Dive onto the backline
“They jump straight past the frontline onto me.”
Items that answer this
- Close Quarters weapon · T1 · 800 Strong evidence
Adds weapon damage that only applies while you are near your target.
Buy when: Buy on short-range brawlers who fight inside a few metres.
- Extra Stamina vitality · T1 · 800 Strong evidence
An extra stamina charge, meaning one more dash or jump for dodging and repositioning.
Buy when: Buy when you keep dying because you ran out of dashes mid-escape.
- Rebuttal vitality · T1 · 800 Verified
Makes parrying genuinely rewarding: a successful parry on a hero heals you for the damage blocked, reflects it back, and buffs your damage. It also shortens your parry cooldown and adds melee resist.
Buy when: Buy against melee-heavy divers and heroes with telegraphed heavy melee; it makes parry a real counterplay tool.
- Cold Front spirit · T2 · 1,600 Verified
An expanding ice blast that damages and heavily slows everything it touches — the cheapest area anti-mobility tool.
Buy when: Buy when you need an area slow to catch runners or peel a dive; it upgrades into Arctic Blast.
- Guardian Ward vitality · T2 · 1,600 Verified
Targeted barrier and move speed you can throw on yourself or an ally at range.
Buy when: Buy on supports to save a focused ally from a burst window; it is the path to Divine Barrier.
- Mystic Slow spirit · T2 · 1,600 Verified
Your spirit damage automatically slows the target's movement and cuts their dash distance — a free, always-on anti-mobility effect.
Buy when: Buy on casters when enemies keep dashing out of your ability range.
- Reactive Barrier vitality · T2 · 1,600 Verified
Automatically grants a barrier the moment you are stunned, chained, immobilised, slept or silenced — it turns a CC chain into a survivable one.
Buy when: Buy when enemy crowd control is followed by burst damage — it buys you the seconds you need to live through the combo.
Gotcha: Triggers only on Stun, Chain, Immobilize, Sleep or Silence — not on plain damage
- Return Fire vitality · T2 · 1,600 Verified
For a few seconds, anyone who damages you automatically takes a share of that damage back, and you gain bullet resist permanently.
Buy when: Buy against divers and sustained gun carries who commit to shooting you at close range.
Gotcha: Returns pre-mitigation damage, so it works off the attacker's raw output
- Slowing Bullets weapon · T2 · 1,600 Verified
Bullets build up a movement slow and cut dash distance, making runners much easier to catch and kill.
Buy when: Buy when enemy escape artists keep walking out of your damage window.
- Slowing Hex spirit · T2 · 1,600 Verified
A point-and-click debuff that slows the target, increases their gravity and — critically — silences their movement abilities and movement items, so they cannot dash, blink or fly away.
Buy when: The community-standard answer to escape artists: buy it when an enemy repeatedly dashes, blinks or flies out of your kill window.
Gotcha: Silences movement-based abilities AND movement items — it disables Warp Stone, Phantom Strike, Vindicta's Flight, Infernus's Flame Dash and similar
- Stalker weapon · T2 · 1,600 Verified
Rewards fighting up close: doing bullet or melee damage within a short range builds a damage and lifesteal bonus. Since March 2026 it no longer cares about the angle you attack from.
Buy when: Buy on close-range duelists and flankers who commit into melee range.
Gotcha: No longer procs from attack angle — since 6 Mar 2026 it triggers on bullet or melee damage within 8m
- Suppressor spirit · T2 · 1,600 Verified
Your spirit damage slows the enemy's fire rate, directly cutting a gun carry's damage output. It also gives you bullet resist.
Buy when: The cheap mid-game answer to a gun carry if you have any spirit damage to apply.
Gotcha: Duration was raised 4s -> 5s on 6 Mar 2026, then cut 5s -> 4.5s on 28 Jul 2026 — current value is 4.5s
- Disarming Hex spirit · T3 · 3,200 Verified
A point-and-click disarm that stops the target using their weapon at all, and lowers their bullet resist while it runs.
Buy when: The dedicated answer to a gun carry: it simply turns their weapon off for four seconds during their damage window.
Gotcha: Affects abilities that modify primary fire, but not weapon-damage abilities that work independently of primary fire
- Lifestrike vitality · T3 · 3,200 Strategic
Heavy melee attacks heal you substantially and slow the target.
Buy when: Buy on melee bruisers for in-fight sustain.
- Majestic Leap vitality · T3 · 3,200 Verified
Launches you high into the air with a barrier and full air control, then lets you slam back down. It is the best pure escape and rotation tool at its tier.
Buy when: Buy to escape ground-based lockdown and to rotate across the map quickly.
Gotcha: Leaves you airborne, which Knockdown punishes with a longer stun and +100% gravity
- Metal Skin vitality · T3 · 3,200 Verified
Makes you flatly immune to bullets for several seconds, at the cost of reduced movement while it runs. Against a gun carry's damage window it is an absolute wall; against spellcasters it does nothing.
Buy when: Buy to blank an enemy gun carry's ultimate or burst window entirely.
Gotcha: Blocks weapon damage from players and NPCs, but on-bullet-hit effects and build-ups still apply
- Point Blank weapon · T3 · 3,200 Strong evidence
Large weapon and spirit damage bonus that only applies at very short range.
