PaigePaigeSupportControllerMid rangeSpirit damageCurrently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3) — Rat King wins 51.0% matchup →
VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) — Rat King wins 52.5% matchup →
Dash as soon as the rats land — every ground or air dash shakes one off, and the bullet-resist shred falls off 4 seconds after the last bite
Step out of the 8m grenade circle after the first detonation, or melee the grenade away from you
Break Royal PestmentsRoyal Pestments6s Duration22s CooldownRat King puts on scrap armour that gives him a barrier worth a share of his maximum health.DamageReflected bullets return their full damage to the shooter.DefensiveBarrier equal to 15% of his max health for 6s on a 22s cooldown.1+4s duration2-8s cooldown and +15% bullet return chance5+10% max health as barrier, and no single hit deals more than 250 while it holds with Spirit Damage, which is never reflected, or wait out its 6 seconds before you commit your gun
Makes his whole team's guns better: stacking bullet-resist shred from Rat SwarmRat Swarm50m Range6s Duration24s CooldownRat King calls a swarm of rats to a spot up to 50m away.Damage8 spirit damage per bite (+0.08 Spirit scaling), one bite per attached rat…1+1 charge (8s between charges)2a larger swarm and +4s debuff duration5+8 damage and an extra -1% bullet resist per bite
Team-wide engage with slow immunity and speed, then a damage-reduction zone
Strong wave clear and a slow in one cooldown
Can rotate unseen through the map's tunnels when not in a fight
No dash, leap or blink — once his barrier is gone he is easy to catch and kite
Slow projectile spreadshot with falloff from 20m; long-range heroes can stay out of his damage
Most of his kit is Bullet Damage, so one bullet-resist item answers most of it
Lifesteal on him is only 75% effective
Scrap GrenadeScrap Grenade26s CooldownRat King throws a bouncing lump of scrap that goes off three times where it lands.Crowd Control20% movement slow for 4s (scales slightly with Spirit).Damage70 bullet damage per detonation (+0.6 weapon-damage scaling), three…DefensiveThe slow is his peel: thrown at his own feet it stops a diver from following…1-8s cooldown (26s to 18s)2+70 damage per detonation5one extra, bigger final detonation — 300 damage, 14m radius, 40% slow clears a trooper wave in three hits and slows anyone farming in it, so he wins wave tempo early
Royal PestmentsRoyal Pestments6s Duration22s CooldownRat King puts on scrap armour that gives him a barrier worth a share of his maximum health.DamageReflected bullets return their full damage to the shooter.DefensiveBarrier equal to 15% of his max health for 6s on a 22s cooldown.1+4s duration2-8s cooldown and +15% bullet return chance5+10% max health as barrier, and no single hit deals more than 250 while it holds lets him take a trade or tower shots that other brawlers cannot, and reflects part of a long poke trade
Rat SwarmRat Swarm50m Range6s Duration24s CooldownRat King calls a swarm of rats to a spot up to 50m away.Damage8 spirit damage per bite (+0.08 Spirit scaling), one bite per attached rat…1+1 charge (8s between charges)2a larger swarm and +4s debuff duration5+8 damage and an extra -1% bullet resist per bite reaches 50m, so he can chip and shred a laner who is out of his gun range
No movement ability: once Royal PestmentsRoyal Pestments6s Duration22s CooldownRat King puts on scrap armour that gives him a barrier worth a share of his maximum health.DamageReflected bullets return their full damage to the shooter.DefensiveBarrier equal to 15% of his max health for 6s on a 22s cooldown.1+4s duration2-8s cooldown and +15% bullet return chance5+10% max health as barrier, and no single hit deals more than 250 while it holds is down he cannot escape a gank except on foot
His slow projectiles fall off from 20m, so a laner who stays at range and strafes out-trades his gun
His tunnels only work out of combat, so they help him rotate, not escape a fight
Rule, Ratannia!Rule, Ratannia!10s Duration160s CooldownRat King raises the banner of Ratannia.Crowd ControlKnockup and a 40% slow on the slam, plus Rat Swarm from the rats it…Damage200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut…Mobility+3 m/s movement speed for him and nearby allies for up to 10s while the…1+2 m/s movement speed (no cooldown reduction since 5 October)2+5s banner duration and +8m radius5+150 slam damage and +10% damage reduction unlock — Rule, Ratannia!Rule, Ratannia!10s Duration160s CooldownRat King raises the banner of Ratannia.Crowd ControlKnockup and a 40% slow on the slam, plus Rat Swarm from the rats it…Damage200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut…Mobility+3 m/s movement speed for him and nearby allies for up to 10s while the…1+2 m/s movement speed (no cooldown reduction since 5 October)2+5s banner duration and +8m radius5+150 slam damage and +10% damage reduction turns him into the team's fight-starter: slow immunity and speed on the way in, a 20m Knockup on arrival
