Rat King vs Lady Geist
Written for the Rat King player. Playing Lady Geist? See Lady Geist vs Rat King →
An even matchup. Rat King wins 56.0% of 130,120 games against Lady Geist (-1.8 points vs Rat King’s usual 57.8%).
How to win as Rat King
- RuleDo not commit before
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… is gone.
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… first — it costs her health and it is her biggest number. Force it onto a wave or a durable frontliner, then engage while she is down that health and the cooldown is running - Watch out
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling converts at 100%, so every second you leave her in line of sight she is turning your health bar into hers - Your edgeYou lock them down harder than they lock you (Rat King Rat King Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. 2/3 against Lady Geist 1/3).
- Buy
Inhibitor
Inhibitor +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing -40% Incoming Healing — Buy on a gun hero when one enemy is both out-damaging and out-healing your team — it hits both problems at once. In this game that means Lady Geist's
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… .
The numbers: lane, whole match and Oracle and above
| Games | Rat King wins | vs Rat King's usual | Sample |
|---|---|---|---|
| Whole match | 56.0% | -1.8 pts (57.8% overall) | 130,120 games |
| Sharing a lane | 56.0% | -1.8 pts (57.8% overall) | 42,441 games |
| Oracle and above | 57.5% | +1.6 pts (55.9% at Oracle+) | 5,287 games |
"Sharing a lane" counts only games where both were assigned the same lane — the laning matchup itself. "Oracle and above" counts only matches whose average rank was Oracle and above. Source: deadlock-api.com, refreshed daily.
Data-supported Measured: you win 56.0% of these, which is 1.8 points below your overall win rate (130,120 matches). The kit-based model reads this as moderate instead — treat the measured number as primary and the gap as a sign this matchup is more about execution than kit. Ranked against this hero's own baseline win rate, not raw win rate. Source: deadlock-api.com.
Why Rat King counters Lady Geist
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification relies on a stacking slow, but
Rule, Ratannia!
Rule, Ratannia! Rat King raises the banner of Ratannia. Crowd Control Knockup and a 40% slow on the slam, plus Rat Swarm from the rats it… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction makes Rat King Rat King Released 2 October Released 2 October. A gun-scaling brawler and team buffer: a three-blast slowing grenade, rats that strip bullet resist with every bite, a reflecting barrier, and a banner that makes his team slow-immune. 's allies immune to slows on the way in. Lady Geist has no escape once they arrive, and
Scrap Grenade
Scrap Grenade Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 70 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +70 damage per detonation 5 one extra, bigger final detonation — 300 damage, 14m radius, 40% slow 's three detonations punish the low health she sits at after paying for
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… and
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification .
Written from both heroes' ability data; the win rates above are the measured results.
What should I do right now?
Do
- Plan for
Inhibitor
Inhibitor +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing -40% Incoming Healing — know which tier it sits in so you are not improvising at the shop. - Know what
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… looks like. It is the cooldown this lane revolves around.
Avoid
- Walking to lane on the same path every wave against a hero with Lady Geist's engage range.
Do
- 9-round magazine with a 2.59s reload makes her gun trades very punishable in the dead window
- Both
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… and
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification cost her health, so an aggressive laner can punish her right after a cast -
Scrap Grenade
Scrap Grenade Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 70 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +70 damage per detonation 5 one extra, bigger final detonation — 300 damage, 14m radius, 40% slow clears a trooper wave in three hits and slows anyone farming in it, so he wins wave tempo early
Avoid
-
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… clears waves and pokes the enemy laner from safety -
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling converts any successful trade into a full health reset, so she wins attrition lanes
Do
- Their first real spike is ult unlock — respect it from that point, not before.
- Your spike is ult unlock:
Rule, Ratannia!
Rule, Ratannia! Rat King raises the banner of Ratannia. Crowd Control Knockup and a 40% slow on the slam, plus Rat Swarm from the rats it… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction turns him into the team's fight-starter: slow immunity and speed on the way in, a 20m Knockup on arrival
Avoid
- Taking an even fight against Lady Geist on their spike timing when you could take the same fight ten minutes later on yours.
