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Rat King portrait Paradox portrait

Rat King vs Paradox

Low threat

Written for the Rat King player. Playing Paradox? See Paradox vs Rat King →

Rat King is favoured. Rat King wins 62.0% of 99,590 games against Paradox (+4.2 points vs Rat King’s usual 57.8%).

How to win as Rat King

  1. RuleDo not commit before Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. is gone. Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. first. It is her anti-dive and her projectile shield; force it with a feint and then commit, because with it down she has no way to stop a gap-close.
  2. Watch out Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. yanks you out of your team and drops you alone next to hers, for 150 spirit-scaling damage, from up to 13m further away at T2 than you expect.
  3. Your edgeYou recover between fights and they do not (Rat King Rat King New hero Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. 1/3 against Paradox 0/3).
  4. Buy Debuff Reducer Debuff Reducer 1,600 souls · Tier 2 · Armor · Passive +25% Debuff Resist +90 Bonus Health — Paradox creates that through Paradox's Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. . The standard early buy when the enemy team chains crowd control; it is also the component for Spellbreaker Spellbreaker 6,400 souls Tier 4ArmorPassive +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health Builds from Debuff Reducer and Unstoppable Unstoppable 6,400 souls Tier 4ArmorInstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer .
The numbers: lane, whole match and Oracle and above
GamesRat King winsvs Rat King's usualSample
Whole match 62.0% +4.2 pts (57.8% overall) 99,590 games
Sharing a lane 62.5% +4.7 pts (57.8% overall) 34,317 games
Oracle and above 60.3% +4.4 pts (55.9% at Oracle+) 7,341 games

"Sharing a lane" counts only games where both were assigned the same lane — the laning matchup itself. "Oracle and above" counts only matches whose average rank was Oracle and above. Source: deadlock-api.com, refreshed daily.

Data-supported Measured: you win 62.0% of these, which is 4.2 points above your overall win rate (99,590 matches). The kit-based model agrees. Ranked against this hero's own baseline win rate, not raw win rate. Source: deadlock-api.com.

Why Rat King counters Paradox

Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. puts Paradox where the enemy was, often right next to a close range brawler with no sustain of her own. Rule, Ratannia! Rule, Ratannia! 10s Duration160s Cooldown Rat King raises the banner of Ratannia. Crowd Control Knockup and a 40% slow on the slam, plus Rat Swarm from the rats it… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction makes his team immune to slows while the banner is carried, so Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. 's time slow is wasted. Royal Pestments Royal Pestments 6s Duration22s Cooldown Rat King puts on scrap armour that gives him a barrier worth a share of his maximum health. Damage Reflected bullets return their full damage to the shooter. Defensive Barrier equal to 15% of his max health for 6s on a 22s cooldown. 1 +4s duration 2 -8s cooldown and +15% bullet return chance 5 +10% max health as barrier, and no single hit deals more than 250 while it holds ' barrier and its reflect also blunt the burst rifle she trades with.

Written from both heroes' ability data; the win rates above are the measured results.

What should I do right now?

Do

  • Plan for Debuff Reducer Debuff Reducer 1,600 souls Tier 2ArmorPassive +25% Debuff Resist +90 Bonus Health — know which tier it sits in so you are not improvising at the shop.
  • Know what Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. looks like. It is the cooldown this lane revolves around.

Avoid

  • Walking to lane on the same path every wave against a hero with Paradox's engage range.

Do

  • No self-healing at all — she has no way to recover from a losing trade except leaving lane.
  • 730 HP with no defensive layer until Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. T1's barrier, so a committed dive kills her.
  • Scrap Grenade Scrap Grenade 26s Cooldown Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 70 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +70 damage per detonation 5 one extra, bigger final detonation — 300 damage, 14m radius, 40% slow clears a trooper wave in three hits and slows anyone farming in it, so he wins wave tempo early

Avoid

  • A 40-round burst-fire clip gives her good lane staying power without frequent reloads.
  • Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. denies the trooper wave and the orb contest simultaneously, and the stacking amp punishes anyone who stands in it to farm.

