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Best Deadlock duos

Pairs of heroes that win more games on the same team than their own win rates predict, best first. Open a duo to see why their kits work together.

222 duos with at least 1,500 games together in City Never Sleeps, updated 14 October. "Duo Win %" is how often the pair wins when both are on the same team; "Above expected" is how many points more that is than their two own win rates average. Source: deadlock-api.com.

#DuoDuo Win %Above expectedGamesDetails
1 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 65.2% +9.6 pts 11,415 Why it works →
2 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 62.7% +8.0 pts 2,942 Why it works →
3 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 64.4% +7.3 pts 34,173 Why it works →
4 Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 63.0% +7.2 pts 10,163 Why it works →
5 Abrams Abrams BruiserTankClose rangeHybrid damage Best-in-class self-sustain through Siphon Life plus Infernal Resilience regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 61.2% +7.0 pts 11,937 Why it works →
6 Mo & Krill Mo & Krill BruiserInitiatorClose rangeSpirit damage The most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun. Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 60.6% +7.0 pts 10,446 Why it works →
7 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 62.0% +6.9 pts 9,680 Why it works →
8 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 62.6% +6.7 pts 18,420 Why it works →
9 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 63.2% +6.6 pts 14,356 Why it works →
10 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Yamato Yamato AssassinSkirmisherClose rangeSpirit damage Highest base movement speed in this group (8.2 m/s) plus a 26-41m grapple gives her unmatched engagement control Durability high (2/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) 59.0% +6.4 pts 11,329 Why it works →
11 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 62.1% +6.3 pts 14,192 Why it works →
12 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 61.2% +6.2 pts 6,315 Why it works →
13 Drifter Drifter AssassinSkirmisherMeleeHybrid damage Highest raw weapon DPS of this group at 133, with real burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 59.7% +6.1 pts 21,388 Why it works →
14 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 63.4% +6.0 pts 33,662 Why it works →
15 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 61.5% +6.0 pts 18,597 Why it works →
16 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 61.2% +6.0 pts 20,343 Why it works →
17 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 61.0% +6.0 pts 3,085 Why it works →
18 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 61.6% +5.5 pts 10,975 Why it works →
19 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 61.1% +5.5 pts 16,904 Why it works →
20 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 59.9% +5.5 pts 11,690 Why it works →
21 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 62.0% +5.4 pts 28,199 Why it works →
22 Lady Geist Lady Geist BruiserSkirmisherClose rangeHybrid damage Highest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisation Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing very high (3/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 59.2% +5.4 pts 10,695 Why it works →
23 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 58.8% +5.4 pts 1,690 Details →
24 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Vindicta Vindicta SniperAssassinLong rangeHybrid damage Best-in-class escape and repositioning via 13-23s of free Flight Durability none (0/3) Burst very high (3/3) Mobility very high (3/3) Healing none (0/3) 59.3% +5.3 pts 19,113 Why it works →
25 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 60.3% +5.2 pts 12,613 Why it works →
26 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) 59.9% +5.2 pts 9,863 Why it works →
27 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 59.2% +5.1 pts 11,984 Why it works →
28 Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 59.3% +5.0 pts 8,270 Why it works →
29 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Wraith Wraith CarryAssassinMid rangeHybrid damage Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 59.1% +5.0 pts 11,099 Why it works →
30 Billy Billy BruiserControllerClose rangeHybrid damage Best-in-class anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floor Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 57.3% +5.0 pts 14,455 Why it works →
31 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 61.3% +4.9 pts 44,311 Why it works →
32 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) 58.9% +4.9 pts 12,973 Why it works →
33 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 58.9% +4.8 pts 13,333 Why it works →
34 Apollo Apollo AssassinSkirmisherMid rangeHybrid damage Excellent duelling and one of the best anti-dive profiles in the game via Riposte Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing low (1/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 58.3% +4.7 pts 17,568 Why it works →
35 Calico Calico AssassinSkirmisherClose rangeHybrid damage Excellent farming speed and map mobility — she converts a quiet map into a soul lead faster than almost anyone Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 57.7% +4.7 pts 9,152 Why it works →
36 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) 57.5% +4.7 pts 2,456 Why it works →
37 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 57.5% +4.7 pts 3,484 Details →
38 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Silver Silver CarrySkirmisherMid rangeBullet damage Two distinct kits means she covers both the mid-range and close-range phases of a fight without itemising for both Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 56.4% +4.7 pts 16,860 Why it works →
39 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Wraith Wraith CarryAssassinMid rangeHybrid damage Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 59.1% +4.6 pts 25,204 Why it works →
40 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Lash Lash InitiatorAssassinClose rangeHybrid damage Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) 58.3% +4.6 pts 12,347 Why it works →
41 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Lady Geist Lady Geist BruiserSkirmisherClose rangeHybrid damage Highest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisation Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing very high (3/3) 57.0% +4.6 pts 10,380 Why it works →