Do
- Watch for
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… . Do not be the healthiest target in range of a low-health Geist — that is exactly who she is looking for - Buy anti-heal —
Napalm
Napalm Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +15% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets tier 3,
Decay
Decay +30s Cooldown +12s Duration +0.1s Cast Delay +8 Spirit Power -50% Incoming Healing -50% Incoming Healing +65 Bonus Health or
Cursed Relic
Cursed Relic +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty — because
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling 's 100% healing conversion is the whole hero
Avoid
- Spending your own escape before
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… is on cooldown.
Lady Geist’s abilities
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Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… Ultimate A fight-reversing button — she can deliberately dive at low health, then take the healthy target's health bar and hand them hers.
- Do not be the healthiest target in range of a low-health Geist — that is exactly who she is looking for
-
Ethereal Shift
Ethereal Shift +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power makes you untargetable through the cast;
Unstoppable
Unstoppable +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer prevents the tier-2 Silence chain - Force her to use it early by bursting her before she has closed distance, so she swaps at a bad ratio
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Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification Ability 3 This will not kill you on its own — it makes sure you cannot leave while the rest of Lady Geist's kit does. Stacking movement slow that decays over time.
- The shards are projectiles fired in a spread — strafing denies most of the stacks, and partial stacks means a much weaker amp
- The slow decays on its own, so breaking contact for a couple of seconds resets her advantage
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Dispel Magic
Dispel Magic +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate removes the stacks outright, which also removes the damage amplification
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Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling Ability 2 The button that makes her health-sacrifice loop work — it turns any prolonged contact into a full heal for her and a slow bleed for the target.
- Break line of sight — the tether requires an unobstructed view, so a single corner ends it instantly
- Out-range it: it has a maximum distance and she is slowed while draining, so backing up simply snaps it
- Anti-heal (
Napalm
Napalm Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +15% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets tier 3,
Decay
Decay +30s Cooldown +12s Duration +0.1s Cast Delay +8 Spirit Power -50% Incoming Healing -50% Incoming Healing +65 Bonus Health ,
Cursed Relic
Cursed Relic +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty ) is the highest-value counter because the healing, not the damage, is the point
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Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… Ability 1 Her main burst and her wave-clear — it is the biggest single number in her kit, paid for with health she expects to drain back.
- There is a visible arm time before detonation — leave the radius rather than trading through it
- It costs her health every cast, so punish immediately after she throws it; she is at her most fragile in that instant
- Spirit Armor is the correct resist for the bomb and for the tier-3 ground
- 1
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… Essence Bomb first — it costs her health and it is her biggest number. Force it onto a wave or a durable frontliner, then engage while she is down that health and the cooldown is running
- 2
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling Life Drain second: make her tether onto a tanky ally who can simply walk around a corner, which wastes both the charge and her slowed positioning
- 3
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… Soul Exchange last — bait it by having your highest-health hero hold
Ethereal Shift
Ethereal Shift +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power ; a swap that resolves on an untargetable hero is a wasted ultimate and she is left at low health
The matchup in detail
- Zero mobility — no dash, no blink, no vertical tool, nothing to escape a collapse Strong evidence
- Her own kit damages her, so she is frequently at a health level a burst hero can finish Strong evidence
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Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling is broken by line of sight and by range, so cover-heavy fights neutralize her sustain Strong evidence - Neither of you deletes the other, so this matchup is decided by multipliers rather than damage. Resists stack multiplicatively, which means your fourth resist item buys much less percentage than your first; shred is subtracted from the total afterward, which means it is worth more the tankier they get; and healing reduction stacks multiplicatively too, so a second anti-heal source on top of a first is worth far less than the first. The efficient build against Lady Geist is one anti-heal, one shred, and damage after that. Strong evidence
- Neither of you can disengage well, so fights between you tend to go to completion. That makes the decision to start one much more important than anything you do inside it — commit only when you already have the advantage, because backing out is not available to either side. Strategic