Do

  • Their first real spike is Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. unlock — respect it from that point, not before.
  • Your spike is ult unlock: Rule, Ratannia! Rule, Ratannia! 10s Duration160s Cooldown Rat King raises the banner of Ratannia. Crowd Control Knockup and a 40% slow on the slam, plus Rat Swarm from the rats it… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction turns him into the team's fight-starter: slow immunity and speed on the way in, a 20m Knockup on arrival

Avoid

  • Taking an even fight against Paradox on their spike timing when you could take the same fight ten minutes later on yours.

Do

  • Watch for Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. . It is a travelling projectile, not an instant target lock — sidestep it or break line of sight and a 110s ultimate is gone.
  • Dodge the swap projectile. It travels and can be sidestepped or blocked by line of sight; a dodged Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. costs her 110 seconds.

Avoid

  • Spending your own escape before Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. is on cooldown.

Paradox’s abilities

  • Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. Ultimate

    Paradox's fight-ender: the displacement itself is the control effect — there is no Stun attached at base.

    • It is a travelling projectile, not an instant target lock — sidestep it or break line of sight and a 110s ultimate is gone.
    • After the swap SHE is standing where you were, usually alone next to your team. Turn and kill her rather than panicking about your new position.
    • Do not stand in her Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. 's likely landing zone; the swap is only lethal because of what she swapped you into.
  • Kinetic Carbine Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. Ability 3

    The other half of Paradox's control: a time-stop on the target — functionally a Stun.

    • It is a charged skillshot with a visible wind-up and an audible cue. Break line of sight during the charge and she either loses the shot or fires it uncharged for 10% damage after the 09-16-2026 nerf.
    • Strafe unpredictably while she is charging; the projectile has travel time and she must lead you.
    • Force her to fire early by threatening her — a charged carbine she cannot safely hold is a wasted 28s cooldown.
  • Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. Ability 1

    The tool that keeps you inside everything else Paradox throws — time slow on each pulse, a movement slow that compounds while you remain inside.

    • Leave immediately on the first pulse. Both the radius and the damage amp grow, so the cost of staying is non-linear — the third second is far worse than the first.
    • The grenade is stationary and clearly visible on the ground; do not path through the area she has already seeded.
    • If she has it down and you are outside it, that is the moment to engage her directly — it is her main zoning tool on a 32s cooldown.
  • Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. Ability 2

    A second source of hard control: brief slow plus a Silence on contact (2.3s Silence at T2).

    • Walk around it rather than through it — the Silence and slow only apply on contact, and its width is finite even at T1.
    • Melee range and close-quarters pressure ignore the projectile-blocking entirely; a shotgun hero standing on her side of the wall is unaffected.
    • Do not fire into it. Every bullet stopped is free value for her; hold fire and reposition to an angle the wall does not cover.
  1. 1 Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges.

    Time Wall first. It is her anti-dive and her projectile shield; force it with a feint and then commit, because with it down she has no way to stop a gap-close.

  2. 2 Kinetic Carbine Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling.

    Kinetic Carbine second — make her release an uncharged shot for the reduced 10% minimum, which both wastes the damage and puts the time-stop on a 28s cooldown.

  3. 3 Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration.

    Pulse Grenade third: make her use it as wave clear or as a panic self-peel rather than as the pre-placed damage zone the swap combo needs.

