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Deadlock · archived

Patch notes 09-16-2026

Minor Update — 16 September 2026.

These are the notes for 09-16-2026, released 16 Sept 2026. The current patch is 10-30-2026; hero and item pages on this site always show the current values.

Comeback mechanics were reduced: Unstable Rift comeback resistance now scales from 10% +1%/min (cap 40% at 30 minutes) instead of a flat 35%, and the flat bonus-soul top-up for being slightly behind in net worth was removed from both hero kill bounties and Unstable Rift bounties.

43 buffs 53 nerfs across 20 heroes and 22 items

Game-wide changes

Green went up, red went down, amber is slower. The old value is struck through. ▲ up ▼ down ◷ slower

Souls and catching up

  • Change Unstable Rift comeback resist max values now scale over the course of the game 35% 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes
  • Change Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Change Slightly reduced comeback bounties in general (this is in addition to the above change)
  • Change A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Change Guardian bounty +10% (up)
  • Change Walker bounty +5% (up)
  • Change Share for objectives bounty to nearby heroes 30% 25% (the remaining gets split between all 6 players) (down)

Movement

  • Change All move slow values −~20% globally (down)
  • Change Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)

Around the map

  • Change A breakable box Breakables in the underground tunnels initial spawn time 3m 5m (up)
  • Change A breakable box Breakables in the underground tunnels respawn rate 3m 5m (up)

Everything else

  • Change Respawn Time at 20 minutes 35s 38s (does not affect the max values later on, just a little higher earlier) (up)
  • Change Using parry now pauses reloading
  • Change Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Change Getting stunned now pauses your reload rather than restarting it
  • Change All ground dash slows −~10% globally (down)
  • Change Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Heroes this patch

Buffs Nerfs. More changes, bigger arrow. Greyed-out heroes did not change. Pick a hero to see the changes.

Abrams

1 1

Green helps the hero, red hurts. The arrow shows if the number went up or down.

Siphon Life 4s Duration42s Cooldown Abrams pulls health out of every enemy standing near him, ticking spirit damage over a short window and converting a share of that damage back into his own health. Damage 22 spirit damage per second base (deadlock.one, patch 09-16-2026 data). Defensive Heals Abrams for a portion of the damage it deals, scaling with how many… 1 large cooldown reduction (about 20s), letting him drain more often 2 +2s duration, extending the heal window through longer brawls 5 +2m radius and +22 damage per second, so it covers a real teamfight footprint Siphon Life

No change

Shoulder Charge 1.4s Duration33s Cooldown Abrams barrels forward, scooping up any hero he contacts and carrying them along. Crowd Control Stun on wall impact only. Damage 30 base impact damage (deadlock.one). Mobility Forward charge with a speed bonus after connecting with a hero. 1 applies a 32% move-speed slow for 3s, giving the ability value even when no wall is… 2 +0.8s wall-slam stun duration 5 roughly -18s cooldown and +1.5 weapon damage for 6s after hitting a hero Shoulder Charge

No change

Infernal Resilience A permanent buff to Abrams' defensive stats. Defensive Bonus defensive stats plus regeneration proportional to damage taken; 1 +200 maximum health 2 +18% melee lifesteal 5 +20% debuff resistance and +9% damage regeneration Infernal Resilience
  • Buff T3 +8%+9% (up)
Seismic Impact 215s Cooldown Abrams launches high into the air and then crashes down at a chosen point, damaging and stunning everyone in the impact zone. Crowd Control AoE stun on landing; Tier 2 adds about +0.8s. Damage 100 spirit damage base (deadlock.one). Mobility A long airborne jump to a chosen ground location; 1 roughly -30s cooldown 2 +0.8s stun duration 5 +6m impact radius and 5s Unstoppable on cast Seismic Impact
  • Nerf T3 6s unstoppable5s (down)

Celeste

7

Green helps the hero, red hurts. The arrow shows if the number went up or down.

Light Eater 10m Range8s Duration20s Cooldown Celeste fires a flare of light in a cone ahead of her. Damage 40 flare damage plus 15 per subsequent tagged hit, over an 8s duration… Defensive The spirit lifesteal it enables is her only meaningful in-combat healing. 1 +15% spirit lifesteal 2 -10s cooldown (from a 20s base) and +3m cast range 5 +22 damage and +0.2 spirit scaling Light Eater
  • Nerf Spirit lifesteal 20%18% (down)
  • Nerf T3 +25+22 (down)
Dazzling Trick 38s Cooldown Celeste wraps herself in a protective prism. Crowd Control Silence on nearby enemies when the barrier is destroyed; Damage Deals a portion of the barrier value as damage on break; Mobility Tier 1 grants +3.5m move speed while active. 1 +3.5m move speed 2 +80 combat barrier and +0.7 spirit scaling 5 +1.5s silence duration and -20s cooldown Dazzling Trick
  • Nerf Cooldown 34s38s (up)
Radiant Daggers 25m Range33s Cooldown Celeste calls a shaft of light down from above a chosen point. Damage 55 impact damage base (deadlock.one); Defensive Used behind her to deter a chase through a corridor. 1 +2 charges 2 +70 impact damage, -22s cooldown and +5m cast range 5 +5% spirit amp and +9% fire rate per stack Radiant Daggers
  • Nerf T2 +80+70 (down)
Shining Wonder 170s Cooldown Celeste launches an orb of light that damages the first target it strikes, slowing them and shortening their dash distance, then bounces on to other enemies in range. Crowd Control Movement slow plus a dash-distance reduction on each target hit; Damage 125 base spirit damage (Game data, 30 October 2026); Defensive Slowing a chase is a real disengage use for a hero this fragile. 1 +20% move-speed slow and -15% dash distance 2 +90 damage 5 +8 maximum bounces and -30s cooldown Shining Wonder
  • Nerf Radius 16.5m15.5m (down)
  • Nerf T3 Max Bounces +8+6 (down)

Gun and other changes

  • Nerf Stamina cooldown 55.3 (up)

Graves

1

Green helps the hero, red hurts. The arrow shows if the number went up or down.

