Mid-Boss pit, so all of it still applies.

Anything underlined with a dotted line has a picture: hover or tap it.

Since City Never Sleeps launched: 30 Sept – 20 Oct

What changed after 09-29-2026 went live, newest first. Valve's own notes and announcements are marked Valve; changes that shipped in a build without appearing in Valve's notes are marked Not in Valve's notes and come from comparisons of the game files.

  1. Also in the 20 October build

    Not in Valve's notes

    Not in Valve's notes. Listed by the Deadlock Wiki as undocumented changes in the Nurse Harrow build.

    • Note Map: the diner in the blue lane was updated again, and so was the Salt & Chalk building that houses the Hidden King shop, also in the blue lane. Nothing that changes a hero or an item.

    Source: Deadlock Wiki — Update: October 20, 2026

  2. Nurse Harrow is out

    Valve
    Nurse HarrowHero page, counters and matchups
    • Note Nurse Harrow Nurse Harrow New hero Released 20 October Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear. is playable: the sixth and last of the announced heroes, which ends the City Never Sleeps releases. Her page, her counters and all 86 of her matchup pages are on DenyPick now.
    • Note Her kit in short: Leech Therapy (a jar of leeches that drain enemies and crawl back as permanent regen and fire rate), Wretched Vapors (an ally speeds up and their incoming damage is held back, then lands when it wears off unless she heals it away), Healing Needles (a clip of syringes that heal allies) and Lurking Terrors (an ultimate channel that locks out the dashes of anyone looking at her, then fears them).
    • Note Valve also posted the vote numbers: over 110 million votes across the event, and the closest round was Baba Baba New hero Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. against Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. , decided by about half a percent.

    Source: Valve — Steam announcement, 20 October

  3. Violet is out

    Valve
    VioletHero page, counters and matchups
    • Note Violet Violet New hero Released 16 October Released 16 October. A painter who controls space: Living Ink lets her steer three empowered bullets or paint a wall that blocks shots, Flow State rolls a brush that slows enemies and leaves a slide trail for her team, Still Life sketches one enemy into a stun and drops a pickup that makes her permanently stronger, and Abstract Landscape rings a fight in ink that silences anyone who walks out. is playable: the fifth of the six announced heroes, picked by player vote. Her page, her counters and all 84 of her matchup pages are on DenyPick now.
    • Note Her kit in short: Living Ink (three bullets she can steer, or a painted wall that blocks shots), Flow State (a rolling brush that slows and leaves a slide trail for her team), Still Life (a sketch of one enemy that ends in a Stun and a permanent stat pickup) and Abstract Landscape (an ultimate ring of ink that buffs her allies and silences enemies who leave).
    • Note The last of the six, Nurse Harrow Nurse Harrow New hero Released 20 October Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear. , joins on Tuesday 20 October at 2:00 pm Pacific.

    Source: Valve — Steam announcement, 16 October

  4. Deadman Danny is out

    Valve
    Deadman DannyHero page, counters and matchups
    • Note Deadman Danny Deadman Danny New hero Released 13 October Released 13 October. A jetpack-flying rocketeer: Strix Salvo plants missiles that mark enemies for his charged rockets, Chimera Mk1 lets him fly until it overheats into a crash-landing explosion, Jettison Fuel sprays fire that strips bullet resist, and Close The Deal grabs an enemy, flies them up and drops them. is playable: the fourth of the six announced heroes, picked by player vote. His page, his counters and all 82 of his matchup pages are on DenyPick now.
    • Note His kit, as Valve describes it: Strix Salvo (missiles that rain down and mark enemies for later attacks), Chimera Mk1 (a jetpack he flies above the streets on), Jettison Fuel (vents the jetpack's heat and sets nearby enemies on fire) and Close The Deal (an ultimate that gives one enemy an explosive hands-on demonstration).
    • Note The next hero joins on Friday 16 October at 2:00 pm Pacific. Two heroes are left, Nurse Harrow Nurse Harrow New hero Released 20 October Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear. and Violet Violet New hero Released 16 October Released 16 October. A painter who controls space: Living Ink lets her steer three empowered bullets or paint a wall that blocks shots, Flow State rolls a brush that slows enemies and leaves a slide trail for her team, Still Life sketches one enemy into a stun and drops a pickup that makes her permanently stronger, and Abstract Landscape rings a fight in ink that silences anyone who walks out. ; voting continues in the pre-game lobby.

    Source: Valve — Steam announcement, 13 October

  5. Also in the 13 October build

    Not in Valve's notes

    Not in Valve's notes. Listed by the Deadlock Wiki as an undocumented change in the Deadman Danny build.

    • Note Map: the diner interior in the blue lane was updated. Nothing that changes a hero or an item.

    Source: Deadlock Wiki — Update: October 13, 2026

  6. Also in the Solomon build (6769)

    Not in Valve's notes

    Not in Valve's notes. Found by comparing Deadlock's game data between builds 6766 and 6769.

    • Change Baba Baba New hero Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. : Granny Long Legs' melee Lifesteal now grows with her healing bonuses, so healing items make the bench's kicks heal her more.

    Source: Deadlock game data (deadlock-api.com), builds 6766 and 6769

  7. Solomon is out

    Valve
    SolomonHero page, counters and matchups
    • Note Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. is playable: the third of the six announced heroes, picked by player vote. His page, his counters and all 80 of his matchup pages are on DenyPick now.
    • Note His kit, as Valve describes it: Setup Bishop (plants damage-dealing pieces ahead of him that he can slide across the street), Kingside Knight (protects allies and lets him retreat), Rook Battery (charges forward and stalls enemies in their path) and Develop Queen (an ultimate that locks enemies down).
    • Note The next hero joins on Tuesday 13 October at 2:00 pm Pacific. Valve has not said which one; voting continues in the pre-game lobby.

    Source: Valve — Steam announcement, 9 October

  8. Also in the 7 and 8 October builds (6762, 6765)

    Not in Valve's notes

    Not in Valve's notes. Found by comparing game files; no hero's or item's numbers changed.

    • Fix Baba Baba New hero Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. : Feed The Birds' description now says the pigeons hit every bread-covered target and hex each one, which is how it already worked. Its numbers are unchanged.
    • Note Baba Baba New hero Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. : model, animation and sound files were touched, including new weapon positions for Granny Long Legs while standing and crouching. Nothing that changes how she plays.

    Source: undeadlock.com — builds 6762 and 6765

  9. Baba is out

    Valve
    BabaHero page, counters and matchups
    • Note Baba Baba New hero Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. is playable: the second of the six announced heroes, picked by player vote. Her page, her counters and all 78 of her matchup pages are on DenyPick now.
    • Note Her kit: Threadsap (a thread that bursts along its path and steals Spirit, which then adds Spirit Damage to her bullets), Granny Long Legs (her bench grows legs: speed, high jumps, resists and a knockback kick), Baba Baba New hero Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. ’s Brew (a thrown pot that cycles between a barrier, a Silence and a burn) and Feed The Birds (a channel that stacks bread and a slow, then hexes targets into pigeons).
    • Change Ranked: the first season now ends on Thursday 5 November 2026 at 2:00 pm Pacific, later than planned, and the next season starts straight after.
    • Note The next hero joins on Friday 9 October at 2:00 pm Pacific. Valve has not said which one; voting continues in the pre-game lobby.

    Source: Valve — Steam announcement, 6 October

  10. Also in the Baba build (6757)

    Not in Valve's notes

    Not in Valve's notes. Found by comparing game files; no released hero's or item's numbers changed.

    • Change Midtown map work: the areas around the mid-lane sewers were rebuilt, walls and floors were reshaped in Broadway Broadway Lane Middle lane on the minimap The blue lane down the middle of the minimap: Uptown, Times Square and Downtown. , Plaza Plaza District District · top left of the map Top left quarter of the map A public square with the Sunken Plaza hidden beneath it. Underhands creep along the ground here. and the Sunken Plaza Sunken Plaza Soul objective Beneath the Plaza District's main square A soul-rich area below the square. The deeper you go, the more it pays — and the more your stamina drains, with the outside world's sound fading as you descend. Souls 0no fixed bounty — the camps and pickups you clear down there , and new Tough Crates Tough Crates Pickup Breakables that only open to a heavy melee hit. They always drop souls, and more of them than a normal crate. Souls 46 souls a crate, always drops +4 a minute appeared near the south sewer.
    • Note Nurse Harrow Nurse Harrow New hero Released 20 October Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear. , who is not out yet, was tuned in the files: a little more health per level (30 to 31) and more Melee Damage per level (1.2 to 1.58).
    • Note Settings for the old ping and chat wheel were removed from the game files, which suggests the ping system is being reworked. Valve has not said so.