42 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Shiv Shiv AssassinBruiserClose rangeHybrid damage The most reliable single-target removal tool in this group; Killing Blow ignores positioning once the target is low Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 55.4% +4.6 pts 8,155 Why it works →
43 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 58.2% +4.5 pts 13,752 Why it works →
44 Abrams Abrams BruiserTankClose rangeHybrid damage Best-in-class self-sustain through Siphon Life plus Infernal Resilience regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 58.2% +4.5 pts 11,144 Why it works →
45 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 58.3% +4.4 pts 7,435 Why it works →
46 Drifter Drifter AssassinSkirmisherMeleeHybrid damage Highest raw weapon DPS of this group at 133, with real burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 57.5% +4.3 pts 17,317 Why it works →
47 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Vyper Vyper AssassinSkirmisherClose rangeHybrid damage Exceptional close-range sustained DPS, with effectively infinite ammo while sliding Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 56.7% +4.2 pts 6,117 Why it works →
48 Apollo Apollo AssassinSkirmisherMid rangeHybrid damage Excellent duelling and one of the best anti-dive profiles in the game via Riposte Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing low (1/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 57.2% +4.1 pts 11,968 Why it works →
49 Lash Lash InitiatorAssassinClose rangeHybrid damage Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 58.5% +4.0 pts 31,197 Why it works →
50 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 58.3% +4.0 pts 10,546 Why it works →
51 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Lash Lash InitiatorAssassinClose rangeHybrid damage Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) 57.0% +4.0 pts 18,356 Why it works →
52 Lash Lash InitiatorAssassinClose rangeHybrid damage Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 57.1% +3.9 pts 11,961 Why it works →
53 Apollo Apollo AssassinSkirmisherMid rangeHybrid damage Excellent duelling and one of the best anti-dive profiles in the game via Riposte Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing low (1/3) + Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 56.7% +3.9 pts 10,908 Why it works →
54 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Rem Rem SupportControllerMid rangeSpirit damage The highest healing throughput in this group by a wide margin, and it scales with how badly the ally is losing the fight Durability none (0/3) Burst none (0/3) Mobility low (1/3) Healing very high (3/3) 56.2% +3.9 pts 27,223 Why it works →
55 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 58.6% +3.8 pts 14,066 Why it works →
56 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 57.4% +3.8 pts 9,636 Details →
57 Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) + Wraith Wraith CarryAssassinMid rangeHybrid damage Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 57.1% +3.8 pts 6,657 Why it works →
58 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 58.1% +3.7 pts 11,876 Why it works →
59 Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 58.1% +3.6 pts 6,222 Why it works →
60 Celeste Celeste CarryMageMid rangeSpirit damage Exceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movement Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 56.9% +3.6 pts 22,190 Why it works →
61 McGinnis McGinnis ControllerSupportMid rangeHybrid damage Defines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable. Durability high (2/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 56.2% +3.6 pts 7,292 Why it works →
62 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Vindicta Vindicta SniperAssassinLong rangeHybrid damage Best-in-class escape and repositioning via 13-23s of free Flight Durability none (0/3) Burst very high (3/3) Mobility very high (3/3) Healing none (0/3) 56.1% +3.6 pts 11,685 Why it works →
63 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 55.8% +3.6 pts 5,270 Details →
64 Billy Billy BruiserControllerClose rangeHybrid damage Best-in-class anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floor Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 55.5% +3.6 pts 12,668 Why it works →
65 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Vindicta Vindicta SniperAssassinLong rangeHybrid damage Best-in-class escape and repositioning via 13-23s of free Flight Durability none (0/3) Burst very high (3/3) Mobility very high (3/3) Healing none (0/3) 56.7% +3.5 pts 11,028 Details →
66 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Wraith Wraith CarryAssassinMid rangeHybrid damage Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 56.6% +3.5 pts 9,466 Why it works →
67 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) 56.0% +3.5 pts 5,976 Details →
68 Drifter Drifter AssassinSkirmisherMeleeHybrid damage Highest raw weapon DPS of this group at 133, with real burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 55.9% +3.5 pts 13,707 Details →
69 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Vindicta Vindicta SniperAssassinLong rangeHybrid damage Best-in-class escape and repositioning via 13-23s of free Flight Durability none (0/3) Burst very high (3/3) Mobility very high (3/3) Healing none (0/3) 56.9% +3.4 pts 10,685 Details →
70 Lash Lash InitiatorAssassinClose rangeHybrid damage Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 57.3% +3.3 pts 12,752 Details →
71 Mo & Krill Mo & Krill BruiserInitiatorClose rangeSpirit damage The most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun. Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 56.4% +3.3 pts 6,476 Details →
72 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Viscous Viscous SupportControllerMid rangeSpirit damage Best-in-class single-target save: The Cube is invulnerability, not a shield, and it eats any ultimate outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) 55.0% +3.3 pts 7,738 Why it works →
73 Mirage Mirage CarrySkirmisherMid rangeHybrid damage Best-in-class split pressure: a global teleport means he is never out of position on the macro map. Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 54.1% +3.3 pts 4,122 Why it works →
74 Infernus Infernus CarrySkirmisherClose rangeHybrid damage Excellent sustained damage that keeps ticking after he leaves line of sight Durability low (1/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 56.5% +3.2 pts 30,221 Why it works →