Jar of Dead Passively banks a charge whenever something dies near Graves. Crowd Control none at base; the tier-2 upgrade adds roughly a 30% movement slow for about… Damage roughly 16 spirit per Deadhead hit at base spirit power (deadlock.one, patch… Defensive tier-1 upgrade returns a small heal (about 5 health) when a death is… 1 heals Graves a small amount for each death collected 2 Deadhead hits apply roughly a 30% slow for about 1 second 5 +2 additional Deadheads and +4 seconds of lifetime Jar of Dead

No change

Grasping Hands 24m Range5s Duration34s Cooldown Raises a line of undead hands out of the ground, after a 0.8s deploy, that damages and immobilizes anyone passing through at ground level, spawns a Ghoul, and leaves a lingering rift behind. Crowd Control immobilize (root) on enemies who pass through; Damage roughly 90 spirit at base, +90 more at tier 2 (metabot.gg, deadlock.one) Mobility none for Graves 1 +90 damage and +10m wall length 2 +1 Ghoul, about -14s cooldown and +0.75s immobilize Grasping Hands

No change

Essence Theft 4s Duration Graves's bullets siphon weapon damage and spirit resist from whoever they hit, transferring it to Graves up to a per-target cap. Damage no direct damage of its own; Defensive indirectly defensive — a carry with stolen weapon damage kills Graves more… 1 +1 maximum steal target, and all Graves's summons apply Essence Theft Essence Theft

No change

Borrowed Decree 20m Range16s Duration140s Cooldown Plants a gravestone that spawns Ghouls over time. Crowd Control area slow on Ghoul detonation Damage roughly 115 spirit on Ghoul detonation and about 40 melee per upgrade tier; Defensive a gravestone placed on your own walker or guardian turns a defensive hold… 1 +25% Ghoul move speed and about -15s cooldown 2 +10s duration 5 Ghouls deal roughly +5% of the target's current health as damage when they die, and… Borrowed Decree

No change

Gun and other changes

  • Buff Health per boon 3335 (up)

Haze

2

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Sleep Dagger 30s Cooldown Throws a dagger that damages the target and puts them to sleep. Crowd Control sleep (hard CC); target wakes roughly 0.1s after taking damage. Tier 2 adds… Damage about 65 at base spirit power (deadlock.one) Defensive sleeping a chaser is her cleanest disengage, and it works from inside Smoke… 1 reduces the target's bullet resist by 10% for 6 seconds on wake-up 2 +1 second sleep duration and applies 15 Fixation stacks 5 about -17s cooldown, plus 40% movement and dash speed slow for 3 seconds after waking Sleep Dagger

No change

Smoke Bomb 8s Duration33s Cooldown Vanishes from sight and gains bonus sprint speed. Mobility significant sprint speed bonus while active; Defensive an escape — at tier 3 it also purges non-ultimate debuffs and grants 50%… 1 grants 2 ability charges 2 removes non-ultimate debuffs on cast and grants 50% bullet lifesteal for 5 seconds Smoke Bomb

No change

Fixation 6s Duration Each bullet that lands on a target adds a stack of bonus weapon damage against that specific target; Crowd Control tier 1 applies about 40 spirit damage and a 12% slow for 2s every 20 stacks Damage roughly +0.2 weapon damage per stack at base; 1 every 20 stacks deals about 40 spirit damage and applies a 12% slow for 2 seconds 2 +40 maximum stacks and +5 seconds of stack duration 5 +0.11 damage per stack, and the bonus now scales with her weapon damage Fixation
  • Buff Headshot stack count +2+3 (up)
  • Buff T3 weapon scaling 0.00030.00035 (up)
Bullet Dance 3.5s Duration165s Cooldown Enters a firing flurry, shooting her weapon at nearby enemies with perfect accuracy and added bullet damage. Damage added bullet damage on top of her weapon; Mobility tier 2 adds about +3 m/s move speed and +10% fire rate during the channel Defensive tier 3 grants 40% evasion, which is a substantial survivability window… 1 +10% fire rate and about +3 m/s movement speed 2 40% evasion and about -65s cooldown Bullet Dance

No change

Holliday

3

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Powder Keg 28s Cooldown Throws a barrel that detonates after a short delay for spirit damage, applies a burn, and launches anyone caught in the blast into the air. Crowd Control knockup on detonation — hard CC that removes the target's ability to strafe Damage about 80 spirit at base plus burn damage over time; Mobility self-launch: detonating it under her own feet is her primary traversal tool 1 -10s cooldown 2 +40 impact damage, about +13.3 burn damage per second, roughly -5s charge time and… Powder Keg

No change

Bounce Pad 22s Duration41s Cooldown Drops a pad that launches any hero who touches it high into the air. Crowd Control tier 3 adds about +0.7s stun to the landing stomp Damage about 60 stomp damage on landing (deadlock.one) Mobility very large vertical launch for Holliday and all allies who step on it 1 about -10s cooldown 2 she and allies gain roughly +4 m/s movement speed for 4 seconds on landing 5 about +0.7s stun on the landing stomp Bounce Pad
  • Buff Lasso duration extention by +1s+1.25s (up)
Crackshot 20s Cooldown Her headshots deal bonus damage and apply a fading movement speed penalty. Crowd Control a fading movement speed penalty; Damage about 55 bonus damage at base; Defensive the slow is a kiting tool against a chasing bruiser 1 about -20% additional fading move speed penalty 2 about +49.5 damage and -6% Bullet Resist on the target for 5 seconds 5 about -6s cooldown on hero headshots and -3s on NPC headshots Crackshot
  • Buff T2 now also applies -6% Bullet Resistance for 5s
Spirit Lasso 20m Range2.3s Duration130s Cooldown Throws a lasso that deals spirit damage, pulls the target toward her, and stuns them. Crowd Control pull (displacement) plus stun (hard CC) Damage about 80 spirit at base (deadlock.one) Mobility she can relocate while lassoing, dragging the victim with her 1 +80 damage 2 -40s cooldown Spirit Lasso

No change

Gun and other changes

  • Buff Health per boon 4143 (up)

Ivy

2

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Entangling Thorns 4s Duration32s Cooldown Summons a patch of choking thorns that damages and slows every enemy inside its radius. Crowd Control movement slow; tier 3 upgrades the effect to an immobilize Damage about 40 damage per second at base spirit power (deadlock.one) Defensive dropped at her own feet it discourages a melee chase 1 +2m radius and improved spirit scaling on the DPS 2 immobilizes enemies in the patch Entangling Thorns

No change

Kudzu Connection 16m Range12s Duration37s Cooldown Forms a link with a nearby ally, granting both of them fire rate, bullet lifesteal and replicated healing, and removing the movement penalty while shooting. Damage no direct damage; about +10% fire rate, +15% bullet lifesteal and 35%… Mobility removes the move-speed penalty while shooting, which is effectively a large… Defensive the bullet lifesteal and replicated healing are her main sustain for both… 1 about +8% fire rate and +8% bullet lifesteal 2 -37s cooldown (37s to 0s), so the connection is always active Kudzu Connection

