Try a hero name, an item, a problem like “healing”, or two heroes with “vs”.

Long-range poke

“I get chipped down before the fight even starts.”

Start with Extra Regen Extra Regen 800 souls · Tier 1 · Armor · Passive +2.5 Health Regen +1.5 Out of Combat Regen — the cheapest answer, at 800 souls . 19 more below, by tier.

Items that answer this

20 items

Tier 1 800 souls each

  • Extra Regen Extra Regen 800 souls · Tier 1 · Armor · Passive +2.5 Health Regen +1.5 Out of Combat Regen Buy when enemy poke is chipping you out of lane.
  • Healing Rite Healing Rite 800 souls · Tier 1 · Armor · Press +70s Cooldown +0.2s Cast Delay +20s Regen Duration Buy to stay in lane against chip damage without going back to base.
  • High-Velocity Rounds High-Velocity Rounds 800 souls · Tier 1 · Weapon · Passive +45% Bullet Velocity +8% Weapon Damage Buy on heroes with slow bullets (under 275 m/s) fighting mobile or long-range opponents, where the extra Bullet Velocity cuts how far ahead each shot has to be led.
  • Mystic Expansion Mystic Expansion 800 souls · Tier 1 · Tech · Passive +20% Ability Range +20% Radius Buy when you struggle to land one key ability on mobile or distant enemies.
  • Mystic Regeneration Mystic Regeneration 800 souls · Tier 1 · Tech · Passive +4HP/s Regeneration +7s Regeneration Duration +50 Bonus Health Buy on casters losing a poke lane.
  • Restorative Shot Restorative Shot 800 souls · Tier 1 · Weapon · Passive +6s Cooldown +100% Proc Chance +50 Healing From Heroes +20 Healing From NPCs / Orbs +6% Weapon Damage Buy when enemy poke is wearing you down in lane and you can keep landing shots on them.

Tier 2 1,600 souls each

  • Bullet Lifesteal Bullet Lifesteal 1,600 souls · Tier 2 · Armor · Passive +15% Bullet Lifesteal +90 Bonus Health +10% Weapon Damage Buy on gun carries to survive extended fights and farm safely.
  • Healing Booster Healing Booster 1,600 souls · Tier 2 · Armor · Passive +20% Outgoing Healing +20% Health Regen Boost +2 Out of Combat Regen Buy alongside Lifesteal or on supports to make each heal go further. Watch out: Does not increase healing received from allies
  • Long Range Long Range 1,600 souls · Tier 2 · Weapon · Passive +40% Weapon Damage +8% Weapon Fall-off Range Buy on snipers and poke heroes who hold distance.
  • Restorative Locket Restorative Locket 1,600 souls · Tier 2 · Armor · InstantCast +20s Cooldown +0.1s Cast Delay +8% Spirit Resist +25 Max Stacks +3 Max Stamina Restore Buy against ability-spam comps that poke constantly — the more they cast, the bigger your heal. Watch out: Passive abilities and item passives do not generate stacks
  • Spirit Lifesteal Spirit Lifesteal 1,600 souls · Tier 2 · Armor · Passive +8 Spirit Power +15% Spirit Lifesteal +90 Bonus Health Buy on ability carries who want to trade repeatedly without recalling.

Tier 3 3,200 souls each

  • Fortitude Fortitude 3,200 souls · Tier 3 · Armor · Passive +10s Restore Delay +2.25% Max Health Regen +375 Bonus Health Buy when enemy poke keeps forcing you off the map and you want to reset in the field.
  • Greater Expansion Greater Expansion 3,200 souls · Tier 3 · Tech · Passive +30% Ability Range +30% Radius +10% Spirit Resist Buy when landing abilities from safety is the problem.
  • Healing Nova Healing Nova 3,200 souls · Tier 3 · Armor · InstantCast +60s Cooldown +0.25s Cast Delay +2s Regen Duration +8 Spirit Power +5% Ability Range +5% Radius Buy on supports and frontliners to undo chip damage across the team between fights; the heal grows with Spirit Power, so spirit builds get the most from it. Watch out: Heal scaling moved from boons to spirit power on 30 Oct 2026
  • Knockdown Knockdown 3,200 souls · Tier 3 · Tech · Press +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius Buy whenever an enemy fights from the sky — it answers flying and airborne heroes and channelled aerial ultimates. Watch out: Gravity effect increased from +50% to +100% on 6 Mar 2026
  • Radiant Regeneration Radiant Regeneration 3,200 souls · Tier 3 · Tech · Passive +6s Cooldown +3s Duration +7s Regeneration Duration +90 Bonus Health Buy on high-spirit heroes who want to out-sustain poke. Watch out: Since 30 Oct 2026 the cast heal only triggers while you are in combat
  • Sharpshooter Sharpshooter 3,200 souls · Tier 3 · Weapon · Passive +10% Weapon Damage +60% Weapon Damage +20% Weapon Fall-off Range +25% Weapon Zoom +60% Bullet Velocity Buy on snipers and heroes forced to hold long sightlines.
  • Veil Walker Veil Walker 3,200 souls · Tier 3 · Armor · Passive +15s Cooldown +16s Duration +0.25s Fade Time +125 Bonus Health +6 Spirit Power +8s Invisibility Duration Buy to reposition safely, sneak objectives and reset after a trade. Watch out: Enemies within 20m can still spot you

Tier 4 6,400 souls each

  • Leech Leech 6,400 souls · Tier 4 · Armor · Passive +12 Spirit Power +30% Spirit Lifesteal +30% Bullet Lifesteal +12% Weapon Damage +180 Bonus Health Buy on a carry who wins by staying in the fight and healing through incoming damage. Watch out: Healing reduction removed 8 May 2025 — older guides listing Leech as anti-heal are stale
  • Phantom Strike Phantom Strike 6,400 souls · Tier 4 · Armor · Press +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration Buy to catch flying or long-range heroes who otherwise never enter your range, and to Disarm a gun carry mid-burst. Watch out: Silenced by Slowing Hex, which blocks movement-based items

Hover an item's name for its exact numbers, or open it for the full write-up.

Heroes who cause this

5 heroes

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