Scrap GrenadeScrap Grenade26s CooldownRat King throws a bouncing lump of scrap that goes off three times where it lands.Crowd Control20% movement slow for 4s (scales slightly with Spirit).Damage70 bullet damage per detonation (+0.6 weapon-damage scaling), three…DefensiveThe slow is his peel: thrown at his own feet it stops a diver from following…1-8s cooldown (26s to 18s)2+70 damage per detonation5one extra, bigger final detonation — 300 damage, 14m radius, 40% slow T2 — 140 damage per detonation turns the grenade from wave clear into a real trade — three hits for 420 before weapon scaling
Royal PestmentsRoyal Pestments6s Duration22s CooldownRat King puts on scrap armour that gives him a barrier worth a share of his maximum health.DamageReflected bullets return their full damage to the shooter.DefensiveBarrier equal to 15% of his max health for 6s on a 22s cooldown.1+4s duration2-8s cooldown and +15% bullet return chance5+10% max health as barrier, and no single hit deals more than 250 while it holds T2 — The barrier comes back every 14 seconds with a 30% reflect chance, so gun trades into him stop being free
Royal PestmentsRoyal Pestments6s Duration22s CooldownRat King puts on scrap armour that gives him a barrier worth a share of his maximum health.DamageReflected bullets return their full damage to the shooter.DefensiveBarrier equal to 15% of his max health for 6s on a 22s cooldown.1+4s duration2-8s cooldown and +15% bullet return chance5+10% max health as barrier, and no single hit deals more than 250 while it holds T3 (late game) — The 250-per-hit cap makes him very hard to burst while the armour holds
Weapon
Rapid-Fire Spreadshot
Rapid FireSpreadshot
60DPS
Falloff Range 20m → 50m
Sovereign's Decree fires two pellets of 6 damage per shot at 5 shots a second for 60 DPS (about 38 sustained once reloads are counted), from a 24-round clip with a 2.8s reload. The pellets are slow projectiles at roughly 203 m/s and fall off from 20m to 50m, so he wants to be inside 20m and you can strafe his shots at range. Game data, 2 October 2026.
6Bullet Damage
2Pellets per Shot
5Bullets per sec
24Ammo
2.80sReload Time
203m/sBullet Velocity
50Light Melee
116Heavy Melee
Vitality and movement
800Health
2Health Regen
6.80m/sMove Speed
1.60m/sSprint Speed
3Stamina
3.80sStamina Cooldown
Base values on patch data. Items and boons change all of these.
Abilities
1
Scrap Grenade
Ability 1Bouncing Grenade, Three Area Detonations with a Slow
Rat KingRat King New hero Released 2 OctoberReleased 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. throws a bouncing lump of scrap that goes off three times where it lands. Every detonation hits everything within 8m for Bullet Damage and slows them. An enemy can melee the grenade to knock it somewhere else.
Purpose: His wave clear, his lane trade and his only way to stop someone walking away. Because it is three hits rather than one, it rewards enemies who stay put and punishes anyone who tries to trade through it.
Damage
70 Bullet Damage per detonation (+0.6 weapon-damage scaling), three detonations, 8m radius. Tier 2 doubles each detonation to 140. Raised from 65 in Valve's 5 October update.
Crowd control
20% movement slow for 4s (scales slightly with Spirit). The Tier 3 final blast slows 40%. Reduced by debuff resist, removable by a dispel, ignored while UnstoppableUnstoppable6,400 soulsTier 4ArmorInstantCast+60sCooldown+5.5sDuration+125Bonus Health+25%Debuff ResistBuilds from Debuff Reducer.
Defensive
The slow is his peel: thrown at his own feet it stops a diver from following him.
How to play against it
Walk out of the 8m circle after the first detonation instead of trading inside it — staying costs you all three hits
Melee the grenade away when it lands next to you
Debuff ReducerDebuff Reducer1,600 soulsTier 2ArmorPassive+25%Debuff Resist+90Bonus Health or a dispel shortens the slow, which is what turns the grenade into a kill
Interactions
It is a physical object until it goes off — a light or heavy melee knocks it away from you
The damage is Bullet Damage and scales with weapon damage, not Spirit, so Bullet Resist cuts every detonation
Rat SwarmRat Swarm50m Range6s Duration24s CooldownRat King calls a swarm of rats to a spot up to 50m away.Damage8 spirit damage per bite (+0.08 Spirit scaling), one bite per attached rat…1+1 charge (8s between charges)2a larger swarm and +4s debuff duration5+8 damage and an extra -1% bullet resist per bite's bullet-resist shred makes each later detonation hit harder on a target the rats are already biting
Tier 3 adds a final, bigger detonation: 300 Bullet Damage (+1.0 weapon scaling) across 14m with a 40% slow
Upgrade tiers
T1: -8s cooldown (26s to 18s)
T2: +70 damage per detonation
T3: one extra, bigger final detonation — 300 damage, 14m radius, 40% slow
2
Rat Swarm
Ability 2Ranged Swarm That Latches onto Enemies, Spirit Damage over Time Plus Bullet-Resist Shred
Rat KingRat King New hero Released 2 OctoberReleased 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. calls a swarm of rats to a spot up to 50m away. They leap onto enemies inside 10m and keep biting: every bite deals Spirit Damage and strips 1% Bullet Resist. The more rats on one target, the faster it gets bitten. Each ground or air dash shakes one rat off.
