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Bebop and Rat King

The No. 143 duo in Deadlock right now: they win more together than either one's own record predicts.

BebopRat King

On the same team

Duo Win %
54.6%
Expected from their own win rates
52.7%
Above expected
+1.9 points
Games together
26,964

Bebop on their own: 47.5% · Rat King on their own: 57.8%. Matches in City Never Sleeps on patch 09-29-2026, updated 14 October. Source: deadlock-api.com.

Why it works

The breakdown for this pair hasn't been written yet. Their abilities are on Bebop's and Rat King's pages.

Bebop's other best partners

  • Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 54.6% duo win, +2.7 duo →
  • Seven Seven MageControllerMid rangeSpirit damage Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) — 52.8% duo win, +1.4 duo →

How to counter Bebop

Rat King's other best partners

  • Victor Victor BruiserInitiatorClose rangeSpirit damage Highest win rate in this group (around 56% on deadlock.one's current-patch sample) — currently a strong pick Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 65.2% duo win, +9.6 duo →
  • Graves Graves ControllerSummonerClose rangeHybrid damage Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 64.4% duo win, +7.3 duo →
  • Kelvin Kelvin SupportControllerMid rangeHybrid damage Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) — 63.0% duo win, +7.2 duo →
  • Abrams Abrams BruiserTankClose rangeHybrid damage Best-in-class self-sustain through Siphon Life plus Infernal Resilience regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) — 61.2% duo win, +7.0 duo →
  • Mo & Krill Mo & Krill BruiserInitiatorClose rangeSpirit damage The most complete single-target lockdown package in the game: Sand Blast disarm into Burrow knockup into a multi-second Combo stun. Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 60.6% duo win, +7.0 duo →

How to counter Rat King