    Source: undeadlock.com — build 6757

  11. Rat King and Sinclair nerfs (Minor Update, 5 October)

    Valve
    • Fix Lane troopers no longer walk too slowly.
    • Fix Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. : Scrap Grenade’s bounce targeting was fixed.
    • Buff Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. : Scrap Grenade deals 70 per detonation instead of 65, and its Tier 2 bonus is +70 instead of +65.
    • Buff Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. : Rat Swarm’s cooldown is 24s instead of 28s.
    • Nerf Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. : Rule, Ratannia! now has a 160s cooldown (was 130s), a 20m radius (was 24m), 15% damage reduction (was 20%) and a 10s carry time (was 12s). Its speed bonus no longer scales with Spirit, and he drops faster while carrying the banner.
    • Nerf Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. : Rule, Ratannia! upgrades — Tier 1 gives +2 m/s speed but no longer cuts 20s off the cooldown (160s instead of 110s with it); Tier 2 no longer adds carry time and adds 5s to the banner instead of 8s; Tier 3 adds 10% damage reduction instead of 15% (25% in total, was 35%).
    • Nerf Sinclair: base health regen 1 instead of 2; his gun (and Spectral Assistant Spectral Assistant 15m Range6s Duration40s Cooldown Sinclair summons an Assistant at a targeted location. Damage 15 damage per Assistant attack, +14 at 5 AP. Mobility The swap is a functional blink to a pre-chosen location, usable twice per… Defensive His only escape tool — placing the Assistant behind cover and swapping is… 1 1 AP: -10s cooldown (40s to 30s) 2 2 AP: +7s duration and +5m placement range 5 5 AP: +60% Assistant fire rate and +14 Assistant damage ’s) does 16.5 per bullet instead of 17.76 and falls off from 20m to 60m instead of 25m to 61m.
    • Nerf Sinclair: Vexing Bolt Vexing Bolt 500m Range24s Cooldown Sinclair fires a bolt of magic whose damage grows the further it travels. Crowd Control None at base. The 1 AP upgrade applies -25% fire rate for 5s. Damage 60 minimum to 120 maximum depending on distance travelled; Defensive The fire-rate slow at 1 AP is a genuine defensive debuff against gun-primary… 1 1 AP: applies -25% fire rate for 5s 2 2 AP: -13s cooldown (24s to roughly 11s) 5 5 AP: +50% maximum damage and +50% assistant bolt damage does half damage to objectives. Rabbit Hex Rabbit Hex 24m Range26s Cooldown Sinclair hexes an area, turning every enemy inside it into a rabbit for a short time. Crowd Control A hard disable — hexed targets cannot use most actions for 2s (3s at 2 AP). Damage No direct damage; applies 15% increased damage taken (+7% at 5 AP). 26s… Mobility None for Sinclair. Hexed enemies move faster, which is a real drawback of… 1 1 AP: -10s cooldown (26s to 16s) 2 2 AP: +1s duration (2s to 3s) 5 5 AP: +7% damage amplification and +2m radius (was +3m before 5 October) ’s radius is 6m instead of 6.5m, and its Tier 3 adds +2m instead of +3m.
    • Nerf Sinclair: Audience Participation Audience Participation 20m Range85s Cooldown Sinclair copies an enemy hero's ultimate for a limited time. Crowd Control Whatever CC the copied ultimate provides Damage No inherent damage — output depends entirely on the copied ultimate. Mobility Whatever mobility the copied ultimate provides 1 1 AP / 2 AP / 5 AP: each tier upgrades the copied ultimate one additional step keeps a copied ultimate for 9s instead of 12s, and the cooldown after a copy is 60% of the full cooldown instead of 40%.
    • Note Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. ’s and Sinclair’s pages on DenyPick show the new values. The win rates on the site still cover games from 30 September on, so they mix the old and new versions of both heroes for a few days.

    Source: Valve — forum changelog reply and Steam post, 5 October

  12. Also in the 5 October build (6753)

    Not in Valve's notes

    Not in Valve's notes. Found by comparing game files.

    • Change Lane troopers’ acceleration went back from 1000 to 200, undoing part of the 4 October data change. Valve’s note only says troopers no longer walk too slowly.
    • Change Small map edits in York York Lane Left lane on the minimap The yellow lane on the left of the minimap: Stock Exchange, Seaport Dock and the Old Fairfax Factories. and the Haunted Lot Haunted Lot District District · bottom left of the map Bottom left quarter of the map An overgrown lot where the Shrooms walk. : a no-portal zone was added, an item container and a Tough Crate Tough Crates Pickup Breakables that only open to a heavy melee hit. They always drop souls, and more of them than a normal crate. Souls 46 souls a crate, always drops +4 a minute moved slightly, and a few walls were reshaped.
    • Note The settings gained subtitle options by category (ally and enemy abilities, kills, pings, the shopkeeper, the Soul Urn and more).

    Source: undeadlock.com — build 6753

  13. Quiet data update (build 6746)

    Not in Valve's notes

    Not in Valve's notes. Found by comparing game files; no hero or item numbers changed.

    • Change Lane troopers can now strafe (side-step speed 0 to 150) and reach full speed much faster (acceleration 200 to 1000).
    • Change Street Brawl's Corrupted-item round is now set to 0 in the game data, which looks like Street Brawl has stopped offering a Corrupted item The Broker Limited-time merchant Appears around the 30-minute mark; gone after 2 October A merchant who appeared part-way through the match and traded your high-tier items for Corrupted versions. Corrupted items were stronger than the originals, but every one carried a random negative attribute drawn from a fixed pool. He left on 2 October, when the first new hero arrived. as well. Valve hasn't said so.
    • Note Old item loot tables left over from earlier systems were removed. Nothing you can buy changed.

    Source: undeadlock.com — build 6746

  14. Rat King is out

    Valve
    Rat KingHero page, counters and matchups
    • Note Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. is playable: the first of the six announced heroes, picked by player vote. His page, his counters and all 76 of his matchup pages are on DenyPick now.
    • Note His kit: Scrap Grenade (three slowing blasts), Rat Swarm (rats that bite away Bullet Resist), Royal Pestments (a barrier that reflects bullets) and Rule, Ratannia! (a banner that speeds up his team and makes it immune to slows, then slams down with a Knockup). He can also travel through the map's tunnels when out of combat.
    • Change The Broker The Broker Limited-time merchant Appears around the 30-minute mark; gone after 2 October A merchant who appeared part-way through the match and traded your high-tier items for Corrupted versions. Corrupted items were stronger than the originals, but every one carried a random negative attribute drawn from a fixed pool. He left on 2 October, when the first new hero arrived. leaves with Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. 's arrival, as Valve announced at launch — Corrupted items are no longer on offer in normal matches (Street Brawl kept one after its Round 5 draft until a 4 October data change appears to have removed it).
    • Note The next hero joins on Tuesday 6 October at 2:00 pm Pacific. Voting continues in the pre-game lobby.

    Source: Valve — Steam announcement, 2 October

  15. Also in the Rat King build (6736)

    Not in Valve's notes

    Not in Valve's notes. These shipped alongside Rat King and were found by comparing game files.

    • Buff Mo & Krill: the 'Digging…' channel into a tunnel no longer gets longer when you have ability duration bonuses.
    • Change Valve's in-game hero types were reshuffled: Graves and Celeste move from Marksman to Mystic, Silver from Marksman to Brawler, and Rem is now listed as a Mystic. DenyPick's own role tags are judged from each kit and did not change.
    • Change The small critters around the map respawn twice as fast (15s instead of 30s), and one in ten now spawns as a faster rat.
    • Change Neutral monsters' shots now have a slight random spread, so they miss a little more often at range.
    • Change A new ping alerts you to low-health teammates within 2,500 units, and the menu gained hero and base selection preferences.
    • Fix Health pickup regeneration is now flagged as a positive effect, and the damage summary hint points you to the Extra Info key.

    Source: deadlock-tracker.com — 2 October build

  16. Quiet update (build 6728)

    Not in Valve's notes

    Not in Valve's notes. Found by comparing game files; nothing here changes a matchup.