Purpose: A damage amplifier for his whole team. On its own it is chip damage; under focus fire it is a bullet-resist shred that makes every gun on his side hit harder.
Damage
8 Spirit Damage per bite (+0.08 Spirit scaling), one bite per attached rat each second, up to 5 rats on one target. The swarm lasts 6s and the debuff lingers for 4s. Game data, 2 October 2026.
How to play against it
Dash as soon as rats land on you — one dash per rat, and the shred falls off 4s after the last bite
Do not take a long gunfight while you are covered in rats; reset, shake them, then re-engage
Debuff ReducerDebuff Reducer1,600 soulsTier 2ArmorPassive+25%Debuff Resist+90Bonus Health and Dispel MagicDispel Magic3,200 soulsTier 3ArmorInstantCast+45sCooldown+10%Spirit Resist+3sBuff Duration+250HP Healed On Activate both cut the shred short
Interactions
Dashing is the counter Valve built in: every ground or air dash throws off one rat, so a target who dashes twice early loses most of the shred
The bites are Spirit Damage, the only Spirit Damage in his kit — Spirit Resist does nothing against the rest of it
The shred applies to every source of Bullet Damage, so it pairs with any gun carry on his team, not only with Rat KingRat King New hero Released 2 OctoberReleased 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune.
His ultimate's banner slam also releases rats that apply this debuff
Reduced by debuff resist and removable by a dispel
Upgrade tiers
T1: +1 charge (8s between charges)
T2: a larger swarm and +4s debuff duration
T3: +8 damage and an extra -1% Bullet Resist per bite
3
Royal Pestments
Ability 3Self Barrier with a Chance to Reflect Bullets
Rat KingRat King New hero Released 2 OctoberReleased 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. puts on scrap armour that gives him a barrier worth a share of his maximum health. While the barrier holds, each bullet that hits him has a chance to be sent back at whoever fired it.
Purpose: His survival button and the reason he can walk into a fight first. It also makes gun trades into him expensive for as long as it is up.
Damage
Reflected bullets return their full damage to the shooter. Base reflect chance 15% (scales with Spirit).
Defensive
Barrier equal to 15% of his max health for 6s on a 22s cooldown. The barrier is not boosted by his resists. Tier 3 raises it to 25% and, while it holds, no single hit can deal more than 250.
How to play against it
Pop the barrier with Spirit Damage, or stop shooting and wait out the 6 seconds before you commit your gun
Bait it with poke first; with it down he is an 800-health brawler with no movement ability
Against Tier 3, spread your damage over several hits — one huge hit gets capped at 250
Interactions
Only bullets are reflected — Spirit Damage strips the barrier with no reflect risk
Tier 3's 250-per-hit cap blunts one-shot burst (big headshots, single-hit ultimates) for as long as the barrier lasts
His bullet and spirit Lifesteal are only 75% effective (game data), so his sustain outside this barrier is modest
Upgrade tiers
T1: +4s duration
T2: -8s cooldown and +15% bullet return chance
T3: +10% max health as barrier, and no single hit deals more than 250 while it holds
R
Rule, Ratannia!
UltimateTeam Aura Banner, Then an Area Slam with Knockup, Slow and Rats
Rat KingRat King New hero Released 2 OctoberReleased 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. raises the banner of Ratannia. While he carries it, allies within 20m move faster and cannot be slowed. When he slams it into the ground the sewers erupt: enemies in the area take Bullet Damage, are knocked up and slowed, and rats pour out onto them. The planted banner stays up and allies near it take less damage.
Purpose: A fight-starting ultimate for the whole team: a speed-and-slow-immunity push, a big area Knockup on arrival, then a zone where his side is harder to kill.
Damage
200 Bullet Damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut from 24m on 5 October). Tier 3 adds +150. Game data and Valve's 5 October notes.
Crowd control
Knockup and a 40% slow on the slam, plus Rat SwarmRat Swarm50m Range6s Duration24s CooldownRat King calls a swarm of rats to a spot up to 50m away.Damage8 spirit damage per bite (+0.08 Spirit scaling), one bite per attached rat…1+1 charge (8s between charges)2a larger swarm and +4s debuff duration5+8 damage and an extra -1% bullet resist per bite from the rats it releases. Reduced by debuff resist; UnstoppableUnstoppable6,400 soulsTier 4ArmorInstantCast+60sCooldown+5.5sDuration+125Bonus Health+25%Debuff ResistBuilds from Debuff Reducer ignores it.
Mobility
+3 m/s movement speed for him and nearby allies for up to 10s while the banner is carried (no longer scales with Spirit since 5 October), and immunity to slows. He cannot crouch or slide while carrying it.
Defensive
Allies near the planted banner take 15% less damage for 12s (25% at Tier 3). Both figures were cut on 5 October, from 20% and 35%.
