Deadlock escape items
Getting out once a fight has already gone wrong.
8 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.
Weapon
1 item3,200 souls each
Grants stealth out of combat and a burst of damage when you break it, letting you set up ambushes.
Buy when: Buy on flankers who want to open a fight from an unexpected angle.
Vitality
5 items800 souls each
An extra stamina charge, meaning one more dash or jump for dodging and repositioning.
Buy when: Buy when you keep dying because you ran out of dashes mid-escape.
3,200 souls each
Launches you high into the air with a barrier and full air control, then lets you slam back down. It is the best pure escape and rotation tool at its tier.
Buy when: Buy to escape ground-based lockdown and to rotate across the map quickly.
200 Barrier (+12 per boon) for 8s, +50% Air Control, 45s cooldown; the cooldown resets to 5s if an enemy hero interrupts you
Watch out: Leaves you airborne, which Knockdown punishes with a longer stun and +100% gravity
Adds stamina charges and faster stamina recovery, giving you far more dashes and jumps.
Buy when: Buy when dodging telegraphed abilities and disengaging is how you survive.
Passing through a cosmic veil turns you invisible, heals you and speeds you up, making rotations and resets much safer.
Buy when: Buy to reposition safely, sneak objectives and reset after a trade.
8s Stealth, +3.5m Move Speed while invisible, 85 heal, 20m detection radius, 15s cooldown; +125 Bonus Health, +6 Spirit Power
Watch out: Enemies within 20m can still spot you
An instant short-range blink in your camera direction that also grants Bullet Resist afterwards. It is the standard answer to being caught out.
Buy when: Buy when you are repeatedly getting caught and killed out of position, or to close a gap onto a fleeing target.
11m teleport, +30% Bullet Resist for 6s, 16s cooldown
Watch out: Silenced (and therefore unusable) while affected by Slowing Hex
Spirit
2 items6,400 souls each
Sends you into a void state where you are untargetable and invincible for several seconds, then leaves you with Spirit Resist and move speed. It is the cleanest way to blank an enemy burst combo.
Buy when: Buy to survive a telegraphed assassination combo or ultimate — you simply cease to be a target for four seconds.
4s untargetable and invincible, drifting at 2.5 m/s, 37s cooldown; on exit +20 Spirit Power, +30% Spirit Resist, +3m Move Speed for 5s
Watch out: Interrupts your own channelled abilities on activation
Summons a flying carpet that carries you across the map at speed while letting you act.
Buy when: Buy when map rotations and split-push response are deciding the game, or as an escape from ground-locked fights.
Watch out: Flying makes you a prime target for Knockdown's airborne bonus stun and +100% gravity
Other things to buy for
Each of these lists the items that provide it, the same way.