The matchup in detail

  • Underperforming by measured results: deadlocklabs.gg records 46.8% win rate at 3.1% pick, B tier across 490,246 matches, with the rate flat over recent weeks. Strong evidence
  • The 09-16-2026 patch cut Kinetic Carbine Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. 's minimum damage multiplier from 25% to 10%, punishing anything but a fully-held charge. Strong evidence
  • Zero sustain and low durability; she loses any fight she cannot control from range. Strong evidence
  • Neither of you can disengage well, so fights between you tend to go to completion. That makes the decision to start one much more important than anything you do inside it — commit only when you already have the advantage, because backing out is not available to either side. Strategic
  • Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. yanks you out of your team and drops you alone next to hers, for 150 spirit-scaling damage, from up to 13m further away at T2 than you expect. Strong evidence
  • The standard pattern is a pre-placed Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. and then a swap into it — you arrive already inside expanding pulses that stack a damage amp against you. Strong evidence
  • Kinetic Carbine Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. is a full time-stop on hit, so a landed charged shot means every one of her teammates gets a free window on you. Strong evidence
  • Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. deletes your projectiles and silences you for 2.3s on contact at T2, so channelled ultimates and casts simply do not happen through it. Strong evidence
  • At Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. T3 she swaps everyone within 7m of the target and adds 10% max health damage — grouping up becomes a liability against her. Strong evidence
  • Paradox can Silence, which means your escape is only real if it is already active. Pre-empt rather than react: if you are walking into a position where the Silence lands, your defensive cooldown should be spent getting out of that position, not saved for after. Strong evidence
  • Dodge the swap projectile. It travels and can be sidestepped or blocked by line of sight; a dodged Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. costs her 110 seconds. Strong evidence
  • If you do get swapped, immediately turn and fight HER rather than trying to run — she is now isolated next to your team with 730 HP and, at most, a 200 barrier from T1. Strong evidence
  • Break line of sight while she is charging Kinetic Carbine Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. . Post-09-16-2026 an uncharged shot only does 10% minimum damage, so forcing an early release nearly nullifies it. Strong evidence
  • Walk around Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. rather than shooting into it, and close to melee/shotgun range where projectile-blocking does nothing. Strong evidence
  • Leave Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. on the first pulse — the radius expands and the damage amp stacks, so each additional second inside costs disproportionately more. Strong evidence
  • Spread out once she has her ultimate at T3; the 7m group swap is only devastating against a clustered team. Strong evidence
  • You cannot out-move Paradox's gun, so the answer is the item that changes what their bullets do rather than where you stand. Plated Armor Plated Armor 6,400 souls Tier 4ArmorPassive +1s Cooldown +30% Deflection Percent +50% On-Hit Prevention Percent +130 Bonus Health deflects bullets outright and — the part most players miss — strips their on-hit build-ups, which is the only clean answer to Silencer Silencer 6,400 souls Tier 4WeaponPassive +12% Spirit Resist -25% Spirit Damage Reduction +2.5s Silence Duration +6s Debuff Duration +10s Immunity Duration , Toxic Bullets Toxic Bullets 3,200 souls Tier 3WeaponPassive -35% Incoming Healing -35% Incoming Healing and Inhibitor Inhibitor 6,400 souls Tier 4ArmorPassive +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing -40% Incoming Healing stacks landing on you. If 6,400 is too far away, Battle Vest Battle Vest 1,600 souls Tier 2ArmorPassive +18% Bullet Resist +3 Out of Combat Regen +65% Life Threshold +18% Weapon Damage +7% Fire Rate at +18% Bullet Resist is the efficient Tier II step and Bullet Resilience Bullet Resilience 3,200 souls Tier 3ArmorPassive +30% Bullet Resist +3 Out of Combat Regen at +30% (with a further +15% below half health) the Tier III one. Strong evidence