No change

Stone Form 3s Duration40s Cooldown Turns Ivy into impervious stone and slams her into the ground, stunning and damaging nearby enemies and healing her for a portion of her maximum health. Crowd Control area stun on landing; tier 3 extends the stun duration Damage about 75 at base spirit power (deadlock.one); Mobility a downward slam — it repositions her vertically, especially when combined… 1 -25s cooldown 2 increased stun duration and improved damage scaling Stone Form
  • Nerf Radius 6m5.75m (down)
  • Nerf T1 max health heal 7%6% (down)
Air Drop 22m Range21s Duration100s Cooldown Picks up an ally and takes flight with them; Crowd Control tier 2 adds a slow on the drop; Damage about 115 spirit explosion damage at base (deadlock.one) Mobility true flight for Ivy and the carried ally 1 about 300 barrier to Ivy and the ally when the flight ends, scaling with Spirit Power 2 adds a slow to the drop effect 5 adds a silence and improved scaling Air Drop

No change

Kelvin

1

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Frost Grenade 30s Cooldown Lobs a grenade that bursts into a freezing cloud, healing allies caught in it while dealing spirit damage and cutting enemy movement speed. Crowd Control movement slow on enemies; Damage about 60 spirit at base, with a matching heal of about 60; Defensive the primary heal in his kit outside the ultimate, and the stamina freeze… 1 +30 damage and +30 heal 2 about -10s cooldown and freezes enemy stamina regeneration 5 +2m radius with improved spirit scaling Frost Grenade

No change

Ice Path 8s Duration50s Cooldown Lays down a floating trail of ice that Kelvin and his allies can ride for bonus movement, while Kelvin gains 60% slow resistance for the duration. Mobility substantial — fast movement along the path plus access to elevation nothing… Defensive 60% slow resistance while active makes it very hard to kite him off the… 1 about +2 m/s move speed and +35% bullet resist for Kelvin 2 -25s cooldown 5 about +35% spirit and +20 Spirit Power for Kelvin Ice Path

No change

Arctic Beam 5s Duration28s Cooldown Channels a beam of freezing energy in front of him that damages targets and progressively cuts their movement speed and fire rate the longer it stays on them. Crowd Control ramping movement speed and fire rate reduction; Damage about 45 damage per second at base; Mobility none — it constrains his own movement while he holds it 1 about -20% fire rate and move speed on targets 2 about +20 DPS with improved spirit scaling 5 about -13s cooldown and fires 2 additional beams at targets within 10m Arctic Beam

No change

Frozen Shelter 8m Range5s Duration190s Cooldown Freezes the air around himself or a targeted hero, raising an impenetrable dome. Crowd Control heavy slow on enemies caught inside; Defensive about +90 health regeneration and full protection from outside fire; 1 -30s cooldown (190s base) 2 enemies inside also fire 20% slower 5 purges non-ultimate debuffs and adds about +75 health regeneration with improved spirit… Frozen Shelter
  • Buff Base ability health regen now scales with Spirit Power (0.2)

Lady Geist

2

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Essence Bomb 14s Cooldown She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power, with 1.35 spirit scaling; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 -5s cooldown 2 +2m radius and +50 damage 5 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… Essence Bomb
  • Buff T3 damage 26%30% (up)
Life Drain 18m Range2.5s Duration34s Cooldown Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling Life Drain
  • Buff T3 spirit scaling +0.3+0.45 (up)
Malice 6s Cooldown Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 -3s cooldown 2 about +25.2 damage and +4 blood shards 5 about +8% additional damage amplification Malice

No change

Soul Exchange 5.5m Range0.3s Duration220s Cooldown Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive a large heal when used at low health on a healthy target 1 -50s cooldown 2 silences enemies within about 25m for 3 seconds 5 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… Soul Exchange

No change

Lash

3 5

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Ground Strike 18s Cooldown Lash slams the ground in front of him for damage. Crowd Control None at base. T2 adds a knockup plus a 40% movement slow for 3s, which is… Damage 60 base stomp damage plus 5.5 damage per meter of fall height, with the… Mobility Airborne cast is a fast downward dive; 1 -10s cooldown. 2 knockup plus 40% slow for 3s on hit. 5 +120% damage per meter with improved spirit scaling. Ground Strike
  • Buff T3 spirit scaling +0.03+0.04 (up)
  • Buff T3 damage per meter scaling 110%120% (up)
Grapple 30m Range35s Cooldown Lash hurls his whip at a point or target and yanks himself through the air toward it. Damage No direct damage. T2 grants +7 weapon damage for 6s. Mobility Long-range aerial pull that also resets air jumps and dashes, letting him… Defensive Indirectly — grappling away over a rooftop is often his only exit. 1 -17s cooldown. 2 +20m cast range and +7 weapon damage for 6s. 5 +1 charge, +4m jump velocity, and on cast grants +1 stamina and 60% air control. Grapple
  • Nerf T2 Weapon Damage buff duration 10s6s (down)
Flog 20m Range26s Cooldown A whip lash across the arc in front of Lash that returns a share of the damage dealt to him as health. Crowd Control None at base. T1 adds a 28% movement slow for 3s; T2 adds a 30% fire rate… Damage 65 base (deadlock.one). Defensive The heal is his only self-sustain; 1 28% movement slow for 3s. 2 30% fire rate reduction on hit, -16s cooldown. 5 +80 damage, wider angle (+25), +15% heal. Flog
  • Nerf Heal 50%40% (down)
  • Buff Angle 3840 (up)
  • Nerf T3 +40 degrees angle+25 (down)
  • Nerf T3 +20% heal+15% (down)
Death Slam 20m Range170s Cooldown Lash locks whips onto enemies he is looking at, channels briefly, then hoists everyone connected into the air and drives them into the ground, stunning them and dealing impact damage. Crowd Control Lift plus a stun on landing, with a slow applied after. Damage 105 impact damage, thrown up to 14m (deadlock.one). Mobility Can relocate the grabbed enemies up to 14m — that displacement is often the… 1 -35s cooldown. 2 +6m cast range and a 1.2s stun on enemies inside the radius. Death Slam

No change

Gun and other changes

  • Nerf Gun falloff range 18m->54m16m->48m (down)

