Sustained spirit damage
“Their abilities chip me down constantly.”
Start with
Restorative Locket
Restorative Locket +20s Cooldown +0.1s Cast Delay +8% Spirit Resist +25 Max Stacks +3 Max Stamina Restore — the cheapest answer, at 1,600 souls . 14 more below, by tier.
Items that answer this
15 itemsTier 2 1,600 souls each
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Restorative Locket
Restorative Locket +20s Cooldown +0.1s Cast Delay +8% Spirit Resist +25 Max Stacks +3 Max Stamina Restore Buy against ability-spam comps that poke constantly — the more they cast, the bigger your heal. Watch out: Passive abilities and item passives do not generate stacks -
Spirit Lifesteal
Spirit Lifesteal +8 Spirit Power +15% Spirit Lifesteal +90 Bonus Health Buy on ability carries who want to trade repeatedly without recalling. -
Spirit Sap
Spirit Sap +22s Cooldown +12s Duration +0.1s Cast Delay -9% Spirit Resist +50 Bonus Health -30 Spirit Power Buy against an enemy spellcaster: it lowers their damage and raises yours against them at the same time. -
Spirit Shielding
Spirit Shielding +45s Cooldown +3.5s Time Frame +225 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +15% Spirit Resist Buy against spellcaster burst combos — it absorbs the opening spike and hardens you for the follow-up. Watch out: Self-only; cannot be cast on allies
Tier 3 3,200 souls each
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Silence Wave
Silence Wave +42s Cooldown +3s Duration +0.1s Cast Delay +90 Bonus Health Buy to cut off enemy ability combos in a teamfight, or to Silence a channelling ultimate hero before they start — it will not cancel one already being channelled. Watch out: Silence does not interrupt channelling abilities, so it will not cancel an ultimate that is already being channelled -
Spirit Resilience
Spirit Resilience +30% Spirit Resist +3 Out of Combat Regen Buy when enemy ability damage is the main thing killing you. -
Spirit Snatch
Spirit Snatch +6s Cooldown +10s Duration -25 Spirit Power +7% Melee Damage +75 Bonus Health Buy on melee-capable heroes fighting enemy casters up close.
Tier 4 6,400 souls each
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Cursed Relic
Cursed Relic +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright. Watch out: Voice lines still refer to the old name Curse -
Escalating Exposure
Escalating Exposure +12s Duration +0.7s Max Frequency +4.5% Spirit Amp per Stack +17% Spirit Resist +12 Max Stacks Buy on high-frequency Spirit Damage heroes to melt durable targets over a sustained fight. Watch out: The amplified damage is a separate instance applied after the original spirit damage -
Focus Lens
Focus Lens +40s Cooldown +4.5s Duration +0.1s Cast Delay +35% Damage On Expire +10% Fire Rate -9% Spirit Resist -30 Spirit Power +12s Resist Reduction Duration Buy to take one enemy caster out of the fight — it silences them for four and a half seconds. Watch out: Damage dealt to a barrier on the target counts toward the banked damage (fixed 30 Oct 2026) -
Inhibitor
Inhibitor +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing Buy on a gun hero when one enemy is both out-damaging and out-healing your team — it hits both problems at once. Watch out: The damage penalty does not apply to spirit damage from an enemy with Unstoppable active; the healing reduction always applies -
Scourge
Scourge +35s Cooldown +10s Duration +0.25s Cast Delay +40% Spirit Resist +100 Bonus Health +20% Debuff Resist Buy on supports to harden a focused ally against a caster team while adding pressure damage. -
Silencer
Silencer +12% Spirit Resist -25% Spirit Damage Reduction +2.5s Silence Duration +6s Debuff Duration +10s Immunity Duration Buy when an enemy spellcaster is the main damage threat and you can land sustained bullets on them. Watch out: Silence does not apply to a target with Unstoppable active -
Spellbreaker
Spellbreaker +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health The go-to answer to a spellcaster who deletes you with one big ability — it caps the spike and shortens their stuns at the same time. Watch out: Now builds from Debuff Reducer as of 30 Jan 2026 -
Witchmail
Witchmail +1s Cooldown +14 Spirit Power +22% Spirit Resist +4s Cooldown Reduction per Hit +7% Ability Cooldown Reduction +75 Damage Threshold Buy on an ability-reliant hero who is being targeted by enemy casters — the more they hit you, the more you cast. Watch out: Only selects from abilities currently on cooldown
Hover an item's name for its exact numbers, or open it for the full write-up.
Heroes who cause this
6 heroesIf you are up against one of these, expect to need an item from the list above. Pick a hero for everything else about beating them.
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Billy
Billy Anti-mobility — Chain Gang disables movement abilities outright and Bashdown pulls airborne heroes to the floor Durability high (2/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) -
Drifter
Drifter A heavy 20.10-damage-per-bullet shotgun, with burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) -
Infernus
Infernus Strong sustained damage that keeps ticking after he leaves line of sight Durability low (1/3) Burst low (1/3) Mobility high (2/3) Healing high (2/3) -
McGinnis
McGinnis Defines zone control: Spectral Wall plus Heavy Barrage can make an entire lane or objective unenterable. Durability high (2/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) -
Vyper
Vyper High close-range sustained damage, with effectively infinite ammo while sliding Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing none (0/3) -
Wraith
Wraith Single-target lockdown: Telekinesis disables for over two seconds and then blocks Stamina and movement abilities afterwards Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3)
Get this answered for your actual game
Which of these is worth a slot depends on how many of the six enemies really press this. The tool works that out from the lineup.
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