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Patch notes 09-29-2026 · City Never Sleeps
City Never Sleeps — Major Update, 29 September 2026 (with the follow-up updates to 20 October).
These are the notes for 09-29-2026, released 29 Sept 2026. The current patch is 10-30-2026; hero and item pages on this site always show the current values.
The City Never Sleeps update rebuilt the map: three renamed lanes split into nine zones, four side Districts, nine kinds of Haunt Haunts Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute in place of the old neutral camps, two new soul objectives (the Sunken Plaza Sunken Plaza Beneath the Plaza District's main square A soul-rich area below the square. The deeper you go, the more it pays — and the more your stamina drains, with the outside world's sound fading as you descend. Souls 0no fixed bounty — the camps and pickups you clear down there and the Chinatown Chinatown District Bottom right quarter of the map Festival streets with a ritual going on by the water. Festival Spirits and Crabbage Pots live here, and the Bell Tower stands over it. Bell Tower Bell Tower On top of the tower in the Chinatown District A concentrated soul hotspot at the top of the tower — a Sinner's Sacrifice on the roof, ringed by bells. Taking it rings out across the whole map. Souls 310 souls at 0:00 +3.35 a minute ), four new pickups, a limited-time merchant called The Broker The Broker Appears around the 30-minute mark; gone after 2 October A merchant who appeared part-way through the match and traded your high-tier items for Corrupted versions. Corrupted items were stronger than the originals, but every one carried a random negative attribute drawn from a fixed pool. He left on 2 October, when the first new hero arrived. who traded high-tier items for Corrupted versions, and six announced heroes releasing two a week. Since launch Valve has shipped a follow-up on 30 September (health-bar, colour and keybind options, a minimap ping for the Bell Tower) and two quiet builds, on 2 October released the first new hero, Rat King Rat King Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. — which also ended the Broker's stay — pushed a quiet data update on 4 October, nerfed Rat King and Sinclair on 5 October, released the second new hero, Baba Baba Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. , on 6 October, the third, Solomon Solomon Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. , on 9 October, the fourth, Deadman Danny Deadman Danny Released 13 October Released 13 October. A jetpack-flying rocketeer: Strix Salvo plants missiles that mark enemies for his charged rockets, Chimera Mk1 lets him fly until it overheats into a crash-landing explosion, Jettison Fuel sprays fire that strips bullet resist, and Close The Deal grabs an enemy, flies them up and drops them. , on 13 October, the fifth, Violet Violet Released 16 October Released 16 October. A painter who controls space: Living Ink lets her steer three empowered bullets or paint a wall that blocks shots, Flow State rolls a brush that slows enemies and leaves a slide trail for her team, Still Life sketches one enemy into a stun and drops a pickup that makes her permanently stronger, and Abstract Landscape rings a fight in ink that silences anyone who walks out. , on 16 October, and the sixth and last, Nurse Harrow Nurse Harrow Released 20 October Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear. , on 20 October. Apart from Sinclair, no existing hero's or item's numbers have changed: everything else on this site still reflects the 09-16-2026 balance patch.
0 buffs 0 nerfs across 0 heroes and 0 items
What it meant for matchups
- Nurse Harrow Nurse Harrow Released 20 October Released 20 October. A healer with a cruel streak: Leech Therapy throws leeches that drain enemies and crawl back to make her permanently stronger, Wretched Vapors speeds an ally up and holds back the damage they take until it wears off, Healing Needles loads her gun with syringes that heal allies, and Lurking Terrors strips the dashes from anyone who looks at her, then sends them running in fear. is out (20 October) and has a page and 86 matchup pages here. She is a healer:
Healing Needles
Healing Needles Harrow loads a full clip of syringes that heal any ally she shoots, with a bonus on headshots. Damage No damage. Each syringe heals 22 (+0.24 per Spirit), 15% more on a headshot.… Defensive Burst healing on whichever ally she can see, from range and without falloff. 1 +1 maximum charge 2 +16 heal per shot, and each shot restores 0.6 stamina 5 better Spirit scaling, and shots extend allies' non-ultimate buffs by 6% turns her clip into syringes that heal allies, and
Wretched Vapors
Wretched Vapors Harrow cracks a vial over herself or an ally. Crowd Control The crash slows the buffed target's own actions by 20%; Damage No damage of its own. The rush speeds every action up by 25% (+0.06 per… Mobility none, but the rush makes the target move and act 25% faster. 1 -15s cooldown and +7m cast range 2 +1s duration and +20% healing effectiveness 5 +20% rush speed, and the cast dispels non-ultimate debuffs speeds an ally up while holding back the damage they take, which her heals then erase.