Paige

4

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Bookwyrm 5s Duration33s Cooldown Paige conjures a dragon that materialises at a chosen spot and then flies forward, damaging enemies along the way and leaving a strip of fire burning behind it. Damage 60 initial damage plus 30 damage per second from the trail. Defensive The trail is a soft wall; 1 -12s cooldown. 2 +1 charge, +2s trail duration, +1m radius. 5 +12m travel range, +100 damage, +30 DPS. Bookwyrm

No change

Plot Armor 35m Range5s Duration28s Cooldown Paige grants a chosen ally a barrier, and for as long as that barrier is still standing the ally's weapon damage is increased. Damage No damage. 125 barrier and +25% weapon damage at base. T2 adds +100 barrier… Mobility None, though it is her main way of keeping a diving ally alive. Defensive Direct barrier on an ally at 35m range (urgametips.com), 28s cooldown. 1 while barriered, +14% fire rate. 2 +100 barrier, +2s duration. 5 affects up to 2 additional allies with increased barrier scaling. Plot Armor

No change

Captivating Read 30m Range30s Cooldown Paige marks an area with latent magic that slows anyone standing in it, then after a short delay the magic goes off, dealing spirit damage and locking enemies caught in it in place. Crowd Control A slow on entry, then an immobilize (root) when the zone detonates. Damage 90 spirit damage. 30s cooldown. Defensive Immobilizing a diver is her only real self-peel, since she has no movement… 1 increased cooldown reduction. 2 +2m radius, on hit reduce spirit resist by 18% for 6s, and doubled range. Captivating Read
  • Buff T1 -11s Cooldown-14s (up)
  • Buff T3 +1m+2m (up)
Rallying Charge 600m Range13s Duration210s Cooldown Paige sends a line of spectral knights and mounts charging across the entire city. Crowd Control None at base. T3 adds a 0.5s stun. Damage 125 damage and 125 heal at base, amplifying with distance travelled up to… Defensive The heal component is a genuine global save for a team losing a fight she is… 1 +4 steeds (wider), -45s cooldown. 2 +160 damage, +0.5s stun duration, +70% max amplification. Rallying Charge
  • Buff Fixed some collision issues

Gun and other changes

  • Buff Heavy Melee spirit scaling 0.30.45 (up)

Paradox

2

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Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage. T2 adds +20 pulse damage with increased spirit… Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 -12s cooldown. 2 +20 pulse damage with increased spirit scaling. 5 +4% damage amp, +1.6s duration. Pulse Grenade

No change

Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. Time Wall

No change

Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. Kinetic Carbine
  • Nerf Min damage multiplier 25%10% (max damage multiplier unaffected) (down)
  • Nerf Min damage multiplier no longer gets +the T3 (up)
Paradoxical Swap 25m Range95s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power. Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. Paradoxical Swap

No change

Rem

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Pillow Toss 40m Range25s Cooldown Rem hurls a pillow that deals spirit damage and knocks the enemies it hits well away from their position. Crowd Control Heavy knockback displacement on hit. Damage 75 spirit damage base; Mobility none for Rem, but it moves enemies a long way 1 1 AP: -7s cooldown (25s to 18s) 2 2 AP: applies -40% fire rate and +2m radius 5 5 AP: +100 damage and +2m radius Pillow Toss

No change

Tag Along 23m Range5.5s Duration40s Cooldown Rem leaps to a friendly hero and naps alongside them. Damage No damage. Burst heals 15% of missing health, then regenerates over time —… Mobility A 23m leap, but only to a friendly hero — Rem cannot use it to escape into… Defensive Attaching to a durable frontliner is Rem's survival plan; 1 1 AP: -8s cooldown (40s to 32s) 2 2 AP: bonus item range, duration and barrier effectiveness while attached 5 5 AP: bonus spirit power while napping and for a short window after waking Tag Along

No change

Lil Helpers 45m Range Rem signals a Helper to go do a job: collect crates, perform Sinner's Sacrifices, or follow and buff an ally hero or friendly troopers. Damage None. Heals troopers for 8 health/second; Helpers rest ~15.1 seconds after… Mobility Grants move speed to the hero being followed Defensive The spirit resist buff on a followed ally is a persistent small mitigation… 1 1 AP: +1 Helper and +1.5 m/s Helper move speed 2 2 AP: +1 Helper and +15% trooper damage/resist 5 5 AP: +1 Helper and +15% spirit resist on the buff Lil Helpers
  • Change Now have a target UI when instant cast mode is selected
Naptime 24m Range200s Cooldown Rem channels a gaze forward that passes through walls and floors. Crowd Control Layered: first a slow with reduced dash distance and a full lockout on… Damage 120 spirit damage on wake (+50% at 5 AP). Mobility None for Rem. 1 1 AP: -1 stamina on wake and no stamina regeneration while asleep 2 2 AP: +0.75s sleep duration and +3m radius 5 5 AP: -55s cooldown (200s to 145s); Naptime

No change

Gun and other changes

  • Fix Fixed a bug where multiple helpers could be sent to follow a single player for no effect

Shiv

2

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Serrated Knives 16s Cooldown Shiv throws a knife that damages and bleeds the target. Crowd Control Applies a movement slow with the bleed; Damage 32 impact damage plus 10 bleed DPS per knife stack over a 5s debuff; 1 1 AP: +2s debuff duration 2 2 AP: +2 charges (four knives available for a full stack dump) 5 5 AP: +7 bleed DPS per stack, and +0.01 spirit scaling on the full-Rage impact damage Serrated Knives
  • Change While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Slice and Dice 16s Cooldown Shiv dashes forward, cutting everything along the line he travels. Damage 75 impact damage base, 12m range, 16s cooldown; Mobility A fixed-length 12m forward dash (14m at 2 AP) — the only repositioning tool… Defensive Usable to escape, but only along the direction he is already facing, so it… 1 1 AP: -6s cooldown (16s to 10s) 2 2 AP: -4% spirit resistance on hit (stacking) and +2m range 5 5 AP: -2s cooldown per hero hit (max -8s) and +50 impact damage Slice and Dice

No change

Bloodletting 25s Cooldown A portion of the damage Shiv takes is not applied immediately; Damage No damage dealt. Defers 30% of incoming damage over 6s; activating clears… Defensive His entire defensive layer — effectively an on-demand partial heal for… 1 1 AP: -15s cooldown (25s to roughly 10s) 2 2 AP: +40% of deferred damage cleared on activation 5 5 AP: +15% of incoming damage deferred Bloodletting