  • You are the one standing in front of Paradox's gun, which makes the fire-rate items pay for you in a way they do not for your backline. Juggernaut Juggernaut 6,400 souls Tier 4ArmorPassive +25% Melee Resist +50% Slow Resist +40% Fire Rate +8 Health Regen +4s Duration Builds from Enduring Speed cuts fire rate by 40% on anyone shooting you — it is a passive tax on their entire damage output for as long as you hold the frontline — and Return Fire Return Fire 1,600 souls Tier 2ArmorInstantCast +23s Cooldown +6.5s Duration +65% Bullet Damage Returned +25% Spirit Damage Returned +10% Bullet Resist punishes the same behaviour. Compare that against another resist item honestly: resists stack multiplicatively so your fifth resist source buys little, while a fire-rate cut applies to a number nothing else in your build is touching. Strong evidence
  • Immediately after Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. , when she is standing alone in the position your team was covering, with only a T1 barrier between her and death. Strong evidence
  • The Kinetic Carbine Kinetic Carbine 28s Cooldown Paradox winds up a round of condensed time energy that deals spirit damage and freezes whoever it hits in place. Crowd Control A time-stop on the target — functionally a stun. Damage Damage scales with weapon damage investment rather than being a flat spirit… Mobility +25% move speed while charging, and charging while airborne slows her fall. 1 -12s cooldown, increased speed scaling. 2 +2s charge hold duration, +55% damage scaling. charge window — she is committed to an aim line, moving predictably, and cannot use her gun. Strong evidence
  • Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. on cooldown before T3 grants extra charges; she has no other tool to stop a projectile or a dive. Strong evidence
  • Any moment she is inside gap-close range with no Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. down — she has no sustain, no escape ability and 730 HP. Strong evidence
  • The full 110s Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. cooldown before T2 reduces it; she is a poke-and-zone hero with no pick potential for that entire period. Strong evidence
  • Being stunned by Paradox now pauses your reload rather than restarting it, as of 09-16-2026. That quietly changes when it is safe to reload in this matchup: a reload caught by their Stun resumes where it left off instead of costing you the whole cycle, so the old rule of never reloading inside their engagement range is too conservative now. The compensating change is that parrying also pauses your reload, so a defensive parry no longer buys you free reload time. Documented
  • When Paradox puts up a barrier, do not reset the trade and wait for it to drop. Overflow damage carries through to health, so a single large hit spends the barrier and keeps going in one action — there is no wasted remainder. What does get wasted is chip, because barriers decay on their own and small hits are exactly what a temporary pool absorbs for free. Either commit your burst through it or disengage entirely; the middle option gives them a free absorb. Strong evidence
  • Confirming and denying a soul orb is a hit-check, not a damage-check — one bullet or one pellet takes it regardless of how much damage it does. That is good news for you in the abstract and bad news against Paradox specifically, because your projectile has travel time and their hitscan does not. On the contested floating orb you have to pre-fire: start the shot before the trooper dies and lead the orb's spawn point, because if you both react at the same instant they win every time. Strong evidence
  • Paradox closes distance on a cooldown and you have no exit, so in the 0-6 minute window your Guardian is your escape item. Fight with it behind you and inside its range, not beside you: their gap-close has to end somewhere, and ending it inside 116 DPS of Guardian fire is the only punish you own before you have items. The moment the Guardian falls at around 6:00, that safety disappears and the matchup gets materially worse — plan your first defensive purchase for that timing. Strategic
  • A 40-round burst-fire clip gives her good lane staying power without frequent reloads. Strong evidence
  • Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. denies the trooper wave and the orb contest simultaneously, and the stacking amp punishes anyone who stands in it to farm. Strong evidence
  • No self-healing at all — she has no way to recover from a losing trade except leaving lane. Strong evidence
  • 730 HP with no defensive layer until Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. T1's barrier, so a committed dive kills her. Strong evidence
  • Scrap Grenade Scrap Grenade 26s Cooldown Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 70 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +70 damage per detonation 5 one extra, bigger final detonation — 300 damage, 14m radius, 40% slow clears a trooper wave in three hits and slows anyone farming in it, so he wins wave tempo early Strategic
