Try a hero name, an item, a problem like “healing”, or two heroes with “vs”.

SolomonNew hero

ControllerMageSupport Mid Range Spirit Damage Late Game

44.6% win rate (#40 of 42), 2.0% pick rate on patch 09-29-2026 across 248,915 matches; 42.1% at Oracle and above.

Playing Solomon yourself? Build · Hardest matchups · Best teammates · Combos

How to counter Solomon

Best picks against Solomon

  • Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) — Solomon wins 37.4% matchup →
  • Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) — Solomon wins 37.8% matchup →
  • Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — Solomon wins 39.5% matchup →

How to play against Solomon

  • Read the board: stay out of the bishop's sliding path, step off squares the moment they light up, and leave the queen's lines before they fire
  • Buy Spirit Resist and Debuff Reducer Debuff Reducer 1,600 souls Tier 2ArmorPassive +25% Debuff Resist +90 Bonus Health early — the slides, squares, roots and stuns are all Spirit Damage or debuffs
  • Dive him while the knight is spent: 780 health, no healing and only two shots a second

Full counterplay · Every counter, ranked · Plan a game against Solomon

How Solomon plays

  • Layered control: slows, a Root and a Stun, all aimed in predictable shapes
  • Spirit Damage that scales strongly with Spirit
  • Can shield and reposition a teammate, untouchable while it moves
  • Repeat hits from placed pieces that keep working while he does something else
  • Low health and no healing in his kit
  • Very long ultimate cooldown (210s)
  • Everything travels in straight or diagonal lines, so players who read the board dodge most of it
  • Spirit Resist and Debuff Reducer Debuff Reducer 1,600 souls Tier 2ArmorPassive +25% Debuff Resist +90 Bonus Health answer most of his kit
  • A bishop parked in lane slides through both laners for 70 damage and a slow every few seconds
  • Rook Battery Rook Battery 33s Cooldown Solomon releases two rooks that travel forward, dealing spirit damage and immobilizing every enemy they hit. Crowd Control Immobilize for 1s on hit (1.5s at Tier 3). Damage 50 spirit damage (+1.3 per Spirit). Defensive Rooting a diver in place stops the dive and gives him time to reposition. 1 on hit, -25% fire rate for 5s 2 on hit, +5% of current health as damage 5 +1 wall bounce, -12s cooldown and +0.5s immobilize roots a laner for a full second at 33s, setting up an easy trade
  • Kingside Knight Kingside Knight 28m Range7s Duration25s Cooldown Solomon promotes an ally to a knight, giving them a barrier and an extra stamina charge for a few seconds. Damage none. Barrier: 80 (+0.8 per Spirit) on an ally for 7s, 160 on himself. Game… Mobility Moves an ally 13m or himself 7m (both grow with his power level)… Defensive A barrier, an extra stamina charge for the ally, and a move that dodges… 1 -8s cooldown 2 +80 barrier and +1 stamina 5 targets two allies within range; gives his partner a barrier and an extra dash in a duo lane
  • 780 health and two shots a second; a fast-firing gun hero out-trades him when his bishop is out of position
  • Eight shots per clip and a 3s reload leave long gaps in his damage
  • Little self-healing: his only defences are a barrier and a short hop
  • Develop Queen Develop Queen 30m Range210s Cooldown Solomon summons a queen that crashes down on an area for spirit damage. Crowd Control 1.25s stun from the lines, plus a 15% slow for 1.5s (30% at Tier 2). Damage 120 spirit damage (+1.4 per Spirit) on the crash and again on the lines. Mobility The queen leaps up to 16m per move, with 5s between moves; 1 -40s cooldown 2 +15% slow, and the lines checkmate heroes below 200 health, executing them 5 +2 moves and +1 square range unlock — Adds 120-damage crashes and Stun lines that he can move twice more
  • Setup Bishop Setup Bishop 20m Range12s Cooldown Solomon places a bishop that stays where it is until he recalls it. Crowd Control A 30% slow that fades over 3s on every enemy the bishop passes through (45%… Damage 70 spirit damage on impact as it slides (+2 per Spirit), in a 2.5m radius. Mobility none for Solomon. The bishop moves up to 12m per move, with 3s between… 1 +5m move distance and +15% fading slow 2 +1 bishop, and it can be recast within 8s 5 +1 square range, and the squares reduce spirit resist by 2.5% per stack, up to 10 stacks T2 — A second bishop on the board doubles his zone and his slide damage
  • Rook Battery Rook Battery 33s Cooldown Solomon releases two rooks that travel forward, dealing spirit damage and immobilizing every enemy they hit. Crowd Control Immobilize for 1s on hit (1.5s at Tier 3). Damage 50 spirit damage (+1.3 per Spirit). Defensive Rooting a diver in place stops the dive and gives him time to reposition. 1 on hit, -25% fire rate for 5s 2 on hit, +5% of current health as damage 5 +1 wall bounce, -12s cooldown and +0.5s immobilize T3 — 21s cooldown, a second wall bounce and a 1.5s Root make picks reliable
  • Spirit items — Bishop impact scales at 2x Spirit and the queen at 1.4x, so his damage climbs steeply with Spirit