    • Fix About thirty ability and item descriptions corrected: typos, the Napalm damage-amp label, and speeds now shown in m/s.
    • Change A Lifesteal Effectiveness stat now appears in the hero stats panel. Some heroes do not get full value from Lifesteal — Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. 's is 75%.
    • Change New 'Someone was here' ping on the chat wheel.
    • Change Walker range rings are fainter.
    • Change Subtitles get a solid background or outline style, with opacity and outline-thickness options.
    • Change Hero Testing has a photo mode that hides the HUD, health bars and your own hero. The top bar and the stats panel were also adjusted.

    Source: deadlock-tracker.com — build 6728

  17. Also in the 30 September builds

    Not in Valve's notes

    Not in Valve's notes. These shipped in builds 6723 and 6726 alongside the changes Valve listed, and were found by comparing game files.

    • Buff Venator: troopers and Haunts Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute no longer target Hex-Lined Snap Traps, so a lane wave will not clear them for you.
    • Change Mo & Krill: the 'Digging…' channel into a tunnel can no longer be cancelled and now shows a progress bar.
    • Nerf Corrupted Toxic Bullets build up far more slowly (2.0 to 0.8 per shot), and Corrupted Weighted Shots Weighted Shots 3,200 souls Tier 3WeaponPassive +30% Weapon Damage +22% Debuff Resist -14% Stamina Recovery +24% Move Speed -20% Dash Distance +3.5s Slow Duration Builds from Slowing Bullets too (1.0 to 0.5).
    • Nerf The Corrupted fire-rate drawback got harsher: -20% became -25%, and -25% became -30%. The Broker The Broker Limited-time merchant Appears around the 30-minute mark; gone after 2 October A merchant who appeared part-way through the match and traded your high-tier items for Corrupted versions. Corrupted items were stronger than the originals, but every one carried a random negative attribute drawn from a fixed pool. He left on 2 October, when the first new hero arrived. left normal matches on 2 October, so this now matters at most in Street Brawl.
    • Change Street Brawl: round 5's buy phase lasts 65s instead of 50s when a Corrupted item The Broker Limited-time merchant Appears around the 30-minute mark; gone after 2 October A merchant who appeared part-way through the match and traded your high-tier items for Corrupted versions. Corrupted items were stronger than the originals, but every one carried a random negative attribute drawn from a fixed pool. He left on 2 October, when the first new hero arrived. is offered.
    • Change New rebindable shop hotkeys: search, buy the search result, switch tabs and scroll by price tier.
    • Change One group of breakables Crates Breakable Streets, rooftops and tunnels — about 500 of them Ordinary breakables. Each has a 60% chance to drop souls; a Tough Crate always drops, for double. Souls 23 souls a crate, 60% of the time +2 a minute now first spawns at 5:00 instead of 3:00 and comes back every 5 minutes instead of 3.
    • Fix The melee resist stat shows the melee resist icon; bots path and face targets better.

    Source: deadlock-tracker.com — builds 6723 and 6726

  18. Follow-up notes

    Valve
    • Change Names above health bars can be hidden or swapped for hero names, and now fade with distance: from 25m, gone by 35m.
    • Change Player names on health bars are dimmer and the ultimate indicator is smaller.
    • Fix Health bars hold their position more steadily.
    • Change Enemy trooper health bars follow your custom enemy colour, and a new Enemy Damaged Color option (yellow by default) is in the accessibility settings.
    • Change Enemy ziplines get their own custom UI colour.
    • Change The minimap pings when the Bell Tower Bell Tower Soul objective On top of the tower in the Chinatown District A concentrated soul hotspot at the top of the tower — a Sinner's Sacrifice on the roof, ringed by bells. Taking it rings out across the whole map. Souls 310 souls at 0:00 +3.35 a minute bell sounds.
    • Change Down Dash can be rebound.
    • Change Death notifications and the respawn music are quieter.

    Source: Valve — official forum changelog, 30 September

In short

The whole map was rebuilt and renamed. Lanes are now Broadway Broadway Lane Middle lane on the minimap The blue lane down the middle of the minimap: Uptown, Times Square and Downtown. (blue), Greenwich Greenwich Lane Right lane on the minimap The green lane on the right of the minimap: Umbria University, Central Park and the Brownstones. (green) and York York Lane Left lane on the minimap The yellow lane on the left of the minimap: Stock Exchange, Seaport Dock and the Old Fairfax Factories. (yellow), each split into three named zones, with four side Districts between them: Theater Theater District District · top right of the map Top right quarter of the map The playhouse corridor between the lanes. Home to the Stage Hands. , Chinatown Chinatown District District · bottom right of the map Bottom right quarter of the map Festival streets with a ritual going on by the water. Festival Spirits and Crabbage Pots live here, and the Bell Tower stands over it. , Haunted Lot Haunted Lot District District · bottom left of the map Bottom left quarter of the map An overgrown lot where the Shrooms walk. and Plaza Plaza District District · top left of the map Top left quarter of the map A public square with the Sunken Plaza hidden beneath it. Underhands creep along the ground here. .

Full section ↓

Jungle creeps are gone. Every camp is now a Haunt Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute — nine creature types with their own behaviours — and the HUD shows each camp's soul value and difficulty before you commit.

Full section ↓

Two new high-value soul spots with a catch: the Sunken Plaza Sunken Plaza Soul objective Beneath the Plaza District's main square A soul-rich area below the square. The deeper you go, the more it pays — and the more your stamina drains, with the outside world's sound fading as you descend. Souls 0no fixed bounty — the camps and pickups you clear down there (your stamina drains as you go deeper) and the Chinatown Chinatown District District · bottom right of the map Bottom right quarter of the map Festival streets with a ritual going on by the water. Festival Spirits and Crabbage Pots live here, and the Bell Tower stands over it. Bell Tower Bell Tower Soul objective On top of the tower in the Chinatown District A concentrated soul hotspot at the top of the tower — a Sinner's Sacrifice on the roof, ringed by bells. Taking it rings out across the whole map. Souls 310 souls at 0:00 +3.35 a minute (the whole map hears you take it).

Full section ↓

Four new pickups: Tough Crates Tough Crates Pickup Breakables that only open to a heavy melee hit. They always drop souls, and more of them than a normal crate. Souls 46 souls a crate, always drops +4 a minute (heavy melee only), Buff Containers Buff Containers Pickup The reworked golden statues. Each grants a permanent bonus; the set now includes Spirit Resist, Bullet Resist, Ability Range and Move Speed on top of the old statue buffs. Souls 0one permanent buff from ten, levelled at 0 / 10 / 30 min (the old golden statues, now with resists, ability range and move speed), Healing Snacks Healing Snacks Pickup Small floating pickups hidden around the map. Each heals about 10% of your max health over 4 seconds, is up from 3:00 and returns 3:00 after being taken. Souls 0heals 10% of max health over 4s and Steam Vents Steam Vents Pickup Vents in the street that hide you while you stand in them: invisibility plus a small amount of regen. Stamina does not regenerate inside. Souls 0invisibility and a little regen while you stand in it (stand in one to go invisible).

Full section ↓

The Broker The Broker Limited-time merchant Appears around the 30-minute mark; gone after 2 October A merchant who appeared part-way through the match and traded your high-tier items for Corrupted versions. Corrupted items were stronger than the originals, but every one carried a random negative attribute drawn from a fixed pool. He left on 2 October, when the first new hero arrived. was a limited-time merchant who traded your high-tier items for Corrupted versions: stronger, but every one carried a random drawback. He left on 2 October, when Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. arrived.

Full section ↓

Six new heroes were announced — Nurse Harrow Nurse Harrow New hero Released 20 October Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear. , Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. , Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. , Deadman Danny Deadman Danny New hero Released 13 October Released 13 October. A jetpack-flying rocketeer: Strix Salvo plants missiles that mark enemies for his charged rockets, Chimera Mk1 lets him fly until it overheats into a crash-landing explosion, Jettison Fuel sprays fire that strips bullet resist, and Close The Deal grabs an enemy, flies them up and drops them. , Baba Baba New hero Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. and Violet Violet New hero Released 16 October Released 16 October. A painter who controls space: Living Ink lets her steer three empowered bullets or paint a wall that blocks shots, Flow State rolls a brush that slows enemies and leaves a slide trail for her team, Still Life sketches one enemy into a stun and drops a pickup that makes her permanently stronger, and Abstract Landscape rings a fight in ink that silences anyone who walks out. — releasing two a week in an order players vote on. Rat King came first, on 2 October, then Baba on 6 October, Solomon on 9 October, Deadman Danny on 13 October, Violet on 16 October and, last, Nurse Harrow on 20 October. All six are out now.

