Pairs of heroes that win more games on the same team than their own win rates predict, best first.
Open a duo to see why their kits work together.
222 duos with at least 1,500 games together in City Never Sleeps, updated 14 October.
"Duo Win %" is how often the pair wins when both are on the same team; "Above expected" is how many points more that is than their two own win rates average. Source: deadlock-api.com.
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Duo
Duo Win %
Above expected
Games
Details
1
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
AbramsAbramsBruiserTankClose rangeHybrid damageBest-in-class self-sustain through Siphon Life plus Infernal Resilience regenerationDurabilityvery high (3/3)Burstlow (1/3)Mobilitylow (1/3)Healingvery high (3/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
Mo & KrillMo & KrillBruiserInitiatorClose rangeSpirit damageThe most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun.Durabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + YamatoYamatoAssassinSkirmisherClose rangeSpirit damageHighest base movement speed in this group (8.2 m/s) plus a 26-41m grapple gives her unmatched engagement controlDurabilityhigh (2/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinghigh (2/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
DrifterDrifterAssassinSkirmisherMeleeHybrid damageHighest raw weapon DPS of this group at 133, with real burst on top from RendDurabilitylow (1/3)Burstvery high (3/3)Mobilityhigh (2/3)Healinglow (1/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
Lady GeistLady GeistBruiserSkirmisherClose rangeHybrid damageHighest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisationDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healingvery high (3/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + VindictaVindictaSniperAssassinLong rangeHybrid damageBest-in-class escape and repositioning via 13-23s of free FlightDurabilitynone (0/3)Burstvery high (3/3)Mobilityvery high (3/3)Healingnone (0/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + WraithWraithCarryAssassinMid rangeHybrid damageBest single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
BillyBillyBruiserControllerClose rangeHybrid damageBest-in-class anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floorDurabilityhigh (2/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3)
ApolloApolloAssassinSkirmisherMid rangeHybrid damageExcellent duelling and one of the best anti-dive profiles in the game via RiposteDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinglow (1/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
CalicoCalicoAssassinSkirmisherClose rangeHybrid damageExcellent farming speed and map mobility — she converts a quiet map into a soul lead faster than almost anyoneDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinghigh (2/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + SilverSilverCarrySkirmisherMid rangeBullet damageTwo distinct kits means she covers both the mid-range and close-range phases of a fight without itemising for bothDurabilityhigh (2/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + WraithWraithCarryAssassinMid rangeHybrid damageBest single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + LashLashInitiatorAssassinClose rangeHybrid damageBest-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does.Durabilityhigh (2/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + Lady GeistLady GeistBruiserSkirmisherClose rangeHybrid damageHighest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisationDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healingvery high (3/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + ShivShivAssassinBruiserClose rangeHybrid damageThe most reliable single-target removal tool in this group; Killing Blow ignores positioning once the target is lowDurabilityhigh (2/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
AbramsAbramsBruiserTankClose rangeHybrid damageBest-in-class self-sustain through Siphon Life plus Infernal Resilience regenerationDurabilityvery high (3/3)Burstlow (1/3)Mobilitylow (1/3)Healingvery high (3/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
DrifterDrifterAssassinSkirmisherMeleeHybrid damageHighest raw weapon DPS of this group at 133, with real burst on top from RendDurabilitylow (1/3)Burstvery high (3/3)Mobilityhigh (2/3)Healinglow (1/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + VyperVyperAssassinSkirmisherClose rangeHybrid damageExceptional close-range sustained DPS, with effectively infinite ammo while slidingDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3)
ApolloApolloAssassinSkirmisherMid rangeHybrid damageExcellent duelling and one of the best anti-dive profiles in the game via RiposteDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinglow (1/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
LashLashInitiatorAssassinClose rangeHybrid damageBest-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does.Durabilityhigh (2/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + LashLashInitiatorAssassinClose rangeHybrid damageBest-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does.Durabilityhigh (2/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3)