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Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling converts at 100%, so every second you leave her in line of sight she is turning your health bar into hers Strong evidence -
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… takes your health level if you are the healthiest target nearby — being at full health near a dying Geist is actively dangerous Strong evidence -
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… tier 2 silences everything within about 25m for 3 seconds, which ends channels like
Bullet Dance
Bullet Dance Enters a firing flurry, shooting her weapon at nearby enemies with perfect accuracy and added bullet damage. Damage added bullet damage on top of her weapon; Mobility tier 2 adds about +3 m/s move speed and +10% fire rate during the channel Defensive tier 3 grants 40% evasion, which is a substantial survivability window… 1 +10% fire rate and about +3 m/s movement speed 2 40% evasion and about -65s cooldown or
Arctic Beam
Arctic Beam Channels a beam of freezing energy in front of him that damages targets and progressively cuts their movement speed and fire rate the longer it stays on them. Crowd Control ramping movement speed and fire rate reduction; Damage about 45 damage per second at base; Mobility none — it constrains his own movement while he holds it 1 about -20% fire rate and move speed on targets 2 about +20 DPS with improved spirit scaling 5 about -13s cooldown and fires 2 additional beams at targets within 10m and blocks your escape items Strong evidence -
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification stacks slow you and amplify all of her damage against you specifically, so the exchange gets worse the longer it runs Strong evidence -
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… tier 3 leaves a toxic pool that makes holding an objective circle or a chokepoint genuinely costly Strong evidence - Lady Geist can Silence, which means your escape is only real if it is already active. Pre-empt rather than react: if you are walking into a position where the Silence lands, your defensive cooldown should be spent getting out of that position, not saved for after. Strong evidence
- Buy anti-heal —
Napalm
Napalm Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +15% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets tier 3,
Decay
Decay +30s Cooldown +12s Duration +0.1s Cast Delay +8 Spirit Power -50% Incoming Healing -50% Incoming Healing +65 Bonus Health or
Cursed Relic
Cursed Relic +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty — because
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling 's 100% healing conversion is the whole hero Strong evidence - Fight her around corners:
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling requires unbroken line of sight, so a single pillar ends the tether instantly Strong evidence - Dive her whenever her health is low from
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… or
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification self-damage; she has no dash and cannot escape a gap-closer like
Phantom Strike
Phantom Strike +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration or
Flame Dash
Flame Dash Dashes forward with slow resistance, leaving a burning trail behind that damages anyone standing in it. Damage about 30 damage per second from the trail; Mobility a substantial forward dash, extendable by holding forward Defensive slow resistance during the dash makes it reliable as an escape even into… 1 +1.0s trail duration and about +20 damage per second 2 2 ability charges with about a 14s recharge Strong evidence - Hold
Ethereal Shift
Ethereal Shift +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power for
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… , and do not be the highest-health hero standing within 25m of her when she is low Strong evidence - Strafe against
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification — the shards are a spread of projectiles and partial stacks means a much weaker slow and damage amp Strong evidence - Punish her 2.59s reload; with a 9-round magazine she has a dead window in almost every extended trade Strong evidence
- You cannot out-move Lady Geist's gun, so the answer is the item that changes what their bullets do rather than where you stand.
Plated Armor
Plated Armor +1s Cooldown +30% Deflection Percent +50% On-Hit Prevention Percent +130 Bonus Health deflects bullets outright and — the part most players miss — strips their on-hit build-ups, which is the only clean answer to
Silencer
Silencer +12% Spirit Resist -25% Spirit Damage Reduction +2.5s Silence Duration +6s Debuff Duration +10s Immunity Duration ,
Toxic Bullets
Toxic Bullets -35% Incoming Healing -35% Incoming Healing and
Inhibitor
Inhibitor +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing -40% Incoming Healing stacks landing on you. If 6,400 is too far away,
Battle Vest
Battle Vest +18% Bullet Resist +3 Out of Combat Regen +65% Life Threshold +18% Weapon Damage +7% Fire Rate at +18% Bullet Resist is the efficient Tier II step and
Bullet Resilience
Bullet Resilience +30% Bullet Resist +3 Out of Combat Regen at +30% (with a further +15% below half health) the Tier III one. Strong evidence - You are the one standing in front of Lady Geist's gun, which makes the fire-rate items pay for you in a way they do not for your backline.