75 Holliday Holliday SkirmisherInitiatorMid rangeHybrid damage Exceptional personal and team mobility via Bounce Pad and Powder Keg self-launch Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 56.3% +3.2 pts 15,512 Details →
76 Grey Talon Grey Talon SniperCarryLong rangeHybrid damage Longest effective engagement range in the roster — he dictates whether a fight even starts Durability none (0/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 55.6% +3.2 pts 10,201 Details →
77 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Wraith Wraith CarryAssassinMid rangeHybrid damage Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 55.0% +3.1 pts 7,082 Why it works →
78 Abrams Abrams BruiserTankClose rangeHybrid damage Best-in-class self-sustain through Siphon Life plus Infernal Resilience regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 55.0% +3.1 pts 5,201 Details →
79 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + McGinnis McGinnis ControllerSupportMid rangeHybrid damage Defines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable. Durability high (2/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 53.1% +3.1 pts 1,814 Details →
80 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Lady Geist Lady Geist BruiserSkirmisherClose rangeHybrid damage Highest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisation Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing very high (3/3) 56.1% +3.0 pts 12,260 Details →
81 Abrams Abrams BruiserTankClose rangeHybrid damage Best-in-class self-sustain through Siphon Life plus Infernal Resilience regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 55.9% +3.0 pts 11,289 Details →
82 Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Lash Lash InitiatorAssassinClose rangeHybrid damage Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) 55.4% +3.0 pts 6,817 Details →
83 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Warden Warden BruiserInitiatorClose rangeHybrid damage The best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3 Durability high (2/3) Burst low (1/3) Mobility low (1/3) Healing high (2/3) 54.7% +3.0 pts 6,991 Why it works →
84 Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) + Venator Venator CarryControllerMid rangeHybrid damage Layered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burn Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) 54.2% +3.0 pts 9,003 Details →
85 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Solomon Solomon ControllerMageMid rangeSpirit damage Layered control: slows, a root and a stun, all aimed in predictable shapes Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) 51.3% +3.0 pts 17,221 Details →
86 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 57.1% +2.9 pts 7,217 Details →
87 Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) + Wraith Wraith CarryAssassinMid rangeHybrid damage Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 55.2% +2.9 pts 7,245 Details →
88 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Wraith Wraith CarryAssassinMid rangeHybrid damage Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 56.6% +2.8 pts 12,222 Details →
89 Calico Calico AssassinSkirmisherClose rangeHybrid damage Excellent farming speed and map mobility — she converts a quiet map into a soul lead faster than almost anyone Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 55.3% +2.8 pts 7,354 Details →
90 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Lash Lash InitiatorAssassinClose rangeHybrid damage Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) 54.9% +2.8 pts 10,614 Details →
91 Holliday Holliday SkirmisherInitiatorMid rangeHybrid damage Exceptional personal and team mobility via Bounce Pad and Powder Keg self-launch Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 54.6% +2.8 pts 6,830 Details →
92 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Grey Talon Grey Talon SniperCarryLong rangeHybrid damage Longest effective engagement range in the roster — he dictates whether a fight even starts Durability none (0/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 54.5% +2.8 pts 5,066 Details →
93 Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 58.0% +2.7 pts 1,842 Details →
94 Infernus Infernus CarrySkirmisherClose rangeHybrid damage Excellent sustained damage that keeps ticking after he leaves line of sight Durability low (1/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 55.6% +2.7 pts 11,874 Details →
95 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Mo & Krill Mo & Krill BruiserInitiatorClose rangeSpirit damage The most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun. Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 55.5% +2.7 pts 7,815 Details →
96 Lash Lash InitiatorAssassinClose rangeHybrid damage Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 54.9% +2.7 pts 12,550 Details →
97 Bebop Bebop InitiatorControllerMid rangeHybrid damage Best-in-class pick potential — a landed Grapple Arm is usually a kill outright Durability high (2/3) Burst very high (3/3) Mobility low (1/3) Healing low (1/3) + Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 54.6% +2.7 pts 12,600 Details →
98 Apollo Apollo AssassinSkirmisherMid rangeHybrid damage Excellent duelling and one of the best anti-dive profiles in the game via Riposte Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing low (1/3) + Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 54.2% +2.7 pts 3,652 Details →
99 Drifter Drifter AssassinSkirmisherMeleeHybrid damage Highest raw weapon DPS of this group at 133, with real burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 54.1% +2.7 pts 9,541 Details →
100 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Silver Silver CarrySkirmisherMid rangeBullet damage Two distinct kits means she covers both the mid-range and close-range phases of a fight without itemising for both Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 53.9% +2.7 pts 12,476 Details →
101 Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) + Warden Warden BruiserInitiatorClose rangeHybrid damage The best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3 Durability high (2/3) Burst low (1/3) Mobility low (1/3) Healing high (2/3) 53.1% +2.7 pts 3,212 Details →
102 Abrams Abrams BruiserTankClose rangeHybrid damage Best-in-class self-sustain through Siphon Life plus Infernal Resilience regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) + Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 56.0% +2.6 pts 10,334 Details →
103 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Vyper Vyper AssassinSkirmisherClose rangeHybrid damage Exceptional close-range sustained DPS, with effectively infinite ammo while sliding Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 55.5% +2.6 pts 10,715 Details →