LashLashInitiatorAssassinClose rangeHybrid damageBest-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does.Durabilityhigh (2/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
ApolloApolloAssassinSkirmisherMid rangeHybrid damageExcellent duelling and one of the best anti-dive profiles in the game via RiposteDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinglow (1/3) + GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + RemRemSupportControllerMid rangeSpirit damageThe highest healing throughput in this group by a wide margin, and it scales with how badly the ally is losing the fightDurabilitynone (0/3)Burstnone (0/3)Mobilitylow (1/3)Healingvery high (3/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3) + WraithWraithCarryAssassinMid rangeHybrid damageBest single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3)
KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
McGinnisMcGinnisControllerSupportMid rangeHybrid damageDefines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable.Durabilityhigh (2/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + VindictaVindictaSniperAssassinLong rangeHybrid damageBest-in-class escape and repositioning via 13-23s of free FlightDurabilitynone (0/3)Burstvery high (3/3)Mobilityvery high (3/3)Healingnone (0/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
BillyBillyBruiserControllerClose rangeHybrid damageBest-in-class anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floorDurabilityhigh (2/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + VindictaVindictaSniperAssassinLong rangeHybrid damageBest-in-class escape and repositioning via 13-23s of free FlightDurabilitynone (0/3)Burstvery high (3/3)Mobilityvery high (3/3)Healingnone (0/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + WraithWraithCarryAssassinMid rangeHybrid damageBest single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3)
DrifterDrifterAssassinSkirmisherMeleeHybrid damageHighest raw weapon DPS of this group at 133, with real burst on top from RendDurabilitylow (1/3)Burstvery high (3/3)Mobilityhigh (2/3)Healinglow (1/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + VindictaVindictaSniperAssassinLong rangeHybrid damageBest-in-class escape and repositioning via 13-23s of free FlightDurabilitynone (0/3)Burstvery high (3/3)Mobilityvery high (3/3)Healingnone (0/3)
LashLashInitiatorAssassinClose rangeHybrid damageBest-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does.Durabilityhigh (2/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
Mo & KrillMo & KrillBruiserInitiatorClose rangeSpirit damageThe most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun.Durabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + ViscousViscousSupportControllerMid rangeSpirit damageBest-in-class single-target save: The Cube is invulnerability, not a shield, and it eats any ultimate outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healinghigh (2/3)
MirageMirageCarrySkirmisherMid rangeHybrid damageBest-in-class split pressure: a global teleport means he is never out of position on the macro map.Durabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
InfernusInfernusCarrySkirmisherClose rangeHybrid damageExcellent sustained damage that keeps ticking after he leaves line of sightDurabilitylow (1/3)Burstlow (1/3)Mobilityhigh (2/3)Healinghigh (2/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
HollidayHollidaySkirmisherInitiatorMid rangeHybrid damageExceptional personal and team mobility via Bounce Pad and Powder Keg self-launchDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
Grey TalonGrey TalonSniperCarryLong rangeHybrid damageLongest effective engagement range in the roster — he dictates whether a fight even startsDurabilitynone (0/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + WraithWraithCarryAssassinMid rangeHybrid damageBest single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
AbramsAbramsBruiserTankClose rangeHybrid damageBest-in-class self-sustain through Siphon Life plus Infernal Resilience regenerationDurabilityvery high (3/3)Burstlow (1/3)Mobilitylow (1/3)Healingvery high (3/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + McGinnisMcGinnisControllerSupportMid rangeHybrid damageDefines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable.Durabilityhigh (2/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + Lady GeistLady GeistBruiserSkirmisherClose rangeHybrid damageHighest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisationDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healingvery high (3/3)
AbramsAbramsBruiserTankClose rangeHybrid damageBest-in-class self-sustain through Siphon Life plus Infernal Resilience regenerationDurabilityvery high (3/3)Burstlow (1/3)Mobilitylow (1/3)Healingvery high (3/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + LashLashInitiatorAssassinClose rangeHybrid damageBest-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does.Durabilityhigh (2/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + WardenWardenBruiserInitiatorClose rangeHybrid damageThe best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3Durabilityhigh (2/3)Burstlow (1/3)Mobilitylow (1/3)Healinghigh (2/3)
SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3) + VenatorVenatorCarryControllerMid rangeHybrid damageLayered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burnDurabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + SolomonSolomonControllerMageMid rangeSpirit damageLayered control: slows, a root and a stun, all aimed in predictable shapesDurabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) + WraithWraithCarryAssassinMid rangeHybrid damageBest single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + WraithWraithCarryAssassinMid rangeHybrid damageBest single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
CalicoCalicoAssassinSkirmisherClose rangeHybrid damageExcellent farming speed and map mobility — she converts a quiet map into a soul lead faster than almost anyoneDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinghigh (2/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + LashLashInitiatorAssassinClose rangeHybrid damageBest-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does.Durabilityhigh (2/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3)
HollidayHollidaySkirmisherInitiatorMid rangeHybrid damageExceptional personal and team mobility via Bounce Pad and Powder Keg self-launchDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
InfernusInfernusCarrySkirmisherClose rangeHybrid damageExcellent sustained damage that keeps ticking after he leaves line of sightDurabilitylow (1/3)Burstlow (1/3)Mobilityhigh (2/3)Healinghigh (2/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + Mo & KrillMo & KrillBruiserInitiatorClose rangeSpirit damageThe most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun.Durabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
LashLashInitiatorAssassinClose rangeHybrid damageBest-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does.Durabilityhigh (2/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
BebopBebopInitiatorControllerMid rangeHybrid damageBest-in-class pick potential — a landed Grapple Arm is usually a kill outrightDurabilityhigh (2/3)Burstvery high (3/3)Mobilitylow (1/3)Healinglow (1/3) + GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3)
ApolloApolloAssassinSkirmisherMid rangeHybrid damageExcellent duelling and one of the best anti-dive profiles in the game via RiposteDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinglow (1/3) + KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
DrifterDrifterAssassinSkirmisherMeleeHybrid damageHighest raw weapon DPS of this group at 133, with real burst on top from RendDurabilitylow (1/3)Burstvery high (3/3)Mobilityhigh (2/3)Healinglow (1/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + SilverSilverCarrySkirmisherMid rangeBullet damageTwo distinct kits means she covers both the mid-range and close-range phases of a fight without itemising for bothDurabilityhigh (2/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3) + WardenWardenBruiserInitiatorClose rangeHybrid damageThe best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3Durabilityhigh (2/3)Burstlow (1/3)Mobilitylow (1/3)Healinghigh (2/3)
AbramsAbramsBruiserTankClose rangeHybrid damageBest-in-class self-sustain through Siphon Life plus Infernal Resilience regenerationDurabilityvery high (3/3)Burstlow (1/3)Mobilitylow (1/3)Healingvery high (3/3) + GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + VyperVyperAssassinSkirmisherClose rangeHybrid damageExceptional close-range sustained DPS, with effectively infinite ammo while slidingDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3)
VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) + VindictaVindictaSniperAssassinLong rangeHybrid damageBest-in-class escape and repositioning via 13-23s of free FlightDurabilitynone (0/3)Burstvery high (3/3)Mobilityvery high (3/3)Healingnone (0/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + The DoormanThe DoormanControllerSupportMid rangeSpirit damageHotel Guest is the cleanest anti-carry tool in this group — it does not reduce a hero's output, it removes the heroDurabilitylow (1/3)Burstlow (1/3)Mobilitylow (1/3)Healingnone (0/3)
SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3) + The DoormanThe DoormanControllerSupportMid rangeSpirit damageHotel Guest is the cleanest anti-carry tool in this group — it does not reduce a hero's output, it removes the heroDurabilitylow (1/3)Burstlow (1/3)Mobilitylow (1/3)Healingnone (0/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + SinclairSinclairMageControllerLong rangeSpirit damageOne of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshotDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingnone (0/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + WardenWardenBruiserInitiatorClose rangeHybrid damageThe best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3Durabilityhigh (2/3)Burstlow (1/3)Mobilitylow (1/3)Healinghigh (2/3)
