Deadlock anti-mobility items

Pins a target that would otherwise leave whenever it wanted.

11 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.

Weapon

2 items

1,600 souls each

Slowing Bullets Slowing Bullets 1,600 souls · Tier 2 · Weapon · Passive +24% Move Speed -20% Dash Distance +3.5s Slow Duration Weapon T2 1,600 souls Documented

Bullets build up a movement slow and cut dash distance, making runners much easier to catch and kill.

Buy when: Buy when enemy escape artists keep walking out of your damage window.

-30% Move Slow and -22% Dash Distance for 3.5s at full build-up; build-up per bullet varies by hero

3,200 souls each

Weighted Shots Weighted Shots 3,200 souls · Tier 3 · Weapon · Passive +30% Weapon Damage +22% Debuff Resist -14% Stamina Recovery +24% Move Speed -20% Dash Distance +3.5s Slow Duration Weapon T3 3,200 souls Strong evidence

Builds from Slowing Bullets Slowing Bullets 1,600 souls Tier 2WeaponPassive +24% Move Speed -20% Dash Distance +3.5s Slow Duration : your bullets slow enemies harder and add damage scaling from the target's health.

Buy when: Buy when you need to hold down mobile, high-health enemies with bullets alone.

Vitality

2 items

6,400 souls each

Colossus Colossus 6,400 souls · Tier 4 · Armor · InstantCast +37s Cooldown +7s Duration +25% Base Health +15% Weapon Damage +35% Bullet Resist +35% Spirit Resist +24% Move Speed -22% Dash Distance +20% Model Scale +30% Melee Damage Vitality T4 6,400 souls Documented

You grow larger and gain heavy bullet and Spirit Resist while slowing every enemy around you — a frontline engage and survive button.

Buy when: Buy on frontliners who need to absorb a full team's damage while holding enemies in place.

+25% Base Health, +15% Weapon Damage; active: +35% Bullet Resist, +35% Spirit Resist, +30% Melee Damage, -30% enemy Move Speed in a 14m radius for 7s, 37s cooldown

Watch out: The bonus base health applies only to starting base health and boon health, not health from abilities or other items

Phantom Strike Phantom Strike 6,400 souls · Tier 4 · Armor · Press +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration Vitality T4 6,400 souls Documented

Teleports you onto an enemy, slams them to the ground and disarms them. It is the premier catch tool against airborne and fleeing targets.

Buy when: Buy to catch flying or long-range heroes who otherwise never enter your range, and to Disarm a gun carry mid-burst.

25m cast range, 35s cooldown, 75 spirit damage (0.93 scaling), -40% Move Slow and Disarm for 3s; +15% Weapon Damage, +8 Spirit Power

Watch out: Silenced by Slowing Hex, which blocks movement-based items

Spirit

7 items

1,600 souls each

Cold Front Cold Front 1,600 souls · Tier 2 · Tech · InstantCast +25s Cooldown +4s Duration +0.6s Spread Duration: +48% Move Speed +6% Spirit Resist Spirit T2 1,600 souls Documented

An expanding ice blast that damages and heavily slows everything it touches — the cheapest area anti-mobility tool.

Buy when: Buy when you need an area slow to catch runners or peel a dive; it upgrades into Arctic Blast Arctic Blast 6,400 souls Tier 4TechInstantCast +24s Cooldown +0.6s Spread Duration: +48% Move Speed +4s Slow Duration +10% Spirit Resist +1s Freeze Duration Builds from Cold Front .

95 spirit damage (+0.47 scaling), -48% Move Slow for 4s, 10m max radius, 25s cooldown; +6% Spirit Resist

Mystic Slow Mystic Slow 1,600 souls · Tier 2 · Tech · Passive +2s Duration +24% Move Speed -10% Dash Distance +50 Bonus Health Spirit T2 1,600 souls Documented

Your Spirit Damage automatically slows the target's movement and cuts their dash distance — a free, always-on anti-mobility effect.

Buy when: Buy on casters when enemies keep dashing out of your ability range.

