Patch 09-16-2026 Data researched 2026-09-21 What changed
VE Venator — carry frame

Venator

CarryControllerSkirmisher mid range hybrid damage mid-game Medium difficulty

Measured 45.4% win rate, 4.1% pick rate on patch 09-16-2026 across 94,717 matches.

Strengths

  • Layered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burn
  • Native anti-heal on a 20-25s cooldown, which no item purchase is required to enable
  • Reveal on the trap gives his team map information and a 30% damage amplifier at T3
  • Highest-in-group base health for a ranged hero (820), so he is not deleted by a single dive

Weaknesses

  • Currently the weakest hero in this group by win rate (roughly 45% as of the 09-09 to 09-20 2026 sample on deadlock.io)
  • Zero sustain, zero barrier and no escape ability — the entire kit is offense and control
  • 6.4 m/s base speed makes him the slowest of this group and an easy gank target
  • Gutshot's stun is conditional on terrain, so his hard CC evaporates in open-field fights
  • Only three stakes per ultimate on a 145-160s cooldown makes every whiff extremely costly

Weapon

rapid-fire crossbow. Fast-cycling bolt weapon listed at roughly 8 damage per bolt, about 7.9 shots per second, 33 rounds and a 2.8s reload, giving around 63.5 DPS. Bolts travel as fast projectiles (about 1590 m/s), so at long range you must lead slightly; effective reach is medium-long (falloff out toward the high-40m band).

Abilities

Consecrating Grenade

Ability 1 · bouncing AoE grenade with burn and healing reduction

Lobs a grenade that bounces once or twice before detonating in a roughly 4.5m area. The blast does weapon-scaling damage and ignites everyone caught, and burning enemies bleed pure damage into the space around them while their incoming healing is cut.

What it is for: His anti-heal and area-denial button. Venator throws it into a contested choke or onto a sustain hero before his team commits, so the enemy cannot regen or lifesteal their way out of the fight.

Damage
35 impact (about 1.0x weapon scaling) plus roughly 10 burn DPS (about 1.6x scaling) over 3.5s; T2 extends burn by 1s

How to play against it

  • The grenade bounces before it explodes, so step back through the bounce arc rather than sprinting forward into the detonation point
  • Burning spreads damage to allies standing next to you, so break formation the instant one teammate ignites instead of grouping for a heal
  • Do not pop a big heal (Restorative Shot, Healing Rite, Colossus) while burning; hold it until the 3.5s burn expires or the anti-heal is wasted
  • Fight him in open ground where the 4.5m radius is easy to walk out of, not in a lane choke or a stairwell

Interactions

  • Stacks multiplicatively with item anti-heal such as Healbane or Toxic Bullets, which can take a lifesteal bruiser from sustainable to killable
  • Because the burn is pure damage, armor and spirit-resist items do not blunt the damage-over-time portion the way they blunt his bolts
  • The bounce means it can be thrown around a corner or off a ceiling to hit a defender behind cover
Upgrade tiers
  • T1: -5s cooldown (25s base)
  • T2: +1.5m radius and +1s burn duration
  • T3: an additional 20% healing reduction on top of the base 30%, and grants extra charges

Gutshot

Ability 2 · short-range shotgun cone with knockback and conditional wall stun

A point-blank shotgun burst within about 10m that shoves everyone hit backwards. If the shove drives a target into a wall or other geometry, that target eats bonus damage and is stunned briefly.

What it is for: Self-peel and a terrain-dependent hard-CC setup. Venator uses it to shove a diver off him, or in tight corridors to pin someone against a wall for a stun his team can convert on.

Damage
60 base (about 0.7x weapon scaling) plus 30 bonus (about 0.8x scaling) when the target is slammed into geometry; T1 adds +25
Crowd control
knockback on everyone hit; 0.6s stun on targets driven into a wall (T2 adds +0.4s, so up to 1.0s)
Mobility
none for Venator himself
Defensive
The knockback creates separation from melee and gap-closers

How to play against it

  • Fight Venator away from walls and railings — in open ground Gutshot is a 10m nudge with no stun attached
  • Divers with Unstoppable (Warden's T3 Last Stand, Abrams' Siege, Yamato's Shadow Transformation status immunity) walk through the shove and the stun
  • Do not back yourself into a corner while pressuring him; the shove has no value if there is nothing behind you
  • It is a short 10m cone — an Assassinate, a Card Trick or any mid-range poke never triggers it

Interactions

  • Wall stun range is about 7m, so it only converts when the target is already close to a surface — in open mid-lane it is pure knockback
  • The knockback can push an enemy out of a friendly zone ability or, badly used, shove a target out of your own team's follow-up
  • Displacement resistance and Unstoppable effects negate the shove and therefore the wall stun entirely
Upgrade tiers
  • T1: +25 damage
  • T2: -10s cooldown (23s base) and +0.4s stun duration
  • T3: after a wall stun, Venator's next heavy melee becomes blessed

Hex-Lined Snap Trap

Ability 3 · deployed ground trap, immobilize plus reveal

Kicks out a trap that arms after a short delay and then sits on the ground for up to 30 seconds. The first enemy to walk into its roughly 2m footprint takes spirit damage, is locked in place, and is revealed to Venator's team for several seconds afterwards.

