Rat King vs Grey Talon
Written for the Rat King player. Playing Grey Talon? See Grey Talon vs Rat King →
Rat King is favoured. Rat King wins 60.0% of 72,692 games against Grey Talon (+2.2 points vs Rat King’s usual 57.8%).
How to win as Rat King
- RuleDo not commit before
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion is gone.
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion first — it is his only escape. Show a fake commit, make him launch, then engage on the landing when he has neither the glide nor the evasion - Watch outA tier-3
Charged Shot
Charged Shot Draws back a heavy shot that can be held at full charge and pierces straight through everything it hits. Damage about 80 at base spirit power, +54 at tier 2 (deadlock.one, metabot.gg) 1 +54 damage 2 roughly -3s charge delay plus improved spirit scaling, turning it from a setpiece into a… hits your whole wave and you behind it, from roughly 50m, on a short enough cooldown that you cannot hold the lane through it - Your edgeYou survive the opening and they cannot (Rat King Rat King Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. 2/3 against Grey Talon 0/3).
- Buy
Knockdown
Knockdown +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius — The consensus answer to flying and airborne heroes and to channelled aerial ultimates — buy it whenever an enemy fights from the sky. What you are answering here: Grey Talon's
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion .
The numbers: lane, whole match and Oracle and above
| Games | Rat King wins | vs Rat King's usual | Sample |
|---|---|---|---|
| Whole match | 60.0% | +2.2 pts (57.8% overall) | 72,692 games |
| Sharing a lane | 60.9% | +3.1 pts (57.8% overall) | 23,579 games |
| Oracle and above | 59.9% | +4.0 pts (55.9% at Oracle+) | 5,178 games |
"Sharing a lane" counts only games where both were assigned the same lane — the laning matchup itself. "Oracle and above" counts only matches whose average rank was Oracle and above. Source: deadlock-api.com, refreshed daily.
Data-supported Measured: you win 60.0% of these, which is 2.2 points above your overall win rate (72,692 matches). The kit-based model reads this as moderate instead — treat the measured number as primary and the gap as a sign this matchup is more about execution than kit. Ranked against this hero's own baseline win rate, not raw win rate. Source: deadlock-api.com.
Why Rat King counters Grey Talon
Grey Talon has very low health and dies to any committed dive, and the banner gives Rat King Rat King Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. 's allies speed and slow immunity on the way in. The slam knocks up everyone nearby, and
Scrap Grenade
Scrap Grenade Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 70 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +70 damage per detonation 5 one extra, bigger final detonation — 300 damage, 14m radius, 40% slow 's three detonations punish a hero standing still to cast
Guided Owl
Guided Owl After a short cast, Grey Talon takes control of a spirit owl and flies it across the map; Crowd Control area stun on detonation Damage about 230 at base spirit power (deadlock.one) Mobility none for Grey Talon — in fact he is locked in place 1 instantly kills enemies below about 22% health and grants permanent Spirit Power per… .
Written from both heroes' ability data; the win rates above are the measured results.
What should I do right now?
Do
- Plan for
Knockdown
Knockdown +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius — know which tier it sits in so you are not improvising at the shop. - Know what
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion looks like. It is the cooldown this lane revolves around.
Avoid
- Walking to lane on the same path every wave against a hero with Grey Talon's engage range.
