Abilities
Sleep Dagger
Ability 1 · thrown single-target skillshot with sleep Throws a dagger that damages the target and puts them to sleep. Damaging a sleeping target wakes them almost immediately.
What it is for: Her opener and her escape button — it removes one enemy from a fight for a moment, or buys the seconds she needs to break away, and crucially it does not break Smoke Bomb invisibility.
- Damage
- about 65 at base spirit power (deadlock.one)
- Crowd control
- sleep (hard CC); target wakes roughly 0.1s after taking damage. Tier 2 adds about +1s sleep duration; tier 3 adds a 40% movement and dash slow for about 3s after waking
- Defensive
- sleeping a chaser is her cleanest disengage, and it works from inside Smoke Bomb
How to play against it
- Have a teammate shoot you — any damage wakes a slept ally in about 0.1s, so a slept target near friends is barely CC'd at all
- Dispel Magic removes the sleep; Unstoppable pre-cast makes you immune to it entirely
- It is a thrown projectile with travel time — strafe, and do not stand still on a lane approach where she can dagger from stealth
- Post-tier-3 the real threat is the 40% dash slow on wake, not the sleep — budget your escape item for after the wake, not before
Interactions
- Does not break invisibility — she can dagger you while still cloaked
- Tier 2 applying 15 Fixation stacks means the dagger is not just CC, it is a damage ramp head start
- Any damage wakes the target almost instantly, including your own teammates' stray AoE — which is how you rescue a slept ally
- It does NOT interrupt channeled abilities, so it cannot stop a channel the way a stun can
Upgrade tiers
- Tier 1: reduces the target's bullet resist by 10% for 6 seconds on wake-up
- Tier 2: +1 second sleep duration and applies 15 Fixation stacks
- Tier 3: about -17s cooldown, plus 40% movement and dash speed slow for 3 seconds after waking
Smoke Bomb
Ability 2 · self-invisibility with sprint Vanishes from sight and gains bonus sprint speed. Attacking ends the invisibility, but using items does not. Enemies standing close enough can see through it.
What it is for: The button that defines her — it is her approach tool, her escape tool, and her reset tool, and it means she chooses when and where every fight involving her starts.
- Mobility
- significant sprint speed bonus while active; 2 charges at tier 2
- Defensive
- the strongest single-hero escape in the group — at tier 3 it also purges non-ultimate debuffs and grants 50% bullet lifesteal for 5s
How to play against it
- Buy a revealer item and place vision on her flank routes — she has to physically walk the approach, invisibility does not teleport her
- Stand near teammates: the proximity reveal means a grouped team simply sees her arrive
- Splash damage flushes her — Napalm, Powder Keg, Entangling Thorns and Arctic Beam all hit a cloaked hero in the area
- At tier 3 the purge means applying a slow before she cloaks is wasted; save your CC for after the cloak ends
Interactions
- Items still work while invisible, so she can pop lifesteal or movement actives mid-cloak without revealing herself
- Sleep Dagger does not break the invisibility, so she can open with CC while still hidden
- There is a proximity reveal radius — standing close to her breaks the stealth regardless of what she does
- Tier 3's debuff purge means slows, curses and most non-ultimate CC come off the moment she cloaks
Upgrade tiers
- Tier 2: grants 2 ability charges
- Tier 3: removes non-ultimate debuffs on cast and grants 50% bullet lifesteal for 5 seconds
Fixation
Ability 3 · stacking per-target weapon damage passive Each bullet that lands on a target adds a stack of bonus weapon damage against that specific target; headshots add three stacks instead of one.
What it is for: The reason she is a late-game carry — her damage against one target climbs the longer she stays on it, so a fight she is allowed to sustain in is a fight she wins.
- Damage
- roughly +0.2 weapon damage per stack at base; tier 3 adds about +0.11 per stack with weapon-damage scaling (as of 09-16-2026 the tier-3 weapon scaling was raised to 0.00035)
- Crowd control
- tier 1 applies about 40 spirit damage and a 12% slow for 2s every 20 stacks
How to play against it
- Break line of sight for a few seconds — stacks decay, and forcing a reset costs her the entire ramp
- Rotate who she is shooting: put a durable body between her and the carry so her stacks build on the target that does not mind
- Bullet Armor and bullet-resist items scale well here because 100% of Fixation's payoff is weapon damage
- Deny headshots by breaking her sightline vertically (crouch behind cover, use elevation) — headshots are 3x her stacking rate
Interactions
- Stacks are per-target — switching targets throws away the entire ramp, which is the single biggest constraint on her play
- Headshots grant 3 stacks (raised from 2 in the 09-16-2026 patch), so headshot-accuracy items and aim matter disproportionately
- Sleep Dagger tier 2 pre-loads 15 stacks, so the dagger-then-shoot opener is far stronger than raw shooting
- Ricochet and other multi-hit weapon items generate stacks faster because stacks come per bullet hit
Upgrade tiers
- Tier 1: every 20 stacks deals about 40 spirit damage and applies a 12% slow for 2 seconds
- Tier 2: +40 maximum stacks and +5 seconds of stack duration
- Tier 3: +0.11 damage per stack, and the bonus now scales with her weapon damage
Bullet Dance
Ultimate · channeled multi-target auto-fire Enters a firing flurry, shooting her weapon at nearby enemies with perfect accuracy and added bullet damage.
What it is for: Her teamfight payoff — combined with Fixation stacks and lifesteal it turns her from a single-target assassin into something that deletes a grouped team, provided nobody interrupts her.
- Damage
- added bullet damage on top of her weapon; exact per-shot bonus not sourced for 09-16-2026
- Mobility
- tier 2 adds about +3 m/s move speed and +10% fire rate during the channel
- Defensive
- tier 3 grants 40% evasion, which is a substantial survivability window mid-ult
How to play against it
- Interrupt the channel — Silence Wave, Knockdown, or any hero stun (Guided Owl, Concussive Combustion, Stone Form, Spirit Lasso) ends it immediately
- Metal Skin makes you bullet-immune for the duration of the burst, which is the single cleanest personal answer
- Ethereal Shift makes you untargetable through the worst of it; Kelvin's Frozen Shelter walls her out entirely
- Do not group tightly when her ult is up — she hits nearby enemies, so spread denies the multi-target value even if you cannot stop the channel
Interactions
- Perfect accuracy means Fixation stacks build at maximum rate during the ult, so she compounds into her own damage curve
- Lifesteal items plus Smoke Bomb tier 3's 50% bullet lifesteal make her effectively unkillable mid-ult if nobody stops the channel
- It is a channel — stuns, silences and knockdowns end it, which is the fundamental counterplay
- Tier 3's roughly -65s cooldown means late game she can have it up for most fights
Upgrade tiers
- Tier 2: +10% fire rate and about +3 m/s movement speed
- Tier 3: 40% evasion and about -65s cooldown