Full section ↓

No ability or item numbers were tuned in this patch. The hero and item values on this site are unchanged from 09-16-2026; the handful of behaviour changes are listed under Heroes and items. Valve's 5 October follow-up did tune two heroes, Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. and Sinclair — see Since launch. Inputs are instant now: abilities and items fire the moment you press the key. Parry pauses reload, stuns pause reload, and parrying an objective no longer resets your parry cooldown.

Full section ↓

The map: three lanes, nine zones, four Districts

Every part of the city has a name now, and the minimap labels them, so a callout like "Downtown" or "Theater" means the same place to all twelve players. The lanes are laid out below as they sit on the minimap — York York Lane Left lane on the minimap The yellow lane on the left of the minimap: Stock Exchange, Seaport Dock and the Old Fairfax Factories. on the left, Broadway Broadway Lane Middle lane on the minimap The blue lane down the middle of the minimap: Uptown, Times Square and Downtown. down the middle, Greenwich Greenwich Lane Right lane on the minimap The green lane on the right of the minimap: Umbria University, Central Park and the Brownstones. on the right — and each runs through three zones from your base outward. Lane and District labels on the minimap In-game screenshot, Valve

York on the minimap

York

Yellow lane · left
  1. Stock Exchange Stock Exchange Lane zone York (yellow lane), zone 1 of 3 The financial district end of the lane. The financial district end of the lane.
  2. Seaport Dock Seaport Dock Lane zone York (yellow lane), zone 2 of 3 The docked ship at Pier 16, halfway down. The docked ship at Pier 16, halfway down.
  3. Old Fairfax Factories Old Fairfax Factories Lane zone York (yellow lane), zone 3 of 3 The industrial end of the lane. The industrial end of the lane.
Broadway on the minimap

Broadway

Blue lane · middle
  1. Uptown Uptown Lane zone Broadway (blue lane), zone 1 of 3 The spawn end of the lane and the fastest route out to the rest of the map. The spawn end of the lane and the fastest route out to the rest of the map.
  2. Times Square Times Square Lane zone Broadway (blue lane), zone 2 of 3 Centre of the lane. Specimen Haunts live around it. Centre of the lane. Specimen Haunts live around it.
  3. Downtown Downtown Lane zone Broadway (blue lane), zone 3 of 3 The busiest section, with the subway running underneath it. The busiest section, with the subway running underneath it.
Greenwich on the minimap

Greenwich

Green lane · right
  1. Umbria University Umbria University Lane zone Greenwich (green lane), zone 1 of 3 The occult university at the top of the lane. The occult university at the top of the lane.
  2. Central Park Central Park Lane zone Greenwich (green lane), zone 2 of 3 Open ground around the old Hangman's Elm. Open ground around the old Hangman's Elm.
  3. The Brownstones The Brownstones Lane zone Greenwich (green lane), zone 3 of 3 Residential rows at the far end of the lane. Residential rows at the far end of the lane.

The four Districts

Side streets between the lanes, each with its own Haunts and, in two cases, a new objective. The four cards are laid out as the Districts sit on the map — one big square of four — and hovering a name shows that quarter highlighted.

Theater District Theater District District · top right of the map Top right quarter of the map The playhouse corridor between the lanes. Home to the Stage Hands.

Theater district

The playhouse corridor between the lanes. Home to the Stage Hands Stage Hands Haunt (neutral camp) Theater District Dancer-like spirits that cover ground across the stage quickly. Fight them where they cannot flank you. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute .

Stage Hands Stage Hands Haunt (neutral camp) Theater District Dancer-like spirits that cover ground across the stage quickly. Fight them where they cannot flank you. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute

Chinatown District Chinatown District District · bottom right of the map Bottom right quarter of the map Festival streets with a ritual going on by the water. Festival Spirits and Crabbage Pots live here, and the Bell Tower stands over it.

Chinatown district

Festival streets with a ritual going on by the water. Festival Spirits Festival Spirit Haunt (neutral camp) Chinatown District Lantern spirits born from wishes — the violent kind. Aggressive for a camp, so do not take them on a sliver of health. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute and Crabbage Pots Crabbage Pots Haunt (neutral camp) Chinatown District, by the water Something in the ritual pots. Stationary-leaning; a good camp to clear with abilities from range. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute live here, and the Bell Tower Bell Tower Soul objective On top of the tower in the Chinatown District A concentrated soul hotspot at the top of the tower — a Sinner's Sacrifice on the roof, ringed by bells. Taking it rings out across the whole map. Souls 310 souls at 0:00 +3.35 a minute stands over it.

Festival Spirit Festival Spirit Haunt (neutral camp) Chinatown District Lantern spirits born from wishes — the violent kind. Aggressive for a camp, so do not take them on a sliver of health. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute Crabbage Pots Crabbage Pots Haunt (neutral camp) Chinatown District, by the water Something in the ritual pots. Stationary-leaning; a good camp to clear with abilities from range. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute Bell Tower Bell Tower Soul objective On top of the tower in the Chinatown District A concentrated soul hotspot at the top of the tower — a Sinner's Sacrifice on the roof, ringed by bells. Taking it rings out across the whole map. Souls 310 souls at 0:00 +3.35 a minute

Haunted Lot District Haunted Lot District District · bottom left of the map Bottom left quarter of the map An overgrown lot where the Shrooms walk.

Haunted Lot district

An overgrown lot where the Shrooms Shrooms Haunt (neutral camp) Haunted Lot District Walking fungus. Clustered camps that reward area damage. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute walk.

Shrooms Shrooms Haunt (neutral camp) Haunted Lot District Walking fungus. Clustered camps that reward area damage. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute

Plaza District Plaza District District · top left of the map Top left quarter of the map A public square with the Sunken Plaza hidden beneath it. Underhands creep along the ground here.

Plaza district

A public square with the Sunken Plaza Sunken Plaza Soul objective Beneath the Plaza District's main square A soul-rich area below the square. The deeper you go, the more it pays — and the more your stamina drains, with the outside world's sound fading as you descend. Souls 0no fixed bounty — the camps and pickups you clear down there hidden beneath it. Underhands Underhands Haunt (neutral camp) Plaza District Grasping hands that stay low to the ground. Easy to miss until you are in them; check the floor, not the skyline. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute creep along the ground here.

Underhands Underhands Haunt (neutral camp) Plaza District Grasping hands that stay low to the ground. Easy to miss until you are in them; check the floor, not the skyline. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute Sunken Plaza Sunken Plaza Soul objective Beneath the Plaza District's main square A soul-rich area below the square. The deeper you go, the more it pays — and the more your stamina drains, with the outside world's sound fading as you descend. Souls 0no fixed bounty — the camps and pickups you clear down there

Haunts: the nine things living in the camps

Haunts Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III.

Souls and health by Haunt tier
TierEyesSouls a creepGrowsHealthFirst upBack after
Tier I teal 41+0.44/min1292:001:25
Tier II yellow 68+0.73/min3225:004:50
Tier III red 181+1.95/min11338:005:35

Per creep, pre-rework values from the game data (deadlock.wiki); Haunt camps show their live bounty on the health bar. Camp health grows 2.1% a minute and damage 0.5% a minute. Per-family bounties will be added when they are extracted.

Arranged as on the map: the lane Haunts left to right, then the District Haunts in their four quarters.

York York Lane Left lane on the minimap The yellow lane on the left of the minimap: Stock Exchange, Seaport Dock and the Old Fairfax Factories. Yellow lane

Gutter Ghouls

Where: York York Lane Left lane on the minimap The yellow lane on the left of the minimap: Stock Exchange, Seaport Dock and the Old Fairfax Factories. , and the most common Haunt Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute across the map

The standard street camp. Treat these as your bread-and-butter farm — the Haunt Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute you will clear most often.

Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute Pre-rework tier values; the camp's health bar shows the live bounty.

Barrel Mimics

Where: York York Lane Left lane on the minimap The yellow lane on the left of the minimap: Stock Exchange, Seaport Dock and the Old Fairfax Factories.

Gunpowder barrels that are not barrels. Expect them to go off; clear from a distance if your kit allows it.

Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute Pre-rework tier values; the camp's health bar shows the live bounty.

Broadway Broadway Lane Middle lane on the minimap The blue lane down the middle of the minimap: Uptown, Times Square and Downtown. Blue lane

Specimen

Where: Broadway Broadway Lane Middle lane on the minimap The blue lane down the middle of the minimap: Uptown, Times Square and Downtown. , around Times Square Times Square Lane zone Broadway (blue lane), zone 2 of 3 Centre of the lane. Specimen Haunts live around it.

A disembodied hand that crawls at you. Low to the ground and quick, so track it rather than aiming where it was.

Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute Pre-rework tier values; the camp's health bar shows the live bounty.

Greenwich Greenwich Lane Right lane on the minimap The green lane on the right of the minimap: Umbria University, Central Park and the Brownstones. Green lane

Past Dues

Where: Greenwich Greenwich Lane Right lane on the minimap The green lane on the right of the minimap: Umbria University, Central Park and the Brownstones.

Possessed library books from Umbria University Umbria University Lane zone Greenwich (green lane), zone 1 of 3 The occult university at the top of the lane. . Fragile individually; the camp is about not getting surrounded.

Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute Pre-rework tier values; the camp's health bar shows the live bounty.

Theater District Theater District District · top right of the map Top right quarter of the map The playhouse corridor between the lanes. Home to the Stage Hands.

Stage Hands

Where: Theater District Theater District District · top right of the map Top right quarter of the map The playhouse corridor between the lanes. Home to the Stage Hands.

Dancer-like spirits that cover ground across the stage quickly. Fight them where they cannot flank you.

Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute Pre-rework tier values; the camp's health bar shows the live bounty.

Chinatown District Chinatown District District · bottom right of the map Bottom right quarter of the map Festival streets with a ritual going on by the water. Festival Spirits and Crabbage Pots live here, and the Bell Tower stands over it.

Festival Spirit

Where: Chinatown District Chinatown District District · bottom right of the map Bottom right quarter of the map Festival streets with a ritual going on by the water. Festival Spirits and Crabbage Pots live here, and the Bell Tower stands over it.

Lantern spirits born from wishes — the violent kind. Aggressive for a camp, so do not take them on a sliver of health.

Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute Pre-rework tier values; the camp's health bar shows the live bounty.

Crabbage Pots

Where: Chinatown District Chinatown District District · bottom right of the map Bottom right quarter of the map Festival streets with a ritual going on by the water. Festival Spirits and Crabbage Pots live here, and the Bell Tower stands over it. , by the water

Something in the ritual pots. Stationary-leaning; a good camp to clear with abilities from range.

Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute Pre-rework tier values; the camp's health bar shows the live bounty.

Haunted Lot District Haunted Lot District District · bottom left of the map Bottom left quarter of the map An overgrown lot where the Shrooms walk.

Shrooms

Where: Haunted Lot District Haunted Lot District District · bottom left of the map Bottom left quarter of the map An overgrown lot where the Shrooms walk.

Walking fungus. Clustered camps that reward Area Damage.

Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute Pre-rework tier values; the camp's health bar shows the live bounty.

Plaza District Plaza District District · top left of the map Top left quarter of the map A public square with the Sunken Plaza hidden beneath it. Underhands creep along the ground here.

Underhands

Where: Plaza District Plaza District District · top left of the map Top left quarter of the map A public square with the Sunken Plaza hidden beneath it. Underhands creep along the ground here.

Grasping hands that stay low to the ground. Easy to miss until you are in them; check the floor, not the skyline.

Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute Pre-rework tier values; the camp's health bar shows the live bounty.

  • Haunt camps Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute and Midboss now show their respawn timer in the world when you are near the spawn, and the top bar carries a Midboss timer. An in-world respawn timer at a Haunt camp In-game screenshot, Valve
  • Every Haunt Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute shows its soul value and comparative difficulty on its health bar, so you can judge a camp before committing. Soul value and difficulty on a Haunt's health bar In-game screenshot, Valve
  • The minimap labels every lane and District, so callouts like 'Shrooms' or 'Theater' mean the same thing to everyone. Lane and District labels on the minimap In-game screenshot, Valve

Two new soul objectives, each with a catch

Sunken Plaza

Sunken Plaza

Beneath the Plaza District Plaza District District · top left of the map Top left quarter of the map A public square with the Sunken Plaza hidden beneath it. Underhands creep along the ground here. 's main square

A soul-rich area below the square. The deeper you go, the more it pays — and the more your stamina drains, with the outside world's sound fading as you descend.

Reward
Dense souls for the time spent, and a safe-feeling farm when the enemy is busy elsewhere.
Risk
You are slow to leave, you cannot hear a rotation coming, and you are below the fight. A team that knows you are down there has a free collapse.
Souls
Souls 0no fixed bounty — the camps and pickups you clear down there Valve has not published a value for the area itself.
Play it
Go in when you can see where the enemy team is, not when you cannot. Leave with stamina to spare rather than at zero.
Bell Tower

Bell Tower

On top of the tower in the Chinatown District Chinatown District District · bottom right of the map Bottom right quarter of the map Festival streets with a ritual going on by the water. Festival Spirits and Crabbage Pots live here, and the Bell Tower stands over it.

A concentrated soul hotspot at the top of the tower — a Sinner's Sacrifice Sinner's Sacrifice Soul objective Ten machines around the map, plus the Bell Tower A slot machine you punch for souls: each light melee pays about a twentieth of its value, each heavy a tenth, and the final hit pays half plus a heavy — more in the jackpot window, whose timing now varies. 500 health; it hits back for 80 a punch outside the jackpot phase. Souls 310 souls at 0:00 +3.35 a minute on the roof, ringed by bells. Taking it rings out across the whole map.

Reward
One of the richest single pickups on the map for a few seconds of climbing.
Risk
Everyone, including the enemy, hears the bell and knows roughly where you are. It is an announcement as much as a reward.
Souls
Souls 310 souls at 0:00 +3.35 a minute Light melee pays ~1/20, heavy ~1/10, the final hit half plus a heavy. Up 8:00, back 5:00 after.
Play it
Ring it when the enemy cannot answer — after winning a fight, or when they are committed to an objective across the map. Or use it deliberately as bait while your team sets up around it.

New things to pick up

Tough Crates

Tough Crates

~73 on the map

Breakables that only open to a heavy melee hit. They always drop souls, and more of them than a normal crate Crates Breakable Streets, rooftops and tunnels — about 500 of them Ordinary breakables. Each has a 60% chance to drop souls; a Tough Crate always drops, for double. Souls 23 souls a crate, 60% of the time +2 a minute .

Souls 46 souls a crate, always drops +4 a minute A normal crate: 23 (+2/min), 60% drop. Up 3:00, back 3:00 after.

Use it Charge a heavy melee as you pass. Worth the half-second on any hero; a free soul bonus for melee-leaning heroes who are already punching.

Buff Containers

Buff Containers

~166 on the map

The reworked golden statues. Each grants a permanent bonus; the set now includes Spirit Resist, Bullet Resist, Ability Range and Move Speed on top of the old statue buffs.

Souls 0one permanent buff from ten, levelled at 0 / 10 / 30 min Up 3:00, back 3:00 after (Times Square room 10:00; tunnels 5:00).

The ten buffs and their values
Buff0:0010:0030:00
Fire Rate+1.5%+2%+2.5%
Max Ammo+3%+5%+7%
Cooldown Reduction+0.5%+0.75%+1%
Weapon Damage+3%+4%+6%
Max Health+15+20+30
Spirit Power+2+3+4
Bullet Resist+0.5%+0.75%+1%
Spirit Resist+0.5%+0.75%+1%
Move Speed+0.1 m/s+0.2 m/s+0.3 m/s
Ability Range+0.25%+0.5%+0.75%

Levels at 0 / 10 / 30 minutes. Health buffs roll twice as often as the others; Move Speed and Ability Range half as often.

Use it The pickup type now shows above your hero, and a post-game graph tracks every permanent buff each player collected — so you can see who out-farmed whom on statues. The pickup type shown above your hero In-game screenshot, Valve The post-game permanent-buffs graph In-game screenshot, Valve

Healing Snacks

Healing Snacks

~36 on the map

Small floating pickups hidden around the map. Each heals about 10% of your max health over 4 seconds, is up from 3:00 and returns 3:00 after being taken.

Souls 0heals 10% of max health over 4s Up 3:00, back 3:00 after it is eaten.

