Try a hero name, an item, a problem like “healing”, or two heroes with “vs”.

Stuns and hard CC

“I get locked down and deleted.”

Start with Extra Stamina Extra Stamina 800 souls · Tier 1 · Armor · Passive +1 Stamina +12% Stamina Recovery — the cheapest answer, at 800 souls . 12 more below, by tier.

Items that answer this

13 items

Tier 1 800 souls each

  • Extra Stamina Extra Stamina 800 souls · Tier 1 · Armor · Passive +1 Stamina +12% Stamina Recovery Buy when you keep dying because you ran out of dashes mid-escape.

Tier 2 1,600 souls each

  • Debuff Reducer Debuff Reducer 1,600 souls · Tier 2 · Armor · Passive +25% Debuff Resist +90 Bonus Health The standard early buy when the enemy team chains crowd control; it is also the component for Spellbreaker Spellbreaker 6,400 souls Tier 4ArmorPassive +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health Builds from Debuff Reducer and Unstoppable Unstoppable 6,400 souls Tier 4ArmorInstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer . Watch out: Debuff Resist does NOT shorten the stun from a parry
  • Reactive Barrier Reactive Barrier 1,600 souls · Tier 2 · Armor · Passive +55s Cooldown +10s Duration +1 Out of Combat Regen Buy when enemy crowd control is followed by burst damage — it buys you the seconds you need to live through the combo. Watch out: Triggers only on Stun, Chain, Immobilize, Sleep or Silence — not on plain damage

Tier 3 3,200 souls each

  • Blood Tribute Blood Tribute 3,200 souls · Tier 3 · Weapon · InstantCastToggle +8% Spirit Resist +50/s Health Drain +35% Fire Rate +35% Debuff Resist +8% Debuff Resist +4 Out of Combat Regen Buy on a high-sustain gun hero who can pay the health cost, especially when enemy crowd control is the main thing stopping your damage. Watch out: Healing reduction REMOVED 6 Mar 2026; self-damage raised 40/s -> 50/s in the same patch
  • Counterspell Counterspell 3,200 souls · Tier 3 · Armor · Passive +23s Cooldown +20 Spirit Power +6s Buff Duration +0.8s Spell Parry Duration +50 Bonus Health +5 Spirit Power Buy against telegraphed single-target ultimates and hex-style point-and-click abilities you can read and parry. Watch out: Multiple abilities can be parried in the window, but the heal and buffs only apply from the first
  • Majestic Leap Majestic Leap 3,200 souls · Tier 3 · Armor · InstantCast +45s Cooldown +5s Interrupt Cooldown +100% Air Control +50% Air Control +32% Move Speed +2.5s Slow Duration +8s Barrier Duration Buy to escape ground-based lockdown and to rotate across the map quickly. Watch out: Leaves you airborne, which Knockdown punishes with a longer stun and +100% gravity
  • Stamina Mastery Stamina Mastery 3,200 souls · Tier 3 · Armor · Passive +2 Stamina +18% Stamina Recovery +23% Air Jump/Dash Distance Buy when dodging telegraphed abilities and disengaging is how you survive.
  • Warp Stone Warp Stone 3,200 souls · Tier 3 · Armor · InstantCast +16s Cooldown +30% Bullet Resist +6s Buff Duration Buy when you are repeatedly getting caught and killed out of position, or to close a gap onto a fleeing target. Watch out: Silenced (and therefore unusable) while affected by Slowing Hex

Tier 4 6,400 souls each

  • Diviner's Kevlar Diviner's Kevlar 6,400 souls · Tier 4 · Armor · Passive +40s Cooldown +40 Spirit Power +1000 Barrier +20s Buff Duration +15% Ability Duration +10% Ultimate Cooldown Reduction Buy on heroes with a channelled or commitment-heavy ultimate that the enemy tries to burst you out of.
  • Indomitable Indomitable 6,400 souls · Tier 4 · Armor · Passive +55s Cooldown +10s Duration +10% Bullet Resist +10% Spirit Resist +20s Cooldown On Apply +2 Out of Combat Regen Buy when enemy CC lands faster than you can react — it is the automatic, no-timing-required anti-lockdown item.
  • Scourge Scourge 6,400 souls · Tier 4 · Tech · Press +35s Cooldown +10s Duration +0.25s Cast Delay +40% Spirit Resist +100 Bonus Health +20% Debuff Resist Buy on supports to harden a focused ally against a caster team while adding pressure damage.
  • Spellbreaker Spellbreaker 6,400 souls · Tier 4 · Armor · Passive +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health The go-to answer to a spellcaster who deletes you with one big ability — it caps the spike and shortens their stuns at the same time. Watch out: Now builds from Debuff Reducer as of 30 Jan 2026
  • Unstoppable Unstoppable 6,400 souls · Tier 4 · Armor · InstantCast +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Buy when enemy lockdown is the reason you lose fights — it lets you walk through a full CC chain and still deal damage. Watch out: Cannot be used while already stunned or asleep — it must be pre-cast

Hover an item's name for its exact numbers, or open it for the full write-up.

Heroes who cause this

31 heroes

If you are up against one of these, expect to need an item from the list above. Pick a hero for everything else about beating them.

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