Healbane
Healbane +8s Duration +7 Spirit Power -35% Incoming Healing and other anti-heal cut both.
Leech Therapy
Leech Therapy Harrow throws a jar that bursts into leeches. Crowd Control none, though feeding leeches shorten the target's active buffs. Damage 23 spirit damage per second (+0.19 per Spirit) while a leech feeds, in a… Defensive Picking up a leech heals her for the health it drained, so landing the jar… 1 leeches drain stamina and give it to her on pickup 2 -10s cooldown and +4 Spirit Power per leech stack 5 +1m radius, better Spirit scaling and +8 maximum leech stacks drains enemies and every leech she picks up permanently adds fire rate and regen.
Lurking Terrors
Lurking Terrors Harrow opens her bag and channels, dealing spirit damage over time to enemies in front of her. Crowd Control Terror stops stamina use and movement abilities; Damage 60 spirit damage per second (+0.3 per Spirit) for up to 7s, half to enemies… Mobility She can walk slowly (3.5 m/s) while channelling. 1 -50s cooldown 2 -20% more move speed and fire rate slow, +30 DPS 5 +3s channel, better Spirit scaling, and 50% less damage taken while channelling stops anyone looking at her from dashing and then fears them; look away to take half damage and build no terror. With 730 health and no escape she is vulnerable to dives. Her matchups use the kit model until her win rates arrive with the daily refresh. - Violet Violet Released 16 October Released 16 October. A painter who controls space: Living Ink lets her steer three empowered bullets or paint a wall that blocks shots, Flow State rolls a brush that slows enemies and leaves a slide trail for her team, Still Life sketches one enemy into a stun and drops a pickup that makes her permanently stronger, and Abstract Landscape rings a fight in ink that silences anyone who walks out. is out (16 October) and has a page and 84 matchup pages here.
Still Life
Still Life Violet picks a hero as her subject and sketches them, dealing spirit damage over time for as long as she keeps looking at them. Crowd Control A 0.9s stun when the sketch completes (1.35s at Tier 3). Damage 30 spirit damage per second (+0.7 per Spirit) while sketching, then 60… Defensive At Tier 2 the subject deals 35% less damage while she draws them, so a diver… 1 15 health regen while drawing, refreshed for 4s on pickup 2 subjects deal -35% damage while she draws them 5 +20% move speed, -11s cooldown and +0.45s stun sketches one enemy for 2.6 seconds while she keeps looking at them, then stuns them and drops a pickup that makes her permanently stronger; break line of sight to stop it.
Living Ink
Living Ink Violet empowers her next three bullets so she can steer them in flight. Crowd Control none, but the ink wall physically blocks heroes and projectiles. Damage 35 spirit damage splash per empowered bullet (+0.7 per Spirit) in a 2.5m… Defensive The ink wall stops bullets, projectiles and anyone chasing her for up to… 1 -4s cooldown and +15m maximum wall length 2 each empower gives +10% fire rate for 10s, stacking five times 5 +1s cooldown reduction per hit, and better Spirit scaling bullets bend around cover and every hit shortens her cooldowns,
Flow State
Flow State Violet drags a brush that keeps rolling forward and leaves a trail of ink behind it. Crowd Control A 60% slow that fades over 2s on enemies the brush passes through. Damage 50 spirit damage (+0.9 per Spirit), rising to 100 (+1.8 per Spirit) after 2s… Mobility The ink trail gives bonus slide distance to Violet and her allies for 6s. 1 +150% stamina regeneration while sliding 2 -6s cooldown, +8m flick range and +4s trail duration 5 sliding builds up to 20% damage amp for 6s slows by up to 60%, and
Abstract Landscape
Abstract Landscape Violet paints a large ring of ink around herself that blocks vision. Crowd Control 2s silence (3.25s at Tier 3) and a 30% slow on any enemy who crosses the… Damage 100 spirit damage (+1.4 per Spirit) to an enemy crossing the ink. Defensive The ink blocks sight lines into the ring, so enemy snipers outside can't see… 1 -20s cooldown 2 allies inside gain +25% spirit lifesteal and +15 Spirit Power 5 +1.25s silence and +4s duration silences and slows anyone who crosses its ink to leave. With 710 health and a slow rifle she struggles when dived. Her matchups use the kit model until her win rates arrive with the daily refresh. - Deadman Danny Deadman Danny Released 13 October Released 13 October. A jetpack-flying rocketeer: Strix Salvo plants missiles that mark enemies for his charged rockets, Chimera Mk1 lets him fly until it overheats into a crash-landing explosion, Jettison Fuel sprays fire that strips bullet resist, and Close The Deal grabs an enemy, flies them up and drops them. is out (13 October) and has a page and 82 matchup pages here. He flies on a jetpack until it overheats, then crash-lands in an explosion that launches everyone nearby; if the landing hits no hero he stuns himself.
