Deadlock · archived
Patch notes 09-16-2026
Minor Update — 16 September 2026.
These are the notes for 09-16-2026, released 16 Sept 2026. The current patch is 10-30-2026; hero and item pages on this site always show the current values.
Comeback mechanics were reduced: Unstable Rift comeback resistance now scales from 10% +1%/min (cap 40% at 30 minutes) instead of a flat 35%, and the flat bonus-soul top-up for being slightly behind in net worth was removed from both hero kill bounties and Unstable Rift bounties.
43 buffs 53 nerfs across 20 heroes and 22 items
Game-wide changes
Green went up, red went down, amber is slower. The old value is struck through. ▲ up ▼ down ◷ slower
Souls and catching up
- Change Unstable Rift comeback resist max values now scale over the course of the game
35%10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes - Change Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- Change Slightly reduced comeback bounties in general (this is in addition to the above change)
- Change A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- Change Guardian bounty +10% (up)
- Change Walker bounty +5% (up)
- Change Share for objectives bounty to nearby heroes
30%25% (the remaining gets split between all 6 players) (down)
Movement
- Change All move slow values −~20% globally (down)
- Change Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)
Around the map
- Change
Breakables in the underground tunnels initial spawn time 3m5m (up) - Change
Breakables in the underground tunnels respawn rate 3m5m (up)
Everything else
- Change Respawn Time at 20 minutes
35s38s (does not affect the max values later on, just a little higher earlier) (up) - Change Using parry now pauses reloading
- Change Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- Change Getting stunned now pauses your reload rather than restarting it
- Change All ground dash slows −~10% globally (down)
- Change Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
Heroes this patch
Buffs Nerfs. More changes, bigger arrow. Greyed-out heroes did not change. Pick a hero to see the changes.
Abrams
1 1Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
No change
- Buff T3
+8%+9% (up)
- Nerf T3
6s unstoppable5s (down)
Celeste
7Green helps the hero, red hurts. The arrow shows if the number went up or down.
- Nerf Spirit lifesteal
20%18% (down) - Nerf T3
+25+22 (down)
- Nerf Cooldown
34s38s (up)
- Nerf T2
+80+70 (down)
- Nerf Radius
16.5m15.5m (down) - Nerf T3 Max Bounces
+8+6 (down)
Gun and other changes
- Nerf Stamina cooldown
55.3 (up)
Graves
1Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
No change
No change
No change
Gun and other changes
- Buff Health per boon
3335 (up)
Haze
2Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
No change
- Buff Headshot stack count
+2+3 (up) - Buff T3 weapon scaling
0.00030.00035 (up)
No change
Holliday
3Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
- Buff Lasso duration extention by
+1s+1.25s (up)
- Buff T2 now also applies -6% Bullet Resistance for 5s
No change
Gun and other changes
- Buff Health per boon
4143 (up)
Ivy
2Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
No change
- Nerf Radius
6m5.75m (down) - Nerf T1 max health heal
7%6% (down)
No change
Kelvin
1Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
No change
No change
- Buff Base ability health regen now scales with Spirit Power (0.2)
Lady Geist
2Green helps the hero, red hurts. The arrow shows if the number went up or down.
- Buff T3 damage
26%30% (up)
- Buff T3 spirit scaling
+0.3+0.45 (up)
No change
No change
Lash
3 5Green helps the hero, red hurts. The arrow shows if the number went up or down.
- Buff T3 spirit scaling
+0.03+0.04 (up) - Buff T3 damage per meter scaling
110%120% (up)
- Nerf T2 Weapon Damage buff duration
10s6s (down)
- Nerf Heal
50%40% (down) - Buff Angle
3840 (up) - Nerf T3
+40 degrees angle+25 (down) - Nerf T3
+20% heal+15% (down)
No change
Gun and other changes
- Nerf Gun falloff range
18m->54m16m->48m (down)
Paige
4Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
No change
- Buff T1
-11s Cooldown-14s (up) - Buff T3
+1m+2m (up)
- Buff Fixed some collision issues
Gun and other changes
- Buff Heavy Melee spirit scaling
0.30.45 (up)
Paradox
2Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
No change
- Nerf Min damage multiplier
25%10% (max damage multiplier unaffected) (down) - Nerf Min damage multiplier no longer gets +the T3 (up)
No change
Rem
Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
No change
- Change Now have a target UI when instant cast mode is selected
No change
Gun and other changes
- Fix Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Shiv
2Green helps the hero, red hurts. The arrow shows if the number went up or down.
- Change While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
No change
No change
No change
Gun and other changes
- Buff Alt fire base damage +4% (up)
- Buff Alt fire damage per boon
+0.2+0.24 (up)
Silver
4Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
- Change Can only target heroes and objectives now
- Change Can only target heroes now
- Buff Now increases gravity during the debuff duration, and interrupts flying abilities (same rules as
Phantom Strike
Phantom Strike +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration )
No change
Gun and other changes
- Buff Health per boon
2831 (up) - Buff Sprint speed
1.52.5 (up) - Buff Dashes and light melee's no longer pause your gun's cycle time
Venator
2Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
No change
No change
- Buff Now works with
Ricochet
Ricochet +65% Ricochet Damage +18% Fire Rate , all the shots will bounce - Buff Can now split shot (releases 1 extra bolt on each side, 3 total)
Viscous
1 5Green helps the hero, red hurts. The arrow shows if the number went up or down.