Weapon

Slow-Firing Explosive Shots

Rapid FireLong Range

60 DPS

Falloff Range 20m 45.7m

Alekhine's Gun fires heavy single shots of 30 damage, two a second, from an 8-round clip with a 3s reload: about 60 DPS while firing and about 34 sustained. Each shot bursts in a small 1m blast and the bullets gain 0.14 damage per Spirit. Falloff runs from 20m to about 46m. Few shots per clip means missed shots cost him more than they cost a spray gun. Game data, 9 October 2026.

  • 30 Bullet Damage
  • 1 Pellets per Shot
  • 2 Bullets per sec
  • 8 Ammo
  • 3s Reload Time
  • 355.6m/s Bullet Velocity
  • 50Light Melee
  • 116Heavy Melee
Vitality and movement
  • 780 Health
  • 2 Health Regen
  • 6.70m/s Move Speed
  • 3.25m/s Sprint Speed
  • 2 Stamina
  • 4.50s Stamina Cooldown

Base values on patch data. Items and boons change all of these.

Abilities

Setup Bishop

Ability 1 Placed Piece That Slides Through Enemies and Leaves Damaging Squares

Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. places a bishop that stays where it is until he recalls it. With his alt button he moves it: the bishop slides through enemies, hitting each one for Spirit Damage and a slow that fades, and after a short delay it lights up squares on its diagonals that deal more Spirit Damage to anyone standing on them. Pressing the ability again recalls the bishop and ends it.

Purpose: His main source of damage and his lane tool. The bishop sits in a lane or a chokepoint, and every move turns it into a hit, a slow and a patch of ground the enemy has to walk around.

Damage
70 Spirit Damage on impact as it slides (+2 per Spirit), in a 2.5m radius. The squares deal 25 Spirit Damage (+0.64 per Spirit). Game data, 9 October 2026.
Crowd control
A 30% slow that fades over 3s on every enemy the bishop passes through (45% at Tier 1).
Mobility
None for Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. . The bishop moves up to 12m per move, with 3s between moves.
Defensive
A bishop parked in front of him punishes anyone walking the straight line to him, and the slow helps him get away.

How to play against it

  • Watch where the bishop is parked and don't line up in front of it — it slides in straight lines
  • Step off the diagonal squares as soon as they light up; they do their damage only while you stand on them
  • Spirit Resist cuts both the impact and the squares; spread out so one slide does not hit your whole team

Interactions

  • 12s cooldown, cast up to 20m away; only one bishop at a time until Tier 2 adds a second
  • Moves come from the alt-fire button on a 3s cooldown of their own, so a placed bishop can strike again and again for as long as it stays out
  • The bishop is recalled if Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. goes more than 80m from it
  • The diagonal squares activate after a delay — they reward standing still and punish a fight that stays on top of the bishop
  • Tier 3: the squares cut Spirit Resist by 2.5% per hit, stacking 10 times for 10s
Upgrade tiers
  • T1: +5m move distance and +15% fading slow
  • T2: +1 bishop, and it can be recast within 8s
  • T3: +1 square range, and the squares reduce Spirit Resist by 2.5% per stack, up to 10 stacks

Kingside Knight

Ability 2 Ally Buff: Barrier and Stamina, Plus a Protected Reposition

Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. promotes an ally to a knight, giving them a barrier and an extra stamina charge for a few seconds. Cast on himself, he becomes the king instead: double the barrier but no stamina. With his alt button he can then move the piece — the ally or himself — and it cannot be harmed while it travels.