Strix Salvo
Strix Salvo Danny fires a salvo of spirit missiles that stick in the ground along a line he aims by holding and dragging. Crowd Control A 40% slow that fades over 1.5s each time a charged shot consumes a mark. Damage 27 spirit damage per missile (+0.74 per Spirit) in a 3.5m blast. Defensive A line of missiles across a street or a doorway punishes anyone who chases… 1 -12s cooldown 2 +30 damage and +35 marked damage 5 +2 missiles, longer range, and better Spirit scaling marks enemies for bonus damage and a slow from his charged rockets,
Jettison Fuel
Jettison Fuel Danny sprays fuel in front of him for a couple of seconds, dealing weapon damage over time and stripping bullet resist. Crowd Control none on enemies. The backblast knocks Danny himself backwards. Damage 30 weapon damage per second (+0.8 per weapon damage) for 2s, then a 35… Mobility The backblast throws him backwards, which works as a short escape or a… 1 -8s cooldown 2 +60 backblast damage, and a backblast hit gives +18% fire rate for 7s 5 -10% more bullet resist shred, and a backblast hit applies a mark strips 15% Bullet Resist, and
Close The Deal
Close The Deal Danny grabs a nearby enemy and flies them high into the air, then crashes back to the ground. Crowd Control The grab itself takes the target out of the fight, then a 0.5s stun on… Damage 70 spirit damage on impact (+1 per Spirit) plus 3 per metre fallen (+0.09… Mobility Flies Danny and the target high into the air and lands them nearby. 1 +90 damage 2 -35s cooldown 5 +0.5s stun and +8 damage per metre grabs one enemy and drops them stunned. With 680 health, slows that work on him in the air and
Slowing Hex
Slowing Hex +29s Cooldown +3.5s Duration +0.1s Cast Delay +16% Move Speed -26% Dash Distance that grounds him, he is easy to punish after a missed dive. His matchups use the kit model until his win rates arrive with the daily refresh. - Solomon Solomon Released 9 October Released 9 October. A chess-themed strategist whose kit is a set of pieces: Setup Bishop plants damage dealers ahead of him and slides them along the street, Kingside Knight protects allies and pulls him back, Rook Battery charges forward and stalls enemies, and Develop Queen is a lock-down ultimate. is out (9 October) and has a page and 80 matchup pages here. His bishop slides through enemies for Spirit Damage and a slow and leaves damaging squares,
Rook Battery
Rook Battery Solomon releases two rooks that travel forward, dealing spirit damage and immobilizing every enemy they hit. Crowd Control Immobilize for 1s on hit (1.5s at Tier 3). Damage 50 spirit damage (+0.9 per Spirit). Defensive Rooting a diver in place stops the dive and gives him time to reposition. 1 on hit, -25% fire rate for 5s 2 on hit, +5% of current health as damage 5 +1 wall bounce, -10s cooldown and +0.5s immobilize roots anyone it hits and bounces off walls,
Kingside Knight
Kingside Knight Solomon promotes an ally to a knight, giving them a barrier and an extra stamina charge for a few seconds. Damage none. Barrier: 80 (+0.8 per Spirit) on an ally for 7s, 160 on himself. Game… Mobility Moves an ally 13m or himself 7m (both grow with his power level)… Defensive A barrier, an extra stamina charge for the ally, and a move that dodges… 1 -8s cooldown 2 +80 barrier and +1 stamina 5 targets two allies within range; shields a teammate and moves them untouchably, and
Develop Queen
Develop Queen Solomon summons a queen that crashes down on an area for spirit damage. Crowd Control 1.25s stun from the lines, plus a 15% slow for 1.5s (30% at Tier 2). Damage 120 spirit damage (+1.6 per Spirit) on the crash and again on the lines. Mobility The queen leaps up to 16m per move, with 5s between moves; 1 -40s cooldown 2 +15% slow, and +150 on the health threshold below which the lines execute a hero 5 +2 moves and +1 square range crashes down and stuns along her lines, executing low-health heroes at Tier 2. Spirit Resist,
Debuff Reducer
Debuff Reducer +25% Debuff Resist +90 Bonus Health and staying off his lines are the answers. His matchups use the kit model until his win rates arrive with the daily refresh. - Baba Baba Released 6 October Released 6 October. A spirit controller: Threadsap steals enemy Spirit and powers up her bullets, her bench grows legs for speed and a knockback kick, Baba’s Brew cycles between a barrier, a silence and a burn, and Feed The Birds hexes everyone in her cone into pigeons. is out (6 October) and has a page and 78 matchup pages here. She steals Spirit with
Threadsap