Do
- Lowest durability tier in the roster — any successful gap-close in lane is lethal
- Bow is a slow projectile with travel time; a strafing target is genuinely hard to hit, so his lane damage depends on aim rather than being guaranteed
-
Scrap Grenade
Scrap Grenade Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 70 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +70 damage per detonation 5 one extra, bigger final detonation — 300 damage, 14m radius, 40% slow clears a trooper wave in three hits and slows anyone farming in it, so he wins wave tempo early
Avoid
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Charged Shot
Charged Shot Draws back a heavy shot that can be held at full charge and pierces straight through everything it hits. Damage about 80 at base spirit power, +54 at tier 2 (deadlock.one, metabot.gg) 1 +54 damage 2 roughly -3s charge delay plus improved spirit scaling, turning it from a setpiece into a… pierces the wave, so he farms and pokes with the same button from outside his opponent's range - Bow falloff runs to about 54m — he can contest soul orbs and harass from positions most laners simply cannot answer
Do
- Their first real spike is
Charged Shot
Charged Shot Draws back a heavy shot that can be held at full charge and pierces straight through everything it hits. Damage about 80 at base spirit power, +54 at tier 2 (deadlock.one, metabot.gg) 1 +54 damage 2 roughly -3s charge delay plus improved spirit scaling, turning it from a setpiece into a… tier 3 — respect it from that point, not before. - Your spike is ult unlock:
Rule, Ratannia!
Rule, Ratannia! Rat King raises the banner of Ratannia. Crowd Control Knockup and a 40% slow on the slam, plus Rat Swarm from the rats it… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction turns him into the team's fight-starter: slow immunity and speed on the way in, a 20m Knockup on arrival
Avoid
- Taking an even fight against Grey Talon on their spike timing when you could take the same fight ten minutes later on yours.
Do
- Watch for
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion .
Knockdown
Knockdown +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius is the direct answer — it pulls him out of the air and stuns him, and he has no second escape - Dive him — he has the lowest durability in the group and only one escape;
Phantom Strike
Phantom Strike +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration , Haze
Smoke Bomb
Smoke Bomb Vanishes from sight and gains bonus sprint speed. Mobility significant sprint speed bonus while active; Defensive the strongest single-hero escape in the group — at tier 3 it also purges… 1 grants 2 ability charges 2 removes non-ultimate debuffs on cast and grants 50% bullet lifesteal for 5 seconds approach, or Abrams charge kills him outright
Avoid
- Spending your own escape before
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion is on cooldown.
Grey Talon’s abilities
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Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion Ability 2 Only a control tool once Grey Talon has paid for it: tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne.
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Knockdown
Knockdown +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius is the direct answer — it pulls him out of the air and stuns him, and he has no second escape - While gliding he cannot dodge; any hitscan tracking hero (Haze, Infernus, Ivy, Wraith) simply out-damages him mid-air
- Step under cover or into a building — the glide gives him no ability to change angle quickly
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Spirit Snare
Spirit Snare Throws down a trap that arms after a short delay and triggers when an enemy enters its radius, applying Curse and a movement slow. Crowd Control Curse (silence + disarm + item lockout + interrupt) plus a movement slow; Damage minimal direct damage; Defensive the primary anti-dive tool — placed at his own feet or on the approach, it… 1 applies -15% Bullet Resist for 10 seconds 2 +1s Curse duration and +1.5m radius Ability 3 A second source of hard control: curse (Silence + Disarm + item lockout + interrupt) plus a movement slow.
- It has an arming delay and a visible model — watch the ground on approach routes and around soul orbs and simply walk around it
- Pre-cast
Unstoppable
Unstoppable +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer BEFORE contact; once Curse lands you cannot activate items at all - Force the trap by sending a durable body (Abrams, Kelvin, Ivy in
Stone Form
Stone Form Turns Ivy into impervious stone and slams her into the ground, stunning and damaging nearby enemies and healing her for a portion of her maximum health. Crowd Control area stun on landing; tier 3 extends the stun duration Damage about 75 at base spirit power (deadlock.one); Mobility a downward slam — it repositions her vertically, especially when combined… 1 increased stun duration and improved damage scaling ) through the approach first, then follow with the carry
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Guided Owl
Guided Owl After a short cast, Grey Talon takes control of a spirit owl and flies it across the map; Crowd Control area stun on detonation Damage about 230 at base spirit power (deadlock.one) Mobility none for Grey Talon — in fact he is locked in place 1 instantly kills enemies below about 22% health and grants permanent Spirit Power per… Ultimate Grey Talon's fight-ender: area Stun on detonation.