Purpose: His save. It shields a teammate and gives them an extra dash, then lets Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. lift that teammate out of a bad spot. On himself it is a barrier and a short untouchable hop.

Damage
None. Barrier: 80 (+0.8 per Spirit) on an ally for 7s, 160 on himself. Game data, 9 October 2026.
Mobility
Moves an ally 13m or himself 7m (both grow with his power level), invulnerable during the move. 10s between moves.
Defensive
A barrier, an extra stamina charge for the ally, and a move that dodges damage while it happens. Tier 3 makes the self-move remove all of his debuffs.

How to play against it

  • Burst the target before the barrier lands, or wait out its 7 seconds before committing
  • Don't spend your Stun the instant the knight moves — the piece is invulnerable in flight, so hit it when it lands
  • Bait the knight onto one teammate, then switch to the one he can no longer save for 25 seconds

Interactions

  • 25s cooldown (17s at Tier 1), 28m cast range
  • The ally gets the stamina charge; Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. on himself gets double barrier instead
  • The piece is invulnerable while it moves, so a well-timed move dodges an ultimate or a burst
  • Tier 3 lets him target two allies at once, and his own move cleanses every debuff on him
Upgrade tiers
  • T1: -8s cooldown
  • T2: +80 barrier and +1 stamina
  • T3: targets two allies within range; on himself, removes all debuffs after a move

Rook Battery

Ability 3 Pair of Travelling Rooks That Immobilize and Bounce Off Walls

Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. releases two rooks that travel forward, dealing Spirit Damage and immobilizing every enemy they hit. A rook that hits a wall bounces back the way it came. Pressing the ability again splits the rooks sideways.

Purpose: His pick tool. It roots a target in place for his bishop, his gun and his team, and the split lets him catch an enemy who sidestepped the straight line.

Damage
50 Spirit Damage (+1.3 per Spirit). Tier 2 adds 5% of the target's current health on hit. Game data, 9 October 2026.
Crowd control
Immobilize for 1s on hit (1.5s at Tier 3). Tier 1 adds a 25% fire-rate slow for 5s on hit.
Defensive
Rooting a diver in place stops the dive and gives him time to reposition.

How to play against it

  • Don't fight in narrow corridors against him — the rooks bounce off walls and come back
  • After you dodge the first pass, expect the split; keep moving rather than stopping beside the line
  • Debuff Reducer Debuff Reducer 1,600 souls Tier 2ArmorPassive +25% Debuff Resist +90 Bonus Health shortens the Root; Unstoppable Unstoppable 6,400 souls Tier 4ArmorInstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer ignores it

Interactions

  • 33s cooldown (21s at Tier 3), 0.25s cast delay
  • Wall bounces make it strongest in corridors and near buildings; Tier 3 adds a second bounce
  • The re-activation splits the pair perpendicular to their path, so the safe space is not just to the side
  • Immobilize stops movement but not shooting or casting; Tier 1's fire-rate slow is what blunts a gun hero
Upgrade tiers
  • T1: on hit, -25% fire rate for 5s
  • T2: on hit, +5% of current health as damage
  • T3: +1 wall bounce, -12s cooldown and +0.5s immobilize

Develop Queen

Ultimate Summoned Queen That Crashes Down, Then Stuns Along Straight Lines and Can Leap Again

Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. summons a queen that crashes down on an area for Spirit Damage. After a short delay the queen sends out squares in straight lines that deal the damage again and Stun. With his alt button the queen leaps to a new spot and does it all again. Pressing the ability again recalls the queen early.

Purpose: A teamfight ultimate built around repeat hits. The first landing zones an area, the lines Stun anyone who stays near them, and the extra moves let him chase a team that scatters.

