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Deadlock win rate by game length

How often each hero wins depending on how long the game lasted, in 5-minute windows from 10 minutes to over an hour. Updated 5 November 2026 from 966,083 games on patch 10-30-2026. Most games end between 30 and 40 minutes (50% of them).

Open any hero for the full chart, window by window. Games under 10 minutes are left out: a real game never ends that fast, so those are abandons and remakes.

Best when the game ends fast

Games under 25 minutes

  1. Deadman Danny Deadman Danny SkirmisherInitiatorMid rangeHybrid damage Measured 54.7% win rate on this patch. Free flight: he picks his angles and reaches heroes others can't Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) 60.5%
  2. Rat King Rat King BruiserSupportClose rangeBullet damage Measured 53.9% win rate on this patch. Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) 60.2%
  3. Graves Graves ControllerSummonerClose rangeHybrid damage Measured 57.2% win rate on this patch. Map pressure while away from the fight via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 59.0%
  4. Paige Paige SupportControllerMid rangeSpirit damage Measured 56.6% win rate on this patch. Peel — Plot Armor is a save and a damage buff on one button. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 58.7%
  5. Seven Seven MageControllerMid rangeSpirit damage Measured 55.4% win rate on this patch. Wave and jungle clear through Lightning Ball and Power Surge, which helps him reach item breakpoints sooner Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 56.2%

Best when the game drags on

Games past 40 minutes

  1. Victor Victor BruiserInitiatorClose rangeSpirit damage Measured 54.2% win rate on this patch. Effectively two health bars via Shocking Reanimation, which invalidates the normal 'focus the bruiser' plan Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 56.3%
  2. Paige 54.6%
  3. Haze Haze AssassinCarryClose rangeBullet damage Measured 53.6% win rate on this patch. Single-target sustained DPS ramps up once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 54.5%
  4. Kelvin Kelvin SupportControllerMid rangeHybrid damage Measured 55.3% win rate on this patch. Frozen Shelter is a hard physical barrier that stops ranged damage and ultimates outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 54.4%
  5. Graves 53.7%

Climb the most in long games

Places gained, short to long

  1. Victor #24 → #1
  2. Haze #25 → #3
  3. Rem Rem SupportControllerMid rangeSpirit damage Measured 45.5% win rate on this patch. Tag Along's healing scales with how badly the ally is losing the fight Durability none (0/3) Burst none (0/3) Mobility low (1/3) Healing very high (3/3) #42 → #26
  4. Kelvin #19 → #4
  5. Yamato Yamato AssassinSkirmisherClose rangeSpirit damage Measured 47.2% win rate on this patch. 8.2 m/s base movement speed plus a 23-31m grapple gives her strong engagement control Durability high (2/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) #36 → #21

Fall off the most in long games

Places lost, short to long

  1. Solomon Solomon ControllerMageMid rangeSpirit damage Measured 47.6% win rate on this patch. Layered control: slows, a root and a stun, all aimed in predictable shapes Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) #9 → #40
  2. Bebop Bebop InitiatorControllerMid rangeHybrid damage Measured 48.5% win rate on this patch. Pick potential — a landed Grapple Arm sets up his Sticky Bomb and Exploding Uppercut combo Durability high (2/3) Burst very high (3/3) Mobility low (1/3) Healing low (1/3) #6 → #32
  3. Venator Venator CarryControllerMid rangeHybrid damage Measured 46.4% win rate on this patch. Layered crowd control from three separate slots: knockback plus wall stun, a 30s-lifetime immobilizing trap, and area denial from burn Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) #17 → #43
  4. Warden Warden BruiserInitiatorClose rangeHybrid damage Measured 51.0% win rate on this patch. Binding Word forces a 20m-in-2.8s escape check and silences you through it at T3 Durability high (2/3) Burst low (1/3) Mobility low (1/3) Healing high (2/3) #10 → #30
  5. Deadman Danny #1 → #18

Every hero

Win rate in short, middle and long games, with each hero's place among the 44 in brackets. The line is the full curve from 10 to 60+ minutes; the dashed mark is 50%.