Threadsap Baba throws a spool of thread that follows her crosshair as it flies, then bursts along the whole line it drew. Crowd Control none at base. Tier 3 makes each hit pull the enemy 7m along the thread. Damage 50 spirit damage on the burst. Defensive Taking Spirit away from a caster lowers the damage of their next abilities… 1 +8 spirit damage per bullet while she holds stolen Spirit 2 -12s cooldown and +8s on the steal 5 +1 charge, and every hit pulls the enemy 7m and turns it into bonus Spirit Damage on her bullets, can Silence a group with Baba’s Brew, and hexes everyone in her cone into pigeons with a full
Feed The Birds
Feed The Birds Baba channels for up to 6.5 seconds, covering enemies in front of her with bread. Crowd Control A stacking slow up to 32% during the channel (64% at Tier 1), then a pigeon… Damage Up to 450 spirit damage per target at full stacks (+1.6 per Spirit), reached… Mobility She can keep moving while she channels. 1 +4m cast range and +32% max slow 2 -55s cooldown 5 +125 max damage, +1.5 Spirit scaling and +0.5s on the hex channel. Spirit Resist, debuff resist and anything that interrupts a channel are the answers. Her matchups use the kit model until her own win rates arrive with the daily refresh. - Rat King Rat King Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. (out since 2 October) was nerfed on 5 October:
Rule, Ratannia!
Rule, Ratannia! Rat King raises the banner of Ratannia. Crowd Control Knockup (half as long since 30 October 2026) and a 40% slow on the slam… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction now has a 160s cooldown, a 20m radius and less damage reduction, while
Scrap Grenade
Scrap Grenade Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 60 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +60 damage per detonation 5 one extra, bigger final detonation — 275 damage, 14m radius, 40% slow and
Rat Swarm
Rat Swarm Rat King calls a swarm of rats to a spot up to 50m away. Damage 8 spirit damage per bite (+0.08 Spirit scaling), one bite per attached rat… 1 +1 charge (8s between charges) 2 a larger swarm and +4s debuff duration 5 +8 damage and an extra -1% bullet resist per bite got small buffs. His
Rat Swarm still strips Bullet Resist with every bite (dash to shake the rats off), and the banner still makes his team immune to slows. His win rate on the site covers games from 30 September, so it still includes his stronger launch version for a few days. - Sinclair is the only existing hero whose numbers changed (5 October): a weaker gun with shorter falloff, half regen, a smaller
Rabbit Hex
Rabbit Hex Sinclair hexes an area, turning every enemy inside it into a rabbit for a short time. Crowd Control A hard disable — hexed targets cannot use most actions for 2s (3s at 2 AP). Damage No direct damage; applies 15% increased damage taken (+7% at 5 AP). 26s… Mobility None for Sinclair. Hexed enemies move faster, which is a real drawback of… 1 1 AP: -10s cooldown (26s to 16s) 2 2 AP: +1s duration (2s to 3s) 5 5 AP: +7% damage amplification and +2m radius (was +3m before 5 October) and a shorter, slower
Audience Participation
Audience Participation Sinclair copies an enemy hero's ultimate for a limited time. Crowd Control Whatever CC the copied ultimate provides Damage No inherent damage — output depends entirely on the copied ultimate. Mobility Whatever mobility the copied ultimate provides 1 1 AP / 2 AP / 5 AP: each tier upgrades the copied ultimate one additional step copy. Every other matchup rating and build on this site carries over unchanged; what changed is the map those matchups are played on. - The Broker The Broker Appears around the 30-minute mark; gone after 2 October A merchant who appeared part-way through the match and traded your high-tier items for Corrupted versions. Corrupted items were stronger than the originals, but every one carried a random negative attribute drawn from a fixed pool. He left on 2 October, when the first new hero arrived. left when Rat King Rat King Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. arrived on 2 October, so Corrupted items are out of normal matches for now (and a 4 October data change looks to have removed Street Brawl's one as well). Before he left, the 30 September build cut the build-up of Corrupted
Toxic Bullets
Toxic Bullets -40% Incoming Healing and Corrupted
Weighted Shots
Weighted Shots +30% Weapon Damage +22% Debuff Resist -14% Stamina Recovery +24% Move Speed -20% Dash Distance +3.5s Slow Duration Builds from Slowing Bullets and made the Corrupted fire-rate penalty harsher. - Graves can now shoot Venator's traps. In a Graves-versus-Venator lane his doorway set-ups are clearable before she walks through them — and since 30 September troopers and Haunts Haunts Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute no longer target the traps, so a lane wave will not clear them for you.