What it is for: Flank denial and pick setup. Traps go on the doorways, zip-line landings and jungle entrances the enemy must path through, turning a rotation into a free root plus wallhack for his team.

Damage
80 spirit (about 2.2x spirit scaling); T3 adds +30% damage against revealed targets
Crowd control
1.25s immobilize (T2 pushes it to 2.25s)
Defensive
Acts as a tripwire behind Venator so flankers cannot reach him unpunished

How to play against it

  • Push a minion wave, a Seven stormcloud drone, an Ivy ally or any summon down a choke first — the trap springs on the first thing through
  • Vary your rotation path; traps cover fixed geometry, so take the zipline or the roof instead of the same jungle door twice
  • Buy or hold a cleanse-style active (Debuff Remover / Unstoppable timing) for the 1.25-2.25s immobilize, because that lock is what turns into a Gutshot or Ira Domini stake
  • Once revealed you have 6 seconds of being tracked — retreat immediately rather than trying to reposition for a re-engage

Interactions

  • Two charges on an 8s recharge means he can cover two entrances at once; a third charge comes at T3
  • Reveal persists through cover and stealth-adjacent effects, which is why it doubles as a ward on objectives like the Urn route and Patron approaches
  • The trap is a physical object on the ground — it is visible if you are looking for it and it triggers on the first body through, so a minion or a summon soaks it
Upgrade tiers
  • T1: -11s cooldown (28s base)
  • T2: +1s immobilize duration
  • T3: +1 charge and +30% damage dealt to revealed targets

Ira Domini

Ultimate · temporary weapon transformation, 3 empowered stakes with an execute

For a limited window Venator loads three heavy stakes instead of normal bolts. Each stake hits for massively increased weapon damage, and the third and final stake is blessed, adding pure damage and outright executing enemies under a low health threshold.

What it is for: His kill-confirm. After a root, a wall stun or an anti-heal burn he loads up and converts, and the blessed final stake takes a target that thinks it has escaped at low HP.

Damage
120 per stake (about 1.5x weapon scaling); blessed stake adds 115 bonus pure damage (about 3x scaling), with T2 adding +65; execute triggers at 8% max health
Mobility
T1 grants +1.2 m/s move speed while active

How to play against it

  • Ira Domini is a loud, visible transformation — the moment you see him load stakes, break line of sight for the 15s window instead of trading
  • Bullet resist items (Enduring Speed line, Metal Skin, Bullet Armor) cut the 120-per-stake body damage, though not the blessed pure-damage portion
  • At low HP, the 8% execute means a Restorative Shot or Colossus that puts you over the threshold is worth more than a damage item
  • He only has three stakes and a long 145-160s cooldown; forcing him to dump them on a tanky frontliner or a Viscous Cube wastes the whole ultimate
  • Post 09-16-2026 he can Ricochet and split stakes, so do NOT stand in a line behind a teammate he is aiming at

Interactions

  • Changed in the 09-16-2026 patch: Ira Domini now works with Ricochet, so every stake bounces, and it can split-shot (one extra bolt to each side, three total per trigger) — this is the first patch where the ultimate scales off weapon modifier items
  • Because stakes scale off weapon damage, weapon-damage items (Headhunter, Sharpshooter, Glass Cannon) inflate the ultimate far more than spirit items do
  • Only three stakes exist per cast and the window is about 15s, so every miss is a large fraction of the ultimate
  • Pure damage on the blessed stake is not reduced by bullet or spirit resist
Upgrade tiers
  • T1: +1.2 m/s move speed while Ira Domini is active
  • T2: -15s cooldown (160s base) and +65 bonus damage
  • T3: all three stakes become blessed

Laning strengths

  • Consecrating Grenade denies the enemy laner's Healing Rite and regen trades in a fixed 1v1 lane where the 4.5m burn is hard to fully avoid
  • Hex-Lined Snap Trap placed behind the enemy's own guardian or on their retreat path punishes any greedy last-hit push
  • 820 base health is on the higher side for a marksman, so he survives early all-ins that would kill a 730 HP hero