How to play against it
Back out of the 20m circle when the banner is planted and re-engage when it falls, 12 seconds later
Spread out as he approaches with the banner raised — the slam hits everyone in 20m
Save your slows for after the banner; use knockdowns, stuns or disarms against his team while it is up
Interactions
160s cooldown (raised from 130s on 5 October, and Tier 1 no longer shortens it) and a 2s wind-up before the banner is raised — you see it coming
Slows do nothing to his team while the banner is up, so slow-based peel (Cold FrontCold Front1,600 soulsTier 2TechInstantCast+25sCooldown+4sDuration+0.6sSpread Duration:+48%Move Speed+6%Spirit Resist, Slowing HexSlowing Hex1,600 soulsTier 2TechPress+29sCooldown+3.5sDuration+0.1sCast Delay+16%Move Speed-26%Dash Distance) is wasted in that window
The slam is Bullet Damage, so Bullet Resist reduces it
Tier 2 adds +5s to how long the planted banner stands and +8m radius; since 5 October it no longer lets him carry the banner longer, so the run-in is capped at 10s
Since 5 October he drops faster while carrying the banner, so a jump with it raised lands sooner than it used to
Upgrade tiers
T1: +2 m/s movement speed (no cooldown reduction since 5 October)
T2: +5s banner duration and +8m radius
T3: +150 slam damage and +10% damage reduction
Playing against Rat King
Dash as soon as the rats land — every ground or air dash shakes one off, and the bullet-resist shred falls off 4 seconds after the last bite
Step out of the 8m grenade circle after the first detonation, or melee the grenade away from you
Break Royal PestmentsRoyal Pestments6s Duration22s CooldownRat King puts on scrap armour that gives him a barrier worth a share of his maximum health.DamageReflected bullets return their full damage to the shooter.DefensiveBarrier equal to 15% of his max health for 6s on a 22s cooldown.1+4s duration2-8s cooldown and +15% bullet return chance5+10% max health as barrier, and no single hit deals more than 250 while it holds with Spirit Damage, which is never reflected, or wait out its 6 seconds before you commit your gun
When the banner is planted, leave the 20m circle and come back when it falls 12 seconds later rather than fighting into the damage reduction
Buy Bullet Resist: his gun, the grenade and the banner slam are all Bullet Damage — only the rat bites are spirit
Fight him from range; his pellets are slow and fall off from 20m, and he has no ability to close distance
Bait these first
Royal PestmentsRoyal Pestments6s Duration22s CooldownRat King puts on scrap armour that gives him a barrier worth a share of his maximum health.DamageReflected bullets return their full damage to the shooter.DefensiveBarrier equal to 15% of his max health for 6s on a 22s cooldown.1+4s duration2-8s cooldown and +15% bullet return chance5+10% max health as barrier, and no single hit deals more than 250 while it holds first — poke him until he armours up, then hold your gun until the 6 seconds are over; without it he has no defensive button left
Rat SwarmRat Swarm50m Range6s Duration24s CooldownRat King calls a swarm of rats to a spot up to 50m away.Damage8 spirit damage per bite (+0.08 Spirit scaling), one bite per attached rat…1+1 charge (8s between charges)2a larger swarm and +4s debuff duration5+8 damage and an extra -1% bullet resist per bite second — once it is on cooldown (24s since 5 October) your dashes are free for positioning instead of shaking rats
Scrap GrenadeScrap Grenade26s CooldownRat King throws a bouncing lump of scrap that goes off three times where it lands.Crowd Control20% movement slow for 4s (scales slightly with Spirit).Damage70 bullet damage per detonation (+0.6 weapon-damage scaling), three…DefensiveThe slow is his peel: thrown at his own feet it stops a diver from following…1-8s cooldown (26s to 18s)2+70 damage per detonation5one extra, bigger final detonation — 300 damage, 14m radius, 40% slow last — it is the easiest to sidestep or melee away, and it is his only slow outside the ultimate
What Rat King does to you
Rat SwarmRat Swarm50m Range6s Duration24s CooldownRat King calls a swarm of rats to a spot up to 50m away.Damage8 spirit damage per bite (+0.08 Spirit scaling), one bite per attached rat…1+1 charge (8s between charges)2a larger swarm and +4s debuff duration5+8 damage and an extra -1% bullet resist per bite strips 1% Bullet Resist per bite and keeps biting faster as more rats land, so the longer you fight covered in rats, the harder every gun on his team hits you