LashLashInitiatorAssassinClose rangeHybrid damageBest-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does.Durabilityhigh (2/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3) + VyperVyperAssassinSkirmisherClose rangeHybrid damageExceptional close-range sustained DPS, with effectively infinite ammo while slidingDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + VenatorVenatorCarryControllerMid rangeHybrid damageLayered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burnDurabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3)
CalicoCalicoAssassinSkirmisherClose rangeHybrid damageExcellent farming speed and map mobility — she converts a quiet map into a soul lead faster than almost anyoneDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinghigh (2/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + VenatorVenatorCarryControllerMid rangeHybrid damageLayered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burnDurabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3)
MinaMinaSkirmisherAssassinMid rangeHybrid damageElite disengage and evasion — two untargetable hops with recasts make committing to kill her genuinely risky.Durabilitynone (0/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinglow (1/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + Mo & KrillMo & KrillBruiserInitiatorClose rangeSpirit damageThe most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun.Durabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
ApolloApolloAssassinSkirmisherMid rangeHybrid damageExcellent duelling and one of the best anti-dive profiles in the game via RiposteDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinglow (1/3) + HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + VenatorVenatorCarryControllerMid rangeHybrid damageLayered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burnDurabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + LashLashInitiatorAssassinClose rangeHybrid damageBest-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does.Durabilityhigh (2/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + ViscousViscousSupportControllerMid rangeSpirit damageBest-in-class single-target save: The Cube is invulnerability, not a shield, and it eats any ultimate outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healinghigh (2/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + ViscousViscousSupportControllerMid rangeSpirit damageBest-in-class single-target save: The Cube is invulnerability, not a shield, and it eats any ultimate outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healinghigh (2/3)
AbramsAbramsBruiserTankClose rangeHybrid damageBest-in-class self-sustain through Siphon Life plus Infernal Resilience regenerationDurabilityvery high (3/3)Burstlow (1/3)Mobilitylow (1/3)Healingvery high (3/3) + HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
Lady GeistLady GeistBruiserSkirmisherClose rangeHybrid damageHighest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisationDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healingvery high (3/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
InfernusInfernusCarrySkirmisherClose rangeHybrid damageExcellent sustained damage that keeps ticking after he leaves line of sightDurabilitylow (1/3)Burstlow (1/3)Mobilityhigh (2/3)Healinghigh (2/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3) + VyperVyperAssassinSkirmisherClose rangeHybrid damageExceptional close-range sustained DPS, with effectively infinite ammo while slidingDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + MinaMinaSkirmisherAssassinMid rangeHybrid damageElite disengage and evasion — two untargetable hops with recasts make committing to kill her genuinely risky.Durabilitynone (0/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinglow (1/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + HollidayHollidaySkirmisherInitiatorMid rangeHybrid damageExceptional personal and team mobility via Bounce Pad and Powder Keg self-launchDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + HollidayHollidaySkirmisherInitiatorMid rangeHybrid damageExceptional personal and team mobility via Bounce Pad and Powder Keg self-launchDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + WraithWraithCarryAssassinMid rangeHybrid damageBest single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
DrifterDrifterAssassinSkirmisherMeleeHybrid damageHighest raw weapon DPS of this group at 133, with real burst on top from RendDurabilitylow (1/3)Burstvery high (3/3)Mobilityhigh (2/3)Healinglow (1/3) + KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
Lady GeistLady GeistBruiserSkirmisherClose rangeHybrid damageHighest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisationDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healingvery high (3/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