- Nerf Detonation cooldown
0.150.12 (down) - Nerf T1
+2m+1.5m (down)
- Nerf Cast range
26m20m (down)
- Nerf Cooldown
21s24s (up)
- Buff T3 now also increases spirit scaling by 0.2
Gun and other changes
- Nerf Alt fire damage growth −10% (down)
Vyper
2Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
No change
- Nerf T3 barrier duration
5s4s (down)
No change
Gun and other changes
- Nerf Petryifying Bola cooldown
105s115s (up)
Warden
5Green helps the hero, red hurts. The arrow shows if the number went up or down.
- Nerf Projectical range and speed −30% (down)
- Nerf T3 spirit scaling
+2.7+2.1 (down) - Nerf T3 debuff resistance
40%30% (down)
No change
No change
Gun and other changes
- Nerf Bullet damage per boon
0.280.25 (down) - Nerf Fire Rate spirit scaling
0.250.21 (down)
Wraith
1 5Green helps the hero, red hurts. The arrow shows if the number went up or down.
- Nerf Heart heal
7560 (down) - Nerf Heart heal spirit scaling
0.750.5 (down) - Nerf Diamond Bullet and Spirit Resist reduction
-8%-7% (down) - Nerf T3 Diamond Bullet and Spirit Resist reduction
-5%-4% (down) - Nerf T3 Clubs slow from +20% to +15%
- Fix Fixed getting caught on edges/corners when aiming past it
- Buff Spirit damage per bullet scaling
0.030.045 (up)
No change
Yamato
2Green helps the hero, red hurts. The arrow shows if the number went up or down.
No change
- Buff Light melee scaling
1.01.2 (up)
- Buff T3 now also increases the heal spirit scaling by +0.4
No change
Items
Green helps whoever buys the item, red hurts. The arrow shows if the number went up or down.
Ballistic Enchantment
Ballistic Enchantment +20s Duration +22% Ability Range +22% Radius +20% Weapon Damage per Stack +5% Non-Hero Weapon Damage +8 Non-Hero Stack Limit
1 - Buff Duration
14s20s (up)
Cultist Sacrifice
Cultist Sacrifice +270s Cooldown +160s Duration +30% Weapon Damage vs. NPCs +2 Out of Combat Regen +30% Bullet Resist vs. NPCs +170% Bonus Souls +1 Bonus Ability Charges +12% Ability Range +12% Radius
1 - Nerf Bounty
180%170% (down)
Decay
Decay +30s Cooldown +12s Duration +0.1s Cast Delay +8 Spirit Power -55% Incoming Healing +65 Bonus Health
1 1 - Nerf DPS −25% (down)
- Buff Duration +20% (up)
Diviner's Kevlar
Diviner's Kevlar +40s Cooldown +40 Spirit Power +1000 Barrier +20s Buff Duration +15% Ability Duration +10% Ultimate Cooldown Reduction
1 - Buff Now grants +10% Ultimate Ability Cooldown Reduction
Focus Lens
Focus Lens +40s Cooldown +4.5s Duration +0.1s Cast Delay +35% Damage On Expire +10% Fire Rate -9% Spirit Resist -30 Spirit Power +12s Resist Reduction Duration
2 - Buff Damage
30%35% (up) - Buff Cast range
20m25m (up)
Fortitude
Fortitude +10s Restore Delay +2.25% Max Health Regen +375 Bonus Health
1 - Buff Max Health regen
2%2.25% (up)
Golden Goose Egg
Golden Goose Egg +2s Channel Duration -12% Damage Penalty +1 Out of Combat Regen
2 - Nerf Damage Penalty
-10%-15% (up) - Change Stored souls now count towards net worth (affects comeback reward calculations)
- Nerf Souls per minute
9080 (down)
Hollow Point
Hollow Point +65% Life Threshold +35% Weapon Damage +4.5 Out of Combat Regen +125 Bonus Health -10% Bullet Resist +8s Debuff Duration
1 - Buff Bullet Resist Reduction
9%10% (up)
Leech
Leech +12 Spirit Power +30% Spirit Lifesteal +30% Bullet Lifesteal +12% Weapon Damage +180 Bonus Health
1 - Buff Bullet and Spirit Lifesteal
25%28% (up)
Lifestrike
Lifestrike +4s Cooldown +48% Move Speed +2.5s Slow Duration +16% Melee Damage +125 Bonus Health
2 - Buff Heal on Melee hit
100+1.5120+1.75 (up) - Buff Melee hit heal
30%35% (up)
Mercurial Magnum
Mercurial Magnum +15s Cooldown +7 Spirit Power +22% Fire Rate +12s Buff Duration +100% Bullets Reloaded +14s Charge-Up Time +20% Max Ammo
2 - Nerf Base bullet damage scaling
0.490.38 (down) - Nerf Base bullet damage
25%20% (down)
Plated Armor
Plated Armor +1s Cooldown +30% Deflection Percent +50% On-Hit Prevention Percent +130 Bonus Health
1 - Buff Fixed on-hit damage prevention not blocking the following on-hit Spirit Damage effects:
Mercurial Magnum
Mercurial Magnum +15s Cooldown +7 Spirit Power +22% Fire Rate +12s Buff Duration +100% Bullets Reloaded +14s Charge-Up Time +20% Max Ammo Builds from Quicksilver Reload , Vindicta's
Flight
Flight Vindicta lifts off and flies freely for an extended duration. Damage +10 spirit damage per bullet while airborne (T3 adds +10 more with improved… Mobility 13s of free flight on a 42s cooldown; Defensive Being airborne dodges most ground-targeted abilities and puts her out of… 1 +50% base ammo capacity during Flight 2 +10s duration (13s base up to 23s) 5 hero kills refresh Flight's duration; , Wraith's
Full Auto, and
Tesla Bullets
Tesla Bullets +0.2s Max Frequency +15% Proc Chance +4 Max Jumps /
Capacitor
Capacitor +40s Cooldown +0.2s Cast Delay +0.2s Max Frequency +20% Proc Chance +6 Max Jumps +100 Damage +60% Max Move Speed +3s Slow Duration +5% Fire Rate Builds from Tesla Bullets
Radiant Regeneration
Radiant Regeneration +6s Cooldown +3s Duration +7s Regeneration Duration +90 Bonus Health
1 - Nerf Healing on Ability Cast per boon scaling
21.7 (down)
Restorative Locket
Restorative Locket +20s Cooldown +0.1s Cast Delay +8% Spirit Resist +25 Max Stacks +3 Max Stamina Restore
2 - Nerf Heal per boon
0.50.45 (down) - Nerf Stack range
35m32m (down)
Shadow Weave
Shadow Weave +37s Cooldown +13s Duration +0.6s Fade Time +5s Ambush Duration +6s Time to Full Ambush +50% Ambush Weapon Damage +25 Ambush Spirit Power +5 Out of Combat Regen
2 - Change Now builds from
Sprint Boots
Sprint Boots +2 Out of Combat Regen - Buff Sprint speed
1.52 (up) - Buff Cooldown
45s37s (down)
Slowing Hex
Slowing Hex +29s Cooldown +3.5s Duration +0.1s Cast Delay +16% Move Speed -26% Dash Distance
1 - Nerf Cooldown
27s29s (up)
Spiritual Overflow
Spiritual Overflow +15s Duration +8 Spirit Power +15% Spirit Lifesteal +90 Bonus Health +25% Fire Rate +30 Spirit Power +10% Spirit Lifesteal +13% Ability Duration
3 - Nerf Buildup is 35% slower
- Nerf Spirit Power on proc
4030 (down) - Nerf Fire Rate
30%25% (down)
Tankbuster
Tankbuster +14s Cooldown +7.5% Current Health Damage +40 Damage +14s Charge-Up Time +50 Bonus Health
1 - Nerf Current Health Bonus damage
8%7.5% (down)
Toxic Bullets
Toxic Bullets -40% Incoming Healing
1 - Buff Spirit scaling
0.005%0.006% (up)
Trophy Collector
Trophy Collector +2 Out of Combat Regen +16 Souls per Minute +16 Max Stacks -15% Weapon Damage vs. NPCs
1 - Nerf Souls per minute
1816 (down)
Veil Walker
Veil Walker +15s Cooldown +16s Duration +0.25s Fade Time +125 Bonus Health +6 Spirit Power +8s Invisibility Duration
3 - Change No longer builds from
Sprint Boots - Nerf No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- Nerf Movement speed bonus is now removed when the invisibility is removed
- Nerf Spirit Power
106 (down)
Weakening Headshot
Weakening Headshot -12% Bullet Resist +12s Debuff Duration +60 Bonus Health
1 - Nerf Bullet Resist Reduction
-13%-12% (down)
What it meant for matchups
- Comeback resistance scaling means snowballed leads hold better than they did; punishing an early advantage is worth more this patch.
- Hero-specific tuning this patch touched Abrams, Celeste, Lash, Paige, Paradox, Rem, Shiv, Silver, Venator, Viscous, Vyper, Warden, Wraith and Yamato. Those records were re-checked against the patch notes.
Suppressor
Suppressor +4.5s Duration +6 Spirit Power +28% Fire Rate +8% Bullet Resist sits at 4.5s (raised to 5s in March 2026, trimmed to 4.5s on 28 July 2026) — guides quoting 4s or 5s are stale.
Blood Tribute
Blood Tribute +8% Spirit Resist +50/s Health Drain +35% Fire Rate +35% Debuff Resist +8% Debuff Resist +4 Out of Combat Regen lost its healing reduction on 6 March 2026. Any guide still listing it as anti-heal is wrong.
Verified against
- https://store.steampowered.com/news/app/1422450/view/698776157349216434
- https://tracklock.gg/articles/deadlock-update-09-16-26-patch-notes
- https://deadlocklabs.gg/heroes/
Researched 2026-09-21. Archived when 10-30-2026 replaced it.