Hero Under 25 min25–40 min40+ min Short → long Curve
Abrams Abrams BruiserTankClose rangeHybrid damage Measured 52.9% win rate on this patch. Heals himself through Siphon Life and Infernal Resilience's regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) 51.1% (#16)53.5% (#10)52.1% (#8) +8
Apollo Apollo AssassinSkirmisherMid rangeHybrid damage Measured 48.7% win rate on this patch. Strong in duels, and Riposte punishes heroes who dive him Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing low (1/3) 48.9% (#26)48.7% (#23)48.5% (#28) −2
Baba Baba ControllerMageMid rangeSpirit damage Measured 55.3% win rate on this patch. Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 53.9% (#8)56.7% (#4)52.9% (#7) +1
Bebop Early closer 54.3% (#6)47.9% (#25)48.5% (#32) −26
Billy Billy BruiserControllerClose rangeHybrid damage Measured 49.4% win rate on this patch. Anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floor Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) 46.6% (#30)49.9% (#18)49.0% (#22) +8
Calico Calico AssassinSkirmisherClose rangeHybrid damage Measured 48.7% win rate on this patch. Fast farming and map mobility: she turns a quiet map into a soul lead Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) Late-game 45.2% (#33)48.4% (#24)49.7% (#19) +14
Celeste Celeste CarryMageMid rangeSpirit damage Measured 48.1% win rate on this patch. Very mobile: four stamina charges, an air-control passive, sliding and wall-bouncing movement Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) 47.2% (#29)47.9% (#26)48.4% (#33) −4
Deadman Danny Early closer 60.5% (#1)57.0% (#3)49.9% (#18) −17
Drifter Drifter AssassinSkirmisherMeleeHybrid damage Measured 51.2% win rate on this patch. A heavy 20.10-damage-per-bullet shotgun, with burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) 50.1% (#20)51.8% (#15)50.4% (#16) +4
Dynamo Dynamo SupportControllerMid rangeSpirit damage Measured 51.9% win rate on this patch. Singularity is a multi-target hard CC long enough to decide a teamfight outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing very high (3/3) 51.9% (#13)52.2% (#13)51.3% (#10) +3
Graves 59.0% (#3)59.1% (#1)53.7% (#5) −2
Grey Talon Grey Talon SniperCarryLong rangeHybrid damage Measured 48.1% win rate on this patch. Long engagement range — he can dictate whether a fight starts Durability none (0/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) Late-game 45.8% (#31)47.1% (#29)50.2% (#17) +14
Haze Late-game 48.9% (#25)53.6% (#9)54.5% (#3) +22
Holliday Holliday SkirmisherInitiatorMid rangeHybrid damage Measured 48.0% win rate on this patch. Moves herself and her team around via Bounce Pad and Powder Keg self-launch Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) Early closer 49.6% (#23)47.9% (#27)48.0% (#37) −14
Infernus Infernus CarrySkirmisherClose rangeHybrid damage Measured 49.4% win rate on this patch. Strong sustained damage that keeps ticking after he leaves line of sight Durability low (1/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) Early closer 52.0% (#12)49.6% (#21)48.9% (#24) −12
Ivy Ivy SupportInitiatorMid rangeHybrid damage Measured 53.0% win rate on this patch. True flight — she can cross terrain and take an ally with her Durability high (2/3) Burst low (1/3) Mobility very high (3/3) Healing high (2/3) 51.9% (#14)53.7% (#8)51.6% (#9) +5
Kelvin Late-game 50.1% (#19)56.2% (#6)54.4% (#4) +15
Lady Geist Lady Geist BruiserSkirmisherClose rangeHybrid damage Measured 52.6% win rate on this patch. Personal sustain between 100% Life Drain conversion and lifesteal itemisation Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing very high (3/3) 54.3% (#7)53.5% (#11)51.0% (#11) −4
Lash Lash InitiatorAssassinClose rangeHybrid damage Measured 51.2% win rate on this patch. Vertical engage: he converts altitude into damage and pickups. Durability high (2/3) Burst high (2/3) Mobility very high (3/3) Healing high (2/3) 50.5% (#18)51.4% (#16)51.0% (#12) +6
McGinnis McGinnis ControllerSupportMid rangeHybrid damage Measured 50.9% win rate on this patch. Defines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable. Durability high (2/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 50.0% (#21)51.3% (#17)50.4% (#15) +6
Mina Mina SkirmisherAssassinMid rangeHybrid damage Measured 44.8% win rate on this patch. Two untargetable hops with recasts make committing to kill her risky. Durability none (0/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) 43.3% (#38)43.0% (#42)48.2% (#34) +4
Mirage Mirage CarrySkirmisherMid rangeHybrid damage Measured 43.5% win rate on this patch. Global-teleport split pressure: Traveler means he is rarely out of position on the macro map. Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) 44.4% (#35)41.5% (#44)46.4% (#44) −9