DrifterDrifterAssassinSkirmisherMeleeHybrid damageHighest raw weapon DPS of this group at 133, with real burst on top from RendDurabilitylow (1/3)Burstvery high (3/3)Mobilityhigh (2/3)Healinglow (1/3) + GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3)
CelesteCelesteCarryMageMid rangeSpirit damageExceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movementDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3) + VindictaVindictaSniperAssassinLong rangeHybrid damageBest-in-class escape and repositioning via 13-23s of free FlightDurabilitynone (0/3)Burstvery high (3/3)Mobilityvery high (3/3)Healingnone (0/3)
McGinnisMcGinnisControllerSupportMid rangeHybrid damageDefines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable.Durabilityhigh (2/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
Grey TalonGrey TalonSniperCarryLong rangeHybrid damageLongest effective engagement range in the roster — he dictates whether a fight even startsDurabilitynone (0/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
CelesteCelesteCarryMageMid rangeSpirit damageExceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movementDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3) + HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + VindictaVindictaSniperAssassinLong rangeHybrid damageBest-in-class escape and repositioning via 13-23s of free FlightDurabilitynone (0/3)Burstvery high (3/3)Mobilityvery high (3/3)Healingnone (0/3)
KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + SilverSilverCarrySkirmisherMid rangeBullet damageTwo distinct kits means she covers both the mid-range and close-range phases of a fight without itemising for bothDurabilityhigh (2/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
BebopBebopInitiatorControllerMid rangeHybrid damageBest-in-class pick potential — a landed Grapple Arm is usually a kill outrightDurabilityhigh (2/3)Burstvery high (3/3)Mobilitylow (1/3)Healinglow (1/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + SinclairSinclairMageControllerLong rangeSpirit damageOne of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshotDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingnone (0/3)
CelesteCelesteCarryMageMid rangeSpirit damageExceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movementDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3) + KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
InfernusInfernusCarrySkirmisherClose rangeHybrid damageExcellent sustained damage that keeps ticking after he leaves line of sightDurabilitylow (1/3)Burstlow (1/3)Mobilityhigh (2/3)Healinghigh (2/3) + IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3)
Lady GeistLady GeistBruiserSkirmisherClose rangeHybrid damageHighest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisationDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healingvery high (3/3) + VindictaVindictaSniperAssassinLong rangeHybrid damageBest-in-class escape and repositioning via 13-23s of free FlightDurabilitynone (0/3)Burstvery high (3/3)Mobilityvery high (3/3)Healingnone (0/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
ApolloApolloAssassinSkirmisherMid rangeHybrid damageExcellent duelling and one of the best anti-dive profiles in the game via RiposteDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinglow (1/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
DrifterDrifterAssassinSkirmisherMeleeHybrid damageHighest raw weapon DPS of this group at 133, with real burst on top from RendDurabilitylow (1/3)Burstvery high (3/3)Mobilityhigh (2/3)Healinglow (1/3) + HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + InfernusInfernusCarrySkirmisherClose rangeHybrid damageExcellent sustained damage that keeps ticking after he leaves line of sightDurabilitylow (1/3)Burstlow (1/3)Mobilityhigh (2/3)Healinghigh (2/3)
CalicoCalicoAssassinSkirmisherClose rangeHybrid damageExcellent farming speed and map mobility — she converts a quiet map into a soul lead faster than almost anyoneDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinghigh (2/3) + HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + Mo & KrillMo & KrillBruiserInitiatorClose rangeSpirit damageThe most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun.Durabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
MinaMinaSkirmisherAssassinMid rangeHybrid damageElite disengage and evasion — two untargetable hops with recasts make committing to kill her genuinely risky.Durabilitynone (0/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinglow (1/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + VenatorVenatorCarryControllerMid rangeHybrid damageLayered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burnDurabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + RemRemSupportControllerMid rangeSpirit damageThe highest healing throughput in this group by a wide margin, and it scales with how badly the ally is losing the fightDurabilitynone (0/3)Burstnone (0/3)Mobilitylow (1/3)Healingvery high (3/3)