Scrap GrenadeScrap Grenade26s CooldownRat King throws a bouncing lump of scrap that goes off three times where it lands.Crowd Control20% movement slow for 4s (scales slightly with Spirit).Damage70 bullet damage per detonation (+0.6 weapon-damage scaling), three…DefensiveThe slow is his peel: thrown at his own feet it stops a diver from following…1-8s cooldown (26s to 18s)2+70 damage per detonation5one extra, bigger final detonation — 300 damage, 14m radius, 40% slow goes off three times in an 8m circle with a slow on each hit — standing in it to trade costs you all three detonations
Royal PestmentsRoyal Pestments6s Duration22s CooldownRat King puts on scrap armour that gives him a barrier worth a share of his maximum health.DamageReflected bullets return their full damage to the shooter.DefensiveBarrier equal to 15% of his max health for 6s on a 22s cooldown.1+4s duration2-8s cooldown and +15% bullet return chance5+10% max health as barrier, and no single hit deals more than 250 while it holds sends a share of your bullets back at you, and at Tier 3 caps any single hit at 250 while it holds
Rule, Ratannia!Rule, Ratannia!10s Duration160s CooldownRat King raises the banner of Ratannia.Crowd ControlKnockup and a 40% slow on the slam, plus Rat Swarm from the rats it…Damage200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut…Mobility+3 m/s movement speed for him and nearby allies for up to 10s while the…1+2 m/s movement speed (no cooldown reduction since 5 October)2+5s banner duration and +8m radius5+150 slam damage and +10% damage reduction makes his team immune to slows and faster on the way in, knocks up everyone in 20m, then gives his side 15–25% damage reduction near the banner
He can come out of a vent: the tunnels let him rotate between lanes without being seen
Punish windows
The 22 seconds after Royal PestmentsRoyal Pestments6s Duration22s CooldownRat King puts on scrap armour that gives him a barrier worth a share of his maximum health.DamageReflected bullets return their full damage to the shooter.DefensiveBarrier equal to 15% of his max health for 6s on a 22s cooldown.1+4s duration2-8s cooldown and +15% bullet return chance5+10% max health as barrier, and no single hit deals more than 250 while it holds ends (14 at Tier 2): an 800-health brawler with no escape ability
Right after he throws Scrap GrenadeScrap Grenade26s CooldownRat King throws a bouncing lump of scrap that goes off three times where it lands.Crowd Control20% movement slow for 4s (scales slightly with Spirit).Damage70 bullet damage per detonation (+0.6 weapon-damage scaling), three…DefensiveThe slow is his peel: thrown at his own feet it stops a diver from following…1-8s cooldown (26s to 18s)2+70 damage per detonation5one extra, bigger final detonation — 300 damage, 14m radius, 40% slow: his only slow is spent, so you can walk away from him or kite him
While he is carrying the banner he cannot slide or crouch, which makes him an easier target for skillshots
In a fight he cannot reach the tunnels — keep him in combat and he has to walk out
Rat King's hardest and easiest matchups
Ranked by how far each pairing lands from Rat King's own baseline win rate — not by raw
win rate, which mostly measures how strong the other hero is in general.
Ranks
Who counters Rat King?
Hero
Rat King wins
vs usual
PaigePaigeSupportControllerMid rangeSpirit damageMeasured 56.9% win rate on this patch.Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
51.0%
-6.8 pts
GravesGravesControllerSummonerClose rangeHybrid damageMeasured 56.3% win rate on this patch.Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3)
52.1%
-5.7 pts
VictorVictorBruiserInitiatorClose rangeSpirit damageMeasured 53.3% win rate on this patch.Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
52.5%
-5.3 pts
SevenSevenMageControllerMid rangeSpirit damageMeasured 55.3% win rate on this patch.Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-lanersDurabilitylow (1/3)Bursthigh (2/3)Mobilitynone (0/3)Healingnone (0/3)
52.8%
-5.0 pts
HazeHazeAssassinCarryClose rangeBullet damageMeasured 54.9% win rate on this patch.Highest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
53.2%
-4.6 pts
KelvinKelvinSupportControllerMid rangeHybrid damageMeasured 53.7% win rate on this patch.Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
53.6%
-4.2 pts
BabaBabaControllerMageMid rangeSpirit damageMeasured 51.9% win rate on this patch.Three kinds of control in one kit: silence, a hex and several slowsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
54.7%
-3.1 pts
IvyIvySupportInitiatorMid rangeHybrid damageMeasured 53.1% win rate on this patch.True flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3)
54.8%
-3.0 pts
Who does Rat King counter?
