Graves and Kelvin
The No. 12 duo in Deadlock right now: they win more together than either one's own record predicts.
On the same team
- Duo Win %
- 61.2%
- Expected from their own win rates
- 55.0%
- Above expected
- +6.2 points
- Games together
- 6,315
Graves on their own: 56.3% · Kelvin on their own: 53.7%. Matches in City Never Sleeps on patch 09-29-2026, updated 14 October. Source: deadlock-api.com.
Why it works
- A root for the beam. Kelvin has no hard crowd control, but
Grasping Hands
Grasping Hands Raises a line of undead hands out of the ground that damages and immobilizes anyone passing through, spawns a Ghoul, and leaves a lingering rift behind. Crowd Control immobilize (root) on enemies who pass through; Damage roughly 90 spirit at base, +90 more at tier 2 (metabot.gg, deadlock.one) Mobility none for Graves 1 +90 damage and +10m wall length 2 +1 Ghoul, about -14s cooldown and +0.75s immobilize roots anyone who walks through it. A rooted target can't strafe out of
Arctic Beam
Arctic Beam Channels a beam of freezing energy in front of him that damages targets and progressively cuts their movement speed and fire rate the longer it stays on them. Crowd Control ramping movement speed and fire rate reduction; Damage about 45 damage per second at base; Mobility none — it constrains his own movement while he holds it 1 about -20% fire rate and move speed on targets 2 about +20 DPS with improved spirit scaling 5 about -13s cooldown and fires 2 additional beams at targets within 10m , so its fire rate and movement slow keep ramping. - A dome for long fights. Graves needs time and short range for
Essence Theft
Essence Theft Graves's bullets siphon weapon damage and spirit resist from whoever they hit, transferring it to Graves up to a per-target cap. Damage no direct damage of its own; Defensive indirectly defensive — a carry with stolen weapon damage kills Graves more… 1 +1 maximum steal target, and all Graves's summons apply Essence Theft to build.
Frozen Shelter
Frozen Shelter Freezes the air around himself or a targeted hero, raising an impenetrable dome. Crowd Control heavy slow on enemies caught inside Defensive about +90 health regeneration and full protection from outside fire; 1 purges non-ultimate debuffs and adds about +65 health regeneration with improved spirit… slows enemies trapped inside, heals her team and blocks the ranged poke that would otherwise keep her out of range. - Ice Path carries her. Graves has no dash, blink or vertical tool, and allies can ride Kelvin's
Ice Path
Ice Path Lays down a floating trail of ice that Kelvin and his allies can ride for bonus movement, while Kelvin gains 60% slow resistance for the duration. Mobility substantial — fast movement along the path plus access to elevation nothing… Defensive 60% slow resistance while active makes it very hard to kite him off the… 1 about +2 m/s move speed and +35% bullet resist for Kelvin 2 about +35% spirit and +20 Spirit Power for Kelvin . It gives her a way to rotate, reach high ground and escape divers.
Written from both heroes' ability data on patch 09-29-2026; the numbers above are the measured results.
Graves's other best partners
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Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) — 64.4% duo win, +7.3 duo → -
Paige
Paige Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) — 63.2% duo win, +6.6 duo → -
Seven
Seven Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) — 62.1% duo win, +6.3 duo → -
Haze
Haze Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) — 61.1% duo win, +5.5 duo → -
Ivy
Ivy True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) — 59.9% duo win, +5.2 duo →
Kelvin's other best partners
-
Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) — 63.0% duo win, +7.2 duo → -
Ivy
Ivy True flight — she can go places no other hero in this group can reach, with an ally in tow Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) — 58.8% duo win, +5.4 duo → -
Baba
Baba Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) — 57.5% duo win, +4.7 duo → -
Haze
Haze Highest single-target sustained DPS in the roster once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) — 58.3% duo win, +4.0 duo → -
Seven
Seven Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) — 58.1% duo win, +3.6 duo →

