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Bebop and Kelvin

The No. 227 duo in Deadlock right now: they win more together than either one's own record predicts.

BebopKelvin

On the same team

Duo Win %
53.3%
Expected from their own win rates
51.9%
Above expected
+1.4%
Games together
5,251

Bebop on their own: 48.5% · Kelvin on their own: 55.3%. Matches in Halloween 2026 on patch 10-30-2026, updated 5 November. Source: deadlock-api.com.

How their abilities combine

What each of them does, ability by ability, is on Bebop's and Kelvin's pages.

Bebop's other best partners

  • Graves Graves ControllerSummonerClose rangeHybrid damage Map pressure while away from the fight via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 56.5% duo win, +3.6% above expected duo →
  • Deadman Danny Deadman Danny SkirmisherInitiatorMid rangeHybrid damage Free flight: he picks his angles and reaches heroes others can't Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) — 53.3% duo win, +1.7% above expected duo →
  • Victor Victor BruiserInitiatorClose rangeSpirit damage Effectively two health bars via Shocking Reanimation, which invalidates the normal 'focus the bruiser' plan Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 53.0% duo win, +1.6% above expected duo →
  • Seven Seven MageControllerMid rangeSpirit damage Wave and jungle clear through Lightning Ball and Power Surge, which helps him reach item breakpoints sooner Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) — 53.5% duo win, +1.5% above expected duo →
  • Haze Haze AssassinCarryClose rangeBullet damage Single-target sustained DPS ramps up once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) — 52.5% duo win, +1.4% above expected duo →

How to counter Bebop

Kelvin's other best partners

  • Graves — 62.8% duo win, +6.5% above expected duo →
  • Deadman Danny — 60.3% duo win, +5.3% above expected duo →
  • Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) — 59.8% duo win, +5.2% above expected duo →
  • Abrams Abrams BruiserTankClose rangeHybrid damage Heals himself through Siphon Life and Infernal Resilience's regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) — 59.3% duo win, +5.2% above expected duo →
  • Victor — 59.3% duo win, +4.5% above expected duo →

How to counter Kelvin