Long-range poke
“I get chipped down before the fight even starts.”
Items that answer this
- Extra Regen vitality · T1 · 800 Strong evidence
Passive health regeneration that keeps you in lane without recalling.
Buy when: Buy when enemy poke is chipping you out of lane.
- Healing Rite vitality · T1 · 800 Strong evidence
An active heal-over-time that restores a large chunk of health out of combat.
Buy when: Buy to stay in lane against chip damage without going back to base.
- High-Velocity Rounds weapon · T1 · 800 Strong evidence
Speeds up your projectiles, which makes hitting moving or distant targets much easier.
Buy when: Buy on projectile-weapon heroes fighting mobile or long-range opponents.
- Mystic Expansion spirit · T1 · 800 Strong evidence
Increases the range and size of your abilities.
Buy when: Buy when you struggle to land abilities on mobile or distant enemies.
- Mystic Regeneration spirit · T1 · 800 Strong evidence
Ability damage returns a small amount of health, giving ability-based lane sustain.
Buy when: Buy on casters losing a poke lane.
- Restorative Shot weapon · T1 · 800 Strong evidence
Landing headshots returns a small amount of health, giving lane sustain to accurate players.
Buy when: Buy when you are losing a poke lane but can reliably land headshots.
- Bullet Lifesteal vitality · T2 · 1,600 Strong evidence
Returns a share of your weapon damage as health.
Buy when: Buy on gun carries to survive extended fights and farm safely.
- Healing Booster vitality · T2 · 1,600 Verified
Amplifies the healing you apply, including your lifesteal and self-heals.
Buy when: Buy alongside lifesteal or on supports to make each heal go further.
Gotcha: Does not increase healing received from allies
- Long Range weapon · T2 · 1,600 Strong evidence
Adds weapon damage that only applies beyond a certain distance.
Buy when: Buy on snipers and poke heroes who hold distance.
- Restorative Locket vitality · T2 · 1,600 Verified
Banks a stack every time an enemy casts an ability near you, then converts the stacks into a heal and stamina refill on demand. It scales directly with how spell-spammy the enemy team is.
Buy when: Buy against ability-spam comps that poke constantly — the more they cast, the bigger your heal.
Gotcha: Passive abilities and item passives do not generate stacks
- Spirit Lifesteal vitality · T2 · 1,600 Strong evidence
Returns a share of your ability damage as health.
Buy when: Buy on ability carries who want to trade repeatedly without recalling.
- Fortitude vitality · T3 · 3,200 Verified
A big flat health pool plus strong regeneration once you have been out of damage for a short while.
Buy when: Buy when enemy poke keeps forcing you off the map and you want to reset in the field.
- Greater Expansion spirit · T3 · 3,200 Strong evidence
A large increase to ability range and radius.
Buy when: Buy when landing abilities from safety is the problem.
- Healing Nova vitality · T3 · 3,200 Verified
An area heal that restores you and every nearby ally at once.
Buy when: Buy on supports and frontliners to undo chip damage across the team between fights.
- Knockdown spirit · T3 · 3,200 Verified
A long-range delayed stun that is far stronger against airborne targets: the stun lasts longer the higher they are, and their gravity is doubled so they crash back to the ground.
Buy when: The consensus answer to flying and airborne heroes and to channelled aerial ultimates — buy it whenever an enemy fights from the sky.
Gotcha: Gravity effect increased from +50% to +100% on 6 Mar 2026
- Radiant Regeneration spirit · T3 · 3,200 Strategic
Provides strong health regeneration tied to your spirit power.
Buy when: Buy on high-spirit heroes who want to out-sustain poke.
- Sharpshooter weapon · T3 · 3,200 Strong evidence
Improves long-range accuracy and damage falloff, letting you fight effectively from distance.
Buy when: Buy on snipers and heroes forced to hold long sightlines.
- Veil Walker vitality · T3 · 3,200 Verified
Passing through a cosmic veil turns you invisible, heals you and speeds you up, making rotations and resets much safer.
Buy when: Buy to reposition safely, sneak objectives and reset after a trade.
Gotcha: Enemies within 20m can still spot you
- Leech vitality · T4 · 6,400 Verified
Very large bullet and spirit lifesteal alongside solid offensive and health stats. It no longer applies any healing reduction.
Buy when: Buy on a carry who wins by staying in the fight and healing through incoming damage.
Gotcha: Healing reduction removed 8 May 2025 — older guides listing Leech as anti-heal are stale
- Phantom Strike vitality · T4 · 6,400 Verified
Teleports you onto an enemy, slams them to the ground and disarms them. It is the premier catch tool against airborne and fleeing targets.
Buy when: Buy to catch flying or long-range heroes who otherwise never enter your range, and to disarm a gun carry mid-burst.
Gotcha: Silenced by Slowing Hex, which blocks movement-based items
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