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Solomon combos

Patch 09-29-2026. Also on this hero: Solomon's kit and matchups.

Build a Solomon combo and see what it adds up to. Cooldowns, ranges, cast delays, melee and weapon damage, item costs and each ability's damage with its Spirit Power scaling are read from the game's own extracted data on patch 09-29-2026.

Combo builder

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Your combo

Pick moves in the order you would press them.

Click a move or press 1–4 for abilities. The total updates as you go, and your combo is saved in the page link.

Abilities · keys 1–4

  • Setup BishopSolomonAbility 120m Range12s CooldownSolomon places a bishop that stays where it is until he recalls it.Crowd ControlA 30% slow that fades over 3s on every enemy the bishop passes through (45%…Mobilitynone for Solomon. The bishop moves up to 12m per move, with 3s between…DefensiveA bishop parked in front of him punishes anyone walking the straight line to…1+5m move distance and +15% fading slow2+1 bishop, and it can be recast within 8s5+1 square range, and the squares reduce spirit resist by 2.5% per stack, up to 10 stacks
  • Kingside KnightSolomonAbility 228m Range7s Duration25s CooldownSolomon promotes an ally to a knight, giving them a barrier and an extra stamina charge for a few seconds.MobilityMoves an ally 13m or himself 7m (both grow with his power level)…DefensiveA barrier, an extra stamina charge for the ally, and a move that dodges…1-8s cooldown2+80 barrier and +1 stamina5targets two allies within range;
  • Rook BatterySolomonAbility 333s CooldownSolomon releases two rooks that travel forward, dealing spirit damage and immobilizing every enemy they hit.Crowd ControlImmobilize for 1s on hit (1.5s at Tier 3).DefensiveRooting a diver in place stops the dive and gives him time to reposition.1on hit, -25% fire rate for 5s2on hit, +5% of current health as damage5+1 wall bounce, -12s cooldown and +0.5s immobilize
  • Develop QueenSolomonUltimate30m Range210s CooldownSolomon summons a queen that crashes down on an area for spirit damage.Crowd Control1.25s stun from the lines, plus a 15% slow for 1.5s (30% at Tier 2).MobilityThe queen leaps up to 16m per move, with 5s between moves;DefensiveA queen dropped between his team and a dive stuns the divers on the lines.1-40s cooldown2+15% slow, and the lines checkmate heroes below 200 health, executing them5+2 moves and +1 square range

Melee, gun & movement

  • Light meleeA quick punch. Low damage, almost no commitment; cancels into abilities and items.
  • Heavy meleeA charged strike. Big damage and a knockback, but you are locked in for the wind-up — an active item can cancel it.
  • Weapon burstGunfire between abilities, counted at the hero's own bullet damage. Starts at 4 shots; change the count on the step.
  • ParryBlocks an incoming melee and stuns the attacker. Deals no damage itself.
  • DashSpends stamina to cover ground fast — to close, or to reposition between hits.
  • JumpGains height, for abilities that pay for a drop or need a target below you.

Active items

  • Golden Goose Egg800 soulsTier 1TechInstantCastAn economy item that generates extra souls over time.+2sChannel Duration-15%Damage Penalty+1Out of Combat Regen
  • Grit800 soulsTier 1ArmorInstantCastConverts a portion of incoming damage into a temporary barrier, blunting burst spikes.+60sCooldown+200Barrier+1Out of Combat Regen+4sBarrier Duration
  • Healing Rite800 soulsTier 1ArmorPressAn active heal-over-time that restores a large chunk of health out of combat.+70sCooldown+0.2sCast Delay+20sRegen Duration
  • Rusted Barrel800 soulsTier 1TechPressYour spirit damage reduces the target's fire rate, taking the edge off gun heroes cheaply. It is the component for Disarming Hex.+16sCooldown+5sDuration+0.1sCast Delay+32%Fire Rate+60Bonus Health-8%Bullet Resist

Held items

Click an item or drag it to move it between the boxes. Weapon Damage counts in full on gunfire and at half on melee; on-hit items (Spirit Strike, Mystic Shot…) add their damage once, to the first hit that triggers them.

Available

Holding

Nothing held. Click an item in Available, or drag one here.

No researched Solomon combos yet. A sequence nobody has demonstrated would be a guess, so none is listed; the builder above works from the game's data regardless.

Tech that works on every hero

These are not Solomon's — they are the game's, and they apply to all 42 heroes. They are also the most out-of-date material on this page, because the people who documented them did so in 2024 and Deadlock has been patched continuously since. Each one says which patch its source was written against.

  • Heavy Melee Cancel (HMC)

    Source patch 11-13-2024

    A heavy melee gives you a burst of speed that is taken back when the punch animation finishes. Cancelling the animation with an active item keeps the speed.

    How: Hold melee to begin the heavy, then release and activate a cancelable active item before the swing completes.

    Needs: A cancelable active item. The sources name Fleetfoot, Melee Charge, Vampiric Burst, Colossus and Unstoppable.

    That same 11-13-2024 update removed built-in HMC from Abrams, Infernus, McGinnis, Mirage, Mo & Krill and Paradox, who previously had it in their base kits. Anything written before that date describes a different game.

    The Dignitas write-up prices Fleetfoot at 1,250 souls. This site's extracted item data, synced 2026-09-22, has it at 1,600 — so the article is demonstrably out of date on at least one checkable number, which is a fair warning about the rest of it.

    Heavy Melee Cancel (HMC) in Deadlock, Explained[Consistent] Heavy melee cancelling with fleetfootFleet Foot Melee Animation Cancel

  • Instant Air Dash (IAD)

    Source patch unknown

    A way to get a dash out the instant you leave the ground, rather than after the normal delay.

    How: Not transcribed here — the source thread describes it as behaviour that is probably unintended.

    Needs: Nothing bought.

    The thread that documents it argues it is a bug. Anything Valve considers a bug is a candidate for removal in any patch, so treat this as the least durable entry here.

    Instant Air Dash (IAD): what it is, how it works, and why it's probably a bug

  • Dash jumping and slide jumping

    Source patch unknown

    The base movement techniques that carry momentum between a dash, a jump and a slide, and the foundation every melee and ability approach is built on.

    How: Covered in full by the linked guide rather than summarised here, because the inputs are timing-based and a paraphrase would lose the part that matters.

    Needs: Stamina only.

    Movement has been tuned repeatedly since launch. The 09-16-2026 patch alone changed dash-slow values and parry interaction with dashes — see the patch notes.

    Deadlock Advanced Movement Guide: How to Dash Jump, Slide Jump, and MoreAnimation cancelling