Deadlock debuff resist items
Shortens disables rather than removing them. It never weakens one, and it does nothing to a parry stun.
7 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.
Weapon
1 item3,200 souls each
A toggle that burns your own health continuously in exchange for fire rate, debuff resist and move speed. As of March 2026 it no longer applies any healing reduction to enemies.
Buy when: Buy on a high-sustain gun hero who can pay the health cost, especially when enemy crowd control is the main thing stopping your damage.
Toggle: -50 health/s, +35% Fire Rate, +35% Debuff Resist, +2m Move Speed. Passive +8% Debuff Resist, +8% Spirit Resist, +4 out-of-combat regen
Watch out: Healing reduction REMOVED 6 Mar 2026; self-damage raised 40/s -> 50/s in the same patch
Vitality
5 items1,600 souls each
Flat debuff resistance: every timed negative effect on you — stuns, slows, silences, roots — runs shorter.
Buy when: The standard early buy when the enemy team chains crowd control; it is also the component for
Spellbreaker
Spellbreaker +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health Builds from Debuff Reducer and
Unstoppable
Unstoppable +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer .
+25% Debuff Resist, +90 Bonus Health
Watch out: Debuff Resist does NOT shorten the stun from a parry
Reduces how much enemy slows actually slow you, and adds move speed.
Buy when: Buy when enemy slows are what is killing you — it is the dedicated answer, separate from generic debuff resist.
+25% Slow Resist, +2m Move Speed, +2 out-of-combat regen
6,400 souls each
Very high slow resistance and melee resistance, plus a passive that slows the fire rate of anyone shooting you. It answers kiting and gun carries simultaneously.
Buy when: Buy on frontliners against a team that slows and kites you, especially when the main damage is gun-based.
+50% Slow Resist, +2.5m Move Speed, +25% Melee Resist, +8 Health Regen; enemies who shoot you get -40% Fire Rate for 4s
Combines strong Spirit Resist and debuff resist with a passive that heavily blunts the next large hit of Spirit Damage you take.
Buy when: The go-to answer to a spellcaster who deletes you with one big ability — it caps the spike and shortens their stuns at the same time.
+18% Spirit Resist, +25% Debuff Resist, +90 Bonus Health; 65% reduction on a single spirit hit above a 175 damage threshold, 9s cooldown
Watch out: Now builds from Debuff Reducer as of 30 Jan 2026
On activation you suppress your current negative effects and become flatly immune to Stun, Silence, Sleep, Root and Disarm for several seconds. It is the definitive answer to a crowd-control chain.
Buy when: Buy when enemy lockdown is the reason you lose fights — it lets you walk through a full CC chain and still deal damage.
+25% Debuff Resist, +125 Bonus Health; active: 5.5s immunity to Stun/Silence/Sleep/Root/Disarm, 60s cooldown
Watch out: Cannot be used while already stunned or asleep — it must be pre-cast
Spirit
1 item6,400 souls each
Buffs a friendly target (including yourself) with heavy Spirit Resist and debuff resist plus a damaging aura, and reduces debuffs already on them. It is a team-wide defensive save.
Buy when: Buy on supports to harden a focused ally against a caster team while adding pressure damage.
2.3% max health/s aura damage in a 10m radius, +40% Spirit Resist, +20% Debuff Resist for 10s; 35m cast range, 35s cooldown; +100 Bonus Health
Other things to buy for
Each of these lists the items that provide it, the same way.