No change

Killing Blow 12m Range145s Cooldown Shiv leaps to an enemy hero and instantly kills them if they are below a health threshold; Damage Instant kill below 18% of the target's health (23% at 2 AP); Mobility The leap itself is a 12m-18m targeted gap-close, separate from Slice and… Defensive none directly, though the 5 AP reset on kill effectively removes the risk of… 1 1 AP: +2 m/s move speed at full Rage and +6m range (12m to 18m) 2 2 AP: -25s cooldown (145s to 120s), +5% execute threshold (18% to 23%) and +16%… 5 5 AP: resets cooldown on a successful elimination and allows a recast within 12s on a… Killing Blow

No change

Gun and other changes

  • Buff Alt fire base damage +4% (up)
  • Buff Alt fire damage per boon +0.2+0.24 (up)

Silver

4

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Slam Fire 0m Range5s Duration25s Cooldown Silver instantly reloads and gains a large fire rate bonus for a limited number of shots, with bonus weapon damage scaled to the target's health. Damage 3 shots at 300% fire rate, dealing 4% of the target's current health as… 1 2 AP: damage boost and -10s cooldown (25s to 15s) 2 5 AP: additional health-scaling damage Slam Fire

No change

Boot Kick 10.6m Range21s Cooldown Silver dashes forward and kicks the first enemy she hits, dealing melee damage while pushing herself backward off them and leaving a mark. Crowd Control none, but the kick displaces Silver herself away from the target Damage 45 mark damage and 25 bonus spirit damage on the marked shot; Mobility A forward dash that ends in a backward push off the target — net… 1 1 AP: -6s cooldown (21s to 15s) 2 2 AP: restores stamina on hero hits 5 5 AP: applies enemy damage reduction to the target Boot Kick
  • Change Can only target heroes and objectives now
Entangling Bola 23s Cooldown Silver throws a bola that deals spirit damage, slows the target, and prevents them from using movement abilities, stamina or jumping for the duration. Crowd Control Slow plus a complete lockout on movement abilities, stamina use and jumping… Damage 40 spirit damage; -45% move speed for 1.5s at base with an additional -25%… Defensive Stopping a diver's dash mid-approach is her main defensive use 1 1 AP: additional -25% movement speed 2 2 AP: -8s cooldown (23s to 15s) 5 5 AP: bola ricochets to a second target Entangling Bola
  • Change Can only target heroes now
  • Buff Now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike Phantom Strike 6,400 souls Tier 4ArmorPress +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration )
Lycan Curse 15s Duration60s Cooldown Damaging enemies passively fills a bloodlust meter, filling faster at low health. Crowd Control No CC on the cast itself. Damage Sources disagree on the exact bonuses. Mobility Bonus move speed while transformed, plus Mauling Leap replacing Boot Kick as… 1 Upgrade tiers scale the transformation's bonuses (health, fire rate, move speed and… Lycan Curse

No change

Gun and other changes

  • Buff Health per boon 2831 (up)
  • Buff Sprint speed 1.52.5 (up)
  • Buff Dashes and light melee's no longer pause your gun's cycle time

Venator

2

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Consecrating Grenade 25s Cooldown Lobs a grenade that bounces once or twice before detonating in a roughly 4.5m area. Damage 35 impact (about 1.0x weapon scaling) plus roughly 10 burn DPS (about 1.6x… 1 -5s cooldown (25s base) 2 +1.5m radius and +1s burn duration 5 an additional 20% healing reduction on top of the base 30%, and grants extra charges Consecrating Grenade

No change

Gutshot 10m Range23s Cooldown A point-blank shotgun burst within about 10m that shoves everyone hit backwards. Crowd Control knockback on everyone hit; Damage 60 base (about 0.7x weapon scaling) plus 30 bonus (about 0.8x scaling) when… Mobility none for Venator himself 1 +25 damage 2 -10s cooldown (23s base) and +0.4s stun duration 5 after a wall stun, Venator's next heavy melee becomes blessed Gutshot

No change

Hex-Lined Snap Trap 28s Cooldown Kicks out a trap that arms after a short delay and then sits on the ground for up to 30 seconds. Crowd Control 1.25s immobilize (T2 pushes it to 2.25s) Damage 80 spirit (about 2.2x spirit scaling); Defensive Acts as a tripwire behind Venator so flankers cannot reach him unpunished 1 -11s cooldown (28s base) 2 +1s immobilize duration 5 +1 charge and +30% damage dealt to revealed targets Hex-Lined Snap Trap

No change

Ira Domini 15s Duration160s Cooldown For a limited window Venator loads three heavy stakes instead of normal bolts. Damage 120 per stake (about 1.5x weapon scaling); Mobility T1 grants +1.2 m/s move speed while active 1 +1.2 m/s move speed while Ira Domini is active 2 -15s cooldown (160s base) and +65 bonus damage 5 all three stakes become blessed Ira Domini
  • Buff Now works with Ricochet Ricochet 6,400 souls Tier 4WeaponPassive +65% Ricochet Damage +18% Fire Rate , all the shots will bounce
  • Buff Can now split shot (releases 1 extra bolt on each side, 3 total)

Viscous

1 5

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Splatter 26s Cooldown Throws a ball of goo that damages what it hits and bounces a couple of times, leaving behind puddles that slow any enemy standing in them for around ten seconds. Crowd Control -28% movement slow to enemies standing in the puddles Damage 55 base (about 0.7x spirit scaling); Defensive The puddles slow chasers, which is a soft disengage 1 +45 damage and +1.5m radius 2 -14s cooldown (26s base) 5 one additional bounce and improved spirit scaling Splatter
  • Nerf Detonation cooldown 0.150.12 (down)
  • Nerf T1 +2m+1.5m (down)
The Cube 20m Range3s Duration42s Cooldown Encases a target in a cube of restorative goo. Crowd Control The cubed target cannot take new actions for the duration; Mobility None directly; the cubed hero can escape early via Jump/mantle Defensive Complete invulnerability to all incoming damage for 3s (T2 adds +1s), plus… 1 increases Move Speed and Stamina Recovery (on exit) 2 +25 health regen and +1s duration 5 removes all non-ultimate debuffs from the target and -20s cooldown (42s base) The Cube
  • Nerf Cast range 26m20m (down)
Puddle Punch 40m Range24s Cooldown Materialises a fist at a chosen point up to a long distance away, punching everyone in a small area upward. Crowd Control Knockup on everyone in the 4m radius plus a -24% movement slow for 3s Damage 20 damage base plus about 0.6x melee scaling; Mobility Grants Viscous and allies increased air control when caught in it 1 +1 charge and +20 damage 2 +1.5m radius and +60% lifesteal 5 -14s cooldown and deals Heavy Melee damage Puddle Punch
  • Nerf Cooldown 21s24s (up)
Goo Ball 11s Duration150s Cooldown Viscous becomes a large ball of goo that rolls around the map, damaging and briefly stunning any enemy it slams into. Crowd Control 0.5s stun on impact (T3 adds +0.3s); Damage 110 base (about 1.0x spirit scaling); Mobility High-speed rolling with wall bounces and a double jump, for 11s (T3 adds… 1 -25s cooldown (150s base) 2 +70 damage and +20% to both resists 5 +7s duration, +0.3s stun duration, and +0.2 spirit scaling Goo Ball
  • Buff T3 now also increases spirit scaling by 0.2

