Magic Carpet
active Strong evidence When to buy
Magic Carpet
Magic Carpet +32s Cooldown +12s Duration +0.2s Cast Delay +14 Spirit Power +1.3s Summon Duration +15% Ability Duration +25% Air Control -15% Gravity Scale +125 Bonus Health
Buy when map rotations and split-push response are deciding the game, or as an escape from ground-locked fights.
When to skip
Magic Carpet
Being airborne exposes you to
Knockdown
Knockdown +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius and anti-air punishment.
Gotchas
The mechanics people most often get wrong about this item.
- Flying makes you a prime target for
Knockdown's airborne bonus Stun and +100% gravity
Problems it answers
- Zoning and area denial — “I get pushed out of every fight position.”
- Objective pressure — “They take towers and objectives too fast.”
- Dive onto the backline — “They jump straight past the frontline onto me.”
Heroes that make this worth a slot
Heroes whose kit creates the problems Magic Carpet answers. This is derived from kit properties, not from measured build results.