- Grey Talon is a stationary, silent statue for roughly 1.5s of cast plus the whole flight — that is the single best window in his kit to kill him
- The owl is a controllable but visible projectile; break line of sight around a corner or drop off a ledge as it approaches
- Never sit below about 22% health in the open once he has tier 3 — that is an unavoidable execute, not a dodgeable ability
- 1
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion Rain of Arrows first — it is his only escape. Show a fake commit, make him launch, then engage on the landing when he has neither the glide nor the evasion
- 2
Spirit Snare
Spirit Snare Throws down a trap that arms after a short delay and triggers when an enemy enters its radius, applying Curse and a movement slow. Crowd Control Curse (silence + disarm + item lockout + interrupt) plus a movement slow; Damage minimal direct damage; Defensive the primary anti-dive tool — placed at his own feet or on the approach, it… 1 applies -15% Bullet Resist for 10 seconds 2 +1s Curse duration and +1.5m radius Spirit Snare second: force it with a durable body walking the obvious approach lane, since the Curse is what actually stops your dive
- 3
Guided Owl
Guided Owl After a short cast, Grey Talon takes control of a spirit owl and flies it across the map; Crowd Control area stun on detonation Damage about 230 at base spirit power (deadlock.one) Mobility none for Grey Talon — in fact he is locked in place 1 instantly kills enemies below about 22% health and grants permanent Spirit Power per… Guided Owl is worth baiting only when you can punish the cast — pull him into using it on a target with
Ethereal Shift
Ethereal Shift +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power or full health, then kill him during the flight
The matchup in detail
- Very low health and no damage mitigation — he dies to any committed dive Strong evidence
- Everything meaningful in his kit has a visible cast tell (charge draw, snare arming, 1.5s owl cast) Strong evidence
- Airborne during
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion means
Knockdown
Knockdown +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius counters both his escape and his damage window at once Strong evidence
- A tier-3
Charged Shot
Charged Shot Draws back a heavy shot that can be held at full charge and pierces straight through everything it hits. Damage about 80 at base spirit power, +54 at tier 2 (deadlock.one, metabot.gg) 1 +54 damage 2 roughly -3s charge delay plus improved spirit scaling, turning it from a setpiece into a… hits your whole wave and you behind it, from roughly 50m, on a short enough cooldown that you cannot hold the lane through it Strong evidence -
Spirit Snare
Spirit Snare Throws down a trap that arms after a short delay and triggers when an enemy enters its radius, applying Curse and a movement slow. Crowd Control Curse (silence + disarm + item lockout + interrupt) plus a movement slow; Damage minimal direct damage; Defensive the primary anti-dive tool — placed at his own feet or on the approach, it… 1 applies -15% Bullet Resist for 10 seconds 2 +1s Curse duration and +1.5m radius 's Curse silences, disarms and blocks item use — if you step on it you cannot press
Dispel Magic
Dispel Magic +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate ,
Unstoppable
Unstoppable +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer or
Warp Stone
Warp Stone +16s Cooldown +30% Bullet Resist +6s Buff Duration to get out Strong evidence -
Guided Owl
Guided Owl After a short cast, Grey Talon takes control of a spirit owl and flies it across the map; Crowd Control area stun on detonation Damage about 230 at base spirit power (deadlock.one) Mobility none for Grey Talon — in fact he is locked in place 1 instantly kills enemies below about 22% health and grants permanent Spirit Power per… at tier 3 executes anyone under about 22% health anywhere on the map; retreating at low health is not actually safe Strong evidence -
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion plus multishot from directly above means your cover on the ground is worth nothing Strong evidence -
Spirit Snare