- Jungle timings are different: Haunt camps Haunts Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute show their soul value and difficulty on the health bar, Tough Crates Tough Crates Breakables that only open to a heavy melee hit. They always drop souls, and more of them than a normal crate. Souls 46 souls a crate, always drops +4 a minute need a heavy melee, and Healing Snacks Healing Snacks Small floating pickups hidden around the map. Each heals about 10% of your max health over 4 seconds, is up from 3:00 and returns 3:00 after being taken. Souls 0heals 10% of max health over 4s are a free reset on the rotation — heroes that farm fast gain from knowing the new camps first.
- Steam Vents Steam Vents Vents in the street that hide you while you stand in them: invisibility plus a small amount of regen. Stamina does not regenerate inside. Souls 0invisibility and a little regen while you stand in it make you invisible while standing in them, which hands flank-and-ambush heroes a new tool and makes rotations through vent-heavy streets riskier for anyone walking alone.
- The Bell Tower Bell Tower On top of the tower in the Chinatown District A concentrated soul hotspot at the top of the tower — a Sinner's Sacrifice on the roof, ringed by bells. Taking it rings out across the whole map. Souls 310 souls at 0:00 +3.35 a minute is map-wide information: taking it tells the enemy where you are, and since 30 September it also pings the minimap. Treat it as bait or as a post-fight reward, never as quiet farm.
- Names over health bars now fade out between 25m and 35m (and can be hidden or swapped for hero names), so reading who is who at range relies on the hero again.
Suppressor
Suppressor +4.5s Duration +6 Spirit Power +28% Fire Rate +8% Bullet Resist still sits at 4.5s and
Blood Tribute
Blood Tribute +8% Spirit Resist +50/s Health Drain +35% Fire Rate +35% Debuff Resist +8% Debuff Resist +4 Out of Combat Regen still has no healing reduction — both older changes that stale guides keep getting wrong.
Verified against
- https://www.playdeadlock.com/cityneversleeps
- https://steamcommunity.com/games/1422450/announcements/detail/694273194214819791
- https://forums.playdeadlock.com/threads/09-29-2026.166726/
- https://store.steampowered.com/news/app/1422450/view/703281025618281704
- https://deadlock-tracker.com/patches
- https://deadlocklabs.gg/updates/city-never-sleeps/
- https://tracklock.gg/articles/deadlock-city-never-sleeps
- https://thegamehaus.com/deadlock/all-deadlock-corrupted-items-possible-upgrades/2026/09/29/
- https://store.steampowered.com/news/app/1422450/view/698776157349216434
- https://store.steampowered.com/news/app/1422450/view/703281025618282871
- https://store.steampowered.com/news/app/1422450/view/703281025618282632
- https://forums.playdeadlock.com/threads/09-29-2026.166726/post-322289
- https://undeadlock.com/patches/2026-10-06-6757
- https://store.steampowered.com/news/app/1422450/view/703281660030879520
- https://undeadlock.com/patches/2026-10-07-6762
- https://undeadlock.com/patches/2026-10-08-6765
- https://store.steampowered.com/news/app/1422450/view/703281660030880788
- https://store.steampowered.com/news/app/1422450/view/669505296465396531
- https://store.steampowered.com/news/app/1422450/view/669505296465396778
Researched 2026-10-20. Archived when 10-30-2026 replaced it.