Buy when: Buy on shotgun-range brawlers who fight nose-to-nose.
- Rescue Beam vitality · T3 · 3,200 Strategic
A channelled beam that heals and pulls a distant ally toward you, saving them from a losing fight.
Buy when: Buy on supports to extract a focused teammate out of a dive.
- Silence Wave spirit · T3 · 3,200 Verified
Fires an expanding projectile that silences every enemy it passes through and deals impact damage. It is the only area silence available before tier 4.
Buy when: Buy to cut off enemy ability combos or to interrupt a channelled ultimate from range — it is the go-to counter to ability-reliant teams.
Gotcha: Damage spirit scaling raised 0.6 -> 1.0 and cooldown cut 35s -> 30s on 6 Mar 2026; the wiki currently lists 42s base cooldown
- Stamina Mastery vitality · T3 · 3,200 Strong evidence
Adds stamina charges and faster stamina recovery, giving you far more dashes and jumps.
Buy when: Buy when dodging telegraphed abilities and disengaging is how you survive.
- Torment Pulse spirit · T3 · 3,200 Strategic
Emits a periodic pulse of spirit damage to nearby enemies, giving passive area damage and wave clear.
Buy when: Buy on frontliners for free damage in brawls and to chip minions; the constant pulse can also help flush out an enemy hiding nearby.
- Warp Stone vitality · T3 · 3,200 Verified
An instant short-range blink in your camera direction that also grants bullet resist afterwards. It is the standard answer to being caught out.
Buy when: Buy when you are repeatedly getting caught and killed out of position, or to close a gap onto a fleeing target.
Gotcha: Silenced (and therefore unusable) while affected by Slowing Hex
- Weighted Shots weapon · T3 · 3,200 Strong evidence
Builds from Slowing Bullets: your bullets slow enemies harder and add damage scaling from the target's health.
Buy when: Buy when you need to hold down mobile, high-health enemies with bullets alone.
- Arctic Blast spirit · T4 · 6,400 Verified
A large expanding ice blast that damages, briefly freezes and then heavily slows everything in a wide radius, and freezes their stamina regeneration.
Buy when: Buy to lock down a mobile enemy team or to peel a dive off your backline — the stamina freeze stops them dashing out.
Gotcha: The freeze and the slow are applied simultaneously, not sequentially
- Cheat Death vitality · T4 · 6,400 Verified
When you would die, you instead survive with temporary invulnerability and all non-stun debuffs cleared — at the cost of heavily reduced damage and healing during the window.
Buy when: Buy when you are being assassinated in every fight — it converts one death per 90 seconds into an escape window.
Gotcha: Clears all non-stun debuffs when it triggers
- Colossus vitality · T4 · 6,400 Verified
You grow larger and gain heavy bullet and spirit resist while slowing every enemy around you — a frontline engage and survive button.
Buy when: Buy on frontliners who need to absorb a full team's damage while holding enemies in place.
Gotcha: The bonus base health applies only to starting base health and boon health, not health from abilities or other items
- Crushing Fists weapon · T4 · 6,400 Strong evidence
Turns heavy melee into a heavy area strike with displacement and bonus damage.
Buy when: Buy on melee bruisers who want to punish clustered enemies.
- Divine Barrier vitality · T4 · 6,400 Verified
Strips all non-stun debuffs from an ally (or yourself) at range and gives them a large barrier and move speed. It is the only ranged cleanse in the game.
Buy when: Buy on supports to cleanse a focused ally's debuffs and shield them through a burst window from across the fight.
Gotcha: Removes non-stun debuffs only — stuns are not cleansed
- Diviner's Kevlar vitality · T4 · 6,400 Verified
Casting your ultimate gives you a very large barrier and a spirit power boost, so committing to your ult stops being a death sentence.
Buy when: Buy on heroes with a channelled or commitment-heavy ultimate that the enemy tries to burst you out of.
- Ethereal Shift spirit · T4 · 6,400 Verified
Sends you into a void state where you are untargetable and invincible for several seconds, then leaves you with spirit resist and move speed. It is the cleanest way to blank an enemy burst combo.
Buy when: Buy to survive a telegraphed assassination combo or ultimate — you simply cease to be a target for four seconds.
Gotcha: Interrupts your own channelled abilities on activation
- Juggernaut vitality · T4 · 6,400 Verified
Very high slow resistance and melee resistance, plus a passive that slows the fire rate of anyone shooting you. It answers kiting and gun carries simultaneously.
Buy when: Buy on frontliners against a team that slows and kites you, especially when the main damage is gun-based.
- Magic Carpet spirit · T4 · 6,400 Strong evidence
Summons a flying carpet that carries you across the map at speed while letting you act.
Buy when: Buy when map rotations and split-push response are deciding the game, or as an escape from ground-locked fights.
Gotcha: Flying makes you a prime target for Knockdown's airborne bonus stun and +100% gravity
- Vortex Web spirit · T4 · 6,400 Verified
A vacuum grenade that drags every enemy in a wide radius into one spot and applies Slowing Hex to all of them, silencing their movement abilities.
Buy when: Buy to set up team wipes against scattered, mobile enemies — it groups them and takes away their escapes at once.
Gotcha: Applies the full Slowing Hex effect, so it silences enemy movement items such as Warp Stone and Phantom Strike
Heroes that cause this
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