Mo & Krill and Rat King
The No. 6 duo in Deadlock right now: they win more together than either one's own record predicts.
On the same team
- Duo Win %
- 60.6%
- Expected from their own win rates
- 53.6%
- Above expected
- +7.0 points
- Games together
- 10,446
Mo & Krill on their own: 49.3% · Rat King on their own: 57.8%. Matches in City Never Sleeps on patch 09-29-2026, updated 14 October. Source: deadlock-api.com.
Why it works
- Knockups stack the setup.
Burrow
Burrow Mo & Krill dive underground, moving faster and gaining both spirit and bullet armour while submerged. Crowd Control Slow plus a knockup on everyone near the emergence point. Damage Spirit damage on emergence; Mobility Increased move speed while burrowed (+4 m/s at T3) on a base 8 m/s frame… 1 +50 spin DPS while burrowed. 2 +4s burrow time, +2 radius. 5 -20s cooldown, +4 m/s move speed. surfaces with a Knockup and
Rule, Ratannia!
Rule, Ratannia! Rat King raises the banner of Ratannia. Crowd Control Knockup and a 40% slow on the slam, plus Rat Swarm from the rats it… Damage 200 bullet damage on the slam (+1.2 weapon-damage scaling), 20m radius (cut… Mobility +3 m/s movement speed for him and nearby allies for up to 10s while the… 1 +2 m/s movement speed (no cooldown reduction since 5 October) 2 +5s banner duration and +8m radius 5 +150 slam damage and +10% damage reduction slams with its own Knockup and slow. Either one leaves a target airborne for
Combo
Combo Mo & Krill grab a single enemy, hold them in place stunned while chewing through them for the duration of the channel. Crowd Control Full stun for the channel duration (roughly 3s per dramalock.org, +0.7s at… Damage Continuous damage over the channel; Mobility None — both parties are locked in place, which is the risk. 1 +100% lifesteal. 2 -30s cooldown, +50% bullet resist. 5 +0.7s duration, +40 damage per second with increased scaling. , so the channel lands on someone who cannot dash away. - Rats shred the held target.
Rat Swarm
Rat Swarm Rat King calls a swarm of rats to a spot up to 50m away. Damage 8 spirit damage per bite (+0.08 Spirit scaling), one bite per attached rat… 1 +1 charge (8s between charges) 2 a larger swarm and +4s debuff duration 5 +8 damage and an extra -1% bullet resist per bite strips Bullet Resist with every bite, and a target stuck in
Combo
Combo Mo & Krill grab a single enemy, hold them in place stunned while chewing through them for the duration of the channel. Crowd Control Full stun for the channel duration (roughly 3s per dramalock.org, +0.7s at… Damage Continuous damage over the channel; Mobility None — both parties are locked in place, which is the risk. 1 +100% lifesteal. 2 -30s cooldown, +50% bullet resist. 5 +0.7s duration, +40 damage per second with increased scaling. cannot dash to shake the rats off. Every gun on the team hits that target harder while Mo & Krill hold it. - Slows stop working. While the banner is carried, Mo & Krill cannot be slowed and move faster, so kiting them on the way in fails. The planted banner then cuts the damage they take during the brawl.
Written from both heroes' ability data on patch 09-29-2026; the numbers above are the measured results.
Mo & Krill's other best partners
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Paige
Paige Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) — 56.4% duo win, +3.3 duo → -
Graves
Graves Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 55.5% duo win, +2.7 duo → -
Haze
Haze Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) — 54.4% duo win, +2.3 duo → -
Ivy
Ivy True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) — 53.0% duo win, +1.8 duo → -
Seven
Seven Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) — 53.9% duo win, +1.6 duo →
Rat King's other best partners
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Victor
Victor Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 65.2% duo win, +9.6 duo → -
Graves
Graves Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 64.4% duo win, +7.3 duo → -
Kelvin
Kelvin Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) — 63.0% duo win, +7.2 duo → -
Abrams
Abrams Best-in-class self-sustain through Siphon Life plus Infernal Resilience regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) — 61.2% duo win, +7.0 duo → -
Yamato
Yamato Highest base movement speed in this group (8.2 m/s) plus a 26-41m grapple gives her unmatched engagement control Durability high (2/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) — 59.0% duo win, +6.4 duo →