Gun and other changes

  • Nerf Alt fire damage growth −10% (down)

Vyper

2

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Screwjab Dagger 10s Cooldown Throws a dagger for spirit damage and a movement slow. Crowd Control -28% move slow on first hit, -12% more per stack, lasting 10s Damage 50 base (about 0.8x spirit scaling) plus 25 per stack (about 0.4x scaling)… Defensive The slow is her only way to break a chase 1 +1 charge 2 on hit, -8% bullet resist and an additional -6% bullet resist per stack 5 +2 max stacks, -2s charge delay, and on hit refund 55% of the charge cooldown Screwjab Dagger

No change

Lethal Venom 10m Range28s Cooldown Injects a target with venom that detonates after a short delay. Damage 20 minimum (about 0.65x spirit scaling) up to 140 maximum (about 2.79x… 1 +31.5 maximum venom damage 2 -40% healing reduction and -12s cooldown (28s base) 5 bullets also build up Lethal Venom Lethal Venom

No change

Slither A permanent passive that lengthens her slides, lets her slide uphill instead of stalling, and lets her turn much more sharply while sliding. Mobility +15% slide distance base, +20% more at T1; Defensive T3 grants a 180 barrier for 4s on slide, with an 8s internal cooldown before… 1 +20% slide distance 2 +2 stamina 5 on slide, gain a 180 barrier for 4s (8s internal cooldown); Slither
  • Nerf T3 barrier duration 5s4s (down)
Petrifying Bola 115s Cooldown Throws an explosive bola. Crowd Control 2.2s petrify on a direct hit (T3 adds +1s, up to 3.2s); Damage 50 area damage (about 0.74x spirit scaling); Defensive Petrifying an incoming diver removes them from the fight for over two… 1 +49.5 petrify damage 2 -20s cooldown 5 +1s petrify duration and petrifies all enemies in the area, not just direct hits Petrifying Bola

No change

Gun and other changes

  • Nerf Petryifying Bola cooldown 105s115s (up)

Warden

5

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Alchemical Flask 12s Cooldown Hurls a flask that damages enemies in a small area and leaves them dealing less weapon damage and moving more slowly. Crowd Control -16% movement slow for 3s Damage 60 base (about 0.63x spirit scaling); Defensive The weapon damage reduction is effectively a defensive buff for his whole… 1 enemies hit lose 1 Stamina 2 +35 damage and an additional -25% weapon damage (total -55%) 5 -7s cooldown (12s base) and +2m radius; Alchemical Flask
  • Nerf Projectical range and speed −30% (down)
Willpower 5s Duration40s Cooldown Warden shields himself with a temporary barrier and moves noticeably faster for a few seconds. Mobility +20% move speed (T1 adds +20%, so up to +40%) for 5s (T2 adds +2s) Defensive 125 barrier (about 0.8x spirit scaling); 1 +20% move speed bonus 2 -24s cooldown (40s base down to 16s) and +2s duration 5 +30% debuff resistance and improved barrier scaling Willpower
  • Nerf T3 spirit scaling +2.7+2.1 (down)
  • Nerf T3 debuff resistance 40%30% (down)
Binding Word 15m Range34s Cooldown Curses a targeted enemy hero. Crowd Control 1.75s immobilise (T2 adds +0.75s, so up to 2.5s) if the target fails the… Damage 110 (about 2.44x spirit scaling) when it lands Defensive Rooting a diver in place is a strong self-peel 1 Warden deals +20% bullet damage to trapped heroes for 5s 2 +0.75s immobilise duration 5 -14s cooldown (34s base) and silences the target until they escape or are immobilised Binding Word

No change

Last Stand 6s Duration180s Cooldown After a two-second charge-up, Warden pulses damage in a wide radius around himself twice a second, healing for a large share of the damage he deals. Crowd Control none directly — its power comes from being paired with Binding Word Damage 70 DPS base (about 1.3x spirit scaling) over 6s in a 12m radius; Mobility none, and he is channelling 1 +4m radius (12m base up to 16m) 2 +50 DPS and -40s cooldown (180s base) 5 +4s duration and +30% resists while channelling Last Stand

No change

Gun and other changes

  • Nerf Bullet damage per boon 0.280.25 (down)
  • Nerf Fire Rate spirit scaling 0.250.21 (down)

Wraith

1 5

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Card Trick 500m Range0.6s Cooldown Dealing weapon damage generates cards of a random suit, which she can then throw. Crowd Control none directly Damage 45 spirit base (about 0.55x spirit scaling); Mobility A Club card grants +24% move speed 1 +2 charges 2 +40 damage and increased spirit scaling 5 all suits improved and a higher chance for Jokers Card Trick
  • Nerf Heart heal 7560 (down)
  • Nerf Heart heal spirit scaling 0.750.5 (down)
  • Nerf Diamond Bullet and Spirit Resist reduction -8%-7% (down)
  • Nerf T3 Diamond Bullet and Spirit Resist reduction -5%-4% (down)
  • Nerf T3 Clubs slow from +20% to +15%
Project Mind 25m Range50s Cooldown After a brief channel, Wraith teleports to a chosen location at range. Mobility Teleport up to 25m (T1 adds +15m, so up to 40m) after a 1s interruptible… Defensive T2 grants a 300 barrier for 5s on arrival, scaling with Spirit Power 1 +15m cast range (25m base up to 40m) 2 300 barrier for 5s on arrival, scaling with Spirit Power 5 -32s cooldown (50s base down to 18s) Project Mind
  • Fix Fixed getting caught on edges/corners when aiming past it
Full Auto 5s Duration45s Cooldown For a short window Wraith's fire rate increases and every bullet carries bonus spirit damage. Damage +2 spirit damage per bullet on top of her weapon damage 1 -20s cooldown (45s base down to 25s) 2 +10% fire rate and +3s duration 5 unlimited ammo and increased scaling on spirit damage per bullet Full Auto
  • Buff Spirit damage per bullet scaling 0.030.045 (up)
Telekinesis 10m Range2.3s Duration150s Cooldown Lifts one enemy hero into the air, holding them helpless for a couple of seconds, then slams them toward a location Wraith chooses. Crowd Control stunned during the 1.25s channel, then the target is airborne and unable to… Damage 100 spirit base (about 1.0x spirit scaling); Mobility none for Wraith — she channels for 1.25s while aiming the throw 1 +100 damage 2 -45s cooldown (150s base down to 105s) 5 +1.5s debuff duration and +6m throw and cast range Telekinesis