104 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Infernus Infernus CarrySkirmisherClose rangeHybrid damage Excellent sustained damage that keeps ticking after he leaves line of sight Durability low (1/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) 55.2% +2.6 pts 16,274 Details →
105 Celeste Celeste CarryMageMid rangeSpirit damage Exceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movement Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) + Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 55.1% +2.6 pts 13,260 Details →
106 Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) + Vindicta Vindicta SniperAssassinLong rangeHybrid damage Best-in-class escape and repositioning via 13-23s of free Flight Durability none (0/3) Burst very high (3/3) Mobility very high (3/3) Healing none (0/3) 54.3% +2.6 pts 9,907 Details →
107 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + The Doorman The Doorman ControllerSupportMid rangeSpirit damage Hotel Guest is the cleanest anti-carry tool in this group — it does not reduce a hero's output, it removes the hero Durability low (1/3) Burst low (1/3) Mobility low (1/3) Healing none (0/3) 53.7% +2.6 pts 6,584 Details →
108 Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) + The Doorman The Doorman ControllerSupportMid rangeSpirit damage Hotel Guest is the cleanest anti-carry tool in this group — it does not reduce a hero's output, it removes the hero Durability low (1/3) Burst low (1/3) Mobility low (1/3) Healing none (0/3) 53.2% +2.6 pts 6,312 Details →
109 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Sinclair Sinclair MageControllerLong rangeSpirit damage One of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshot Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing none (0/3) 54.2% +2.5 pts 4,671 Details →
110 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Warden Warden BruiserInitiatorClose rangeHybrid damage The best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3 Durability high (2/3) Burst low (1/3) Mobility low (1/3) Healing high (2/3) 53.7% +2.5 pts 5,327 Details →
111 Lash Lash InitiatorAssassinClose rangeHybrid damage Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) + Vyper Vyper AssassinSkirmisherClose rangeHybrid damage Exceptional close-range sustained DPS, with effectively infinite ammo while sliding Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 52.1% +2.5 pts 6,318 Details →
112 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Venator Venator CarryControllerMid rangeHybrid damage Layered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burn Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) 54.4% +2.4 pts 21,432 Details →
113 Calico Calico AssassinSkirmisherClose rangeHybrid damage Excellent farming speed and map mobility — she converts a quiet map into a soul lead faster than almost anyone Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 54.1% +2.4 pts 7,298 Details →
114 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 57.2% +2.3 pts 40,073 Details →
115 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 55.7% +2.3 pts 15,715 Details →
116 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Venator Venator CarryControllerMid rangeHybrid damage Layered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burn Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) 54.8% +2.3 pts 35,843 Details →
117 Mina Mina SkirmisherAssassinMid rangeHybrid damage Elite disengage and evasion — two untargetable hops with recasts make committing to kill her genuinely risky. Durability none (0/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 54.7% +2.3 pts 35,380 Details →
118 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Mo & Krill Mo & Krill BruiserInitiatorClose rangeSpirit damage The most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun. Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 54.4% +2.3 pts 17,243 Details →
119 Apollo Apollo AssassinSkirmisherMid rangeHybrid damage Excellent duelling and one of the best anti-dive profiles in the game via Riposte Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing low (1/3) + Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 54.4% +2.3 pts 14,495 Details →
120 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Venator Venator CarryControllerMid rangeHybrid damage Layered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burn Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) 54.0% +2.3 pts 17,792 Details →
121 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Lash Lash InitiatorAssassinClose rangeHybrid damage Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) 53.8% +2.3 pts 12,441 Details →
122 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Viscous Viscous SupportControllerMid rangeSpirit damage Best-in-class single-target save: The Cube is invulnerability, not a shield, and it eats any ultimate outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) 53.6% +2.3 pts 1,751 Details →
123 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Viscous Viscous SupportControllerMid rangeSpirit damage Best-in-class single-target save: The Cube is invulnerability, not a shield, and it eats any ultimate outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) 53.3% +2.3 pts 5,827 Details →
124 Abrams Abrams BruiserTankClose rangeHybrid damage Best-in-class self-sustain through Siphon Life plus Infernal Resilience regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) + Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 54.9% +2.2 pts 16,872 Details →
125 Lady Geist Lady Geist BruiserSkirmisherClose rangeHybrid damage Highest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisation Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing very high (3/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 54.8% +2.2 pts 7,455 Details →
126 Infernus Infernus CarrySkirmisherClose rangeHybrid damage Excellent sustained damage that keeps ticking after he leaves line of sight Durability low (1/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 54.3% +2.2 pts 12,028 Details →
127 Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) + Vyper Vyper AssassinSkirmisherClose rangeHybrid damage Exceptional close-range sustained DPS, with effectively infinite ammo while sliding Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 53.9% +2.2 pts 4,003 Details →