DrifterDrifterAssassinSkirmisherMeleeHybrid damageHighest raw weapon DPS of this group at 133, with real burst on top from RendDurabilitylow (1/3)Burstvery high (3/3)Mobilityhigh (2/3)Healinglow (1/3) + Lady GeistLady GeistBruiserSkirmisherClose rangeHybrid damageHighest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisationDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healingvery high (3/3)
AbramsAbramsBruiserTankClose rangeHybrid damageBest-in-class self-sustain through Siphon Life plus Infernal Resilience regenerationDurabilityvery high (3/3)Burstlow (1/3)Mobilitylow (1/3)Healingvery high (3/3) + KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + VindictaVindictaSniperAssassinLong rangeHybrid damageBest-in-class escape and repositioning via 13-23s of free FlightDurabilitynone (0/3)Burstvery high (3/3)Mobilityvery high (3/3)Healingnone (0/3)
Lady GeistLady GeistBruiserSkirmisherClose rangeHybrid damageHighest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisationDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healingvery high (3/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
BillyBillyBruiserControllerClose rangeHybrid damageBest-in-class anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floorDurabilityhigh (2/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + VenatorVenatorCarryControllerMid rangeHybrid damageLayered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burnDurabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + WardenWardenBruiserInitiatorClose rangeHybrid damageThe best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3Durabilityhigh (2/3)Burstlow (1/3)Mobilitylow (1/3)Healinghigh (2/3)
Mo & KrillMo & KrillBruiserInitiatorClose rangeSpirit damageThe most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun.Durabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
CalicoCalicoAssassinSkirmisherClose rangeHybrid damageExcellent farming speed and map mobility — she converts a quiet map into a soul lead faster than almost anyoneDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinghigh (2/3) + GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3)
MinaMinaSkirmisherAssassinMid rangeHybrid damageElite disengage and evasion — two untargetable hops with recasts make committing to kill her genuinely risky.Durabilitynone (0/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinglow (1/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + RemRemSupportControllerMid rangeSpirit damageThe highest healing throughput in this group by a wide margin, and it scales with how badly the ally is losing the fightDurabilitynone (0/3)Burstnone (0/3)Mobilitylow (1/3)Healingvery high (3/3)
ApolloApolloAssassinSkirmisherMid rangeHybrid damageExcellent duelling and one of the best anti-dive profiles in the game via RiposteDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinglow (1/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
SinclairSinclairMageControllerLong rangeSpirit damageOne of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshotDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingnone (0/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + VyperVyperAssassinSkirmisherClose rangeHybrid damageExceptional close-range sustained DPS, with effectively infinite ammo while slidingDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + YamatoYamatoAssassinSkirmisherClose rangeSpirit damageHighest base movement speed in this group (8.2 m/s) plus a 26-41m grapple gives her unmatched engagement controlDurabilityhigh (2/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinghigh (2/3)
PocketPocketAssassinSkirmisherClose rangeSpirit damageTwo independent escapes (Flying Cloak teleport and an untargetable satchel) make him extremely hard to actually kill.Durabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
LashLashInitiatorAssassinClose rangeHybrid damageBest-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does.Durabilityhigh (2/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3) + WraithWraithCarryAssassinMid rangeHybrid damageBest single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + ViscousViscousSupportControllerMid rangeSpirit damageBest-in-class single-target save: The Cube is invulnerability, not a shield, and it eats any ultimate outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healinghigh (2/3)
AbramsAbramsBruiserTankClose rangeHybrid damageBest-in-class self-sustain through Siphon Life plus Infernal Resilience regenerationDurabilityvery high (3/3)Burstlow (1/3)Mobilitylow (1/3)Healingvery high (3/3) + SinclairSinclairMageControllerLong rangeSpirit damageOne of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshotDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingnone (0/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
HollidayHollidaySkirmisherInitiatorMid rangeHybrid damageExceptional personal and team mobility via Bounce Pad and Powder Keg self-launchDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3) + PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3) + The DoormanThe DoormanControllerSupportMid rangeSpirit damageHotel Guest is the cleanest anti-carry tool in this group — it does not reduce a hero's output, it removes the heroDurabilitylow (1/3)Burstlow (1/3)Mobilitylow (1/3)Healingnone (0/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + Lady GeistLady GeistBruiserSkirmisherClose rangeHybrid damageHighest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisationDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healingvery high (3/3)