No change

Yamato

2

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Power Slash 12s Cooldown Yamato channels for around a second and a half to build up a sword strike, then releases it as a ranged slash. Crowd Control T1 adds a 32% movement slow for 3s Damage 145 spirit at full charge (about 1.96x spirit scaling), with T3 adding +150… Mobility none — she is channelling 1 +32% movement slow for 3s 2 -4s cooldown (12s base) 5 +8m cast range, +150 damage, and increased Spirit Power scaling Power Slash

No change

Flying Slash 23m Range36s Cooldown Throws a grappling hook at an enemy and pulls herself to them, landing a light melee hit and leaving them significantly slowed on arrival. Crowd Control -40% movement slow for 2.5s on the target Damage 66 melee damage Mobility Pulls her to the target from 23m base (T3 adds +8m, up to 31m) 1 -18s cooldown (36s base down to 18s) 2 gain +35 Spirit Power for 6s 5 alt-cast to grapple allies, +8m cast range, and +1 charge Flying Slash
  • Buff Light melee scaling 1.01.2 (up)
Crimson Slash 16s Cooldown A wide slash in front of her that damages enemies and reduces their rate of fire. Crowd Control none, but -30% fire rate for 4s is a heavy offensive debuff Damage 55 spirit (about 0.37x spirit scaling) Defensive Heals 55 (about 1.04x spirit scaling) on hero hit; 1 on hit, +30% melee damage for 4s 2 on hero hit, additional +6% max health heal 5 -10s cooldown and increased scaling Crimson Slash
  • Buff T3 now also increases the heal spirit scaling by +0.4
Shadow Transformation 5s Duration160s Cooldown Yamato transforms with an initial invincible window, refreshes her ability cooldowns, and for the duration casts them much faster while immune to negative status effects and heavily… Damage No direct damage; the power is in refreshed abilities cast 60% faster Mobility T2 adds +4 m/s move speed during the transformation, on top of her already… Defensive Initial invincibility during the 1.5s transformation channel, immunity to… 1 +7 weapon damage 2 +4 m/s move speed and -30s cooldown (160s base) 5 +3s duration (5s base up to 8s) and +30% bullet resist and +30% spirit resist Shadow Transformation

No change

Items

Green helps whoever buys the item, red hurts. The arrow shows if the number went up or down.

Ballistic Enchantment Ballistic Enchantment 3,200 souls · Tier 3 · Weapon · Passive +20s Duration +22% Ability Range +22% Radius +20% Weapon Damage per Stack +5% Non-Hero Weapon Damage +8 Non-Hero Stack Limit

1
  • Buff Duration 14s20s (up)

Cultist Sacrifice Cultist Sacrifice 3,200 souls · Tier 3 · Weapon · Press +270s Cooldown +160s Duration +30% Weapon Damage vs. NPCs +2 Out of Combat Regen +30% Bullet Resist vs. NPCs +170% Bonus Souls +1 Bonus Ability Charges +12% Ability Range +12% Radius

1
  • Nerf Bounty 180%170% (down)

Decay Decay 3,200 souls · Tier 3 · Tech · Press +30s Cooldown +12s Duration +0.1s Cast Delay +8 Spirit Power -55% Incoming Healing +65 Bonus Health

1 1
  • Nerf DPS −25% (down)
  • Buff Duration +20% (up)

Diviner's Kevlar Diviner's Kevlar 6,400 souls · Tier 4 · Armor · Passive +40s Cooldown +40 Spirit Power +1000 Barrier +20s Buff Duration +15% Ability Duration +10% Ultimate Cooldown Reduction

1
  • Buff Now grants +10% Ultimate Ability Cooldown Reduction

Focus Lens Focus Lens 6,400 souls · Tier 4 · Tech · Press +40s Cooldown +4.5s Duration +0.1s Cast Delay +35% Damage On Expire +10% Fire Rate -9% Spirit Resist -30 Spirit Power +12s Resist Reduction Duration

2
  • Buff Damage 30%35% (up)
  • Buff Cast range 20m25m (up)

Fortitude Fortitude 3,200 souls · Tier 3 · Armor · Passive +10s Restore Delay +2.25% Max Health Regen +375 Bonus Health

1
  • Buff Max Health regen 2%2.25% (up)

Golden Goose Egg Golden Goose Egg 800 souls · Tier 1 · Tech · InstantCast +2s Channel Duration -12% Damage Penalty +1 Out of Combat Regen

2
  • Nerf Damage Penalty -10%-15% (up)
  • Change Stored souls now count towards net worth (affects comeback reward calculations)
  • Nerf Souls per minute 9080 (down)

Hollow Point Hollow Point 3,200 souls · Tier 3 · Weapon · Passive +65% Life Threshold +35% Weapon Damage +4.5 Out of Combat Regen +125 Bonus Health -10% Bullet Resist +8s Debuff Duration

1
  • Buff Bullet Resist Reduction 9%10% (up)

Leech Leech 6,400 souls · Tier 4 · Armor · Passive +12 Spirit Power +30% Spirit Lifesteal +30% Bullet Lifesteal +12% Weapon Damage +180 Bonus Health

1
  • Buff Bullet and Spirit Lifesteal 25%28% (up)

Lifestrike Lifestrike 3,200 souls · Tier 3 · Armor · Passive +4s Cooldown +48% Move Speed +2.5s Slow Duration +16% Melee Damage +125 Bonus Health