Use it Learn the ones on your lane's rotation. They are a free reset that keeps you in lane instead of walking to base.

Steam Vents

Steam Vents

~46 on the map

Vents in the street that hide you while you stand in them: invisibility plus a small amount of regen. Stamina does not regenerate inside.

Souls 0invisibility and a little regen while you stand in it Stamina does not regenerate inside.

Use it Use them to break line of sight mid-rotation, to set an ambush with your team, or to wait out a chase. Remember you leave with the stamina you came in with.

Location counts are a community survey of the new map by Deadlock Labs, not a Valve figure; treat them as "roughly".

The Broker and Corrupted items

A merchant who appeared part-way through the match and traded your high-tier items for Corrupted versions. Corrupted items were stronger than the originals, but every one carried a random negative attribute drawn from a fixed pool. He left on 2 October, when the first new hero arrived.

The Broker's shop interface
What you get
He takes one of your high-tier items and hands back its Corrupted version; no separate soul price has been published. The gain is the item's upgraded stats, the cost is the random drawback.
First stock
Around the 30-minute mark (exact arrival varies)
Restocks
On average every 15 minutes after the first
What he takes
Your high-tier items, exchanged one for one for the Corrupted version
The catch
Each match, every Corrupted item is assigned random negatives from a predefined set. The size of the up- and downsides varies a little, but is the same for all twelve players in that game
How long he stayed
Until the first new hero released: he left on 2 October 2026, when Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. arrived. Corrupted items left the normal game with him (Street Brawl kept one after its Round 5 draft, though a 4 October data change looks to have removed that too). Valve says he comes and goes, so expect him back
  • Read the drawback before you trade. A corrupted survivability item that costs you healing received is a downgrade on a hero who lives on Lifesteal.
  • Drawbacks are identical for everyone in your match, so check what the enemy carry traded for — their weakness is now public information.
  • The Broker left on 2 October when Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. arrived, so Corrupted items are out of normal matches for now; nothing on this site's build advice assumes one.

About 90 Corrupted variants exist — roughly 30 Weapon, 31 Vitality, 29 Spirit. Upsides below are the usual roll; the drawback is random from a fixed pool, the same for everyone in your match.

WeaponGun items: fire rate, bullet damage, ammo.

  • Ricochet Ricochet 6,400 souls · Tier 4 · Weapon · Passive +65% Ricochet Damage +18% Fire Rate Corrupted Ricochet as the Broker shows it In-game screenshot, Valve

    Stronger: More fire rate, a larger ricochet radius and an extra ricochet target

    Drawback: Random drawback from the pool

  • Crippling Headshot Crippling Headshot 6,400 souls · Tier 4 · Weapon · Passive +125 Bonus Health -16% Bullet Resist -16% Spirit Resist -40% Incoming Healing +12s Debuff Duration

    Stronger: Bonus health

    Drawback: Less healing received and less health regen

  • Hollow Point Hollow Point 3,200 souls · Tier 3 · Weapon · Passive +65% Life Threshold +35% Weapon Damage +4.5 Out of Combat Regen +125 Bonus Health -10% Bullet Resist +8s Debuff Duration

    Stronger: Bonus health and a lot more weapon damage

    Drawback: Lower bullet armor and less healing received

  • Weighted Shots Weighted Shots 3,200 souls · Tier 3 · Weapon · Passive +30% Weapon Damage +22% Debuff Resist -14% Stamina Recovery +24% Move Speed -20% Dash Distance +3.5s Slow Duration

    Stronger: More weapon damage and a longer slow

    Drawback: Slower ground dash

  • Alchemical Fire Alchemical Fire 3,200 souls · Tier 3 · Weapon · Press +30s Cooldown +5s Duration +0.2s Cast Delay +10 Spirit Power

    Stronger: More Spirit Power and a much stronger burn

    Drawback: Less bullet armor

  • Toxic Bullets Toxic Bullets 3,200 souls · Tier 3 · Weapon · Passive -40% Incoming Healing

    Stronger: A stronger poison

    Drawback: Less healing received and less health regen

  • Shadow Weave Shadow Weave 3,200 souls · Tier 3 · Weapon · InstantCast +37s Cooldown +13s Duration +0.6s Fade Time +5s Ambush Duration +6s Time to Full Ambush +50% Ambush Weapon Damage +25 Ambush Spirit Power +5 Out of Combat Regen

    Stronger: Big ambush fire rate and Spirit Power

    Drawback: You are spotted from closer in

  • Spirit Rend Spirit Rend 3,200 souls · Tier 3 · Weapon · Passive +2s Max Frequency +75 Bonus Health +4 Max Stacks +10% Spirit Lifesteal -7% Spirit Resist +8s Debuff Duration

    Stronger: Bonus health and spirit lifesteal

    Drawback: Less spirit resist and spirit armor

  • Crushing Fists Crushing Fists 6,400 souls · Tier 4 · Weapon · Passive +5s Cooldown +12% Bullet Resist +22% Melee Damage +60% Heavy Melee Distance +25% Bonus Heavy Damage +6 Max Stacks +8s Debuff Duration +0.75s Stun Duration +15% Ammo +2x Heavy Melee Bonus -5% Bullet Resist

    Stronger: Longer melee reach and more melee damage

    Drawback: A little less bullet resist

VitalityHealth, resists and sustain — the tank and bruiser shelf.

  • Cheat Death Cheat Death 6,400 souls · Tier 4 · Armor · Passive +90s Cooldown +4.5s Death Immunity Duration +200 Bonus Health +15% Bullet Resist -60% Damage Reduction -60% Incoming Healing

    Stronger: Bonus health and a longer death-immunity window

    Drawback: A much longer cooldown

  • Colossus Colossus 6,400 souls · Tier 4 · Armor · InstantCast +37s Cooldown +7s Duration +25% Base Health +15% Weapon Damage +35% Bullet Resist +35% Spirit Resist +24% Move Speed -22% Dash Distance +20% Model Scale +30% Melee Damage

    Stronger: More base health and weapon damage, and you keep growing

    Drawback: Slower ground dash

  • Inhibitor Inhibitor 6,400 souls · Tier 4 · Armor · Passive +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing

    Stronger: Bonus health and weapon damage

    Drawback: Weaker debuff on the enemy

  • Hunter's Aura Hunter's Aura 3,200 souls · Tier 3 · Weapon · Passive +100 Bonus Health -10% Bullet Resist +15% Fire Rate

    Stronger: Bonus health and a lot more sprint speed

    Drawback: Less bullet armor

  • Fury Trance Fury Trance 3,200 souls · Tier 3 · Armor · InstantCast +18s Cooldown +6.5s Duration +15% Bullet Lifesteal +32% Fire Rate +40% Spirit Resist +100 Bonus Health +10% Weapon Damage +100 move speed penalty while shooting reduction

    Stronger: More bullet lifesteal, health and weapon damage

    Drawback: Longer cooldown

  • Unstoppable Unstoppable 6,400 souls · Tier 4 · Armor · InstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist

    Stronger: Bonus health and status resistance

    Drawback: Longer cooldown

SpiritAbility power, cooldowns and spirit damage.