BebopBebopInitiatorControllerMid rangeHybrid damageBest-in-class pick potential — a landed Grapple Arm is usually a kill outrightDurabilityhigh (2/3)Burstvery high (3/3)Mobilitylow (1/3)Healinglow (1/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
HollidayHollidaySkirmisherInitiatorMid rangeHybrid damageExceptional personal and team mobility via Bounce Pad and Powder Keg self-launchDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3) + KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3) + SinclairSinclairMageControllerLong rangeSpirit damageOne of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshotDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingnone (0/3)
DrifterDrifterAssassinSkirmisherMeleeHybrid damageHighest raw weapon DPS of this group at 133, with real burst on top from RendDurabilitylow (1/3)Burstvery high (3/3)Mobilityhigh (2/3)Healinglow (1/3) + DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + InfernusInfernusCarrySkirmisherClose rangeHybrid damageExcellent sustained damage that keeps ticking after he leaves line of sightDurabilitylow (1/3)Burstlow (1/3)Mobilityhigh (2/3)Healinghigh (2/3)
VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) + VyperVyperAssassinSkirmisherClose rangeHybrid damageExceptional close-range sustained DPS, with effectively infinite ammo while slidingDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3)
KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + RemRemSupportControllerMid rangeSpirit damageThe highest healing throughput in this group by a wide margin, and it scales with how badly the ally is losing the fightDurabilitynone (0/3)Burstnone (0/3)Mobilitylow (1/3)Healingvery high (3/3)
Grey TalonGrey TalonSniperCarryLong rangeHybrid damageLongest effective engagement range in the roster — he dictates whether a fight even startsDurabilitynone (0/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3) + MirageMirageCarrySkirmisherMid rangeHybrid damageBest-in-class split pressure: a global teleport means he is never out of position on the macro map.Durabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + WraithWraithCarryAssassinMid rangeHybrid damageBest single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + LashLashInitiatorAssassinClose rangeHybrid damageBest-in-class vertical engage: no other hero converts altitude into damage and pickups the way he does.Durabilityhigh (2/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3)
SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3) + YamatoYamatoAssassinSkirmisherClose rangeSpirit damageHighest base movement speed in this group (8.2 m/s) plus a 26-41m grapple gives her unmatched engagement controlDurabilityhigh (2/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinghigh (2/3)
Mo & KrillMo & KrillBruiserInitiatorClose rangeSpirit damageThe most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun.Durabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) + VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + ParadoxParadoxControllerInitiatorMid rangeHybrid damageDefines displacement: Paradoxical Swap is the only ability of its kind and it decides fights outright when used correctly.Durabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3)
RemRemSupportControllerMid rangeSpirit damageThe highest healing throughput in this group by a wide margin, and it scales with how badly the ally is losing the fightDurabilitynone (0/3)Burstnone (0/3)Mobilitylow (1/3)Healingvery high (3/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + WardenWardenBruiserInitiatorClose rangeHybrid damageThe best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3Durabilityhigh (2/3)Burstlow (1/3)Mobilitylow (1/3)Healinghigh (2/3)
BillyBillyBruiserControllerClose rangeHybrid damageBest-in-class anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floorDurabilityhigh (2/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + WardenWardenBruiserInitiatorClose rangeHybrid damageThe best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3Durabilityhigh (2/3)Burstlow (1/3)Mobilitylow (1/3)Healinghigh (2/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + MirageMirageCarrySkirmisherMid rangeHybrid damageBest-in-class split pressure: a global teleport means he is never out of position on the macro map.Durabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) + YamatoYamatoAssassinSkirmisherClose rangeSpirit damageHighest base movement speed in this group (8.2 m/s) plus a 26-41m grapple gives her unmatched engagement controlDurabilityhigh (2/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinghigh (2/3)
ParadoxParadoxControllerInitiatorMid rangeHybrid damageDefines displacement: Paradoxical Swap is the only ability of its kind and it decides fights outright when used correctly.Durabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
