Try a hero name, an item, a problem like “healing”, or two heroes with “vs”.

Backline assassination

“Their carry deletes my squishies.”

Start with Guardian Ward Guardian Ward 1,600 souls · Tier 2 · Armor · Press +60s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +8% Ability Range +8% Radius — the cheapest answer, at 1,600 souls . 13 more below, by tier.

Items that answer this

14 items

Tier 2 1,600 souls each

  • Guardian Ward Guardian Ward 1,600 souls · Tier 2 · Armor · Press +60s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +8% Ability Range +8% Radius Buy on supports to save a focused ally from a burst window; it is the path to Divine Barrier Divine Barrier 6,400 souls Tier 4ArmorPress +55s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +600 Barrier +10% Ability Range +10% Radius Builds from Guardian Ward .
  • Slowing Hex Slowing Hex 1,600 souls · Tier 2 · Tech · Press +29s Cooldown +3.5s Duration +0.1s Cast Delay +16% Move Speed -26% Dash Distance Buy it when an enemy repeatedly uses a movement ability or item to dash, blink or fly out of your kill window. Watch out: Silences movement-based abilities AND movement items — it disables Warp Stone, Phantom Strike, Vindicta's Flight, Infernus's Flame Dash and similar

Tier 3 3,200 souls each

  • Disarming Hex Disarming Hex 3,200 souls · Tier 3 · Tech · Press +16s Cooldown +4.25s Duration +0.1s Cast Delay +75 Bonus Health -13% Bullet Resist The dedicated answer to a gun carry: it simply turns their weapon off for four seconds during their damage window. Watch out: Affects abilities that modify primary fire, but not weapon-damage abilities that work independently of primary fire
  • Knockdown Knockdown 3,200 souls · Tier 3 · Tech · Press +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius Buy whenever an enemy fights from the sky — it answers flying and airborne heroes and channelled aerial ultimates. Watch out: Gravity effect increased from +50% to +100% on 6 Mar 2026
  • Rescue Beam Rescue Beam 3,200 souls · Tier 3 · Armor · Press +60s Cooldown +2.5s Channel Duration +20% Heal Amount +0.2s Heal Interval +6% Ability Range +6% Radius Buy on supports to extract a focused teammate out of a dive.
  • Shadow Weave Shadow Weave 3,200 souls · Tier 3 · Weapon · InstantCast +37s Cooldown +13s Duration +0.6s Fade Time +5s Ambush Duration +6s Time to Full Ambush +50% Ambush Weapon Damage +25 Ambush Spirit Power +5 Out of Combat Regen Buy on flankers who want to open a fight from an unexpected angle and can stay hidden for the 6s the ambush needs to peak. Watch out: An ability cast to break stealth now gets the ambush bonus on its own damage; before 30 Oct 2026 the bonus arrived only after that ability had gone off

Tier 4 6,400 souls each

  • Crushing Fists Crushing Fists 6,400 souls · Tier 4 · Weapon · Passive +5s Cooldown +12% Bullet Resist +22% Melee Damage +60% Heavy Melee Distance +25% Bonus Heavy Damage +6 Max Stacks +8s Debuff Duration +0.75s Stun Duration +15% Ammo +2x Heavy Melee Bonus -5% Bullet Resist Buy on melee bruisers who land repeated melee hits on one target.
  • Cursed Relic Cursed Relic 6,400 souls · Tier 4 · Tech · Press +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright. Watch out: Voice lines still refer to the old name Curse
  • Divine Barrier Divine Barrier 6,400 souls · Tier 4 · Armor · Press +55s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +600 Barrier +10% Ability Range +10% Radius Buy on supports to cleanse a focused ally's debuffs and shield them through a burst window from across the fight. Watch out: Removes non-stun debuffs only — stuns are not cleansed
  • Ethereal Shift Ethereal Shift 6,400 souls · Tier 4 · Tech · InstantCast +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power Buy to survive a telegraphed assassination combo or ultimate — you cannot be hurt for four seconds. Watch out: Interrupts your own channelled abilities on activation
  • Focus Lens Focus Lens 6,400 souls · Tier 4 · Tech · Press +40s Cooldown +4.5s Duration +0.1s Cast Delay +35% Damage On Expire +10% Fire Rate -9% Spirit Resist -30 Spirit Power +12s Resist Reduction Duration Buy to take one enemy caster out of the fight — it silences them for four and a half seconds. Watch out: Damage dealt to a barrier on the target counts toward the banked damage (fixed 30 Oct 2026)
  • Phantom Strike Phantom Strike 6,400 souls · Tier 4 · Armor · Press +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration Buy to catch flying or long-range heroes who otherwise never enter your range, and to Disarm a gun carry mid-burst. Watch out: Silenced by Slowing Hex, which blocks movement-based items
  • Silencer Silencer 6,400 souls · Tier 4 · Weapon · Passive +12% Spirit Resist -25% Spirit Damage Reduction +2.5s Silence Duration +6s Debuff Duration +10s Immunity Duration Buy when an enemy spellcaster is the main damage threat and you can land sustained bullets on them. Watch out: Silence does not apply to a target with Unstoppable active
  • Vortex Web Vortex Web 6,400 souls · Tier 4 · Tech · Press +42s Cooldown +4s Duration +0.2s Cast Delay +0.5s Tether Duration +28% Move Speed -36% Dash Distance +8% Ability Range +8% Radius Buy to set up team wipes against scattered, mobile enemies — it groups them and takes away their escapes at once. Watch out: Applies the full Slowing Hex effect, so it silences enemy movement items such as Warp Stone and Phantom Strike

Hover an item's name for its exact numbers, or open it for the full write-up.

Heroes who cause this

20 heroes

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