Juggernaut
Juggernaut +25% Melee Resist +50% Slow Resist +40% Fire Rate +8 Health Regen +4s Duration Builds from Enduring Speed cuts fire rate by 40% on anyone shooting you — it is a passive tax on their entire damage output for as long as you hold the frontline — and
Return Fire
Return Fire +23s Cooldown +6.5s Duration +65% Bullet Damage Returned +25% Spirit Damage Returned +10% Bullet Resist punishes the same behaviour. Compare that against another resist item honestly: resists stack multiplicatively so your fifth resist source buys little, while a fire-rate cut applies to a number nothing else in your build is touching. Strong evidence
- Immediately after any
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… or
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification cast, when she has just paid health for the ability Strong evidence - The entire
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling channel — she is movement-slowed and anchored to line of sight on one target Strong evidence - Her 2.59s reload with only 9 rounds, which is one of the longest effective dead windows in the group Strong evidence
- Any collapse at all, since she has no mobility ability — a two-person gap-close is simply lethal Strong evidence
- The seconds before
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… comes off cooldown: without it, a low-health Geist has no way to reverse a losing fight Strong evidence
- Confirming and denying a soul orb is a hit-check, not a damage-check — one bullet or one pellet takes it regardless of how much damage it does. That is good news for you in the abstract and bad news against Lady Geist specifically, because your projectile has travel time and their hitscan does not. On the contested floating orb you have to pre-fire: start the shot before the trooper dies and lead the orb's spawn point, because if you both react at the same instant they win every time. Strong evidence
- Lady Geist will shove the wave into your Guardian to push you off souls, and you are not fast enough to walk around it. The thing to protect is the floating orb — the ground orb drops and cannot be denied, so half your income is safe no matter what they do, and the contest is only ever over the other 50. Position on your Guardian's side of the wave so you are already in range of the floating orbs when they pop, and give up the forward orbs rather than crossing for them. Strategic
-
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… clears waves and pokes the enemy laner from safety Strong evidence -
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling converts any successful trade into a full health reset, so she wins attrition lanes Strong evidence - 9-round magazine with a 2.59s reload makes her gun trades very punishable in the dead window Strong evidence
- Both
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… and
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification cost her health, so an aggressive laner can punish her right after a cast Strong evidence
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Scrap Grenade
Scrap Grenade Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 70 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +70 damage per detonation 5 one extra, bigger final detonation — 300 damage, 14m radius, 40% slow clears a trooper wave in three hits and slows anyone farming in it, so he wins wave tempo early Strategic
- There is a hard behavioural change at 20:00 in this matchup: respawn goes from 35 to 38 seconds as of 09-16-2026, and you are the hero Lady Geist can pick off without a fight starting. Three seconds does not sound like much until you price it against the Rift's 7-minute cadence and the Urn at 20 and 25 — a single death now reliably costs you presence at the next objective. Past 20:00, stop taking the solo camp that is one rotation from their side of the map. Documented
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Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… unlock — Makes her low-health dives into a resource instead of a liability Strong evidence -
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling tier 3 — +2 charges plus the raised spirit scaling turns her sustain from a single commitment into a repeatable engine Strong evidence -
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… tier 3 — The toxic ground pool converts her burst into area denial for objective fights Strong evidence -
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… tier 2 — The 25m 3-second Silence makes the ultimate a teamfight shutdown, not just a duel win Strong evidence
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Rule, Ratannia!
Rule, Ratannia! Rat King raises the banner of Ratannia. Crowd Control Knockup and a 40% slow on the slam, plus Rat Swarm from the rats it… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction unlock —
Rule, Ratannia!
