Try a hero name, an item, a problem like “healing”, or two heroes with “vs”.

Sustained gun damage

“Their gun grinds me down in a long fight.”

Start with Rebuttal Rebuttal 800 souls · Tier 1 · Armor · Passive +75 Bonus Health +1.25s Parry Cooldown +6s Buff Duration +30% Bonus Damage +100% Damage Parried as Heal +18% Melee Resist — the cheapest answer, at 800 souls . 18 more below, by tier.

Items that answer this

19 items

Tier 1 800 souls each

  • Rebuttal Rebuttal 800 souls · Tier 1 · Armor · Passive +75 Bonus Health +1.25s Parry Cooldown +6s Buff Duration +30% Bonus Damage +100% Damage Parried as Heal +18% Melee Resist Buy against melee-heavy divers and heroes with telegraphed heavy melee; it makes parry a real counterplay tool.
  • Rusted Barrel Rusted Barrel 800 souls · Tier 1 · Tech · Press +16s Cooldown +5s Duration +0.1s Cast Delay +32% Fire Rate +60 Bonus Health -8% Bullet Resist A cheap answer to an enemy gun carry in lane.

Tier 2 1,600 souls each

  • Battle Vest Battle Vest 1,600 souls · Tier 2 · Armor · Passive +18% Bullet Resist +3 Out of Combat Regen +65% Life Threshold +22% Weapon Damage +7% Fire Rate An efficient mid-game buy against gun carries when you also want offence.
  • Bullet Lifesteal Bullet Lifesteal 1,600 souls · Tier 2 · Armor · Passive +15% Bullet Lifesteal +90 Bonus Health +10% Weapon Damage Buy on gun carries to survive extended fights and farm safely.
  • Suppressor Suppressor 1,600 souls · Tier 2 · Tech · Passive +4.5s Duration +6 Spirit Power +28% Fire Rate +8% Bullet Resist The cheap mid-game answer to a gun carry if you have any Spirit Damage to apply. Watch out: Duration was raised 4s -> 5s on 6 Mar 2026, then cut 5s -> 4.5s on 28 Jul 2026 — current value is 4.5s
  • Weapon Shielding Weapon Shielding 1,600 souls · Tier 2 · Armor · Passive +35s Cooldown +4s Time Frame +250 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +18% Bullet Resist Buy against a gun carry whose opening burst kills you before you can respond. Watch out: Melee damage also counts toward the trigger threshold

Tier 3 3,200 souls each

  • Bullet Resilience Bullet Resilience 3,200 souls · Tier 3 · Armor · Passive +35% Bullet Resist +5 Out of Combat Regen Buy when the enemy team's damage is predominantly gun-based; it is the standard tier-3 bullet answer. Watch out: Low-health threshold raised 40% -> 50% and the bonus lowered 22% -> 15% on 6 Mar 2026
  • Disarming Hex Disarming Hex 3,200 souls · Tier 3 · Tech · Press +16s Cooldown +4.25s Duration +0.1s Cast Delay +75 Bonus Health -13% Bullet Resist The dedicated answer to a gun carry: it simply turns their weapon off for four seconds during their damage window. Watch out: Affects abilities that modify primary fire, but not weapon-damage abilities that work independently of primary fire
  • Escalating Resilience Escalating Resilience 3,200 souls · Tier 3 · Weapon · Passive +30% Max Bullet Resist +2% Bullet Resist per Stack +24s Stack Duration +18% Weapon Damage +75 Bonus Health +35% Max Ammo Buy as a cheap dual-purpose pick when the enemy carries are gun-based and you stay in fights.
  • Fury Trance Fury Trance 3,200 souls · Tier 3 · Armor · InstantCast +18s Cooldown +6.5s Duration +15% Bullet Lifesteal +32% Fire Rate +40% Spirit Resist +100 Bonus Health +10% Weapon Damage +100 move speed penalty while shooting reduction Buy on gun brawlers who want to win an extended slugfest without needing their abilities in it.
  • Metal Skin Metal Skin 3,200 souls · Tier 3 · Armor · InstantCast +24s Cooldown +5s Duration +12% Bullet Resist -20% Dash Distance +20% Gravity Scale Buy to blank an enemy gun carry's ultimate or burst window entirely. Watch out: Blocks weapon damage from players and NPCs, but on-bullet-hit effects and build-ups still apply

Tier 4 6,400 souls each

  • Cursed Relic Cursed Relic 6,400 souls · Tier 4 · Tech · Press +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright. Watch out: Voice lines still refer to the old name Curse
  • Frenzy Frenzy 6,400 souls · Tier 4 · Weapon · Passive +16s Cooldown +10s Duration +50% Health Threshold +160 Bonus Health +15% Fire Rate +10% Bullet Lifesteal +40% Fire Rate +40% Debuff Resist Buy on durable carries who regularly fight at low health and can survive the window.
  • Inhibitor Inhibitor 6,400 souls · Tier 4 · Armor · Passive +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing Buy on a gun hero when one enemy is both out-damaging and out-healing your team — it hits both problems at once. Watch out: The damage penalty does not apply to spirit damage from an enemy with Unstoppable active; the healing reduction always applies
  • Juggernaut Juggernaut 6,400 souls · Tier 4 · Armor · Passive +25% Melee Resist +50% Slow Resist +40% Fire Rate +15 Health Regen +4s Duration Buy on frontliners against a team that slows and kites you, especially when the main damage is gun-based.
  • Leech Leech 6,400 souls · Tier 4 · Armor · Passive +12 Spirit Power +30% Spirit Lifesteal +30% Bullet Lifesteal +12% Weapon Damage +180 Bonus Health Buy on a carry who wins by staying in the fight and healing through incoming damage. Watch out: Healing reduction removed 8 May 2025 — older guides listing Leech as anti-heal are stale
  • Plated Armor Plated Armor 6,400 souls · Tier 4 · Armor · Passive +1s Cooldown +30% Deflection Percent +50% On-Hit Prevention Percent +130 Bonus Health Buy against high-fire-rate gun carries, especially ones relying on bullet build-up debuffs like Silencer Silencer 6,400 souls Tier 4WeaponPassive +12% Spirit Resist -25% Spirit Damage Reduction +2.5s Silence Duration +6s Debuff Duration +10s Immunity Duration , Toxic Bullets Toxic Bullets 3,200 souls Tier 3WeaponPassive -40% Incoming Healing or Inhibitor Inhibitor 6,400 souls Tier 4ArmorPassive +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing . Watch out: Deflected bullets keep flying and can still damage other targets
  • Siphon Bullets Siphon Bullets 6,400 souls · Tier 4 · Armor · Passive +15% Weapon Damage +10% Bullet Resist +9999 Max Stacks +17s Steal Duration +1.2s Max Frequency +2.5% Hero Lifesteal Buy on sustained gun carries fighting big-health frontliners — it shrinks them and grows you at the same time. Watch out: Stolen health decays exponentially with successive applications because it scales off the enemy's reduced max HP
  • Vampiric Burst Vampiric Burst 6,400 souls · Tier 4 · Armor · InstantCast +30s Cooldown +5s Duration +34% Fire Rate +75% Bullet Lifesteal +100 Bonus Health +75% Ammo +10% Bullet Resist +15% Bullet Lifesteal +10% Weapon Damage Buy to survive and win an extended duel on a carry.

Hover an item's name for its exact numbers, or open it for the full write-up.

Heroes who cause this

7 heroes

If you are up against one of these, expect to need an item from the list above. Pick a hero for everything else about beating them.

Get this answered for your actual game

Which of these is worth a slot depends on how many of the six enemies really press this. The tool works that out from the lineup.

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