Damage
120 Spirit Damage (+1.4 per Spirit) on the crash and again on the lines. Tier 2 executes heroes below 200 health. Game data, 9 October 2026.
Crowd control
1.25s Stun from the lines, plus a 15% slow for 1.5s (30% at Tier 2). Blocked by Unstoppable Unstoppable 6,400 souls Tier 4ArmorInstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer .
Mobility
The queen leaps up to 16m per move, with 5s between moves; 2 extra moves (4 at Tier 3).
Defensive
A queen dropped between his team and a dive stuns the divers on the lines.

How to play against it

  • Move off the lines running out from where the queen lands before they activate — the delay is your window
  • Keep your health above 200 against a Tier 2 queen or you can be executed outright
  • Unstoppable Unstoppable 6,400 souls Tier 4ArmorInstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer or a dispel saves you from the Stun; after the queen is spent, he has no ultimate for over three minutes

Interactions

  • 210s cooldown, 170s at Tier 1 — one of the longest in the game
  • 30m cast range and it can be cast through walls; 0.75s cast delay before the queen lands
  • The lines run out from where the queen lands, three squares long (four at Tier 3), and only activate after a short delay
  • The queen is recalled if Solomon Solomon New hero Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. goes more than 80m from it
Upgrade tiers
  • T1: -40s cooldown
  • T2: +15% slow, and the lines checkmate heroes below 200 health, executing them
  • T3: +2 moves and +1 square range

Playing against Solomon

  • Read the board: stay out of the bishop's sliding path, step off squares the moment they light up, and leave the queen's lines before they fire
  • Buy Spirit Resist and Debuff Reducer Debuff Reducer 1,600 souls Tier 2ArmorPassive +25% Debuff Resist +90 Bonus Health early — the slides, squares, roots and stuns are all Spirit Damage or debuffs
  • Dive him while the knight is spent: 780 health, no healing and only two shots a second
  • Fight in the open, not in corridors, where the rooks cannot bounce back
  • Make him use Develop Queen Develop Queen 30m Range210s Cooldown Solomon summons a queen that crashes down on an area for spirit damage. Crowd Control 1.25s stun from the lines, plus a 15% slow for 1.5s (30% at Tier 2). Damage 120 spirit damage (+1.4 per Spirit) on the crash and again on the lines. Mobility The queen leaps up to 16m per move, with 5s between moves; 1 -40s cooldown 2 +15% slow, and the lines checkmate heroes below 200 health, executing them 5 +2 moves and +1 square range early; then you have more than three minutes without it
  • Wait out the knight's 7-second barrier, or burst the target before it lands

Bait these first

  • Kingside Knight Kingside Knight 28m Range7s Duration25s Cooldown Solomon promotes an ally to a knight, giving them a barrier and an extra stamina charge for a few seconds. Damage none. Barrier: 80 (+0.8 per Spirit) on an ally for 7s, 160 on himself. Game… Mobility Moves an ally 13m or himself 7m (both grow with his power level)… Defensive A barrier, an extra stamina charge for the ally, and a move that dodges… 1 -8s cooldown 2 +80 barrier and +1 stamina 5 targets two allies within range; first — threaten a teammate so he spends the save, then go for the real target
  • Rook Battery Rook Battery 33s Cooldown Solomon releases two rooks that travel forward, dealing spirit damage and immobilizing every enemy they hit. Crowd Control Immobilize for 1s on hit (1.5s at Tier 3). Damage 50 spirit damage (+1.3 per Spirit). Defensive Rooting a diver in place stops the dive and gives him time to reposition. 1 on hit, -25% fire rate for 5s 2 on hit, +5% of current health as damage 5 +1 wall bounce, -12s cooldown and +0.5s immobilize second — show yourself in a lane he can bounce rooks through, then step aside
  • Develop Queen Develop Queen 30m Range210s Cooldown Solomon summons a queen that crashes down on an area for spirit damage. Crowd Control 1.25s stun from the lines, plus a 15% slow for 1.5s (30% at Tier 2). Damage 120 spirit damage (+1.4 per Spirit) on the crash and again on the lines. Mobility The queen leaps up to 16m per move, with 5s between moves; 1 -40s cooldown 2 +15% slow, and the lines checkmate heroes below 200 health, executing them 5 +2 moves and +1 square range last — spread out so the first landing catches no one

