Slows
“I can never walk away from a fight.”
Items that answer this
- Debuff Reducer vitality · T2 · 1,600 Verified
Flat debuff resistance: every timed negative effect on you — stuns, slows, silences, roots — runs shorter.
Buy when: The standard early buy when the enemy team chains crowd control; it is also the component for Spellbreaker and Unstoppable.
Gotcha: Debuff Resist does NOT shorten the stun from a parry
- Enduring Speed vitality · T2 · 1,600 Verified
Reduces how much enemy slows actually slow you, and adds move speed.
Buy when: Buy when enemy slows are what is killing you — it is the dedicated answer, separate from generic debuff resist.
- Dispel Magic vitality · T3 · 3,200 Verified
Purges every non-ultimate debuff currently on you and, if it removed anything, heals you and grants move speed. It is the main hard cleanse in the game.
Buy when: Buy when enemy debuffs — slows, silences, anti-heal, disarms, hexes — are what is killing you rather than raw damage.
Gotcha: Cannot be used while stunned or asleep
- Divine Barrier vitality · T4 · 6,400 Verified
Strips all non-stun debuffs from an ally (or yourself) at range and gives them a large barrier and move speed. It is the only ranged cleanse in the game.
Buy when: Buy on supports to cleanse a focused ally's debuffs and shield them through a burst window from across the fight.
Gotcha: Removes non-stun debuffs only — stuns are not cleansed
- Juggernaut vitality · T4 · 6,400 Verified
Very high slow resistance and melee resistance, plus a passive that slows the fire rate of anyone shooting you. It answers kiting and gun carries simultaneously.
Buy when: Buy on frontliners against a team that slows and kites you, especially when the main damage is gun-based.
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