Spirit Snare Throws down a trap that arms after a short delay and triggers when an enemy enters its radius, applying Curse and a movement slow. Crowd Control Curse (silence + disarm + item lockout + interrupt) plus a movement slow; Damage minimal direct damage; Defensive the primary anti-dive tool — placed at his own feet or on the approach, it… 1 applies -15% Bullet Resist for 10 seconds 2 +1s Curse duration and +1.5m radius tier 2's -15% Bullet Resist turns his trap into a damage amp for his entire team's follow-up Strong evidence - Grey Talon can Silence, which means your escape is only real if it is already active. Pre-empt rather than react: if you are walking into a position where the Silence lands, your defensive cooldown should be spent getting out of that position, not saved for after. Strong evidence
- Dive him — he has the lowest durability in the group and only one escape;
Phantom Strike
Phantom Strike +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration , Haze
Smoke Bomb
Smoke Bomb Vanishes from sight and gains bonus sprint speed. Mobility significant sprint speed bonus while active; Defensive the strongest single-hero escape in the group — at tier 3 it also purges… 1 grants 2 ability charges 2 removes non-ultimate debuffs on cast and grants 50% bullet lifesteal for 5 seconds approach, or Abrams charge kills him outright Strong evidence - Buy
Knockdown
Knockdown +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius specifically for
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion : it drops him out of the glide and stuns him, removing his escape and his damage window simultaneously Strong evidence - Pre-activate
Unstoppable
Unstoppable +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer BEFORE approaching a trapped choke, because
Spirit Snare
Spirit Snare Throws down a trap that arms after a short delay and triggers when an enemy enters its radius, applying Curse and a movement slow. Crowd Control Curse (silence + disarm + item lockout + interrupt) plus a movement slow; Damage minimal direct damage; Defensive the primary anti-dive tool — placed at his own feet or on the approach, it… 1 applies -15% Bullet Resist for 10 seconds 2 +1s Curse duration and +1.5m radius 's Curse blocks item activation after it lands Strong evidence - Strafe laterally against
Charged Shot
Charged Shot Draws back a heavy shot that can be held at full charge and pierces straight through everything it hits. Damage about 80 at base spirit power, +54 at tier 2 (deadlock.one, metabot.gg) 1 +54 damage 2 roughly -3s charge delay plus improved spirit scaling, turning it from a setpiece into a… and
Guided Owl
Guided Owl After a short cast, Grey Talon takes control of a spirit owl and flies it across the map; Crowd Control area stun on detonation Damage about 230 at base spirit power (deadlock.one) Mobility none for Grey Talon — in fact he is locked in place 1 instantly kills enemies below about 22% health and grants permanent Spirit Power per… — both are slow projectiles with travel time, not hitscan Strong evidence - Kill him during the roughly 1.5s
Guided Owl
Guided Owl After a short cast, Grey Talon takes control of a spirit owl and flies it across the map; Crowd Control area stun on detonation Damage about 230 at base spirit power (deadlock.one) Mobility none for Grey Talon — in fact he is locked in place 1 instantly kills enemies below about 22% health and grants permanent Spirit Power per… cast; he is rooted and defenceless for the full duration plus the flight Strong evidence - Fight in enclosed interiors and tunnels where his 54m falloff advantage and his vertical glide are both worthless Strong evidence
- Roughly 1.5s of
Guided Owl
Guided Owl After a short cast, Grey Talon takes control of a spirit owl and flies it across the map; Crowd Control area stun on detonation Damage about 230 at base spirit power (deadlock.one) Mobility none for Grey Talon — in fact he is locked in place 1 instantly kills enemies below about 22% health and grants permanent Spirit Power per… cast plus the entire owl flight — he is rooted, looking elsewhere, and cannot defend himself Strong evidence - The whole
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion glide against any hitscan hero or against
Knockdown
Knockdown +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius — he cannot change direction Strong evidence - While drawing
Charged Shot
Charged Shot Draws back a heavy shot that can be held at full charge and pierces straight through everything it hits. Damage about 80 at base spirit power, +54 at tier 2 (deadlock.one, metabot.gg) 1 +54 damage 2 roughly -3s charge delay plus improved spirit scaling, turning it from a setpiece into a… , where he is slowed and committed to a firing line Strong evidence - The moment after
Spirit Snare