Laning weaknesses

  • Below-average movement speed (6.4 m/s) means he cannot dodge-dance in lane or rotate away from a gank the way Vindicta or Yamato can
  • No self-heal or barrier at all, so once an enemy anti-heals him back he has no answer
  • Gutshot is only 10m and needs a wall for the stun, so in an open lane it is a weak trade button

Power spikes

  • laning 0-10min: Consecrating Grenade's 30% healing reduction makes him a strong counter-laner against any regen-based opponent
  • Hex-Lined Snap Trap T2 (+1s immobilize): A 2.25s root is long enough to chain a full Gutshot plus weapon burst without help
  • ult unlock: Ira Domini gives him an execute for the first time, converting his CC chain into confirmed kills
  • late 35min+ with Ricochet: Post 09-16-2026 Ira Domini bounces and splits, turning the ultimate from a single-target execute into a teamfight nuke

Playing against Venator

  • Bait the trap with a minion wave, a summon or a zipline arrival before you walk any choke he has been defending
  • Fight him in open ground — away from walls, Gutshot is only a knockback and he has no hard CC left
  • Punish his 6.4 m/s speed: he cannot disengage, so gap-closers (Yamato's Flying Slash, Abrams' Shoulder Charge, Wraith's Project Mind) reach him and he cannot leave
  • Delay big heals until his grenade burn expires rather than healing into 30-50% reduction
  • Bullet-resist items blunt his weapon-scaling kit far more than spirit resist does, since Consecrating Grenade, Gutshot and Ira Domini all scale off weapon damage

Bait these first

  • Hex-Lined Snap Trap first — it is his only reliable hard lock and it has 2 charges on an 8s recharge, so trip both with a wave before rotating
  • Gutshot second — it is his self-peel; once it is on a 13-23s cooldown a melee diver can sit on him with impunity
  • Consecrating Grenade third — force it out on a frontliner so your support can heal freely for the next 20-25s
  • Ira Domini last and hardest: make him spend the 15s window and all three stakes on a tanky target or into a Viscous Cube, then all-in during the 145-160s downtime

What Venator does to you

  • Consecrating Grenade applies 30-50% healing reduction before his team commits, so your Restorative Shot, Healing Rite and lifesteal all stop mattering for 3.5-4.5 seconds
  • Hex-Lined Snap Trap sitting invisible-until-triggered on your flank route roots you for 1.25-2.25s and reveals you for 6s, which is almost always a 5-on-4 for his team
  • Gutshot into a wall is a 0.6-1.0s stun plus 90 damage, and in corridors or around the Patron that is a free chain into his whole kit
  • Ira Domini stakes hit for 120 each with a blessed stake adding 115 pure damage and executing anyone under 8% max health — running away at low HP does not work
  • Since the 09-16-2026 patch his stakes Ricochet and split, so standing in a line behind a focused ally now shares the ultimate damage across your team

Punish windows

  • The moment Gutshot and both Snap Trap charges are on cooldown, he has no CC and no escape — that is the all-in window
  • During the 2.8s weapon reload (33-round magazine at nearly 8 shots/sec empties fast)
  • The arming delay on a freshly kicked trap: the trap does nothing for that brief period, so pushing through immediately after you watch him kick it is safe
  • After all three Ira Domini stakes are spent, his damage collapses back to a 63.5 DPS bolt gun for the next ~145 seconds
  • Any moment he is in open ground away from walls: his hard CC is trap-only and traps must be pre-placed

Hardest matchups for Venator

Ranked by how far below Venator's own baseline each pairing measures — not by raw win rate.

Graves 38.1% -7.3 pts
Victor 39.0% -6.4 pts
Paige 39.9% -5.5 pts
Ivy 41.2% -4.2 pts
Dynamo 41.6% -3.8 pts
Kelvin 41.9% -3.5 pts
McGinnis 44.2% -1.2 pts
Lady Geist 44.4% -1.0 pts

Best matchups for Venator

Same measure, other direction.

Sinclair 51.0% +5.6 pts
Mina 50.6% +5.2 pts
The Doorman 49.7% +4.3 pts
Silver 49.6% +4.2 pts
Yamato 47.4% +2.0 pts
Grey Talon 47.2% +1.8 pts
Vyper 45.5% +0.1 pts
Apollo 45.4% 0.0 pts

Every Venator matchup

Analyse a full enemy team

Matchup pages cover one enemy. The tool reads all six together.

Open the tool as Venator
Sources and confidence for this record

Record confidence: Strong evidence. Compiled for patch 09-16-2026, researched 2026-09-21.

Difficulty rating: DramaLock hero guide rates Venator complexity 2 of 3; deadlock.io calls him a moderate-difficulty Crossbow/Devout/Arms Expert hero