Haze and Lash
The No. 51 duo in Deadlock right now: they win more together than either one's own record predicts.
On the same team
- Duo Win %
- 57.0%
- Expected from their own win rates
- 53.0%
- Above expected
- +4.0 points
- Games together
- 18,356
Haze on their own: 54.9% · Lash on their own: 51.1%. Matches in City Never Sleeps on patch 09-29-2026, updated 14 October. Source: deadlock-api.com.
Why it works
- Death Slam » Bullet Dance.
Death Slam
Death Slam Lash locks whips onto enemies he is looking at, channels briefly, then hoists everyone connected into the air and drives them into the ground, stunning them and dealing impact damage. Crowd Control Lift plus a stun on landing, with a slow applied after. Damage 105 impact damage, thrown up to 14m (deadlock.one). Mobility Can relocate the grabbed enemies up to 14m — that displacement is often the… 1 +6m cast range and a 1.2s stun on enemies inside the radius. lifts, stuns and slams a grouped team into a spot Lash chose. Haze's
Bullet Dance
Bullet Dance Enters a firing flurry, shooting her weapon at nearby enemies with perfect accuracy and added bullet damage. Damage added bullet damage on top of her weapon; Mobility tier 2 adds about +3 m/s move speed and +10% fire rate during the channel Defensive tier 3 grants 40% evasion, which is a substantial survivability window… 1 +10% fire rate and about +3 m/s movement speed 2 40% evasion and about -65s cooldown hits nearby enemies, so she channels it while they are clumped and stunned, unable to interrupt her. - Slows keep Fixation stacking. Haze's
Fixation
Fixation Each bullet that lands on a target adds a stack of bonus weapon damage against that specific target; Crowd Control tier 1 applies about 40 spirit damage and a 12% slow for 2s every 20 stacks Damage roughly +0.2 weapon damage per stack at base; 1 every 20 stacks deals about 40 spirit damage and applies a 12% slow for 2 seconds 2 +40 maximum stacks and +5 seconds of stack duration 5 +0.11 damage per stack, and the bonus now scales with her weapon damage stacks are per target, and breaking line of sight wipes them. Lash's tier two
Ground Strike
Ground Strike Lash slams the ground in front of him for damage. Crowd Control None at base. T2 adds a knockup plus a 40% movement slow for 3s, which is… Damage 60 base stomp damage plus 5.5 damage per meter of fall height, with the… Mobility Airborne cast is a fast downward dive; 1 knockup plus 40% slow for 3s on hit. 2 +120% damage per meter with improved spirit scaling. Knockup and slow, plus
Flog
Flog A whip lash across the arc in front of Lash that returns a share of the damage dealt to him as health. Crowd Control None at base. T1 adds a 28% movement slow for 3s; T2 adds a 30% fire rate… Damage 65 base (deadlock.one). Defensive The heal is his only self-sustain; 1 28% movement slow for 3s. 2 30% fire rate reduction on hit, -16s cooldown. 5 +80 damage, wider angle (+25), +15% heal. 's tier one slow, hold her target in place so her ramp keeps building. - Two unseen angles. Haze walks in cloaked with
Smoke Bomb
Smoke Bomb Vanishes from sight and gains bonus sprint speed. Mobility significant sprint speed bonus while active; Defensive the strongest single-hero escape in the group — at tier 3 it also purges… 1 grants 2 ability charges 2 removes non-ultimate debuffs on cast and grants 50% bullet lifesteal for 5 seconds while Lash drops in from above with
Grapple
Grapple Lash hurls his whip at a point or target and yanks himself through the air toward it. Damage No direct damage. T2 grants +7 weapon damage for 6s. Mobility Long-range aerial pull that also resets air jumps and dashes, letting him… Defensive Indirectly — grappling away over a rooftop is often his only exit. 1 +20m cast range and +7 weapon damage for 6s. 2 +1 charge, and on cast grants +1 stamina and 60% air control. and
Ground Strike
Ground Strike Lash slams the ground in front of him for damage. Crowd Control None at base. T2 adds a knockup plus a 40% movement slow for 3s, which is… Damage 60 base stomp damage plus 5.5 damage per meter of fall height, with the… Mobility Airborne cast is a fast downward dive; 1 knockup plus 40% slow for 3s on hit. 2 +120% damage per meter with improved spirit scaling. . Both feed on isolated targets, and enemies watching for one get hit by the other.
Written from both heroes' ability data on patch 09-29-2026; the numbers above are the measured results.
Haze's other best partners
-
Seven
Seven Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) — 62.0% duo win, +6.9 duo → -
Paige
Paige Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) — 62.6% duo win, +6.7 duo → -
Graves
Graves Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 61.1% duo win, +5.5 duo → -
Victor
Victor Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 59.2% duo win, +5.1 duo → -
Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) — 61.3% duo win, +4.9 duo →
Lash's other best partners
-
Graves
Graves Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 58.3% duo win, +4.6 duo → -
Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) — 58.5% duo win, +4.0 duo → -
Seven
Seven Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) — 57.1% duo win, +3.9 duo → -
Paige
Paige Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) — 57.3% duo win, +3.3 duo → -
Kelvin
Kelvin Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) — 55.4% duo win, +3.0 duo →