Spirit Snare Throws down a trap that arms after a short delay and triggers when an enemy enters its radius, applying Curse and a movement slow. Crowd Control Curse (silence + disarm + item lockout + interrupt) plus a movement slow; Damage minimal direct damage; Defensive the primary anti-dive tool — placed at his own feet or on the approach, it… 1 applies -15% Bullet Resist for 10 seconds 2 +1s Curse duration and +1.5m radius is placed and before it arms — the trap does nothing during the arming delay Strong evidence - Reload windows: at roughly 1.67 shots per second, a missed arrow is a long dead interval where he has no output at all Strong evidence
- Grey Talon beats you at range, so your win condition is arrival, not attrition. Do not chip. Spend the early game reaching a position where your first engagement is already inside your range, and accept losing the poke exchange to get there. Strong evidence
- Being stunned by Grey Talon now pauses your reload rather than restarting it, as of 09-16-2026. That quietly changes when it is safe to reload in this matchup: a reload caught by their Stun resumes where it left off instead of costing you the whole cycle, so the old rule of never reloading inside their engagement range is too conservative now. The compensating change is that parrying also pauses your reload, so a defensive parry no longer buys you free reload time. Documented
- Grey Talon builds almost no resist, which is the case where shred stops being a tank-buster and becomes raw amplification. Because shred is subtracted from total resist, a target sitting near zero goes negative — and negative resist is a damage multiplier, with −30% meaning they take 130%. Against a hero this fragile, one shred source in your build is doing the work of a damage item for the whole team's bullets, not just yours. Strong evidence
- You have to close distance to do anything and Grey Talon exists to stop that, so the lane is about approach geometry. Move between cover on their reload or their cooldown rather than in a straight line, and treat every open crossing as something you only do with a purpose. Trading chip damage at their range is a losing exchange you never have to accept. Strong evidence
- Grey Talon's chip damage is not primarily about your health bar in lane — it is about your map access. Every point of damage they land resets a 3-second zipline lockout, so a hero who can touch you once every two seconds has effectively removed the zipline from your game. Plan rotations from behind cover with a clean gap, and when you intend to leave lane, leave before you are being shot at rather than because you are. Strong evidence
- Grey Talon will shove the wave into your Guardian to push you off souls, and you are not fast enough to walk around it. The thing to protect is the floating orb — the ground orb drops and cannot be denied, so half your income is safe no matter what they do, and the contest is only ever over the other 50. Position on your Guardian's side of the wave so you are already in range of the floating orbs when they pop, and give up the forward orbs rather than crossing for them. Strategic
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Charged Shot
Charged Shot Draws back a heavy shot that can be held at full charge and pierces straight through everything it hits. Damage about 80 at base spirit power, +54 at tier 2 (deadlock.one, metabot.gg) 1 +54 damage 2 roughly -3s charge delay plus improved spirit scaling, turning it from a setpiece into a… pierces the wave, so he farms and pokes with the same button from outside his opponent's range Strong evidence - Bow falloff runs to about 54m — he can contest soul orbs and harass from positions most laners simply cannot answer Strong evidence
- Lowest durability tier in the roster — any successful gap-close in lane is lethal Strong evidence
- Bow is a slow projectile with travel time; a strafing target is genuinely hard to hit, so his lane damage depends on aim rather than being guaranteed Strong evidence
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Scrap Grenade
Scrap Grenade Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 70 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +70 damage per detonation 5 one extra, bigger final detonation — 300 damage, 14m radius, 40% slow clears a trooper wave in three hits and slows anyone farming in it, so he wins wave tempo early Strategic
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Charged Shot
Charged Shot Draws back a heavy shot that can be held at full charge and pierces straight through everything it hits. Damage about 80 at base spirit power, +54 at tier 2 (deadlock.one, metabot.gg) 1 +54 damage 2 roughly -3s charge delay plus improved spirit scaling, turning it from a setpiece into a… tier 3 — The charge delay drops by about 3s, turning his setpiece poke into a repeatable ranged attack Strong evidence -