  • There is a hard behavioural change at 20:00 in this matchup: respawn goes from 35 to 38 seconds as of 09-16-2026, and you are the hero Paradox can pick off without a fight starting. Three seconds does not sound like much until you price it against the Rift's 7-minute cadence and the Urn at 20 and 25 — a single death now reliably costs you presence at the next objective. Past 20:00, stop taking the solo camp that is one rotation from their side of the map. Documented
  • Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. unlock — She gains the game's most decisive single-target displacement and the ability to create a pick out of nothing. Strong evidence
  • Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. T2 (mid game) — 2.3s Silence plus +35% friendly weapon damage turns the wall from a defensive tool into a fight-winning one. Strong evidence
  • Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. T2 — -30s cooldown and +13m cast range let her swap from safety and use the ultimate in most fights rather than one per teamfight cycle. Strong evidence
  • Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. T3 (late 40min+) — The 7m group swap plus +10% max health damage converts her ultimate into a full teamfight dislocation. Strong evidence
  • Rule, Ratannia! Rule, Ratannia! 10s Duration160s Cooldown Rat King raises the banner of Ratannia. Crowd Control Knockup and a 40% slow on the slam, plus Rat Swarm from the rats it… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction unlock — Rule, Ratannia! Rule, Ratannia! 10s Duration160s Cooldown Rat King raises the banner of Ratannia. Crowd Control Knockup and a 40% slow on the slam, plus Rat Swarm from the rats it… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction turns him into the team's fight-starter: slow immunity and speed on the way in, a 20m Knockup on arrival Strategic
  • Scrap Grenade Scrap Grenade 26s Cooldown Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 70 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +70 damage per detonation 5 one extra, bigger final detonation — 300 damage, 14m radius, 40% slow T2 — 140 damage per detonation turns the grenade from wave clear into a real trade — three hits for 420 before weapon scaling Strategic
  • Paradox brings enough lockdown that Stun sequencing matters. Community reporting describes Stun diminishing returns of roughly 10% then 30% inside an 8-second window, applying to stuns only and not to silences, slows, disarms or hexes — so their follow-up chain may be shorter than the first one felt. Treat this as unconfirmed, but it is worth knowing before you burn a cleanse on the opening Stun. Uncertain
  • Paradox decides where you stand, not you. The practical rule is to never hold a position whose failure case is being moved — stand so that being yanked or knocked puts you somewhere survivable rather than inside their whole team. Cover at your back is worth more than cover in front. Strong evidence
  • Paradox wins by choosing where the fight happens. Take your position before the zoning goes down, not after — once the area is committed you are fighting on their terms, and walking in to contest it is exactly the mistake the kit is built to farm. Strategic
  • Against Paradox's crowd control, understand what Debuff Resist actually buys you: it shortens duration, never magnitude. It is excellent against long disables and close to worthless against a short hard slow. Two things it explicitly does not shorten at all are the parry Stun and the Knockdown Knockdown 3,200 souls Tier 3TechPress +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius item's Stun. Documented
  • Debuff Reducer Debuff Reducer 1,600 souls Tier 2ArmorPassive +25% Debuff Resist +90 Bonus Health (vitality T2) — Paradox creates that through Paradox's Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. . The standard early buy when the enemy team chains crowd control; it is also the component for Spellbreaker Spellbreaker 6,400 souls Tier 4ArmorPassive +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health Builds from Debuff Reducer and Unstoppable Unstoppable 6,400 souls Tier 4ArmorInstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer . Documented
  • Dispel Magic Dispel Magic 3,200 souls Tier 3ArmorInstantCast +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate (vitality T3) — Buy when enemy debuffs — slows, silences, anti-heal, disarms, hexes — are what is killing you rather than raw damage. What you are answering here: Paradox's Time Wall Time Wall 5.1m Range5.5s Duration25s Cooldown Paradox raises a wall of warped time that halts every enemy bullet and projectile that touches it, while speeding up and empowering friendly bullets passing through. Crowd Control Brief slow plus a silence on contact (2.3s silence at T2). Damage No direct damage. T2 grants +35% weapon damage to friendly bullets passing… Defensive Stops enemy bullets and projectiles outright — against a projectile-heavy… 1 +3.5s duration, +3m width, +1m height. 2 2.3s silence duration, +35% weapon damage for friendly bullets. 5 +2 ability charges. . Documented