Mo & Krill Mo & Krill BruiserInitiatorClose rangeSpirit damage Measured 46.4% win rate on this patch. A layered single-target lockdown package: Sand Blast disarm into Burrow knockup into a multi-second Combo stun. Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) Late-game 44.6% (#34)45.2% (#37)48.9% (#23) +11
Nurse Harrow Nurse Harrow SupportControllerMid rangeSpirit damage Measured 49.4% win rate on this patch. Strong, aimed ally healing that ignores falloff Durability high (2/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) Early closer 52.7% (#11)49.5% (#22)48.7% (#27) −16
Paige 58.7% (#4)57.7% (#2)54.6% (#2) +2
Paradox Paradox ControllerInitiatorMid rangeHybrid damage Measured 47.0% win rate on this patch. Paradoxical Swap exchanges positions with a hit enemy, pulling them out of safety and into her team. Durability low (1/3) Burst high (2/3) Mobility low (1/3) Healing none (0/3) Late-game 43.0% (#39)46.4% (#31)48.5% (#29) +10
Pocket Pocket AssassinSkirmisherClose rangeSpirit damage Measured 44.4% win rate on this patch. Two independent escapes (Flying Cloak teleport and an untargetable satchel) make them hard to kill. Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 41.9% (#41)42.3% (#43)48.0% (#36) +5
Rat King Early closer 60.2% (#2)55.1% (#7)50.9% (#13) −11
Rem Late-game 41.9% (#42)44.2% (#39)48.7% (#26) +16
Seven 56.2% (#5)56.5% (#5)53.6% (#6) −1
Shiv Shiv AssassinBruiserClose rangeHybrid damage Measured 44.8% win rate on this patch. Killing Blow ignores positioning once the target is low, giving reliable single-target removal Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) 43.0% (#40)43.7% (#40)47.1% (#42) −2
Silver Silver CarrySkirmisherMid rangeBullet damage Measured 46.6% win rate on this patch. Two distinct kits means she covers both the mid-range and close-range phases of a fight without itemising for both Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) Early closer 47.8% (#27)46.1% (#33)47.2% (#41) −14
Sinclair Sinclair MageControllerLong rangeSpirit damage Measured 45.0% win rate on this patch. Long effective weapon range (60m falloff end) combined with a steerable skillshot Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing none (0/3) Late-game 41.1% (#44)43.3% (#41)48.5% (#31) +13
Solomon Early closer 53.0% (#9)47.2% (#28)47.6% (#40) −31
The Doorman The Doorman ControllerSupportMid rangeSpirit damage Measured 45.9% win rate on this patch. Hotel Guest does not reduce a hero's output, it removes the hero Durability low (1/3) Burst low (1/3) Mobility low (1/3) Healing none (0/3) 45.4% (#32)44.8% (#38)47.7% (#39) −7
Venator Early closer 50.8% (#17)46.0% (#34)46.5% (#43) −26
Victor Late-game 48.9% (#24)53.5% (#12)56.3% (#1) +23
Vindicta Vindicta SniperAssassinLong rangeHybrid damage Measured 49.8% win rate on this patch. Escape and repositioning via 13-23s of free Flight Durability none (0/3) Burst very high (3/3) Mobility very high (3/3) Healing none (0/3) 51.9% (#15)49.8% (#20)49.4% (#20) −5
Violet Violet ControllerMageMid rangeHybrid damage Measured 46.7% win rate on this patch. Bullets she can steer and a wall that blocks shots give her control over sight lines Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) Early closer 49.8% (#22)45.9% (#35)47.8% (#38) −16
Viscous Viscous SupportControllerMid rangeSpirit damage Measured 46.9% win rate on this patch. Single-target save: The Cube is invulnerability, not a shield, so it absorbs any ultimate outright Durability high (2/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) Late-game 43.3% (#37)46.1% (#32)48.8% (#25) +12
Vyper Vyper AssassinSkirmisherClose rangeHybrid damage Measured 46.1% win rate on this patch. High close-range sustained damage, with effectively infinite ammo while sliding Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) 41.4% (#43)45.5% (#36)48.1% (#35) +8
Warden Early closer 53.0% (#10)52.1% (#14)48.5% (#30) −20
Wraith Wraith CarryAssassinMid rangeHybrid damage Measured 49.9% win rate on this patch. Single-target lockdown: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) Late-game 47.5% (#28)49.8% (#19)50.5% (#14) +14
Yamato Late-game 44.3% (#36)46.5% (#30)49.0% (#21) +15

How to read this

Quick answers

Which Deadlock hero is best in long games?
Victor, winning 56.3% of games that last past 40 minutes on patch 10-30-2026 (as of 5 November 2026).
Which Deadlock hero is best in short games?
Deadman Danny, winning 60.5% of games that end inside 25 minutes.
Which Deadlock hero scales best?
By results, Victor: #24 of 44 heroes in games under 25 minutes, #1 in games past 40.
How long is a Deadlock game?
Most games end between 30 and 40 minutes: 50% of the 966,083 games counted here.