Hero
Rat King wins
vs usual
Deadman DannyDeadman DannySkirmisherInitiatorMid rangeHybrid damageMeasured 36.3% win rate on this patch.Free flight: he picks his angles and reaches heroes others can'tDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinglow (1/3)
69.8%
+12.0 pts
MirageMirageCarrySkirmisherMid rangeHybrid damageMeasured 44.7% win rate on this patch.Best-in-class split pressure: a global teleport means he is never out of position on the macro map.Durabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
63.7%
+5.9 pts
PocketPocketAssassinSkirmisherClose rangeSpirit damageMeasured 44.8% win rate on this patch.Two independent escapes (Flying Cloak teleport and an untargetable satchel) make him extremely hard to actually kill.Durabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healingnone (0/3)
62.7%
+4.9 pts
The DoormanThe DoormanControllerSupportMid rangeSpirit damageMeasured 45.9% win rate on this patch.Hotel Guest is the cleanest anti-carry tool in this group — it does not reduce a hero's output, it removes the heroDurabilitylow (1/3)Burstlow (1/3)Mobilitylow (1/3)Healingnone (0/3)
62.7%
+4.9 pts
SolomonSolomonControllerMageMid rangeSpirit damageMeasured 44.6% win rate on this patch.Layered control: slows, a root and a stun, all aimed in predictable shapesDurabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3)
62.6%
+4.8 pts
MinaMinaSkirmisherAssassinMid rangeHybrid damageMeasured 47.0% win rate on this patch.Elite disengage and evasion — two untargetable hops with recasts make committing to kill her genuinely risky.Durabilitynone (0/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinglow (1/3)
62.3%
+4.5 pts
ParadoxParadoxControllerInitiatorMid rangeHybrid damageMeasured 45.9% win rate on this patch.Defines displacement: Paradoxical Swap is the only ability of its kind and it decides fights outright when used correctly.Durabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3)
62.0%
+4.2 pts
WardenWardenBruiserInitiatorClose rangeHybrid damageMeasured 45.5% win rate on this patch.The best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3Durabilityhigh (2/3)Burstlow (1/3)Mobilitylow (1/3)Healinghigh (2/3)
61.8%
+4.0 pts
Only matches whose average rank was Oracle and above. Ranked against Rat King's 55.9% win rate at that rank.
Who counters Rat King?
Hero
Rat King wins
vs usual
IvyIvySupportInitiatorMid rangeHybrid damageMeasured 53.1% win rate on this patch.True flight — she can go places no other hero in this group can reach, with an ally in towDurabilityhigh (2/3)Burstlow (1/3)Mobilityvery high (3/3)Healinghigh (2/3)
51.9%
-4.0 pts
KelvinKelvinSupportControllerMid rangeHybrid damageMeasured 53.7% win rate on this patch.Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
51.9%
-4.0 pts
PaigePaigeSupportControllerMid rangeSpirit damageMeasured 56.9% win rate on this patch.Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points.Durabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
51.9%
-4.0 pts
DynamoDynamoSupportControllerMid rangeSpirit damageMeasured 52.5% win rate on this patch.Singularity is a multi-target hard CC long enough to decide a teamfight outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3)
52.2%
-3.7 pts
VictorVictorBruiserInitiatorClose rangeSpirit damageMeasured 53.3% win rate on this patch.Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
52.4%
-3.5 pts
SinclairSinclairMageControllerLong rangeSpirit damageMeasured 47.1% win rate on this patch.One of the longest effective weapon ranges in this group (60m falloff end) combined with a steerable skillshotDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingnone (0/3)
52.5%
-3.4 pts
WraithWraithCarryAssassinMid rangeHybrid damageMeasured 51.2% win rate on this patch.Best single-target lockdown in this group outside of Warden: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwardsDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
52.6%
-3.3 pts
HazeHazeAssassinCarryClose rangeBullet damageMeasured 54.9% win rate on this patch.Highest single-target sustained DPS in the roster once Fixation is stackedDurabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinghigh (2/3)
52.8%
-3.1 pts
Who does Rat King counter?
Hero
Rat King wins
vs usual
Deadman DannyDeadman DannySkirmisherInitiatorMid rangeHybrid damageMeasured 36.3% win rate on this patch.Free flight: he picks his angles and reaches heroes others can'tDurabilitylow (1/3)Bursthigh (2/3)Mobilityvery high (3/3)Healinglow (1/3)
74.6%
+18.7 pts
SolomonSolomonControllerMageMid rangeSpirit damageMeasured 44.6% win rate on this patch.Layered control: slows, a root and a stun, all aimed in predictable shapesDurabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3)
63.2%
+7.3 pts
MirageMirageCarrySkirmisherMid rangeHybrid damageMeasured 44.7% win rate on this patch.Best-in-class split pressure: a global teleport means he is never out of position on the macro map.Durabilitylow (1/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3)
63.0%
+7.1 pts
WardenWardenBruiserInitiatorClose rangeHybrid damageMeasured 45.5% win rate on this patch.The best anti-mobility ability in this group: Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3Durabilityhigh (2/3)Burstlow (1/3)Mobilitylow (1/3)Healinghigh (2/3)
62.8%
+6.9 pts
ParadoxParadoxControllerInitiatorMid rangeHybrid damageMeasured 45.9% win rate on this patch.Defines displacement: Paradoxical Swap is the only ability of its kind and it decides fights outright when used correctly.Durabilitylow (1/3)Bursthigh (2/3)Mobilitylow (1/3)Healingnone (0/3)
60.3%
+4.4 pts
The DoormanThe DoormanControllerSupportMid rangeSpirit damageMeasured 45.9% win rate on this patch.Hotel Guest is the cleanest anti-carry tool in this group — it does not reduce a hero's output, it removes the heroDurabilitylow (1/3)Burstlow (1/3)Mobilitylow (1/3)Healingnone (0/3)
60.3%
+4.4 pts
Grey TalonGrey TalonSniperCarryLong rangeHybrid damageMeasured 47.0% win rate on this patch.Longest effective engagement range in the roster — he dictates whether a fight even startsDurabilitynone (0/3)Bursthigh (2/3)Mobilityhigh (2/3)Healinglow (1/3)
59.9%
+4.0 pts
McGinnisMcGinnisControllerSupportMid rangeHybrid damageMeasured 47.4% win rate on this patch.Defines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable.Durabilityhigh (2/3)Burstlow (1/3)Mobilitynone (0/3)Healinghigh (2/3)
59.5%
+3.6 pts
Best teammates for Rat King
The heroes Rat King wins most with on the same team, measured against what the two win rates predict.
