How to play Haze
Best build by measured win rate · patch 09-29-2026 · updated Oct 14 · Haze wins 54.9% overall
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The Haze build
Each tier lists the items Haze players win with most often, out of 534,038 Haze games. Win % is how often Haze wins when the item is bought; the green or red number is how far that is above or below the rest of the same tier. Popularity is the share of Haze games the item was bought in; Bought at is the average time. Only items bought in at least 1,500 games and by at least 5% of Haze players count, so a lucky streak can’t make the list.
Lane · Tier 1 · 800 souls
Early mid game · Tier 2 · 1,600 souls
-
Weakening Headshot - Win %
- 57.0% +1.6
- Popularity
- 28%
- Games
- 150,221
- Bought at
- ~15 min
-
Bullet Resist Shredder - Win %
- 57.0% +1.6
- Popularity
- 45%
- Games
- 240,096
- Bought at
- ~17 min
-
Recharging Rush - Win %
- 56.2% +0.8
- Popularity
- 9.8%
- Games
- 52,309
- Bought at
- ~22 min
-
Debuff Reducer - Win %
- 57.2% +1.8
- Popularity
- 11%
- Games
- 61,086
- Bought at
- ~29 min
Mid game · Tier 3 · 3,200 souls
Late game · Tier 4 · 6,400 souls
Situational / optional
Fewer Haze players buy these, usually against particular enemies, but those who do win clearly more than the rest of the same tier. Each still has at least 1,500 games behind it.
-
Frenzy - Win %
- 64.4% +3.8
- Popularity
- 3.6%
- Games
- 18,984
- Bought at
- ~37 min
- Tier
- 4
-
Healing Tempo - Win %
- 64.2% +3.6
- Popularity
- 4.2%
- Games
- 22,195
- Bought at
- ~35 min
- Tier
- 4
-
Spirit Lifesteal - Win %
- 58.7% +3.3
- Popularity
- 3.3%
- Games
- 17,388
- Bought at
- ~25 min
- Tier
- 2
-
Spellslinger - Win %
- 63.8% +3.2
- Popularity
- 1.6%
- Games
- 8,362
- Bought at
- ~35 min
- Tier
- 4
-
Spiritual Overflow - Win %
- 63.5% +2.8
- Popularity
- 3.8%
- Games
- 20,173
- Bought at
- ~34 min
- Tier
- 4
-
Siphon Bullets - Win %
- 62.7% +2.1
- Popularity
- 26%
- Games
- 138,201
- Bought at
- ~32 min
- Tier
- 4
Popular, but behind the rest of their tier
-
Fury Trance - Win %
- 53.0% -3.0
- Popularity
- 16%
- Games
- 85,104
- Bought at
- ~19 min
- Tier
- 3
-
Ricochet - Win %
- 58.2% -2.4
- Popularity
- 73%
- Games
- 389,306
- Bought at
- ~24 min
- Tier
- 4
-
Capacitor - Win %
- 58.5% -2.1
- Popularity
- 27%
- Games
- 141,569
- Bought at
- ~28 min
- Tier
- 4
-
Vampiric Burst - Win %
- 58.5% -2.1
- Popularity
- 26%
- Games
- 139,012
- Bought at
- ~30 min
- Tier
- 4
Not wrong to buy, and sometimes the right answer to a specific enemy. On average, Haze players who buy these win less than those who buy something else at that point.
How this build is chosen
Source: deadlock-api.com item results for Haze, City Never Sleeps matches since 2026-09-30, refreshed daily. Items are compared with the rest of their own tier, because late items always show higher raw win rates (only players who are ahead can afford them). Ranking uses the low end of each item’s 95% confidence range, so more games beat a lucky few. It shows what winning Haze players buy; it can’t prove the item caused the win. For what to change against a specific enemy team, use the matchup tool.
How Haze plays
Strengths
- Highest single-target sustained DPS in the roster once
Fixation
Fixation Each bullet that lands on a target adds a stack of bonus weapon damage against that specific target; Crowd Control tier 1 applies about 40 spirit damage and a 12% slow for 2s every 20 stacks Damage roughly +0.2 weapon damage per stack at base; 1 every 20 stacks deals about 40 spirit damage and applies a 12% slow for 2 seconds 2 +40 maximum stacks and +5 seconds of stack duration 5 +0.11 damage per stack, and the bonus now scales with her weapon damage is stacked - Invisibility plus sprint gives her total control over when a fight starts
-
Smoke Bomb
Smoke Bomb Vanishes from sight and gains bonus sprint speed. Mobility significant sprint speed bonus while active; Defensive the strongest single-hero escape in the group — at tier 3 it also purges… 1 grants 2 ability charges 2 removes non-ultimate debuffs on cast and grants 50% bullet lifesteal for 5 seconds tier 3 purges non-ultimate debuffs, so most CC applied before she cloaks is wasted - Scales into the late game harder than almost anything, because her damage is a per-target ramp rather than a fixed value
In lane
-
Smoke Bomb
Smoke Bomb Vanishes from sight and gains bonus sprint speed. Mobility significant sprint speed bonus while active; Defensive the strongest single-hero escape in the group — at tier 3 it also purges… 1 grants 2 ability charges 2 removes non-ultimate debuffs on cast and grants 50% bullet lifesteal for 5 seconds lets her reposition across the lane or rotate out of a losing trade with no cost -
Sleep Dagger
Sleep Dagger Throws a dagger that damages the target and puts them to sleep. Crowd Control sleep (hard CC); target wakes roughly 0.1s after taking damage. Tier 2 adds… Damage about 65 at base spirit power (deadlock.one) Defensive sleeping a chaser is her cleanest disengage, and it works from inside Smoke… 1 reduces the target's bullet resist by 10% for 6 seconds on wake-up 2 +1 second sleep duration and applies 15 Fixation stacks 5 about -17s cooldown, plus 40% movement and dash speed slow for 3 seconds after waking from stealth is a guaranteed opener on a laner who steps up to secure a soul orb -
Fixation
