Phantom Strike
active Documented When to buy
Phantom Strike
Phantom Strike +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration
Buy to catch flying or long-range heroes who otherwise never enter your range, and to Disarm a gun carry mid-burst.
When to skip
Phantom Strike
It commits you into the enemy team, so it is risky without follow-up.
Gotchas
The mechanics people most often get wrong about this item.
- Silenced by
Slowing Hex
Slowing Hex +29s Cooldown +3.5s Duration +0.1s Cast Delay +16% Move Speed -26% Dash Distance , which blocks movement-based items
Problems it answers
- Air mobility — “They fight from above and I cannot touch them.”
- Gap closers and escapes — “They reach me whenever they want and leave when they want.”
- Backline assassination — “Their carry deletes my squishies.”
- Long-range poke — “I get chipped down before the fight even starts.”
Heroes that make this worth a slot
Heroes whose kit creates the problems Phantom Strike answers. This is derived from kit properties, not from measured build results.