What Solomon does to you

  • The bishop sits on the map and slides through you for 70 damage and a slow whenever he moves it, then lights up damaging squares
  • Rook Battery Rook Battery 33s Cooldown Solomon releases two rooks that travel forward, dealing spirit damage and immobilizing every enemy they hit. Crowd Control Immobilize for 1s on hit (1.5s at Tier 3). Damage 50 spirit damage (+1.3 per Spirit). Defensive Rooting a diver in place stops the dive and gives him time to reposition. 1 on hit, -25% fire rate for 5s 2 on hit, +5% of current health as damage 5 +1 wall bounce, -12s cooldown and +0.5s immobilize roots you for a second and bounces off walls, so corridors are dangerous
  • Develop Queen Develop Queen 30m Range210s Cooldown Solomon summons a queen that crashes down on an area for spirit damage. Crowd Control 1.25s stun from the lines, plus a 15% slow for 1.5s (30% at Tier 2). Damage 120 spirit damage (+1.4 per Spirit) on the crash and again on the lines. Mobility The queen leaps up to 16m per move, with 5s between moves; 1 -40s cooldown 2 +15% slow, and the lines checkmate heroes below 200 health, executing them 5 +2 moves and +1 square range crashes for 120, stuns along its lines, and leaps again up to twice more; at Tier 2 it executes heroes below 200 health
  • Kingside Knight Kingside Knight 28m Range7s Duration25s Cooldown Solomon promotes an ally to a knight, giving them a barrier and an extra stamina charge for a few seconds. Damage none. Barrier: 80 (+0.8 per Spirit) on an ally for 7s, 160 on himself. Game… Mobility Moves an ally 13m or himself 7m (both grow with his power level)… Defensive A barrier, an extra stamina charge for the ally, and a move that dodges… 1 -8s cooldown 2 +80 barrier and +1 stamina 5 targets two allies within range; turns your kill into a barrier and an untouchable escape for his target

Punish windows

  • The 25 seconds after Kingside Knight Kingside Knight 28m Range7s Duration25s Cooldown Solomon promotes an ally to a knight, giving them a barrier and an extra stamina charge for a few seconds. Damage none. Barrier: 80 (+0.8 per Spirit) on an ally for 7s, 160 on himself. Game… Mobility Moves an ally 13m or himself 7m (both grow with his power level)… Defensive A barrier, an extra stamina charge for the ally, and a move that dodges… 1 -8s cooldown 2 +80 barrier and +1 stamina 5 targets two allies within range; — no barrier, no protected escape
  • The 33 seconds after a missed Rook Battery Rook Battery 33s Cooldown Solomon releases two rooks that travel forward, dealing spirit damage and immobilizing every enemy they hit. Crowd Control Immobilize for 1s on hit (1.5s at Tier 3). Damage 50 spirit damage (+1.3 per Spirit). Defensive Rooting a diver in place stops the dive and gives him time to reposition. 1 on hit, -25% fire rate for 5s 2 on hit, +5% of current health as damage 5 +1 wall bounce, -12s cooldown and +0.5s immobilize — he has no Root
  • The reload: 3 seconds with no gun after only 8 shots
  • More than three minutes after Develop Queen Develop Queen 30m Range210s Cooldown Solomon summons a queen that crashes down on an area for spirit damage. Crowd Control 1.25s stun from the lines, plus a 15% slow for 1.5s (30% at Tier 2). Damage 120 spirit damage (+1.4 per Spirit) on the crash and again on the lines. Mobility The queen leaps up to 16m per move, with 5s between moves; 1 -40s cooldown 2 +15% slow, and the lines checkmate heroes below 200 health, executing them 5 +2 moves and +1 square range

Solomon's hardest and easiest matchups

Ranked by how far each pairing lands from Solomon's own baseline win rate — not by raw win rate, which mostly measures how strong the other hero is in general.

