Deadman Danny and Kelvin
The No. 22 duo in Deadlock right now: they win more together than either one's own record predicts.
On the same team
- Duo Win %
- 60.3%
- Expected from their own win rates
- 55.0%
- Above expected
- +5.3%
- Games together
- 4,533
Deadman Danny on their own: 54.7% · Kelvin on their own: 55.3%. Matches in Halloween 2026 on patch 10-30-2026, updated 5 November. Source: deadlock-api.com.
How their abilities combine
- Hard CC for Kelvin. Kelvin has no Stun of his own.
Chimera Mk1
Chimera Mk1 Danny holds the jump key to fly on his jetpack, building heat as he goes. Crowd Control The landing launches nearby enemies into the air. Damage The landing explosion deals 70 spirit damage (+1.5 per Spirit) plus 70… Mobility Sustained flight for as long as his heat allows, and air dashes cost heat… 1 heat vents faster while grounded 2 on hero hit, heal and take no self-damage 5 on hero hit, -40% cooldown and +120 spirit damage 's landing launches everyone nearby and
Close The Deal
Close The Deal Danny grabs a nearby enemy and flies them high into the air, then crashes back to the ground. Crowd Control The grab itself takes the target out of the fight, then a 0.5s stun on… Damage 70 spirit damage on impact (+1 per Spirit) plus 3 per metre fallen (+0.09… Mobility Flies Danny and the target high into the air and lands them nearby. 1 +90 damage 2 -35s cooldown 5 +0.5s stun and +8 damage per metre drops its target stunned, which holds enemies still inside
Arctic Beam
Arctic Beam Channels a beam of freezing energy in front of him that damages targets and progressively cuts their movement speed and fire rate the longer it stays on them. Crowd Control ramping movement speed and fire rate reduction; Damage about 45 damage per second at base; Mobility none — it constrains his own movement while he holds it 1 about -20% fire rate and move speed on targets 2 about +20 DPS with improved spirit scaling 5 about -13s cooldown and fires 2 additional beams at targets within 10m 's cone. - Slows set up the dive.
Frost Grenade
Frost Grenade Lobs a grenade that bursts into a freezing cloud, healing allies caught in it while dealing spirit damage and cutting enemy movement speed. Crowd Control movement slow on enemies; Damage about 60 spirit at base, with a matching heal of about 60; Defensive the primary heal in his kit outside the ultimate, and the stamina freeze… 1 +30 damage and +30 heal 2 about -10s cooldown and freezes enemy stamina regeneration 5 +2m radius with improved spirit scaling slows everyone in its cloud, so they can't step away from where Danny is diving and the landing finds a hero instead of stunning Danny. - Sustain for low health. Danny's crash and his ultimate both hurt him, and he has only 730 health.
Frost Grenade heals him back, and
Frozen Shelter
Frozen Shelter Freezes the air around himself or a targeted hero, raising an impenetrable dome. Crowd Control heavy slow on enemies caught inside; Defensive about +90 health regeneration and full protection from outside fire; 1 -30s cooldown (190s base) 2 enemies inside also fire 20% slower 5 purges non-ultimate debuffs and adds about +75 health regeneration with improved spirit… can be cast on him after
Close The Deal lands him in the enemy team.
What their abilities do together, from both heroes' ability data on patch 10-30-2026. These describe the kits; they are not a measured reason for the win rate above.
Deadman Danny's other best partners
-
Graves
Graves Map pressure while away from the fight via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 63.1% duo win, +7.1% above expected duo → -
Seven
Seven Wave and jungle clear through Lightning Ball and Power Surge, which helps him reach item breakpoints sooner Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) — 61.6% duo win, +6.5% above expected duo → -
Baba
Baba Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) — 60.4% duo win, +5.4% above expected duo → -
Victor
Victor Effectively two health bars via Shocking Reanimation, which invalidates the normal 'focus the bruiser' plan Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 59.8% duo win, +5.3% above expected duo → -
Paige
Paige Peel — Plot Armor is a save and a damage buff on one button. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) — 60.8% duo win, +5.1% above expected duo →
Kelvin's other best partners
-
Graves — 62.8% duo win, +6.5% above expected duo → -
Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) — 59.8% duo win, +5.2% above expected duo → -
Abrams
Abrams Heals himself through Siphon Life and Infernal Resilience's regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) — 59.3% duo win, +5.2% above expected duo → -
Victor — 59.3% duo win, +4.5% above expected duo → -
Seven — 59.4% duo win, +4.0% above expected duo →