  • Majestic Leap Majestic Leap 3,200 souls Tier 3ArmorInstantCast +45s Cooldown +5s Interrupt Cooldown +100% Air Control +50% Air Control +32% Move Speed +2.5s Slow Duration +8s Barrier Duration (vitality T3) — Paradox's Pulse Grenade Pulse Grenade 3.2s Duration32s Cooldown A grenade that sticks where it lands and then pulses repeatedly. Crowd Control Time slow on each pulse — a movement slow that compounds while you remain… Damage 35 base pulse damage (deadlock.one). Defensive Thrown at her own feet it is a real anti-dive tool, slowing anyone who… 1 +20 pulse damage with increased spirit scaling. 2 +4% damage amp, +1.6s duration. — that is the zoning and area denial this answers. Buy to escape ground-based lockdown and to rotate across the map quickly. Documented
  • The instinct here is to buy Dispel Magic Dispel Magic 3,200 souls Tier 3ArmorInstantCast +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate as your answer to Paradox and then find it greyed out at the exact moment you need it. Dispel Magic Dispel Magic 3,200 souls Tier 3ArmorInstantCast +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate cannot be cast while you are stunned or asleep, and it cannot remove a Stun at all — it purges what comes with the Stun, not the Stun itself. Against Paradox the item you actually want is the pre-cast kind ( Unstoppable Unstoppable 6,400 souls Tier 4ArmorInstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer , which also cannot be activated once you are already stunned) or the automatic kind ( Indomitable Indomitable 6,400 souls Tier 4ArmorPassive +55s Cooldown +10s Duration +10% Bullet Resist +10% Spirit Resist +20s Cooldown On Apply +2 Out of Combat Regen Builds from Reactive Barrier , which cleanses the next Hard CC with no input from you). Documented
  • The losing pattern against Paradox is deciding to leave, walking to the zipline and finding you cannot attach. Any damage from an enemy hero or objective blocks zipline attachment for 3 seconds, and Paradox has the chip range to keep that 3-second timer rolling indefinitely. Break line of sight first, wait out the lockout, then attach — do not walk to the rope while still taking fire. Documented
  • Players buy Dispel Magic Dispel Magic 3,200 souls Tier 3ArmorInstantCast +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate for Paradox and then discover it does nothing about Paradoxical Swap Paradoxical Swap 25m Range110s Cooldown Paradox fires a bolt that, on hitting an enemy hero, trades her position with theirs. Crowd Control The displacement itself is the control effect — there is no stun attached at… Damage 150 damage, scaling with spirit power (deadlock.one, deadlock.io). Mobility It relocates her to the target's position, which is simultaneously a… 1 200 barrier for 8s (scales with Spirit). 2 -30s cooldown, +13m cast range. 5 swaps all enemies within 7m of the hit target, +10% max health damage. . Dispel Magic Dispel Magic 3,200 souls Tier 3ArmorInstantCast +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate purges non-ultimate negative effects only — anything sourced from an ultimate is outside its scope entirely. Work out which of Paradox's disables come off abilities and which come off the ult before you spend 3,200: the ability-sourced ones are purgeable, the ult is not, and for the ult you need either Unstoppable Unstoppable 6,400 souls Tier 4ArmorInstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer pre-cast or the discipline not to be there. Documented
  • The specific error is walking into Paradox's area denial after it is already down, because your team is in there and you feel late. You are slow enough that entering a committed zone is a one-way decision — you will be inside it for its full duration, not for the two seconds you intended. Arrive before the zone or arrive from the other side of it; arriving into it is how this matchup is lost even when your team wins the fight. Strategic

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Sources and method for this page

Everything on this page is generated for Deadlock patch 09-29-2026 from Paradox's current kit, measured match results and a mechanics rule base. Each line carries its own confidence label.

Paradox's kit and counterplay were compiled from 5 sources, cross-checked for patch 09-29-2026. Threat ratings compare this pairing against Rat King's own baseline win rate rather than a flat 50%, because ranking by raw win rate produces the wrong answer for heroes whose overall win rate is not 50%.

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