Long-range poke
“I get chipped down before the fight even starts.”
Start with
Extra Regen
Extra Regen +2.5 Health Regen +1.5 Out of Combat Regen — the cheapest answer, at 800 souls . 19 more below, by tier.
Items that answer this
20 itemsTier 1 800 souls each
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Extra Regen
Extra Regen +2.5 Health Regen +1.5 Out of Combat Regen Buy when enemy poke is chipping you out of lane. -
Healing Rite
Healing Rite +70s Cooldown +0.2s Cast Delay +20s Regen Duration Buy to stay in lane against chip damage without going back to base. -
High-Velocity Rounds
High-Velocity Rounds +45% Bullet Velocity +8% Weapon Damage Buy on heroes with slow bullets (under 275 m/s) fighting mobile or long-range opponents, where the extra Bullet Velocity cuts how far ahead each shot has to be led. -
Mystic Expansion
Mystic Expansion +20% Ability Range +20% Radius Buy when you struggle to land one key ability on mobile or distant enemies. -
Mystic Regeneration
Mystic Regeneration +4HP/s Regeneration +7s Regeneration Duration +50 Bonus Health Buy on casters losing a poke lane. -
Restorative Shot
Restorative Shot +6s Cooldown +100% Proc Chance +50 Healing From Heroes +20 Healing From NPCs / Orbs +6% Weapon Damage Buy when enemy poke is wearing you down in lane and you can keep landing shots on them.
Tier 2 1,600 souls each
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Bullet Lifesteal
Bullet Lifesteal +15% Bullet Lifesteal +90 Bonus Health +10% Weapon Damage Buy on gun carries to survive extended fights and farm safely. -
Healing Booster
Healing Booster +20% Outgoing Healing +20% Health Regen Boost +2 Out of Combat Regen Buy alongside Lifesteal or on supports to make each heal go further. Watch out: Does not increase healing received from allies -
Long Range
Long Range +40% Weapon Damage +8% Weapon Fall-off Range Buy on snipers and poke heroes who hold distance. -
Restorative Locket
Restorative Locket +20s Cooldown +0.1s Cast Delay +8% Spirit Resist +25 Max Stacks +3 Max Stamina Restore Buy against ability-spam comps that poke constantly — the more they cast, the bigger your heal. Watch out: Passive abilities and item passives do not generate stacks -
Spirit Lifesteal
Spirit Lifesteal +8 Spirit Power +15% Spirit Lifesteal +90 Bonus Health Buy on ability carries who want to trade repeatedly without recalling.
Tier 3 3,200 souls each
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Fortitude
Fortitude +10s Restore Delay +2.25% Max Health Regen +375 Bonus Health Buy when enemy poke keeps forcing you off the map and you want to reset in the field. -
Greater Expansion
Greater Expansion +30% Ability Range +30% Radius +10% Spirit Resist Buy when landing abilities from safety is the problem. -
Healing Nova
Healing Nova +60s Cooldown +0.25s Cast Delay +2s Regen Duration +8 Spirit Power +5% Ability Range +5% Radius Buy on supports and frontliners to undo chip damage across the team between fights; the heal grows with Spirit Power, so spirit builds get the most from it. Watch out: Heal scaling moved from boons to spirit power on 30 Oct 2026 -
Knockdown
Knockdown +35s Cooldown +0.1s Cast Delay +2s Stun Delay +0.5s Stun Duration +75 Bonus Health +5% Ability Range +5% Radius Buy whenever an enemy fights from the sky — it answers flying and airborne heroes and channelled aerial ultimates. Watch out: Gravity effect increased from +50% to +100% on 6 Mar 2026 -
Radiant Regeneration
Radiant Regeneration +6s Cooldown +3s Duration +7s Regeneration Duration +90 Bonus Health Buy on high-spirit heroes who want to out-sustain poke. Watch out: Since 30 Oct 2026 the cast heal only triggers while you are in combat -
Sharpshooter
Sharpshooter +10% Weapon Damage +60% Weapon Damage +20% Weapon Fall-off Range +25% Weapon Zoom +60% Bullet Velocity Buy on snipers and heroes forced to hold long sightlines. -
Veil Walker
Veil Walker +15s Cooldown +16s Duration +0.25s Fade Time +125 Bonus Health +6 Spirit Power +8s Invisibility Duration Buy to reposition safely, sneak objectives and reset after a trade. Watch out: Enemies within 20m can still spot you
Tier 4 6,400 souls each
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Leech
Leech +12 Spirit Power +30% Spirit Lifesteal +30% Bullet Lifesteal +12% Weapon Damage +180 Bonus Health Buy on a carry who wins by staying in the fight and healing through incoming damage. Watch out: Healing reduction removed 8 May 2025 — older guides listing Leech as anti-heal are stale -
Phantom Strike
Phantom Strike +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration Buy to catch flying or long-range heroes who otherwise never enter your range, and to Disarm a gun carry mid-burst. Watch out: Silenced by Slowing Hex, which blocks movement-based items
Hover an item's name for its exact numbers, or open it for the full write-up.
Heroes who cause this
5 heroesIf you are up against one of these, expect to need an item from the list above. Pick a hero for everything else about beating them.
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Grey Talon
Grey Talon Long engagement range — he can dictate whether a fight starts Durability none (0/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) -
Silver
Silver Two distinct kits means she covers both the mid-range and close-range phases of a fight without itemising for both Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) -
Sinclair
Sinclair Long effective weapon range (60m falloff end) combined with a steerable skillshot Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing none (0/3) -
Vindicta
Vindicta Escape and repositioning via 13-23s of free Flight Durability none (0/3) Burst very high (3/3) Mobility very high (3/3) Healing none (0/3) -
Violet
Violet Bullets she can steer and a wall that blocks shots give her control over sight lines Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3)
Get this answered for your actual game
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