128 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Mina Mina SkirmisherAssassinMid rangeHybrid damage Elite disengage and evasion — two untargetable hops with recasts make committing to kill her genuinely risky. Durability none (0/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) 53.9% +2.2 pts 13,721 Details →
129 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Holliday Holliday SkirmisherInitiatorMid rangeHybrid damage Exceptional personal and team mobility via Bounce Pad and Powder Keg self-launch Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 53.8% +2.2 pts 9,545 Details →
130 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Holliday Holliday SkirmisherInitiatorMid rangeHybrid damage Exceptional personal and team mobility via Bounce Pad and Powder Keg self-launch Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 54.4% +2.1 pts 5,400 Details →
131 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Wraith Wraith CarryAssassinMid rangeHybrid damage Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 54.3% +2.1 pts 7,147 Details →
132 Drifter Drifter AssassinSkirmisherMeleeHybrid damage Highest raw weapon DPS of this group at 133, with real burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) + Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 53.7% +2.1 pts 6,465 Details →
133 Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 55.5% +2.0 pts 4,140 Details →
134 Lady Geist Lady Geist BruiserSkirmisherClose rangeHybrid damage Highest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisation Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing very high (3/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 55.4% +2.0 pts 10,216 Details →
135 Drifter Drifter AssassinSkirmisherMeleeHybrid damage Highest raw weapon DPS of this group at 133, with real burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) + Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 54.9% +2.0 pts 15,267 Details →
136 Celeste Celeste CarryMageMid rangeSpirit damage Exceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movement Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 54.8% +2.0 pts 14,299 Details →
137 Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) + Vindicta Vindicta SniperAssassinLong rangeHybrid damage Best-in-class escape and repositioning via 13-23s of free Flight Durability none (0/3) Burst very high (3/3) Mobility very high (3/3) Healing none (0/3) 54.7% +2.0 pts 8,850 Details →
138 McGinnis McGinnis ControllerSupportMid rangeHybrid damage Defines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable. Durability high (2/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 54.2% +2.0 pts 2,793 Details →
139 Grey Talon Grey Talon SniperCarryLong rangeHybrid damage Longest effective engagement range in the roster — he dictates whether a fight even starts Durability none (0/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 54.0% +2.0 pts 4,488 Details →
140 Celeste Celeste CarryMageMid rangeSpirit damage Exceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movement Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) + Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 53.8% +2.0 pts 14,371 Details →
141 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Vindicta Vindicta SniperAssassinLong rangeHybrid damage Best-in-class escape and repositioning via 13-23s of free Flight Durability none (0/3) Burst very high (3/3) Mobility very high (3/3) Healing none (0/3) 53.3% +2.0 pts 10,759 Details →
142 Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Silver Silver CarrySkirmisherMid rangeBullet damage Two distinct kits means she covers both the mid-range and close-range phases of a fight without itemising for both Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 51.6% +2.0 pts 3,764 Details →
143 Bebop Bebop InitiatorControllerMid rangeHybrid damage Best-in-class pick potential — a landed Grapple Arm is usually a kill outright Durability high (2/3) Burst very high (3/3) Mobility low (1/3) Healing low (1/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 54.6% +1.9 pts 26,964 Details →
144 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + Sinclair Sinclair MageControllerLong rangeSpirit damage One of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshot Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing none (0/3) 54.4% +1.9 pts 12,814 Details →
145 Celeste Celeste CarryMageMid rangeSpirit damage Exceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movement Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) + Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 53.1% +1.9 pts 4,292 Details →
146 Infernus Infernus CarrySkirmisherClose rangeHybrid damage Excellent sustained damage that keeps ticking after he leaves line of sight Durability low (1/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) + Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) 52.9% +1.9 pts 7,441 Details →
147 Lady Geist Lady Geist BruiserSkirmisherClose rangeHybrid damage Highest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisation Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing very high (3/3) + Vindicta Vindicta SniperAssassinLong rangeHybrid damage Best-in-class escape and repositioning via 13-23s of free Flight Durability none (0/3) Burst very high (3/3) Mobility very high (3/3) Healing none (0/3) 51.9% +1.9 pts 6,777 Details →
148 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 55.0% +1.8 pts 6,152 Details →
149 Apollo Apollo AssassinSkirmisherMid rangeHybrid damage Excellent duelling and one of the best anti-dive profiles in the game via Riposte Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing low (1/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 54.1% +1.8 pts 9,952 Details →
150 Drifter Drifter AssassinSkirmisherMeleeHybrid damage Highest raw weapon DPS of this group at 133, with real burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) + Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 54.0% +1.8 pts 18,918 Details →
151 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Infernus Infernus CarrySkirmisherClose rangeHybrid damage Excellent sustained damage that keeps ticking after he leaves line of sight Durability low (1/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) 53.7% +1.8 pts 18,731 Details →
152 Calico Calico AssassinSkirmisherClose rangeHybrid damage Excellent farming speed and map mobility — she converts a quiet map into a soul lead faster than almost anyone Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) + Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 53.3% +1.8 pts 11,321 Details →
