Air mobility
“They fight from above and I cannot touch them.”
Items that answer this
- Cold Front spirit · T2 · 1,600 Verified
An expanding ice blast that damages and heavily slows everything it touches — the cheapest area anti-mobility tool.
Buy when: Buy when you need an area slow to catch runners or peel a dive; it upgrades into Arctic Blast.
- Slowing Bullets weapon · T2 · 1,600 Verified
Bullets build up a movement slow and cut dash distance, making runners much easier to catch and kill.
Buy when: Buy when enemy escape artists keep walking out of your damage window.
- Slowing Hex spirit · T2 · 1,600 Verified
A point-and-click debuff that slows the target, increases their gravity and — critically — silences their movement abilities and movement items, so they cannot dash, blink or fly away.
Buy when: The community-standard answer to escape artists: buy it when an enemy repeatedly dashes, blinks or flies out of your kill window.
Gotcha: Silences movement-based abilities AND movement items — it disables Warp Stone, Phantom Strike, Vindicta's Flight, Infernus's Flame Dash and similar
- Knockdown spirit · T3 · 3,200 Verified
A long-range delayed stun that is far stronger against airborne targets: the stun lasts longer the higher they are, and their gravity is doubled so they crash back to the ground.
Buy when: The consensus answer to flying and airborne heroes and to channelled aerial ultimates — buy it whenever an enemy fights from the sky.
Gotcha: Gravity effect increased from +50% to +100% on 6 Mar 2026
- Arctic Blast spirit · T4 · 6,400 Verified
A large expanding ice blast that damages, briefly freezes and then heavily slows everything in a wide radius, and freezes their stamina regeneration.
Buy when: Buy to lock down a mobile enemy team or to peel a dive off your backline — the stamina freeze stops them dashing out.
Gotcha: The freeze and the slow are applied simultaneously, not sequentially
- Phantom Strike vitality · T4 · 6,400 Verified
Teleports you onto an enemy, slams them to the ground and disarms them. It is the premier catch tool against airborne and fleeing targets.
Buy when: Buy to catch flying or long-range heroes who otherwise never enter your range, and to disarm a gun carry mid-burst.
Gotcha: Silenced by Slowing Hex, which blocks movement-based items
- Vortex Web spirit · T4 · 6,400 Verified
A vacuum grenade that drags every enemy in a wide radius into one spot and applies Slowing Hex to all of them, silencing their movement abilities.
Buy when: Buy to set up team wipes against scattered, mobile enemies — it groups them and takes away their escapes at once.
Gotcha: Applies the full Slowing Hex effect, so it silences enemy movement items such as Warp Stone and Phantom Strike
Heroes that cause this
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