Disarming Hex
active Documented When to buy
Disarming Hex
Disarming Hex +16s Cooldown +4.25s Duration +0.1s Cast Delay +75 Bonus Health -13% Bullet Resist Builds from Rusted Barrel
The dedicated answer to a gun carry: it simply turns their weapon off for four seconds during their damage window.
When to skip
Disarming Hex
Does nothing against ability-based damage, and the short cast range means you have to be close.
Gotchas
The mechanics people most often get wrong about this item.
- Affects abilities that modify primary fire, but not weapon-damage abilities that work independently of primary fire
Problems it answers
- Sustained gun damage — “Their gun grinds me down in a long fight.”
- Dive onto the backline — “They jump straight past the frontline onto me.”
- Backline assassination — “Their carry deletes my squishies.”
Heroes that make this worth a slot
Heroes whose kit creates the problems Disarming Hex answers. This is derived from kit properties, not from measured build results.