153 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Mo & Krill Mo & Krill BruiserInitiatorClose rangeSpirit damage The most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun. Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 53.0% +1.8 pts 5,887 Details →
154 Mina Mina SkirmisherAssassinMid rangeHybrid damage Elite disengage and evasion — two untargetable hops with recasts make committing to kill her genuinely risky. Durability none (0/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 53.0% +1.8 pts 10,545 Details →
155 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Venator Venator CarryControllerMid rangeHybrid damage Layered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burn Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) 52.8% +1.8 pts 12,641 Details →
156 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Rem Rem SupportControllerMid rangeSpirit damage The highest healing throughput in this group by a wide margin, and it scales with how badly the ally is losing the fight Durability none (0/3) Burst none (0/3) Mobility low (1/3) Healing very high (3/3) 51.8% +1.8 pts 3,932 Details →
157 Drifter Drifter AssassinSkirmisherMeleeHybrid damage Highest raw weapon DPS of this group at 133, with real burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) + Lady Geist Lady Geist BruiserSkirmisherClose rangeHybrid damage Highest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisation Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing very high (3/3) 51.4% +1.8 pts 7,187 Details →
158 Abrams Abrams BruiserTankClose rangeHybrid damage Best-in-class self-sustain through Siphon Life plus Infernal Resilience regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) + Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 53.8% +1.7 pts 4,069 Details →
159 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Vindicta Vindicta SniperAssassinLong rangeHybrid damage Best-in-class escape and repositioning via 13-23s of free Flight Durability none (0/3) Burst very high (3/3) Mobility very high (3/3) Healing none (0/3) 53.3% +1.7 pts 8,145 Details →
160 Lady Geist Lady Geist BruiserSkirmisherClose rangeHybrid damage Highest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisation Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing very high (3/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 53.3% +1.7 pts 4,447 Details →
161 Billy Billy BruiserControllerClose rangeHybrid damage Best-in-class anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floor Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 52.8% +1.7 pts 9,920 Details →
162 Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Venator Venator CarryControllerMid rangeHybrid damage Layered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burn Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) 52.1% +1.7 pts 6,957 Details →
163 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Warden Warden BruiserInitiatorClose rangeHybrid damage The best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3 Durability high (2/3) Burst low (1/3) Mobility low (1/3) Healing high (2/3) 51.9% +1.7 pts 3,967 Details →
164 Mo & Krill Mo & Krill BruiserInitiatorClose rangeSpirit damage The most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun. Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 53.9% +1.6 pts 9,763 Details →
165 Calico Calico AssassinSkirmisherClose rangeHybrid damage Excellent farming speed and map mobility — she converts a quiet map into a soul lead faster than almost anyone Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) + Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 53.8% +1.6 pts 6,019 Details →
166 Mina Mina SkirmisherAssassinMid rangeHybrid damage Elite disengage and evasion — two untargetable hops with recasts make committing to kill her genuinely risky. Durability none (0/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 53.6% +1.6 pts 17,435 Details →
167 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Rem Rem SupportControllerMid rangeSpirit damage The highest healing throughput in this group by a wide margin, and it scales with how badly the ally is losing the fight Durability none (0/3) Burst none (0/3) Mobility low (1/3) Healing very high (3/3) 53.5% +1.6 pts 3,009 Details →
168 Apollo Apollo AssassinSkirmisherMid rangeHybrid damage Excellent duelling and one of the best anti-dive profiles in the game via Riposte Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing low (1/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 52.9% +1.6 pts 7,842 Details →
169 Sinclair Sinclair MageControllerLong rangeSpirit damage One of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshot Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing none (0/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 51.8% +1.6 pts 6,980 Details →
170 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Vyper Vyper AssassinSkirmisherClose rangeHybrid damage Exceptional close-range sustained DPS, with effectively infinite ammo while sliding Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 51.6% +1.6 pts 4,265 Details →
171 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 54.1% +1.5 pts 7,500 Details →
172 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Yamato Yamato AssassinSkirmisherClose rangeSpirit damage Highest base movement speed in this group (8.2 m/s) plus a 26-41m grapple gives her unmatched engagement control Durability high (2/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) 53.7% +1.5 pts 14,074 Details →
173 Pocket Pocket AssassinSkirmisherClose rangeSpirit damage Two independent escapes (Flying Cloak teleport and an untargetable satchel) make him extremely hard to actually kill. Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 52.8% +1.5 pts 15,883 Details →
174 Lash Lash InitiatorAssassinClose rangeHybrid damage Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) + Wraith Wraith CarryAssassinMid rangeHybrid damage Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 52.7% +1.5 pts 12,562 Details →
175 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Solomon Solomon ControllerMageMid rangeSpirit damage Layered control: slows, a root and a stun, all aimed in predictable shapes Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) 52.0% +1.5 pts 8,025 Details →
176 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Viscous Viscous SupportControllerMid rangeSpirit damage Best-in-class single-target save: The Cube is invulnerability, not a shield, and it eats any ultimate outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) 50.9% +1.5 pts 1,650 Details →
