Deadlock escape items

Getting out once a fight has already gone wrong.

8 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.

Weapon

1 item

3,200 souls each

Shadow Weave Shadow Weave 3,200 souls · Tier 3 · Weapon · InstantCast +37s Cooldown +13s Duration +0.6s Fade Time +5s Ambush Duration +25% Ambush Fire Rate +25 Ambush Spirit Power +25% Ambush Melee Damage +5 Out of Combat Regen Weapon T3 3,200 souls Strong evidence

Grants stealth out of combat and a burst of damage when you break it, letting you set up ambushes.

Buy when: Buy on flankers who want to open a fight from an unexpected angle.

Vitality

5 items

800 souls each

Extra Stamina Extra Stamina 800 souls · Tier 1 · Armor · Passive +1 Stamina +12% Stamina Recovery Vitality T1 800 souls Strong evidence

An extra stamina charge, meaning one more dash or jump for dodging and repositioning.

Buy when: Buy when you keep dying because you ran out of dashes mid-escape.

3,200 souls each

Majestic Leap Majestic Leap 3,200 souls · Tier 3 · Armor · InstantCast +45s Cooldown +5s Interrupt Cooldown +100% Air Control +50% Air Control +32% Move Speed +2.5s Slow Duration +8s Barrier Duration Vitality T3 3,200 souls Documented

Launches you high into the air with a barrier and full air control, then lets you slam back down. It is the best pure escape and rotation tool at its tier.

Buy when: Buy to escape ground-based lockdown and to rotate across the map quickly.

200 Barrier (+12 per boon) for 8s, +50% Air Control, 45s cooldown; the cooldown resets to 5s if an enemy hero interrupts you

Watch out: Leaves you airborne, which Knockdown punishes with a longer stun and +100% gravity

Stamina Mastery Stamina Mastery 3,200 souls · Tier 3 · Armor · Passive +2 Stamina +18% Stamina Recovery +23% Air Jump/Dash Distance Vitality T3 3,200 souls Strong evidence

Adds stamina charges and faster stamina recovery, giving you far more dashes and jumps.

Buy when: Buy when dodging telegraphed abilities and disengaging is how you survive.

Veil Walker Veil Walker 3,200 souls · Tier 3 · Armor · Passive +15s Cooldown +16s Duration +0.25s Fade Time +125 Bonus Health +6 Spirit Power +8s Invisibility Duration Vitality T3 3,200 souls Documented

Passing through a cosmic veil turns you invisible, heals you and speeds you up, making rotations and resets much safer.

Buy when: Buy to reposition safely, sneak objectives and reset after a trade.

8s Stealth, +3.5m Move Speed while invisible, 85 heal, 20m detection radius, 15s cooldown; +125 Bonus Health, +6 Spirit Power

Watch out: Enemies within 20m can still spot you

Warp Stone Warp Stone 3,200 souls · Tier 3 · Armor · InstantCast +16s Cooldown +30% Bullet Resist +6s Buff Duration Vitality T3 3,200 souls Documented

An instant short-range blink in your camera direction that also grants Bullet Resist afterwards. It is the standard answer to being caught out.

Buy when: Buy when you are repeatedly getting caught and killed out of position, or to close a gap onto a fleeing target.

11m teleport, +30% Bullet Resist for 6s, 16s cooldown

Watch out: Silenced (and therefore unusable) while affected by Slowing Hex

Spirit

2 items

6,400 souls each

Ethereal Shift Ethereal Shift 6,400 souls · Tier 4 · Tech · InstantCast +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power Spirit T4 6,400 souls Documented

Sends you into a void state where you are untargetable and invincible for several seconds, then leaves you with Spirit Resist and move speed. It is the cleanest way to blank an enemy burst combo.

Buy when: Buy to survive a telegraphed assassination combo or ultimate — you simply cease to be a target for four seconds.

4s untargetable and invincible, drifting at 2.5 m/s, 37s cooldown; on exit +20 Spirit Power, +30% Spirit Resist, +3m Move Speed for 5s

Watch out: Interrupts your own channelled abilities on activation

Magic Carpet Magic Carpet 6,400 souls · Tier 4 · Tech · InstantCast +32s Cooldown +12s Duration +0.2s Cast Delay +14 Spirit Power +1.3s Summon Duration +15% Ability Duration +25% Air Control -15% Gravity Scale +125 Bonus Health Spirit T4 6,400 souls Strong evidence

Summons a flying carpet that carries you across the map at speed while letting you act.

Buy when: Buy when map rotations and split-push response are deciding the game, or as an escape from ground-locked fights.

Watch out: Flying makes you a prime target for Knockdown's airborne bonus stun and +100% gravity

Other things to buy for

Each of these lists the items that provide it, the same way.