Zoning and area denial
“I get pushed out of every fight position.”
Items that answer this
- Enduring Speed vitality · T2 · 1,600 Verified
Reduces how much enemy slows actually slow you, and adds move speed.
Buy when: Buy when enemy slows are what is killing you — it is the dedicated answer, separate from generic debuff resist.
- Fleetfoot weapon · T2 · 1,600 Strong evidence
Lets you keep firing accurately while airborne and improves air mobility.
Buy when: Buy on heroes who fight from the air or want to dodge ground-based abilities while shooting.
- Restorative Locket vitality · T2 · 1,600 Verified
Banks a stack every time an enemy casts an ability near you, then converts the stacks into a heal and stamina refill on demand. It scales directly with how spell-spammy the enemy team is.
Buy when: Buy against ability-spam comps that poke constantly — the more they cast, the bigger your heal.
Gotcha: Passive abilities and item passives do not generate stacks
- Alchemical Fire weapon · T3 · 3,200 Strong evidence
Throws a flask that creates a burning area dealing damage over time and reducing enemy bullet resist inside it.
Buy when: Buy for zone denial and faster objective damage, or to punish enemies who must hold a choke.
- Dispel Magic vitality · T3 · 3,200 Verified
Purges every non-ultimate debuff currently on you and, if it removed anything, heals you and grants move speed. It is the main hard cleanse in the game.
Buy when: Buy when enemy debuffs — slows, silences, anti-heal, disarms, hexes — are what is killing you rather than raw damage.
Gotcha: Cannot be used while stunned or asleep
- Healing Nova vitality · T3 · 3,200 Verified
An area heal that restores you and every nearby ally at once.
Buy when: Buy on supports and frontliners to undo chip damage across the team between fights.
- Majestic Leap vitality · T3 · 3,200 Verified
Launches you high into the air with a barrier and full air control, then lets you slam back down. It is the best pure escape and rotation tool at its tier.
Buy when: Buy to escape ground-based lockdown and to rotate across the map quickly.
Gotcha: Leaves you airborne, which Knockdown punishes with a longer stun and +100% gravity
- Stamina Mastery vitality · T3 · 3,200 Strong evidence
Adds stamina charges and faster stamina recovery, giving you far more dashes and jumps.
Buy when: Buy when dodging telegraphed abilities and disengaging is how you survive.
- Warp Stone vitality · T3 · 3,200 Verified
An instant short-range blink in your camera direction that also grants bullet resist afterwards. It is the standard answer to being caught out.
Buy when: Buy when you are repeatedly getting caught and killed out of position, or to close a gap onto a fleeing target.
Gotcha: Silenced (and therefore unusable) while affected by Slowing Hex
- Arctic Blast spirit · T4 · 6,400 Verified
A large expanding ice blast that damages, briefly freezes and then heavily slows everything in a wide radius, and freezes their stamina regeneration.
Buy when: Buy to lock down a mobile enemy team or to peel a dive off your backline — the stamina freeze stops them dashing out.
Gotcha: The freeze and the slow are applied simultaneously, not sequentially
- Magic Carpet spirit · T4 · 6,400 Strong evidence
Summons a flying carpet that carries you across the map at speed while letting you act.
Buy when: Buy when map rotations and split-push response are deciding the game, or as an escape from ground-locked fights.
Gotcha: Flying makes you a prime target for Knockdown's airborne bonus stun and +100% gravity
Heroes that cause this
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