Spirit Snare
Spirit Snare Throws down a trap that arms after a short delay and triggers when an enemy enters its radius, applying Curse and a movement slow. Crowd Control Curse (silence + disarm + item lockout + interrupt) plus a movement slow; Damage minimal direct damage; Defensive the primary anti-dive tool — placed at his own feet or on the approach, it… 1 applies -15% Bullet Resist for 10 seconds 2 +1s Curse duration and +1.5m radius tier 2 — -15% Bullet Resist for 10s makes his trap a team-wide damage amp on top of the Curse lockdown Strong evidence -
Guided Owl
Guided Owl After a short cast, Grey Talon takes control of a spirit owl and flies it across the map; Crowd Control area stun on detonation Damage about 230 at base spirit power (deadlock.one) Mobility none for Grey Talon — in fact he is locked in place 1 instantly kills enemies below about 22% health and grants permanent Spirit Power per… unlock — Gives him cross-map pick potential and a Stun for his team to fight around Strong evidence -
Guided Owl
Guided Owl After a short cast, Grey Talon takes control of a spirit owl and flies it across the map; Crowd Control area stun on detonation Damage about 230 at base spirit power (deadlock.one) Mobility none for Grey Talon — in fact he is locked in place 1 instantly kills enemies below about 22% health and grants permanent Spirit Power per… tier 3 — The sub-22% execute plus permanent Spirit Power per kill makes his ult a self-scaling snowball Strong evidence
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Rule, Ratannia!
Rule, Ratannia! Rat King raises the banner of Ratannia. Crowd Control Knockup and a 40% slow on the slam, plus Rat Swarm from the rats it… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction unlock —
Rule, Ratannia!
Rule, Ratannia! Rat King raises the banner of Ratannia. Crowd Control Knockup and a 40% slow on the slam, plus Rat Swarm from the rats it… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction turns him into the team's fight-starter: slow immunity and speed on the way in, a 20m Knockup on arrival Strategic -
Scrap Grenade
Scrap Grenade Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 70 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +70 damage per detonation 5 one extra, bigger final detonation — 300 damage, 14m radius, 40% slow T2 — 140 damage per detonation turns the grenade from wave clear into a real trade — three hits for 420 before weapon scaling Strategic
- Fight Grey Talon under cover — indoors, under walkways, inside stairwells. Taking away the vertical axis removes most of their kit's value before you spend a single item slot on it. Strategic
- Grey Talon wins by choosing where the fight happens. Take your position before the zoning goes down, not after — once the area is committed you are fighting on their terms, and walking in to contest it is exactly the mistake the kit is built to farm. Strategic
- Grey Talon has to lead you and you are too slow to make that hard by strafing, so buy the miss with geometry instead of movement. A corner, a pillar or a doorway edge means the projectile has to be in flight before you are visible — travel time works against them the moment the sight line is short-lived. Hold positions where your exposure is measured in fractions of a second per peek, and never cross an open space on a straight line at a constant speed, which is the one input their weapon is designed to punish. Strategic
- Grey Talon fights from the air, which is exactly what
Knockdown
Knockdown +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius exists for: it applies +100% gravity to an airborne target (raised from +50% in March 2026) and its Stun scales with altitude, up to about +1.5s at 30m. The higher they commit, the harder the punish — and Debuff Resist will not shorten that Stun for them. Documented - Your damage is your gun and Grey Talon can take it away. A Disarm leaves your abilities and melee working, so know your non-gun damage sequence before it happens rather than standing still for the duration — and consider Debuff Resist to shorten it. Strong evidence
- With no self-sustain of your own, Grey Talon's chip damage compounds across a lane. Regeneration or Lifesteal early is worth more here than it looks on paper, because it converts their poke from permanent attrition into something you reset between waves. Strategic