2
  • Buff Heal on Melee hit 100+1.5120+1.75 (up)
  • Buff Melee hit heal 30%35% (up)

Mercurial Magnum Mercurial Magnum 6,400 souls · Tier 4 · Tech · Passive +15s Cooldown +7 Spirit Power +22% Fire Rate +12s Buff Duration +100% Bullets Reloaded +14s Charge-Up Time +20% Max Ammo

2
  • Nerf Base bullet damage scaling 0.490.38 (down)
  • Nerf Base bullet damage 25%20% (down)

Plated Armor Plated Armor 6,400 souls · Tier 4 · Armor · Passive +1s Cooldown +30% Deflection Percent +50% On-Hit Prevention Percent +130 Bonus Health

1
  • Buff Fixed on-hit damage prevention not blocking the following on-hit Spirit Damage effects: Mercurial Magnum Mercurial Magnum 6,400 souls Tier 4TechPassive +15s Cooldown +7 Spirit Power +22% Fire Rate +12s Buff Duration +100% Bullets Reloaded +14s Charge-Up Time +20% Max Ammo Builds from Quicksilver Reload , Vindicta's Flight Flight 13s Duration42s Cooldown Vindicta lifts off and flies freely for an extended duration. Damage +10 spirit damage per bullet while airborne (T3 adds +10 more with improved… Mobility 13s of free flight on a 42s cooldown; Defensive Being airborne dodges most ground-targeted abilities and puts her out of… 1 +50% base ammo capacity during Flight 2 +10s duration (13s base up to 23s) 5 hero kills refresh Flight's duration; , Wraith's Full Auto, and Tesla Bullets Tesla Bullets 3,200 souls Tier 3WeaponPassive +0.2s Max Frequency +15% Proc Chance +4 Max Jumps /Capacitor Capacitor 6,400 souls Tier 4WeaponInstantCast +40s Cooldown +0.2s Cast Delay +0.2s Max Frequency +20% Proc Chance +6 Max Jumps +100 Damage +60% Max Move Speed +3s Slow Duration +5% Fire Rate Builds from Tesla Bullets

Radiant Regeneration Radiant Regeneration 3,200 souls · Tier 3 · Tech · Passive +6s Cooldown +3s Duration +7s Regeneration Duration +90 Bonus Health

1
  • Nerf Healing on Ability Cast per boon scaling 21.7 (down)

Restorative Locket Restorative Locket 1,600 souls · Tier 2 · Armor · InstantCast +20s Cooldown +0.1s Cast Delay +8% Spirit Resist +25 Max Stacks +3 Max Stamina Restore

2
  • Nerf Heal per boon 0.50.45 (down)
  • Nerf Stack range 35m32m (down)

Shadow Weave Shadow Weave 3,200 souls · Tier 3 · Weapon · InstantCast +37s Cooldown +13s Duration +0.6s Fade Time +5s Ambush Duration +6s Time to Full Ambush +50% Ambush Weapon Damage +25 Ambush Spirit Power +5 Out of Combat Regen

2
  • Change Now builds from Sprint Boots Sprint Boots 800 souls Tier 1ArmorPassive +2 Out of Combat Regen
  • Buff Sprint speed 1.52 (up)
  • Buff Cooldown 45s37s (down)

Slowing Hex Slowing Hex 1,600 souls · Tier 2 · Tech · Press +29s Cooldown +3.5s Duration +0.1s Cast Delay +16% Move Speed -26% Dash Distance

1
  • Nerf Cooldown 27s29s (up)

Spiritual Overflow Spiritual Overflow 6,400 souls · Tier 4 · Weapon · Passive +15s Duration +8 Spirit Power +15% Spirit Lifesteal +90 Bonus Health +25% Fire Rate +30 Spirit Power +10% Spirit Lifesteal +13% Ability Duration

3
  • Nerf Buildup is 35% slower
  • Nerf Spirit Power on proc 4030 (down)
  • Nerf Fire Rate 30%25% (down)

Tankbuster Tankbuster 3,200 souls · Tier 3 · Tech · Passive +14s Cooldown +7.5% Current Health Damage +40 Damage +14s Charge-Up Time +50 Bonus Health

1
  • Nerf Current Health Bonus damage 8%7.5% (down)

Toxic Bullets Toxic Bullets 3,200 souls · Tier 3 · Weapon · Passive -40% Incoming Healing

1
  • Buff Spirit scaling 0.005%0.006% (up)

Trophy Collector Trophy Collector 1,600 souls · Tier 2 · Armor · Passive +2 Out of Combat Regen +16 Souls per Minute +16 Max Stacks -15% Weapon Damage vs. NPCs

1
  • Nerf Souls per minute 1816 (down)

Veil Walker Veil Walker 3,200 souls · Tier 3 · Armor · Passive +15s Cooldown +16s Duration +0.25s Fade Time +125 Bonus Health +6 Spirit Power +8s Invisibility Duration

3
  • Change No longer builds from Sprint Boots
  • Nerf No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Nerf Movement speed bonus is now removed when the invisibility is removed
  • Nerf Spirit Power 106 (down)

Weakening Headshot Weakening Headshot 1,600 souls · Tier 2 · Weapon · Passive -12% Bullet Resist +12s Debuff Duration +60 Bonus Health

1
  • Nerf Bullet Resist Reduction -13%-12% (down)

What it meant for matchups

  • Comeback resistance scaling means snowballed leads hold better than they did; punishing an early advantage is worth more this patch.
  • Hero-specific tuning this patch touched Abrams, Celeste, Lash, Paige, Paradox, Rem, Shiv, Silver, Venator, Viscous, Vyper, Warden, Wraith and Yamato. Those records were re-checked against the patch notes.
  • Suppressor Suppressor 1,600 souls Tier 2TechPassive +4.5s Duration +6 Spirit Power +28% Fire Rate +8% Bullet Resist sits at 4.5s (raised to 5s in March 2026, trimmed to 4.5s on 28 July 2026) — guides quoting 4s or 5s are stale.
  • Blood Tribute Blood Tribute 3,200 souls Tier 3WeaponInstantCastToggle +8% Spirit Resist +50/s Health Drain +35% Fire Rate +35% Debuff Resist +8% Debuff Resist +4 Out of Combat Regen lost its healing reduction on 6 March 2026. Any guide still listing it as anti-heal is wrong.

Verified against

Researched 2026-09-21. Archived when 10-30-2026 replaced it.