Deadlock silences items
Switches an enemy’s abilities off for a window.
6 items on patch 09-16-2026. Pick a tier, then an item, for what it does and when to buy it.
Weapon
1 item6,400 souls each
Bullets build toward a Silence and, in the meantime, cut the target's outgoing Spirit Damage. It is the single most reliable gun-based answer to an ability carry.
Buy when: Buy when an enemy spellcaster is the main damage threat and you can land sustained bullets on them.
+12% Spirit Resist; -25% enemy Spirit Damage for 6s; 2.5s Silence at full build-up, then 10s immunity on that target
Watch out: Silence does not apply to a target with Unstoppable active
Spirit
5 items1,600 souls each
A point-and-click debuff that slows the target, increases their gravity and — critically — silences their movement abilities and movement items, so they cannot dash, blink or fly away.
Buy when: The community-standard answer to escape artists: buy it when an enemy repeatedly dashes, blinks or flies out of your kill window.
-20% Move Speed, -30% Dash Distance, 120% gravity for 3.5s; 25m cast range, 27s cooldown; +0.5m Sprint Speed
Watch out: Silences movement-based abilities AND movement items — it disables Warp Stone, Phantom Strike, Vindicta's Flight, Infernus's Flame Dash and similar
3,200 souls each
Fires an expanding projectile that silences every enemy it passes through and deals impact damage. It is the only area Silence available before tier 4.
Buy when: Buy to cut off enemy ability combos or to interrupt a channelled ultimate from range — it is the go-to counter to ability-reliant teams.
3s Silence, 75 spirit damage (0.7 scaling), 40m cast range, 42s cooldown; +50 Bonus Health
Watch out: Damage spirit scaling raised 0.6 -> 1.0 and cooldown cut 35s -> 30s on 6 Mar 2026; the wiki currently lists 42s base cooldown
6,400 souls each
Curses a single enemy: it interrupts them, silences them, disarms them, blocks item use and strips all their non-ultimate buffs. Nothing else in the game removes an enemy from a fight so completely — but holding it costs you damage.
Buy when: Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright.
3.25s curse (interrupt, Silence, Disarm, item lockout, removes non-ultimate buffs) plus a 0.3s stun and heavy slow; 20m cast range, 55s cooldown; -25% of your own damage while the curse runs
Watch out: Since 30 Jan 2026 it no longer grants weapon damage and instead applies an 8% total damage penalty while held; it also lost its spirit resist and health bonuses
Silences a single enemy at range and banks a share of all damage dealt to them during the Silence, dumping it on them when the Silence ends. It is the hardest single-target lockout in the game.
Buy when: Buy to delete one enemy caster from the fight entirely — it stops every ability and item they have for four and a half seconds.
4.5s Silence, 30% of damage dealt applied on expiry, -9% Spirit Resist, 20m cast range, 45s cooldown; +10% Fire Rate
A vacuum grenade that drags every enemy in a wide radius into one spot and applies
Slowing Hex
Slowing Hex +29s Cooldown +3.5s Duration +0.1s Cast Delay +16% Move Speed -26% Dash Distance to all of them, silencing their movement abilities.
Buy when: Buy to set up team wipes against scattered, mobile enemies — it groups them and takes away their escapes at once.
12m capture radius, -28% Move Speed, -36% Dash Distance for 4s plus Slowing Hex, 42s cooldown; +8% Ability Range, +0.75m Sprint Speed
Watch out: Applies the full Slowing Hex effect, so it silences enemy movement items such as Warp Stone and Phantom Strike
Other things to buy for
Each of these lists the items that provide it, the same way.