Try a hero name, an item, a problem like “healing”, or two heroes with “vs”.

Sustained spirit damage

“Their abilities chip me down constantly.”

Start with Restorative Locket Restorative Locket 1,600 souls · Tier 2 · Armor · InstantCast +20s Cooldown +0.1s Cast Delay +8% Spirit Resist +25 Max Stacks +3 Max Stamina Restore — the cheapest answer, at 1,600 souls . 14 more below, by tier.

Items that answer this

15 items

Tier 2 1,600 souls each

  • Restorative Locket Restorative Locket 1,600 souls · Tier 2 · Armor · InstantCast +20s Cooldown +0.1s Cast Delay +8% Spirit Resist +25 Max Stacks +3 Max Stamina Restore Buy against ability-spam comps that poke constantly — the more they cast, the bigger your heal. Watch out: Passive abilities and item passives do not generate stacks
  • Spirit Lifesteal Spirit Lifesteal 1,600 souls · Tier 2 · Armor · Passive +8 Spirit Power +15% Spirit Lifesteal +90 Bonus Health Buy on ability carries who want to trade repeatedly without recalling.
  • Spirit Sap Spirit Sap 1,600 souls · Tier 2 · Tech · Press +22s Cooldown +12s Duration +0.1s Cast Delay -9% Spirit Resist +50 Bonus Health -30 Spirit Power Buy against an enemy spellcaster: it lowers their damage and raises yours against them at the same time.
  • Spirit Shielding Spirit Shielding 1,600 souls · Tier 2 · Armor · Passive +45s Cooldown +3.5s Time Frame +225 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +15% Spirit Resist Buy against spellcaster burst combos — it absorbs the opening spike and hardens you for the follow-up. Watch out: Self-only; cannot be cast on allies

Tier 3 3,200 souls each

  • Silence Wave Silence Wave 3,200 souls · Tier 3 · Tech · InstantCast +42s Cooldown +3s Duration +0.1s Cast Delay +90 Bonus Health Buy to cut off enemy ability combos in a teamfight, or to Silence a channelling ultimate hero before they start — it will not cancel one already being channelled. Watch out: Silence does not interrupt channelling abilities, so it will not cancel an ultimate that is already being channelled
  • Spirit Resilience Spirit Resilience 3,200 souls · Tier 3 · Armor · Passive +30% Spirit Resist +3 Out of Combat Regen Buy when enemy ability damage is the main thing killing you.
  • Spirit Snatch Spirit Snatch 3,200 souls · Tier 3 · Tech · Passive +6s Cooldown +10s Duration -25 Spirit Power +7% Melee Damage +75 Bonus Health Buy on melee-capable heroes fighting enemy casters up close.

Tier 4 6,400 souls each

  • Cursed Relic Cursed Relic 6,400 souls · Tier 4 · Tech · Press +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright. Watch out: Voice lines still refer to the old name Curse
  • Escalating Exposure Escalating Exposure 6,400 souls · Tier 4 · Tech · Passive +12s Duration +0.7s Max Frequency +4.5% Spirit Amp per Stack +17% Spirit Resist +12 Max Stacks Buy on high-frequency Spirit Damage heroes to melt durable targets over a sustained fight. Watch out: The amplified damage is a separate instance applied after the original spirit damage
  • Focus Lens Focus Lens 6,400 souls · Tier 4 · Tech · Press +40s Cooldown +4.5s Duration +0.1s Cast Delay +35% Damage On Expire +10% Fire Rate -9% Spirit Resist -30 Spirit Power +12s Resist Reduction Duration Buy to take one enemy caster out of the fight — it silences them for four and a half seconds. Watch out: Damage dealt to a barrier on the target counts toward the banked damage (fixed 30 Oct 2026)
  • Inhibitor Inhibitor 6,400 souls · Tier 4 · Armor · Passive +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing Buy on a gun hero when one enemy is both out-damaging and out-healing your team — it hits both problems at once. Watch out: The damage penalty does not apply to spirit damage from an enemy with Unstoppable active; the healing reduction always applies
  • Scourge Scourge 6,400 souls · Tier 4 · Tech · Press +35s Cooldown +10s Duration +0.25s Cast Delay +40% Spirit Resist +100 Bonus Health +20% Debuff Resist Buy on supports to harden a focused ally against a caster team while adding pressure damage.
  • Silencer Silencer 6,400 souls · Tier 4 · Weapon · Passive +12% Spirit Resist -25% Spirit Damage Reduction +2.5s Silence Duration +6s Debuff Duration +10s Immunity Duration Buy when an enemy spellcaster is the main damage threat and you can land sustained bullets on them. Watch out: Silence does not apply to a target with Unstoppable active
  • Spellbreaker Spellbreaker 6,400 souls · Tier 4 · Armor · Passive +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health The go-to answer to a spellcaster who deletes you with one big ability — it caps the spike and shortens their stuns at the same time. Watch out: Now builds from Debuff Reducer as of 30 Jan 2026
  • Witchmail Witchmail 6,400 souls · Tier 4 · Armor · Passive +1s Cooldown +14 Spirit Power +22% Spirit Resist +4s Cooldown Reduction per Hit +7% Ability Cooldown Reduction +75 Damage Threshold Buy on an ability-reliant hero who is being targeted by enemy casters — the more they hit you, the more you cast. Watch out: Only selects from abilities currently on cooldown

Hover an item's name for its exact numbers, or open it for the full write-up.

Heroes who cause this

6 heroes

If you are up against one of these, expect to need an item from the list above. Pick a hero for everything else about beating them.

Get this answered for your actual game

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