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Deadman Danny and Kelvin

The No. 22 duo in Deadlock right now: they win more together than either one's own record predicts.

Deadman DannyKelvin

On the same team

Duo Win %
60.3%
Expected from their own win rates
55.0%
Above expected
+5.3%
Games together
4,533

Deadman Danny on their own: 54.7% · Kelvin on their own: 55.3%. Matches in Halloween 2026 on patch 10-30-2026, updated 5 November. Source: deadlock-api.com.

How their abilities combine

What their abilities do together, from both heroes' ability data on patch 10-30-2026. These describe the kits; they are not a measured reason for the win rate above.

Deadman Danny's other best partners

  • Graves Graves ControllerSummonerClose rangeHybrid damage Map pressure while away from the fight via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 63.1% duo win, +7.1% above expected duo →
  • Seven Seven MageControllerMid rangeSpirit damage Wave and jungle clear through Lightning Ball and Power Surge, which helps him reach item breakpoints sooner Durability low (1/3) Burst high (2/3) Mobility none (0/3) Healing none (0/3) — 61.6% duo win, +6.5% above expected duo →
  • Baba Baba ControllerMageMid rangeSpirit damage Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) — 60.4% duo win, +5.4% above expected duo →
  • Victor Victor BruiserInitiatorClose rangeSpirit damage Effectively two health bars via Shocking Reanimation, which invalidates the normal 'focus the bruiser' plan Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 59.8% duo win, +5.3% above expected duo →
  • Paige Paige SupportControllerMid rangeSpirit damage Peel — Plot Armor is a save and a damage buff on one button. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) — 60.8% duo win, +5.1% above expected duo →

How to counter Deadman Danny

Kelvin's other best partners

  • Graves — 62.8% duo win, +6.5% above expected duo →
  • Rat King Rat King BruiserSupportClose rangeBullet damage Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) — 59.8% duo win, +5.2% above expected duo →
  • Abrams Abrams BruiserTankClose rangeHybrid damage Heals himself through Siphon Life and Infernal Resilience's regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) — 59.3% duo win, +5.2% above expected duo →
  • Victor — 59.3% duo win, +4.5% above expected duo →
  • Seven — 59.4% duo win, +4.0% above expected duo →

How to counter Kelvin