177 Abrams Abrams BruiserTankClose rangeHybrid damage Best-in-class self-sustain through Siphon Life plus Infernal Resilience regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) + Sinclair Sinclair MageControllerLong rangeSpirit damage One of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshot Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing none (0/3) 50.3% +1.5 pts 4,712 Why it works →
178 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 54.3% +1.4 pts 4,693 Details →
179 Holliday Holliday SkirmisherInitiatorMid rangeHybrid damage Exceptional personal and team mobility via Bounce Pad and Powder Keg self-launch Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) + Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 54.0% +1.4 pts 6,376 Details →
180 Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) + The Doorman The Doorman ControllerSupportMid rangeSpirit damage Hotel Guest is the cleanest anti-carry tool in this group — it does not reduce a hero's output, it removes the hero Durability low (1/3) Burst low (1/3) Mobility low (1/3) Healing none (0/3) 53.3% +1.4 pts 15,499 Details →
181 Billy Billy BruiserControllerClose rangeHybrid damage Best-in-class anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floor Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 53.0% +1.4 pts 12,251 Details →
182 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Lady Geist Lady Geist BruiserSkirmisherClose rangeHybrid damage Highest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisation Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing very high (3/3) 52.9% +1.4 pts 5,084 Details →
183 Bebop Bebop InitiatorControllerMid rangeHybrid damage Best-in-class pick potential — a landed Grapple Arm is usually a kill outright Durability high (2/3) Burst very high (3/3) Mobility low (1/3) Healing low (1/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 52.8% +1.4 pts 13,766 Details →
184 Holliday Holliday SkirmisherInitiatorMid rangeHybrid damage Exceptional personal and team mobility via Bounce Pad and Powder Keg self-launch Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) + Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 52.4% +1.4 pts 3,998 Details →
185 Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) + Sinclair Sinclair MageControllerLong rangeSpirit damage One of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshot Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing none (0/3) 52.4% +1.4 pts 7,720 Details →
186 Drifter Drifter AssassinSkirmisherMeleeHybrid damage Highest raw weapon DPS of this group at 133, with real burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) + Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 52.4% +1.4 pts 8,628 Details →
187 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Infernus Infernus CarrySkirmisherClose rangeHybrid damage Excellent sustained damage that keeps ticking after he leaves line of sight Durability low (1/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) 52.1% +1.4 pts 6,828 Details →
188 Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) + Vyper Vyper AssassinSkirmisherClose rangeHybrid damage Exceptional close-range sustained DPS, with effectively infinite ammo while sliding Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 52.1% +1.4 pts 3,337 Details →
189 Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Rem Rem SupportControllerMid rangeSpirit damage The highest healing throughput in this group by a wide margin, and it scales with how badly the ally is losing the fight Durability none (0/3) Burst none (0/3) Mobility low (1/3) Healing very high (3/3) 51.7% +1.4 pts 2,117 Details →
190 Grey Talon Grey Talon SniperCarryLong rangeHybrid damage Longest effective engagement range in the roster — he dictates whether a fight even starts Durability none (0/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 51.6% +1.4 pts 5,713 Details →
191 Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) + Mirage Mirage CarrySkirmisherMid rangeHybrid damage Best-in-class split pressure: a global teleport means he is never out of position on the macro map. Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 50.3% +1.4 pts 2,258 Details →
192 Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Wraith Wraith CarryAssassinMid rangeHybrid damage Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 53.8% +1.3 pts 5,678 Details →
193 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Vyper Vyper AssassinSkirmisherClose rangeHybrid damage Exceptional close-range sustained DPS, with effectively infinite ammo while sliding Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 53.5% +1.3 pts 6,441 Details →
194 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Lash Lash InitiatorAssassinClose rangeHybrid damage Best-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) 53.1% +1.3 pts 11,583 Details →
195 Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) + Yamato Yamato AssassinSkirmisherClose rangeSpirit damage Highest base movement speed in this group (8.2 m/s) plus a 26-41m grapple gives her unmatched engagement control Durability high (2/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) 52.7% +1.3 pts 10,061 Details →
196 Mo & Krill Mo & Krill BruiserInitiatorClose rangeSpirit damage The most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun. Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) + Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 52.6% +1.3 pts 4,606 Details →
197 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Paradox Paradox ControllerInitiatorMid rangeHybrid damage Defines displacement: Paradoxical Swap is the only ability of its kind and it decides fights outright when used correctly. Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) 52.4% +1.3 pts 8,963 Details →
198 Rem Rem SupportControllerMid rangeSpirit damage The highest healing throughput in this group by a wide margin, and it scales with how badly the ally is losing the fight Durability none (0/3) Burst none (0/3) Mobility low (1/3) Healing very high (3/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 52.4% +1.3 pts 14,764 Details →
199 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Warden Warden BruiserInitiatorClose rangeHybrid damage The best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3 Durability high (2/3) Burst low (1/3) Mobility low (1/3) Healing high (2/3) 52.2% +1.3 pts 5,533 Details →
200 Billy Billy BruiserControllerClose rangeHybrid damage Best-in-class anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floor Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 51.6% +1.3 pts 3,825 Details →