VictorVictorBruiserInitiatorClose rangeSpirit damageHighest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pickDurabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) — 65.2% duo win, +9.6 above expected why it works →
Aura inside the slam: The banner slam knocks up and slows everyone in twenty meters, and Aura of SufferingAura of Suffering8s Duration2s CooldownA toggle that radiates escalating spirit damage in roughly an 8m sphere around Victor, hurting enemies and Victor himself.Crowd ControlT1 applies a 20% move and dash slow to enemies inside the auraDamage13 DPS minimum ramping to 58 DPS maximum over roughly 8s of channel;Defensivenone — it damages Victor as well1+20% move and dash slow on enemies in the aura2+6 minimum DPS and +34 maximum DPS5+1m radius and enemies inside take +15% damage from all sources slows and burns enemies near Victor. Victor is slow, so the banner's speed boost gets him into range.
GravesGravesControllerSummonerClose rangeHybrid damageBest-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectivesDurabilitylow (1/3)Burstlow (1/3)Mobilitynone (0/3)Healinglow (1/3) — 64.4% duo win, +7.3 above expected why it works →
Root inside the grenade: Grasping HandsGrasping Hands24m Range5s Duration34s CooldownRaises a line of undead hands out of the ground that damages and immobilizes anyone passing through, spawns a Ghoul, and leaves a lingering rift behind.Crowd Controlimmobilize (root) on enemies who pass through;Damageroughly 90 spirit at base, +90 more at tier 2 (metabot.gg, deadlock.one)Mobilitynone for Graves1+90 damage and +10m wall length2+1 Ghoul, about -14s cooldown and +0.75s immobilize roots enemies who pass through, holding them inside Scrap GrenadeScrap Grenade26s CooldownRat King throws a bouncing lump of scrap that goes off three times where it lands.Crowd Control20% movement slow for 4s (scales slightly with Spirit).Damage70 bullet damage per detonation (+0.6 weapon-damage scaling), three…DefensiveThe slow is his peel: thrown at his own feet it stops a diver from following…1-8s cooldown (26s to 18s)2+70 damage per detonation5one extra, bigger final detonation — 300 damage, 14m radius, 40% slow's circle for all three detonations.
KelvinKelvinSupportControllerMid rangeHybrid damageFrozen Shelter is a hard physical barrier that stops ranged damage and ultimates outrightDurabilityhigh (2/3)Burstlow (1/3)Mobilityhigh (2/3)Healingvery high (3/3) — 63.0% duo win, +7.2 above expected why it works →
Two layers of slow: Scrap GrenadeScrap Grenade26s CooldownRat King throws a bouncing lump of scrap that goes off three times where it lands.Crowd Control20% movement slow for 4s (scales slightly with Spirit).Damage70 bullet damage per detonation (+0.6 weapon-damage scaling), three…DefensiveThe slow is his peel: thrown at his own feet it stops a diver from following…1-8s cooldown (26s to 18s)2+70 damage per detonation5one extra, bigger final detonation — 300 damage, 14m radius, 40% slow slows everything in its circle and Arctic BeamArctic Beam5s Duration28s CooldownChannels a beam of freezing energy in front of him that damages targets and progressively cuts their movement speed and fire rate the longer it stays on them.Crowd Controlramping movement speed and fire rate reduction;Damageabout 45 damage per second at base;Mobilitynone — it constrains his own movement while he holds it1about -20% fire rate and move speed on targets2about +20 DPS with improved spirit scaling5about -13s cooldown and fires 2 additional beams at targets within 10m keeps slowing whoever it touches. Rat KingRat King New hero Released 2 OctoberReleased 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. has no dash to chase, so Kelvin's slows keep targets inside his short range.
AbramsAbramsBruiserTankClose rangeHybrid damageBest-in-class self-sustain through Siphon Life plus Infernal Resilience regenerationDurabilityvery high (3/3)Burstlow (1/3)Mobilitylow (1/3)Healingvery high (3/3) — 61.2% duo win, +7.0 above expected why it works →
Two engages, back to back: Seismic ImpactSeismic Impact215s CooldownAbrams launches high into the air and then crashes down at a chosen point, damaging and stunning everyone in the impact zone.Crowd ControlAoE stun on landing; Tier 2 adds about +0.8s.Damage100 spirit damage base (deadlock.one).MobilityA long airborne jump to a chosen ground location;1roughly -30s cooldown2+0.8s stun duration5+6m impact radius and 5s Unstoppable on cast stuns everyone in the landing zone, then the Rule, Ratannia!Rule, Ratannia!10s Duration160s CooldownRat King raises the banner of Ratannia.Crowd ControlKnockup and a 40% slow on the slam, plus Rat Swarm from the rats it…Damage200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut…Mobility+3 m/s movement speed for him and nearby allies for up to 10s while the…1+2 m/s movement speed (no cooldown reduction since 5 October)2+5s banner duration and +8m radius5+150 slam damage and +10% damage reduction slam knocks the same group up and slows them. Enemies who dodge one engage still have to deal with the other.