Who counters Solomon?

HeroSolomon winsvs usual
Rat King Rat King BruiserSupportClose rangeBullet damage Measured 57.8% win rate on this patch. Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 37.4% -7.2 pts
Baba Baba ControllerMageMid rangeSpirit damage Measured 51.9% win rate on this patch. Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 37.8% -6.8 pts
Graves Graves ControllerSummonerClose rangeHybrid damage Measured 56.3% win rate on this patch. Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 39.5% -5.1 pts
Paige Paige SupportControllerMid rangeSpirit damage Measured 56.9% win rate on this patch. Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 39.6% -5.0 pts
Haze Haze AssassinCarryClose rangeBullet damage Measured 54.9% win rate on this patch. Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 40.5% -4.1 pts
Seven Seven MageControllerMid rangeSpirit damage Measured 55.3% win rate on this patch. Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 40.6% -4.0 pts
Kelvin Kelvin SupportControllerMid rangeHybrid damage Measured 53.7% win rate on this patch. Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 41.6% -3.0 pts
Victor Victor BruiserInitiatorClose rangeSpirit damage Measured 53.3% win rate on this patch. Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 42.3% -2.3 pts

Who does Solomon counter?

HeroSolomon winsvs usual
Deadman Danny Deadman Danny SkirmisherInitiatorMid rangeHybrid damage Measured 36.3% win rate on this patch. Free flight: he picks his angles and reaches heroes others can't Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) 60.1% +15.5 pts
Mirage Mirage CarrySkirmisherMid rangeHybrid damage Measured 44.7% win rate on this patch. Best-in-class split pressure: a global teleport means he is never out of position on the macro map. Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 51.3% +6.7 pts
Shiv Shiv AssassinBruiserClose rangeHybrid damage Measured 43.7% win rate on this patch. The most reliable single-target removal tool in this group; Killing Blow ignores positioning once the target is low Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 51.1% +6.5 pts
Pocket Pocket AssassinSkirmisherClose rangeSpirit damage Measured 44.8% win rate on this patch. Two independent escapes (Flying Cloak teleport and an untargetable satchel) make him extremely hard to actually kill. Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 50.7% +6.1 pts
Viscous Viscous SupportControllerMid rangeSpirit damage Measured 45.6% win rate on this patch. Best-in-class single-target save: The Cube is invulnerability, not a shield, and it eats any ultimate outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) 50.1% +5.5 pts
Sinclair Sinclair MageControllerLong rangeSpirit damage Measured 47.1% win rate on this patch. One of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshot Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing none (0/3) 50.0% +5.4 pts
Warden Warden BruiserInitiatorClose rangeHybrid damage Measured 45.5% win rate on this patch. The best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3 Durability high (2/3) Burst low (1/3) Mobility low (1/3) Healing high (2/3) 49.3% +4.7 pts
Silver Silver CarrySkirmisherMid rangeBullet damage Measured 45.5% win rate on this patch. Two distinct kits means she covers both the mid-range and close-range phases of a fight without itemising for both Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 49.2% +4.6 pts

Only matches whose average rank was Oracle and above. Ranked against Solomon's 42.1% win rate at that rank.

Who counters Solomon?

HeroSolomon winsvs usual
Baba Baba ControllerMageMid rangeSpirit damage Measured 51.9% win rate on this patch. Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 35.5% -6.6 pts
Rat King Rat King BruiserSupportClose rangeBullet damage Measured 57.8% win rate on this patch. Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 36.8% -5.3 pts
Paige Paige SupportControllerMid rangeSpirit damage Measured 56.9% win rate on this patch. Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 38.4% -3.7 pts
Haze Haze AssassinCarryClose rangeBullet damage Measured 54.9% win rate on this patch. Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 39.7% -2.4 pts
Holliday Holliday SkirmisherInitiatorMid rangeHybrid damage Measured 48.3% win rate on this patch. Exceptional personal and team mobility via Bounce Pad and Powder Keg self-launch Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 39.9% -2.2 pts
Seven Seven MageControllerMid rangeSpirit damage Measured 55.3% win rate on this patch. Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 40.0% -2.1 pts
Kelvin Kelvin SupportControllerMid rangeHybrid damage Measured 53.7% win rate on this patch. Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 40.3% -1.8 pts
Lash Lash InitiatorAssassinClose rangeHybrid damage Measured 51.1% win rate on this patch. Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) 40.6% -1.5 pts

Who does Solomon counter?