201 Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Warden Warden BruiserInitiatorClose rangeHybrid damage The best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3 Durability high (2/3) Burst low (1/3) Mobility low (1/3) Healing high (2/3) 50.9% +1.3 pts 1,623 Details →
202 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Mirage Mirage CarrySkirmisherMid rangeHybrid damage Best-in-class split pressure: a global teleport means he is never out of position on the macro map. Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 49.9% +1.3 pts 1,948 Details →
203 Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) + Yamato Yamato AssassinSkirmisherClose rangeSpirit damage Highest base movement speed in this group (8.2 m/s) plus a 26-41m grapple gives her unmatched engagement control Durability high (2/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) 53.1% +1.2 pts 10,503 Details →
204 Paradox Paradox ControllerInitiatorMid rangeHybrid damage Defines displacement: Paradoxical Swap is the only ability of its kind and it decides fights outright when used correctly. Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 53.1% +1.2 pts 20,415 Details →
205 McGinnis McGinnis ControllerSupportMid rangeHybrid damage Defines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable. Durability high (2/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 52.6% +1.2 pts 4,649 Details →
206 Dynamo Dynamo SupportControllerMid rangeSpirit damage Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) + Mo & Krill Mo & Krill BruiserInitiatorClose rangeSpirit damage The most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun. Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 52.1% +1.2 pts 3,335 Details →
207 Billy Billy BruiserControllerClose rangeHybrid damage Best-in-class anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floor Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Haze Haze AssassinCarryClose rangeBullet damage Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 52.0% +1.2 pts 13,746 Details →
208 Apollo Apollo AssassinSkirmisherMid rangeHybrid damage Excellent duelling and one of the best anti-dive profiles in the game via Riposte Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing low (1/3) + Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 51.8% +1.2 pts 8,331 Details →
209 Paige Paige SupportControllerMid rangeSpirit damage Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) + Sinclair Sinclair MageControllerLong rangeSpirit damage One of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshot Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing none (0/3) 53.1% +1.1 pts 2,439 Details →
210 Mirage Mirage CarrySkirmisherMid rangeHybrid damage Best-in-class split pressure: a global teleport means he is never out of position on the macro map. Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) + Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 52.4% +1.1 pts 11,013 Details →
211 Lady Geist Lady Geist BruiserSkirmisherClose rangeHybrid damage Highest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisation Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing very high (3/3) + Wraith Wraith CarryAssassinMid rangeHybrid damage Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 51.6% +1.1 pts 6,449 Details →
212 Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) + Silver Silver CarrySkirmisherMid rangeBullet damage Two distinct kits means she covers both the mid-range and close-range phases of a fight without itemising for both Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 51.5% +1.1 pts 9,548 Details →
213 Abrams Abrams BruiserTankClose rangeHybrid damage Best-in-class self-sustain through Siphon Life plus Infernal Resilience regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) + Grey Talon Grey Talon SniperCarryLong rangeHybrid damage Longest effective engagement range in the roster — he dictates whether a fight even starts Durability none (0/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 49.9% +1.1 pts 5,025 Details →
214 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Wraith Wraith CarryAssassinMid rangeHybrid damage Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 52.6% +1.0 pts 9,622 Details →
215 Apollo Apollo AssassinSkirmisherMid rangeHybrid damage Excellent duelling and one of the best anti-dive profiles in the game via Riposte Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing low (1/3) + Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) 52.2% +1.0 pts 6,849 Details →
216 Abrams Abrams BruiserTankClose rangeHybrid damage Best-in-class self-sustain through Siphon Life plus Infernal Resilience regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) + Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 52.2% +1.0 pts 8,043 Details →
217 Celeste Celeste CarryMageMid rangeSpirit damage Exceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movement Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) + Ivy Ivy SupportInitiatorMid rangeHybrid damage True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) 51.9% +1.0 pts 7,664 Details →
218 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Mo & Krill Mo & Krill BruiserInitiatorClose rangeSpirit damage The most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun. Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 51.6% +1.0 pts 6,767 Details →
219 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + Celeste Celeste CarryMageMid rangeSpirit damage Exceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movement Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) 51.3% +1.0 pts 9,076 Details →
220 Mirage Mirage CarrySkirmisherMid rangeHybrid damage Best-in-class split pressure: a global teleport means he is never out of position on the macro map. Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) + Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 51.0% +1.0 pts 3,363 Details →
221 Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) + McGinnis McGinnis ControllerSupportMid rangeHybrid damage Defines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable. Durability high (2/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 50.7% +1.0 pts 3,198 Details →
222 Apollo Apollo AssassinSkirmisherMid rangeHybrid damage Excellent duelling and one of the best anti-dive profiles in the game via Riposte Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing low (1/3) + Lady Geist Lady Geist BruiserSkirmisherClose rangeHybrid damage Highest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisation Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing very high (3/3) 50.6% +1.0 pts 6,444 Details →