McGinnisMcGinnisControllerSupportMid rangeHybrid damageDefines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable.Durabilityhigh (2/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
DynamoDynamoSupportControllerMid rangeSpirit damageSingularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) + Mo & KrillMo & KrillBruiserInitiatorClose rangeSpirit damageThe most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun.Durabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
BillyBillyBruiserControllerClose rangeHybrid damageBest-in-class anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floorDurabilityhigh (2/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + HazeHazeAssassinCarryClose rangeBullet damageHighest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
ApolloApolloAssassinSkirmisherMid rangeHybrid damageExcellent duelling and one of the best anti-dive profiles in the game via RiposteDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinglow (1/3) + BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) + SinclairSinclairMageControllerLong rangeSpirit damageOne of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshotDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingnone (0/3)
MirageMirageCarrySkirmisherMid rangeHybrid damageBest-in-class split pressure: a global teleport means he is never out of position on the macro map.Durabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) + Rat KingRat KingBruiserSupportClose rangeBullet damageMakes his whole team's guns better: stacking bullet-resist shred from Rat SwarmDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healinglow (1/3)
Lady GeistLady GeistBruiserSkirmisherClose rangeHybrid damageHighest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisationDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healingvery high (3/3) + WraithWraithCarryAssassinMid rangeHybrid damageBest single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3) + SilverSilverCarrySkirmisherMid rangeBullet damageTwo distinct kits means she covers both the mid-range and close-range phases of a fight without itemising for bothDurabilityhigh (2/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
AbramsAbramsBruiserTankClose rangeHybrid damageBest-in-class self-sustain through Siphon Life plus Infernal Resilience regenerationDurabilityvery high (3/3)Burstlow (1/3)Mobilitylow (1/3)Healingvery high (3/3) + Grey TalonGrey TalonSniperCarryLong rangeHybrid damageLongest effective engagement range in the roster — he dictates whether a fight even startsDurabilitynone (0/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + WraithWraithCarryAssassinMid rangeHybrid damageBest single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
ApolloApolloAssassinSkirmisherMid rangeHybrid damageExcellent duelling and one of the best anti-dive profiles in the game via RiposteDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinglow (1/3) + IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3)
AbramsAbramsBruiserTankClose rangeHybrid damageBest-in-class self-sustain through Siphon Life plus Infernal Resilience regenerationDurabilityvery high (3/3)Burstlow (1/3)Mobilitylow (1/3)Healingvery high (3/3) + BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
CelesteCelesteCarryMageMid rangeSpirit damageExceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movementDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3) + IvyIvySupportInitiatorMid rangeHybrid damageTrue flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + Mo & KrillMo & KrillBruiserInitiatorClose rangeSpirit damageThe most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun.Durabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + CelesteCelesteCarryMageMid rangeSpirit damageExceptional mobility — four stamina charges, an air-control passive, sliding and wall-bouncing movementDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinghigh (2/3)
MirageMirageCarrySkirmisherMid rangeHybrid damageBest-in-class split pressure: a global teleport means he is never out of position on the macro map.Durabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) + SevenSevenMageControllerMid rangeSpirit damageBest-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
BabaBabaControllerMageMid rangeSpirit damageThree kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3) + McGinnisMcGinnisControllerSupportMid rangeHybrid damageDefines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable.Durabilityhigh (2/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
ApolloApolloAssassinSkirmisherMid rangeHybrid damageExcellent duelling and one of the best anti-dive profiles in the game via RiposteDurabilitylow (1/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinglow (1/3) + Lady GeistLady GeistBruiserSkirmisherClose rangeHybrid damageHighest personal sustain in this group, between 100% Life Drain conversion and lifesteal itemisationDurabilityhigh (2/3)Bursthigh (2/3)Mobilitylow (1/3)Healingvery high (3/3)