Fixation Each bullet that lands on a target adds a stack of bonus weapon damage against that specific target; Crowd Control tier 1 applies about 40 spirit damage and a 12% slow for 2s every 20 stacks Damage roughly +0.2 weapon damage per stack at base; 1 every 20 stacks deals about 40 spirit damage and applies a 12% slow for 2 seconds 2 +40 maximum stacks and +5 seconds of stack duration 5 +0.11 damage per stack, and the bonus now scales with her weapon damage means that if the enemy laner ever commits to a long trade, she wins it on the back half
Power spikes
-
Bullet Dance
Bullet Dance Enters a firing flurry, shooting her weapon at nearby enemies with perfect accuracy and added bullet damage. Damage added bullet damage on top of her weapon; Mobility tier 2 adds about +3 m/s move speed and +10% fire rate during the channel Defensive tier 3 grants 40% evasion, which is a substantial survivability window… 1 +10% fire rate and about +3 m/s movement speed 2 40% evasion and about -65s cooldown unlock — Turns her from a single-pick threat into a fight-winning channel -
Smoke Bomb
Smoke Bomb Vanishes from sight and gains bonus sprint speed. Mobility significant sprint speed bonus while active; Defensive the strongest single-hero escape in the group — at tier 3 it also purges… 1 grants 2 ability charges 2 removes non-ultimate debuffs on cast and grants 50% bullet lifesteal for 5 seconds tier 2 — Two charges means she can approach AND escape in the same fight, which is when her pick pressure becomes constant -
Sleep Dagger
Sleep Dagger Throws a dagger that damages the target and puts them to sleep. Crowd Control sleep (hard CC); target wakes roughly 0.1s after taking damage. Tier 2 adds… Damage about 65 at base spirit power (deadlock.one) Defensive sleeping a chaser is her cleanest disengage, and it works from inside Smoke… 1 reduces the target's bullet resist by 10% for 6 seconds on wake-up 2 +1 second sleep duration and applies 15 Fixation stacks 5 about -17s cooldown, plus 40% movement and dash speed slow for 3 seconds after waking tier 2 — The 15 pre-loaded
Fixation
Fixation Each bullet that lands on a target adds a stack of bonus weapon damage against that specific target; Crowd Control tier 1 applies about 40 spirit damage and a 12% slow for 2s every 20 stacks Damage roughly +0.2 weapon damage per stack at base; 1 every 20 stacks deals about 40 spirit damage and applies a 12% slow for 2 seconds 2 +40 maximum stacks and +5 seconds of stack duration 5 +0.11 damage per stack, and the bonus now scales with her weapon damage stacks massively shorten her time-to-kill on an opener - Late 40min+ —
Fixation
Fixation Each bullet that lands on a target adds a stack of bonus weapon damage against that specific target; Crowd Control tier 1 applies about 40 spirit damage and a 12% slow for 2s every 20 stacks Damage roughly +0.2 weapon damage per stack at base; 1 every 20 stacks deals about 40 spirit damage and applies a 12% slow for 2 seconds 2 +40 maximum stacks and +5 seconds of stack duration 5 +0.11 damage per stack, and the bonus now scales with her weapon damage tier 3's weapon-damage scaling plus stacked Lifesteal items makes her the strongest single-target DPS on the map
Weak points to cover
-
Bullet Dance
Bullet Dance Enters a firing flurry, shooting her weapon at nearby enemies with perfect accuracy and added bullet damage. Damage added bullet damage on top of her weapon; Mobility tier 2 adds about +3 m/s move speed and +10% fire rate during the channel Defensive tier 3 grants 40% evasion, which is a substantial survivability window… 1 +10% fire rate and about +3 m/s movement speed 2 40% evasion and about -65s cooldown is a channel — one Stun, Silence or knockdown deletes her ultimate -
Metal Skin
Metal Skin +24s Cooldown +5s Duration +12% Bullet Resist -20% Dash Distance ,
Ethereal Shift
Ethereal Shift +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power and
Frozen Shelter
Frozen Shelter Freezes the air around himself or a targeted hero, raising an impenetrable dome. Crowd Control heavy slow on enemies caught inside Defensive about +90 health regeneration and full protection from outside fire; 1 purges non-ultimate debuffs and adds about +65 health regeneration with improved spirit… each individually invalidate her damage window -
Fixation
Fixation Each bullet that lands on a target adds a stack of bonus weapon damage against that specific target; Crowd Control tier 1 applies about 40 spirit damage and a 12% slow for 2s every 20 stacks Damage roughly +0.2 weapon damage per stack at base; 1 every 20 stacks deals about 40 spirit damage and applies a 12% slow for 2 seconds 2 +40 maximum stacks and +5 seconds of stack duration 5 +0.11 damage per stack, and the bonus now scales with her weapon damage stacks are per-target, so forced target-swapping guts her output
Next
Haze’s hardest matchups
- vs Rat King -8.1 pts
- vs Paige -6.6 pts
- vs Graves -6.0 pts
Best teammates
-
Seven
Seven Best-in-class wave and jungle clear, so he reaches item breakpoints ahead of most mid-laners Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) 62.0% duo win -
Paige
Paige Currently among the strongest heroes in the game: deadlocklabs.gg records 54.1% win rate at 2.8% pick, S tier, after a recent buff package worth about +2.2 points. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) 62.6% duo win -
Graves
Graves Best-in-class unattended map pressure via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) 61.1% duo win