-24% Move Speed and -10% Dash Distance for 2s on spirit damage; +50 Bonus Health, +0.75m Sprint Speed

Slowing Hex Slowing Hex 1,600 souls · Tier 2 · Tech · Press +29s Cooldown +3.5s Duration +0.1s Cast Delay +16% Move Speed -26% Dash Distance Spirit T2 1,600 souls Documented

A point-and-click debuff that slows the target, increases their gravity and — critically — silences their movement abilities and movement items, so they cannot dash, blink or fly away.

Buy when: The community-standard answer to escape artists: buy it when an enemy repeatedly dashes, blinks or flies out of your kill window.

-20% Move Speed, -30% Dash Distance, 120% gravity for 3.5s; 25m cast range, 27s cooldown; +0.5m Sprint Speed

Watch out: Silences movement-based abilities AND movement items — it disables Warp Stone, Phantom Strike, Vindicta's Flight, Infernus's Flame Dash and similar

3,200 souls each

Knockdown Knockdown 3,200 souls · Tier 3 · Tech · Press +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius Spirit T3 3,200 souls Documented

A long-range delayed Stun that is far stronger against airborne targets: the Stun lasts longer the higher they are, and their gravity is doubled so they crash back to the ground.

Buy when: The consensus answer to flying and airborne heroes and to channelled aerial ultimates — buy it whenever an enemy fights from the sky.

0.5s base stun after a 2s delay, up to +1.5s extra against targets 30m or more in the air; +100% gravity during the stun; 45m cast range, 35s cooldown; +75 Bonus Health

Watch out: Gravity effect increased from +50% to +100% on 6 Mar 2026

6,400 souls each

Arctic Blast Arctic Blast 6,400 souls · Tier 4 · Tech · InstantCast +24s Cooldown +0.6s Spread Duration: +48% Move Speed +4s Slow Duration +10% Spirit Resist +1s Freeze Duration Spirit T4 6,400 souls Documented

A large expanding ice blast that damages, briefly freezes and then heavily slows everything in a wide radius, and freezes their stamina regeneration.

Buy when: Buy to lock down a mobile enemy team or to peel a dive off your backline — the stamina freeze stops them dashing out.

175 spirit damage (0.7 scaling), 1s Freeze, -48% Move Slow for 4s, 16m radius, 24s cooldown; +10% Spirit Resist

Watch out: The freeze and the slow are applied simultaneously, not sequentially

Lightning Scroll Lightning Scroll 6,400 souls · Tier 4 · Tech · Passive +2s Duration +150 Damage +64% Move Speed +50 Bonus Health +0.75s Stun Duration +3s Delay Before Effect +24% Move Speed -10% Dash Distance Spirit T4 6,400 souls Strategic

Builds from Mystic Slow Mystic Slow 1,600 souls Tier 2TechPassive +2s Duration +24% Move Speed -10% Dash Distance +50 Bonus Health : your Spirit Damage chains lightning to nearby enemies while keeping the slow effect.

Buy when: Buy on area casters who want extra chain damage plus sticking power.

Vortex Web Vortex Web 6,400 souls · Tier 4 · Tech · Press +42s Cooldown +4s Duration +0.2s Cast Delay +0.5s Tether Duration +28% Move Speed -36% Dash Distance +8% Ability Range +8% Radius Spirit T4 6,400 souls Documented

A vacuum grenade that drags every enemy in a wide radius into one spot and applies Slowing Hex Slowing Hex 1,600 souls Tier 2TechPress +29s Cooldown +3.5s Duration +0.1s Cast Delay +16% Move Speed -26% Dash Distance to all of them, silencing their movement abilities.

Buy when: Buy to set up team wipes against scattered, mobile enemies — it groups them and takes away their escapes at once.

12m capture radius, -28% Move Speed, -36% Dash Distance for 4s plus Slowing Hex, 42s cooldown; +8% Ability Range, +0.75m Sprint Speed

Watch out: Applies the full Slowing Hex effect, so it silences enemy movement items such as Warp Stone and Phantom Strike

Other things to buy for

Each of these lists the items that provide it, the same way.