Mo & KrillMo & KrillBruiserInitiatorClose rangeSpirit damageThe most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun.Durabilityvery high (3/3)Bursthigh (2/3)Mobilityhigh (2/3)Healingvery high (3/3) — 60.6% duo win, +7.0 above expected why it works →
Knockups stack the setup: BurrowBurrow40s CooldownMo & Krill dive underground, moving faster and gaining both spirit and bullet armour while submerged.Crowd ControlSlow plus a knockup on everyone near the emergence point.DamageSpirit damage on emergence;MobilityIncreased move speed while burrowed (+4 m/s at T3) on a base 8 m/s frame…1+50 spin DPS while burrowed.2+4s burrow time, +2 radius.5-20s cooldown, +4 m/s move speed. surfaces with a Knockup and Rule, Ratannia!Rule, Ratannia!10s Duration160s CooldownRat King raises the banner of Ratannia.Crowd ControlKnockup and a 40% slow on the slam, plus Rat Swarm from the rats it…Damage200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut…Mobility+3 m/s movement speed for him and nearby allies for up to 10s while the…1+2 m/s movement speed (no cooldown reduction since 5 October)2+5s banner duration and +8m radius5+150 slam damage and +10% damage reduction slams with its own Knockup and slow. Either one leaves a target airborne for ComboCombo4m Range150s CooldownMo & Krill grab a single enemy, hold them in place stunned while chewing through them for the duration of the channel.Crowd ControlFull stun for the channel duration (roughly 3s per dramalock.org, +0.7s at…DamageContinuous damage over the channel;MobilityNone — both parties are locked in place, which is the risk.1+100% lifesteal.2-30s cooldown, +50% bullet resist.5+0.7s duration, +40 damage per second with increased scaling., so the channel lands on someone who cannot dash away.
YamatoYamatoAssassinSkirmisherClose rangeSpirit damageHighest base movement speed in this group (8.2 m/s) plus a 26-41m grapple gives her unmatched engagement controlDurabilityhigh (2/3)Burstvery high (3/3)Mobilityvery high (3/3)Healinghigh (2/3) — 59.0% duo win, +6.4 above expected why it works →
Slows hold the dive: Scrap GrenadeScrap Grenade26s CooldownRat King throws a bouncing lump of scrap that goes off three times where it lands.Crowd Control20% movement slow for 4s (scales slightly with Spirit).Damage70 bullet damage per detonation (+0.6 weapon-damage scaling), three…DefensiveThe slow is his peel: thrown at his own feet it stops a diver from following…1-8s cooldown (26s to 18s)2+70 damage per detonation5one extra, bigger final detonation — 300 damage, 14m radius, 40% slow slows targets and Flying SlashFlying Slash26m Range36s CooldownThrows a grappling hook at an enemy and pulls herself to them, landing a light melee hit and leaving them significantly slowed on arrival.Crowd Control-40% movement slow for 2.5s on the targetDamage66 melee damageMobilityPulls her to the target from 26m base (T3 adds +15m, up to 41m)1-18s cooldown (36s base down to 18s)2gain +35 Spirit Power for 6s5alt-cast to grapple allies, +15m cast range, and +1 charge slows them again on arrival, so the enemy cannot walk away from either short range hero.
Rat King's named sequences have not been researched and sourced yet, but the combo builder reads the game's own cooldown, cast-delay and item data for every hero, and the universal movement and melee tech is on the page too.
Dash as soon as the rats land — every ground or air dash shakes one off, and the bullet-resist shred falls off 4 seconds after the last bite. Step out of the 8m grenade circle after the first detonation, or melee the grenade away from you. Heroes that do well against Rat King: Paige, Graves, Victor.
Who counters Rat King?
On patch 09-29-2026, Rat King does worst against Paige (Rat King wins 51.0%), Graves (Rat King wins 52.1%), Victor (Rat King wins 52.5%) — measured against Rat King's own 57.8% baseline.
What items counter Rat King?
For zoning and area denial: Enduring Speed, Fleetfoot, Restorative Locket; for slows: Debuff Reducer, Enduring Speed, Dispel Magic; for pulls and knockbacks: Unstoppable.
What is Rat King's win rate?
57.8% on patch 09-29-2026 across 784,095 matches, the highest of 42 heroes. Refreshed daily.
What are Rat King's abilities?
Scrap Grenade, Rat Swarm, Royal Pestments, and the ultimate Rule, Ratannia!.
Sources and confidence for this record
Record confidence: Strategic. Compiled for patch 09-29-2026, researched 2026-10-13.