HeroSolomon winsvs usual
Deadman Danny Deadman Danny SkirmisherInitiatorMid rangeHybrid damage Measured 36.3% win rate on this patch. Free flight: he picks his angles and reaches heroes others can't Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) 65.3% +23.2 pts
Mirage Mirage CarrySkirmisherMid rangeHybrid damage Measured 44.7% win rate on this patch. Best-in-class split pressure: a global teleport means he is never out of position on the macro map. Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 51.0% +8.9 pts
Warden Warden BruiserInitiatorClose rangeHybrid damage Measured 45.5% win rate on this patch. The best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3 Durability high (2/3) Burst low (1/3) Mobility low (1/3) Healing high (2/3) 50.1% +8.0 pts
Pocket Pocket AssassinSkirmisherClose rangeSpirit damage Measured 44.8% win rate on this patch. Two independent escapes (Flying Cloak teleport and an untargetable satchel) make him extremely hard to actually kill. Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 48.3% +6.2 pts
Sinclair Sinclair MageControllerLong rangeSpirit damage Measured 47.1% win rate on this patch. One of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshot Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing none (0/3) 47.0% +4.9 pts
Grey Talon Grey Talon SniperCarryLong rangeHybrid damage Measured 47.0% win rate on this patch. Longest effective engagement range in the roster — he dictates whether a fight even starts Durability none (0/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 46.9% +4.8 pts
Paradox Paradox ControllerInitiatorMid rangeHybrid damage Measured 45.9% win rate on this patch. Defines displacement: Paradoxical Swap is the only ability of its kind and it decides fights outright when used correctly. Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) 46.7% +4.6 pts
Shiv Shiv AssassinBruiserClose rangeHybrid damage Measured 43.7% win rate on this patch. The most reliable single-target removal tool in this group; Killing Blow ignores positioning once the target is low Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 46.5% +4.4 pts

Best teammates for Solomon

The heroes Solomon wins most with on the same team, measured against what the two win rates predict.

  • Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) — 51.3% duo win, +3.0 above expected duo →
  • Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 52.0% duo win, +1.5 above expected duo →

Every Deadlock duo

Every Solomon matchup

Solomon combos

Solomon's named sequences have not been researched and sourced yet, but the combo builder reads the game's own cooldown, cast-delay and item data for every hero, and the universal movement and melee tech is on the page too.

Open Solomon combos

Analyse a full enemy team

Matchup pages cover one enemy. The tool reads all six together.

Open the tool as Solomon

Solomon: quick answers

How do you counter Solomon in Deadlock?
Read the board: stay out of the bishop's sliding path, step off squares the moment they light up, and leave the queen's lines before they fire. Buy spirit resist and Debuff Reducer early — the slides, squares, roots and stuns are all spirit damage or debuffs. Heroes that do well against Solomon: Rat King, Baba, Graves.
Who counters Solomon?
On patch 09-29-2026, Solomon does worst against Rat King (Solomon wins 37.4%), Baba (Solomon wins 37.8%), Graves (Solomon wins 39.5%) — measured against Solomon's own 44.6% baseline.
What items counter Solomon?
For zoning and area denial: Enduring Speed, Fleetfoot, Restorative Locket; for stuns and hard cc: Extra Stamina, Debuff Reducer, Reactive Barrier; for slows: Debuff Reducer, Enduring Speed, Dispel Magic.
What is Solomon's win rate?
44.6% on patch 09-29-2026 across 248,915 matches, number 40 of 42 heroes. Refreshed daily.
What are Solomon's abilities?
Setup Bishop, Kingside Knight, Rook Battery, and the ultimate Develop Queen.
Sources and confidence for this record

Record confidence: Strategic. Compiled for patch 09-29-2026, researched 2026-10-13.