  • Rapid Recharge Rapid Recharge 3,200 souls · Tier 3 · Tech · Passive +30% Faster Time Between Charges +2 Bonus Ability Charges +14% Cooldown Reduction For Charged Abilities +14 Bonus Spirit Power for Charged Abilities Corrupted Rapid Recharge as the Broker shows it In-game screenshot, Valve

    Stronger: An extra ability charge and a shorter gap between charges

    Drawback: Random drawback from the pool

  • Decay Decay 3,200 souls · Tier 3 · Tech · Press +30s Cooldown +12s Duration +0.1s Cast Delay +8 Spirit Power -55% Incoming Healing +65 Bonus Health

    Stronger: A heavier health-based damage over time

    Drawback: Less healing received and less health regen

  • Focus Lens Focus Lens 6,400 souls · Tier 4 · Tech · Press +40s Cooldown +4.5s Duration +0.1s Cast Delay +35% Damage On Expire +10% Fire Rate -9% Spirit Resist -30 Spirit Power +12s Resist Reduction Duration

    Stronger: Longer cast range and more damage

    Drawback: Less spirit power and spirit resist

  • Refresher Refresher 6,400 souls · Tier 4 · Tech · InstantCast +300s Cooldown +0.6s Cast Delay +14% Spirit Resist +15% Bullet Resist

    Stronger: A dramatically shorter cooldown

    Drawback: Random drawback from the pool

  • Tankbuster Tankbuster 3,200 souls · Tier 3 · Tech · Passive +14s Cooldown +7.5% Current Health Damage +40 Damage +14s Charge-Up Time +50 Bonus Health

    Stronger: More current-health damage

    Drawback: A lower damage floor against low-health targets

  • Disarming Hex Disarming Hex 3,200 souls · Tier 3 · Tech · Press +16s Cooldown +4.25s Duration +0.1s Cast Delay +75 Bonus Health -13% Bullet Resist

    Stronger: Shorter cooldown and a longer disarm

    Drawback: Less bullet armor

  • Escalating Exposure Escalating Exposure 6,400 souls · Tier 4 · Tech · Passive +12s Duration +0.7s Max Frequency +4.5% Spirit Amp per Stack +17% Spirit Resist +12 Max Stacks

    Stronger: Stronger exposure stacks

    Drawback: Less spirit armor

  • Spirit Burn Spirit Burn 6,400 souls · Tier 4 · Tech · Passive +6% Ability Range +6% Radius +500 Damage Threshold +50 Explosion Damage +8s Debuff Duration -70% Incoming Healing +20s Immunity Duration

    Stronger: A bigger explosion and more burn damage

    Drawback: Less healing received

  • Vortex Web Vortex Web 6,400 souls · Tier 4 · Tech · Press +42s Cooldown +4s Duration +0.2s Cast Delay +0.5s Tether Duration +28% Move Speed -36% Dash Distance +8% Ability Range +8% Radius

    Stronger: Stronger slow and more sprint speed

    Drawback: Slower ground dash

Six new heroes, two a week

Six heroes were announced with the update. They release two a week, on Tuesdays and Fridays at 2:00 pm Pacific, in an order decided by player vote in the new pre-game lobby. Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. won the first vote and went live on 2 October, Baba Baba New hero Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. followed on 6 October, Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. on 9 October, Deadman Danny Deadman Danny New hero Released 13 October Released 13 October. A jetpack-flying rocketeer: Strix Salvo plants missiles that mark enemies for his charged rockets, Chimera Mk1 lets him fly until it overheats into a crash-landing explosion, Jettison Fuel sprays fire that strips bullet resist, and Close The Deal grabs an enemy, flies them up and drops them. on 13 October, Violet Violet New hero Released 16 October Released 16 October. A painter who controls space: Living Ink lets her steer three empowered bullets or paint a wall that blocks shots, Flow State rolls a brush that slows enemies and leaves a slide trail for her team, Still Life sketches one enemy into a stun and drops a pickup that makes her permanently stronger, and Abstract Landscape rings a fight in ink that silences anyone who walks out. on 16 October and Nurse Harrow Nurse Harrow New hero Released 20 October Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear. , the last of the six, on 20 October. Every one of them now has a full hero page and all of their matchup pages on DenyPick.

  1. Hero 1 · Rat King 2:00 pm PT
  2. Hero 2 · Baba 2:00 pm PT
  3. Hero 3 · Solomon 2:00 pm PT
  4. Hero 4 · Deadman Danny 2:00 pm PT
  5. Hero 5 · Violet 2:00 pm PT
  6. Hero 6 · Nurse Harrow 2:00 pm PT

Nurse Harrow

strictterrifyingsavior

Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear.

Released 20 Oct · hero page and matchups

Rat King

scrappyregaltenacious

Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip Bullet Resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune.

Released 2 Oct · hero page and matchups

Solomon

strategistfocusedcheckmate

Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate.

Released 9 Oct · hero page and matchups

Deadman Danny

recklesshigh-flyingexplosive

Released 13 October. A jetpack-flying rocketeer: Strix Salvo plants missiles that mark enemies for his charged rockets, Chimera Mk1 lets him fly until it overheats into a crash-landing explosion, Jettison Fuel sprays fire that strips Bullet Resist, and Close The Deal grabs an enemy, flies them up and drops them.

Released 13 Oct · hero page and matchups

Baba

cacklingbeadyhexing

Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba Baba New hero Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. ’s Brew cycles between a barrier, a Silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons.

Released 6 Oct · hero page and matchups

Violet

ambitiousnimblecreative

Released 16 October. A painter who controls space: Living Ink lets her steer three empowered bullets or paint a wall that blocks shots, Flow State rolls a brush that slows enemies and leaves a slide trail for her team, Still Life sketches one enemy into a Stun and drops a pickup that makes her permanently stronger, and Abstract Landscape rings a fight in ink that silences anyone who walks out.

Released 16 Oct · hero page and matchups

How the order is decided

  • Voting happens in the new pre-game lobby; the winning team's votes count double. Voting in the new pre-game lobby In-game screenshot, Valve
  • Your first win of the day doubles your votes. Vote counts In-game screenshot, Valve
  • From the first release onward, playing earns hero priority tokens. A campaign poster In-game screenshot, Valve
  • Campaign posters let you back a favourite in the hideout.

Heroes and items in this patch

No ability or item numbers changed in 10-30-2026. Apart from Rat King and Sinclair, every cooldown, damage value and item stat on this site is the one set by the 10-30-2026 balance patch, which is still in force. The follow-ups listed since launch touched Corrupted items (which left normal matches with the Broker) and a few behaviours, added Rat King, Baba, Solomon, Deadman Danny, Violet and Nurse Harrow, and on 5 October tuned Rat King and Sinclair, whose pages show the new values. What changed for existing heroes in 10-30-2026 itself is behaviour, not values:

1 buff 1 nerf 4 fixes and behaviour changes

  • Buff Graves — Her gun can now destroy Venator's traps. A Graves lane against Venator can clear his doorway set-ups before walking through them.
  • Nerf Venator — Traps are no longer safe from Graves — she can shoot them out. Place them where she cannot see them before she commits.
  • Fix Yamato — Flying Slash no longer fails to path onto targets that are solid to you: turrets, shrines and other objectives work as intended.
  • Change Rem — Sinner's Sacrifices Sinner's Sacrifice Soul objective Ten machines around the map, plus the Bell Tower A slot machine you punch for souls: each light melee pays about a twentieth of its value, each heavy a tenth, and the final hit pays half plus a heavy — more in the jackpot window, whose timing now varies. 500 health; it hits back for 80 a punch outside the jackpot phase. Souls 310 souls at 0:00 +3.35 a minute now have variable timings for the bonus, which changes when a Lil' Helper sent to collect one actually pays out.
  • Fix Sinclair — A batch of bug fixes; no values changed.
  • Fix The Doorman — Several bug and abuse cases closed; no values changed.
  • Note Silver — No change this patch, but the global 'dashes and light melee no longer pause your gun's cycle time' rule from 09-16 still matters most to Silver and Abrams.

Game-wide behaviour changes

  • Change Abilities and items now activate the instant you press the button, instead of waiting for the next input window. Everything feels slightly faster; nothing changed in the numbers.
  • Change Parrying an objective successfully no longer resets your parry cooldown.
  • Change Sinner's Sacrifices Sinner's Sacrifice Soul objective Ten machines around the map, plus the Bell Tower A slot machine you punch for souls: each light melee pays about a twentieth of its value, each heavy a tenth, and the final hit pays half plus a heavy — more in the jackpot window, whose timing now varies. 500 health; it hits back for 80 a punch outside the jackpot phase. Souls 310 souls at 0:00 +3.35 a minute have variable timings to collect the bonus — do not assume the old fixed window.
  • Change Walkers stop firing fireballs the moment they die, and show a dynamic attack and stomp range indicator as you approach instead of a permanent ground marker.
  • Change Drop shadows now fall straight down rather than along the sunlight, which makes airborne enemies easier to track.
  • Change New sound effects for every hero's light and heavy melee, and new footstep sounds for Billy, Mina, Drifter, Silver, Victor, Venator, Apollo, Graves, Celeste, The Doorman, Paige and Rem — audio cues you may have learned are different now.
  • Change Troopers behave, animate and perform better.
  • Change In Sandbox and Explore NYC, crates Crates Breakable Streets, rooftops and tunnels — about 500 of them Ordinary breakables. Each has a 60% chance to drop souls; a Tough Crate always drops, for double. Souls 23 souls a crate, 60% of the time +2 a minute and Haunts Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute spawn at 5 seconds instead of 30, and the new objectives are on the Sandbox map.