Rule, Ratannia! Rat King raises the banner of Ratannia. Crowd Control Knockup and a 40% slow on the slam, plus Rat Swarm from the rats it… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction turns him into the team's fight-starter: slow immunity and speed on the way in, a 20m Knockup on arrival Strategic -
Scrap Grenade
Scrap Grenade Rat King throws a bouncing lump of scrap that goes off three times where it lands. Crowd Control 20% movement slow for 4s (scales slightly with Spirit). Damage 70 bullet damage per detonation (+0.6 weapon-damage scaling), three… Defensive The slow is his peel: thrown at his own feet it stops a diver from following… 1 -8s cooldown (26s to 18s) 2 +70 damage per detonation 5 one extra, bigger final detonation — 300 damage, 14m radius, 40% slow T2 — 140 damage per detonation turns the grenade from wave clear into a real trade — three hits for 420 before weapon scaling Strategic
- You deal Bullet Damage, so
Toxic Bullets
Toxic Bullets -35% Incoming Healing -35% Incoming Healing is your anti-heal route against Lady Geist —
Healbane
Healbane +8s Duration +7 Spirit Power -35% Incoming Healing -35% Incoming Healing +275 Heal On Hero Kill keys off Spirit Damage and will barely apply for you. Note that melee hits do not build the bullet route. Strong evidence - If Lady Geist buys
Dispel Magic
Dispel Magic +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate to purge your anti-heal, bullet-applied reduction re-lands on your very next shot, while spirit-applied reduction has to wait for your next ability. That asymmetry is a real argument for the bullet route against a hero who will buy a purge. Strong evidence -
Inhibitor
Inhibitor +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing -40% Incoming Healing (vitality T4) — Buy on a gun hero when one enemy is both out-damaging and out-healing your team — it hits both problems at once. In this game that means Lady Geist's
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… . Documented -
Debuff Reducer
Debuff Reducer +25% Debuff Resist +90 Bonus Health (vitality T2) — The standard early buy when the enemy team chains crowd control; it is also the component for
Spellbreaker
Spellbreaker +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health Builds from Debuff Reducer and
Unstoppable
Unstoppable +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer . Aimed at Lady Geist's
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… in this lineup. Documented -
Dispel Magic
Dispel Magic +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate (vitality T3) — Buy when enemy debuffs — slows, silences, anti-heal, disarms, hexes — are what is killing you rather than raw damage. What you are answering here: Lady Geist's
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… . Documented
- Anti-heal against Lady Geist is bought correctly and applied at the wrong moment.
Healbane
Healbane +8s Duration +7 Spirit Power -35% Incoming Healing -35% Incoming Healing +275 Heal On Hero Kill 's reduction runs for 8 seconds from your Spirit Damage and
Toxic Bullets
Toxic Bullets -35% Incoming Healing -35% Incoming Healing ' runs while the bleed is up — both are windows, and re-applying the same source before it expires does not stack a second instance. The mistake is opening the fight clean and reaching for anti-heal once they start healing; by then you have spent the fight. Land it before they commit, then keep the window refreshed rather than re-triggering it. Strong evidence - The losing pattern against Lady Geist is deciding to leave, walking to the zipline and finding you cannot attach. Any damage from an enemy hero or objective blocks zipline attachment for 3 seconds, and Lady Geist has the chip range to keep that 3-second timer rolling indefinitely. Break line of sight first, wait out the lockout, then attach — do not walk to the rope while still taking fire. Documented
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Rat King’s other hard matchups
All of Lady Geist
Who beats Lady Geist, the items that shut Lady Geist down, and every ability.
Facing more than Lady Geist?
Add the other five enemies: who to focus first and what to buy against the whole team.
Sources and method for this page
Everything on this page is generated for Deadlock patch 09-29-2026 from Lady Geist's current kit, measured match results and a mechanics rule base. Each line carries its own confidence label.
Lady Geist's kit and counterplay were compiled from 6 sources, cross-checked for patch 09-29-2026. Threat ratings compare this pairing against Rat King's own baseline win rate rather than a flat 50%, because ranking by raw win rate produces the wrong answer for heroes whose overall win rate is not 50%.