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Knockdown
Knockdown +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius (spirit T3) — The consensus answer to flying and airborne heroes and to channelled aerial ultimates — buy it whenever an enemy fights from the sky. What you are answering here: Grey Talon's
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion . Documented -
Phantom Strike
Phantom Strike +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration (vitality T4) — Buy to catch flying or long-range heroes who otherwise never enter your range, and to Disarm a gun carry mid-burst. What you are answering here: Grey Talon's
Rain of Arrows
Rain of Arrows Launches Grey Talon high into the air and lets him glide down slowly, gaining bonus weapon damage and firing multiple arrows per shot while airborne. Crowd Control tier-1 upgrade adds roughly a 24% movement slow to his arrows while airborne Damage no direct damage; tier 1 adds about +3 weapon damage and a 24% movement slow… Mobility high vertical displacement plus a slow controlled glide 1 +3 weapon damage and a 24% movement slow applied by his shots 2 +30% bullet lifesteal, +30% spirit lifesteal and +30% bullet evasion . Documented -
Debuff Reducer
Debuff Reducer +25% Debuff Resist +90 Bonus Health (vitality T2) — Grey Talon creates that through Grey Talon's
Guided Owl
Guided Owl After a short cast, Grey Talon takes control of a spirit owl and flies it across the map; Crowd Control area stun on detonation Damage about 230 at base spirit power (deadlock.one) Mobility none for Grey Talon — in fact he is locked in place 1 instantly kills enemies below about 22% health and grants permanent Spirit Power per… . The standard early buy when the enemy team chains crowd control; it is also the component for
Spellbreaker
Spellbreaker +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health Builds from Debuff Reducer and
Unstoppable
Unstoppable +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer . Documented
- The instinct here is to buy
Dispel Magic
Dispel Magic +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate as your answer to Grey Talon and then find it greyed out at the exact moment you need it.
Dispel Magic
Dispel Magic +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate cannot be cast while you are stunned or asleep, and it cannot remove a Stun at all — it purges what comes with the Stun, not the Stun itself. Against Grey Talon the item you actually want is the pre-cast kind (
Unstoppable
Unstoppable +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer , which also cannot be activated once you are already stunned) or the automatic kind (
Indomitable
Indomitable +55s Cooldown +10s Duration +10% Bullet Resist +10% Spirit Resist +20s Cooldown On Apply +2 Out of Combat Regen Builds from Reactive Barrier , which cleanses the next Hard CC with no input from you). Documented - The losing pattern against Grey Talon is deciding to leave, walking to the zipline and finding you cannot attach. Any damage from an enemy hero or objective blocks zipline attachment for 3 seconds, and Grey Talon has the chip range to keep that 3-second timer rolling indefinitely. Break line of sight first, wait out the lockout, then attach — do not walk to the rope while still taking fire. Documented
- The specific error is walking into Grey Talon's area denial after it is already down, because your team is in there and you feel late. You are slow enough that entering a committed zone is a one-way decision — you will be inside it for its full duration, not for the two seconds you intended. Arrive before the zone or arrive from the other side of it; arriving into it is how this matchup is lost even when your team wins the fight. Strategic
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Rat King’s other hard matchups
All of Grey Talon
Who beats Grey Talon, the items that shut Grey Talon down, and every ability.
Facing more than Grey Talon?
Add the other five enemies: who to focus first and what to buy against the whole team.
Sources and method for this page
Everything on this page is generated for Deadlock patch 09-29-2026 from Grey Talon's current kit, measured match results and a mechanics rule base. Each line carries its own confidence label.
Grey Talon's kit and counterplay were compiled from 5 sources, cross-checked for patch 09-29-2026. Threat ratings compare this pairing against Rat King's own baseline win rate rather than a flat 50%, because ranking by raw win rate produces the wrong answer for heroes whose overall win rate is not 50%.