HUD, shop, pings and everything else

None of this changes a matchup, but all of it changes what you see while playing one.

Health bars

  • Player names over allies, so you can find your party in a fight. Names, Rejuvenator and ultimate indicators on the new health bars In-game screenshot, Valve
  • An icon when a hero has a Rejuvenator use available, and another when their ultimate is ready. Rejuvenator and ultimate readiness icons next to the bar In-game screenshot, Valve
  • Live health numbers as you deal damage, stamina tracking, and a critical-health state. Live health numbers and the critical-health state In-game screenshot, Valve
  • Haunts Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute and objectives show soul value and comparative difficulty. A Haunt camp's soul value and difficulty on its health bar In-game screenshot, Valve
  • Optional cumulative damage totals, and a relative-investment readout to see when a hero hits their spike. Cumulative damage totals on a target In-game screenshot, Valve

HUD

  • Ally indicators at any distance. Ally indicators at range In-game screenshot, Valve
  • Improved stat panels for investments, buffs and debuffs, including in-combat impact and real-time shop stats. The improved stats panel In-game screenshot, Valve
  • Build-ups and durations (think Love Bites Love Bites Mina's bullets carry extra spirit damage, and damage she deals builds toward a bite that detonates for a burst of bonus spirit damage. Crowd Control None at base. T1 adds a 30% slow for 3s when the bite procs. Damage 4 spirit damage per bullet and 45 bonus damage on the bite. 1 on proc, +30% slow for 3s. 2 +3 spirit damage per bullet, +45 bonus damage. 5 -5s cooldown and on proc +25% fire rate for 5s. ) are shown more clearly. A build-up (Love Bites) shown on the target In-game screenshot, Valve
  • A cleaner targeting mode, a parry-cooldown indicator by the reticle, and in-world respawn timers at Haunt camps Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute and Midboss. The cleaned-up targeting mode In-game screenshot, Valve
  • The top bar shows a Midboss respawn timer; the minimap labels lanes and Districts. The Midboss timer on the top bar In-game screenshot, Valve

Event feed

  • A feed of the important moments in a match. The new event feed In-game screenshot, Valve
  • Killing blows show which item or ability landed them. Killing-blow breakdown In-game screenshot, Valve
  • Bounties show the target's full value and your personal share. Bounty and personal share In-game screenshot, Valve
  • A reminder to pick up the Soul Bag from your kills. Soul Bag reminder In-game screenshot, Valve

Shop

  • Popular Items: live player data narrows the shop to what your hero actually buys, with how often and at what phase of the game. The Popular Items tab In-game screenshot, Valve
  • Item filters by stat and modifier, combinable. Item filters In-game screenshot, Valve
  • Keys 1–6 switch shop tabs; search, focus and scrolling were reworked.
  • You can see the kill feed, incoming chat and the scoreboard without leaving the shop. Kill feed and chat inside the shop In-game screenshot, Valve
  • Build browser previews, build copy/paste and instant category resizing.

Pings and comms

  • Minimap and top-bar ping wheels, with cursor hints for what is pingable. The top-bar ping wheel In-game screenshot, Valve
  • Ability pings carry cooldown information; enemy pings relay critical health, death and respawn timing. Ability pings with cooldowns In-game screenshot, Valve
  • Ping items in the shop to signal intent or that you already bought one. Pinging an item in the shop In-game screenshot, Valve
  • Troopers, Haunts Haunts Neutral camps Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute , ziplines, the Rift, bridge buffs and the shop all respond to pings; pinging a minimap cluster calls out the head count. New pingable targets In-game screenshot, Valve
  • A typing indicator, and over 15,000 new or updated ping lines. The typing indicator In-game screenshot, Valve

Accessibility

  • Enemy UI colour customisation and reticle fill/border colours. Enemy UI colour settings In-game screenshot, Valve
  • Subtitles for in-game dialogue, with size, colour and font options. Dialogue subtitles In-game screenshot, Valve
  • Auto Move, Auto Mantle and Auto Fire toggles, plus reduced camera shake.

Sandbox and settings

  • Bot recording and looping, a combat log, a DPS meter and a speed graph. The DPS meter In-game screenshot, Valve
  • Falloff guides for your weapon, free-shopping mode, a force-spawn menu and shop modifier tooltips for Enhanced, Legendary and Corrupted items The Broker Limited-time merchant Appears around the 30-minute mark; gone after 2 October A merchant who appeared part-way through the match and traded your high-tier items for Corrupted versions. Corrupted items were stronger than the originals, but every one carried a random negative attribute drawn from a fixed pool. He left on 2 October, when the first new hero arrived. . The reorganised Sandbox tools In-game screenshot, Valve
  • Shareable settings and reticle codes, per-hero settings, a keybind map, and cloud-saved settings. Shareable settings codes In-game screenshot, Valve

Behaviour

  • You are notified when action is taken on a player you reported. Report notification In-game screenshot, Valve
  • A player found abusing comms mid-match is muted for the rest of it and given a 30-day comms ban. In-game comms ban In-game screenshot, Valve

Under the hood

  • Engine updated to the latest Source 2, with anti-cheat, network prediction, rendering and audio performance improvements.
  • Updated item art, new hit-registration effects, and new death, respawn and killstreak music.
  • Pre-match hero conversations grew from about 700 to about 1,500, with over 10,000 new non-ping voice lines and a dialogue player in the hideout. The dialogue player in the hideout In-game screenshot, Valve

Renamed items: old name to new

Deadlock renamed a number of items across 2025 and 2026, which is why older guides frequently name things that are no longer in the shop. Read this as a translation table rather than a reason to discard a guide — hover the new name for what it does now.

Deadlock item renames, old name to current name
Old nameCurrent name
Armor Piercing Rounds Armor Piercer Armor Piercer 6,400 souls · Tier 4 · Weapon · Passive +60% Bullet Velocity +60% Proc Chance +8% Weapon Damage
Combat Barrier Battle Vest Battle Vest 1,600 souls · Tier 2 · Armor · Passive +18% Bullet Resist +3 Out of Combat Regen +65% Life Threshold +22% Weapon Damage +7% Fire Rate
Improved Bullet Armor Bullet Resilience Bullet Resilience 3,200 souls · Tier 3 · Armor · Passive +35% Bullet Resist +5 Out of Combat Regen
Curse Cursed Relic Cursed Relic 6,400 souls · Tier 4 · Tech · Press +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty
Debuff Remover Dispel Magic Dispel Magic 3,200 souls · Tier 3 · Armor · InstantCast +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 Heal Amount
Withering Whip Rusted Barrel Rusted Barrel 800 souls · Tier 1 · Tech · Press +16s Cooldown +5s Duration +0.1s Cast Delay +32% Fire Rate +60 Bonus Health -8% Bullet Resist
Silence Glyph Silence Wave Silence Wave 3,200 souls · Tier 3 · Tech · InstantCast +42s Cooldown +3s Duration +0.1s Cast Delay +90 Bonus Health
Improved Spirit Armor Spirit Resilience Spirit Resilience 3,200 souls · Tier 3 · Armor · Passive +30% Spirit Resist +3 Out of Combat Regen
Spirit Shredder Bullets Spirit Shredder Spirit Shredder 1,600 souls · Tier 2 · Weapon · Passive +8s Debuff Duration +10% Spirit Lifesteal
Backstabber Stalker Stalker 1,600 souls · Tier 2 · Weapon · Passive +6s Cooldown +5s Duration +50 Bonus Health +17 Damage Per Second -6% Bullet Resist +5s Debuff Duration -50% Footstep Sound Distance

About this data set

Heroes44 (including Nurse Harrow, Rat King, Solomon, Deadman Danny, Baba, Violet, added on release); the 0 other announced heroes are added as each releases
Items156
Matchup pages1892
Measured matchup results1892 of 1892 ordered pairs, harvested on patch 10-30-2026
Ability and item valuesas of patch 10-30-2026
Researched2026-10-30
Data revision11

Roughly 100% of the matchup matrix has measured results behind it. The rest is rated from a kit model, and every page says which one it used rather than presenting them as the same thing. Win rates cover matches since this patch went live, so for the first days the samples are small; every page prints its sample size.

Verified against

Pictures of Haunts, Districts, pickups, the Broker and the announced heroes are Valve's, from the official update page, shown here so players can recognise them; DenyPick is not affiliated with Valve.