Try a hero name, an item, a problem like “healing”, or two heroes with “vs”.

Burst damage

“I die before I can react.”

Start with Extra Health Extra Health 800 souls · Tier 1 · Armor · Passive +210 Bonus Health — the cheapest answer, at 800 souls . 28 more below, by tier.

Items that answer this

29 items

Tier 1 800 souls each

  • Extra Health Extra Health 800 souls · Tier 1 · Armor · Passive +210 Bonus Health Buy early against burst lanes when you are getting one-shot out of trades.
  • Grit Grit 800 souls · Tier 1 · Armor · InstantCast +60s Cooldown +200 Barrier +1 Out of Combat Regen +4s Barrier Duration Cheap early answer to a burst-heavy lane; also the component for Guardian Ward Guardian Ward 1,600 souls Tier 2ArmorPress +60s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +8% Ability Range +8% Radius Builds from Grit , Reactive Barrier Reactive Barrier 1,600 souls Tier 2ArmorPassive +55s Cooldown +10s Duration +1 Out of Combat Regen Builds from Grit , Spirit Shielding Spirit Shielding 1,600 souls Tier 2ArmorPassive +45s Cooldown +3.5s Time Frame +225 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +15% Spirit Resist Builds from Grit and Weapon Shielding Weapon Shielding 1,600 souls Tier 2ArmorPassive +35s Cooldown +4s Time Frame +250 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +18% Bullet Resist Builds from Grit .

Tier 2 1,600 souls each

  • Guardian Ward Guardian Ward 1,600 souls · Tier 2 · Armor · Press +60s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +8% Ability Range +8% Radius Buy on supports to save a focused ally from a burst window; it is the path to Divine Barrier Divine Barrier 6,400 souls Tier 4ArmorPress +55s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +600 Barrier +10% Ability Range +10% Radius Builds from Guardian Ward .
  • Reactive Barrier Reactive Barrier 1,600 souls · Tier 2 · Armor · Passive +55s Cooldown +10s Duration +1 Out of Combat Regen Buy when enemy crowd control is followed by burst damage — it buys you the seconds you need to live through the combo. Watch out: Triggers only on Stun, Chain, Immobilize, Sleep or Silence — not on plain damage
  • Return Fire Return Fire 1,600 souls · Tier 2 · Armor · InstantCast +23s Cooldown +6.5s Duration +65% Bullet Damage Returned +25% Spirit Damage Returned +10% Bullet Resist Buy against divers and sustained gun carries who commit to shooting you at close range. Watch out: Returns pre-mitigation damage, so it works off the attacker's raw output
  • Spirit Sap Spirit Sap 1,600 souls · Tier 2 · Tech · Press +22s Cooldown +12s Duration +0.1s Cast Delay -9% Spirit Resist +50 Bonus Health -30 Spirit Power Buy against an enemy spellcaster: it lowers their damage and raises yours against them at the same time.
  • Spirit Shielding Spirit Shielding 1,600 souls · Tier 2 · Armor · Passive +45s Cooldown +3.5s Time Frame +225 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +15% Spirit Resist Buy against spellcaster burst combos — it absorbs the opening spike and hardens you for the follow-up. Watch out: Self-only; cannot be cast on allies
  • Weapon Shielding Weapon Shielding 1,600 souls · Tier 2 · Armor · Passive +35s Cooldown +4s Time Frame +250 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +18% Bullet Resist Buy against a gun carry whose opening burst kills you before you can respond. Watch out: Melee damage also counts toward the trigger threshold

Tier 3 3,200 souls each

  • Bullet Resilience Bullet Resilience 3,200 souls · Tier 3 · Armor · Passive +35% Bullet Resist +5 Out of Combat Regen Buy when the enemy team's damage is predominantly gun-based; it is the standard tier-3 bullet answer. Watch out: Low-health threshold raised 40% -> 50% and the bonus lowered 22% -> 15% on 6 Mar 2026
  • Counterspell Counterspell 3,200 souls · Tier 3 · Armor · Passive +23s Cooldown +20 Spirit Power +6s Buff Duration +0.8s Spell Parry Duration +50 Bonus Health +5 Spirit Power Buy against telegraphed single-target ultimates and hex-style point-and-click abilities you can read and parry. Watch out: Multiple abilities can be parried in the window, but the heal and buffs only apply from the first
  • Fortitude Fortitude 3,200 souls · Tier 3 · Armor · Passive +10s Restore Delay +2.25% Max Health Regen +375 Bonus Health Buy when enemy poke keeps forcing you off the map and you want to reset in the field.
  • Metal Skin Metal Skin 3,200 souls · Tier 3 · Armor · InstantCast +24s Cooldown +5s Duration +12% Bullet Resist -20% Dash Distance +20% Gravity Scale Buy to blank an enemy gun carry's ultimate or burst window entirely. Watch out: Blocks weapon damage from players and NPCs, but on-bullet-hit effects and build-ups still apply
  • Silence Wave Silence Wave 3,200 souls · Tier 3 · Tech · InstantCast +42s Cooldown +3s Duration +0.1s Cast Delay +90 Bonus Health Buy to cut off enemy ability combos in a teamfight, or to Silence a channelling ultimate hero before they start — it will not cancel one already being channelled. Watch out: Silence does not interrupt channelling abilities, so it will not cancel an ultimate that is already being channelled
  • Spirit Resilience Spirit Resilience 3,200 souls · Tier 3 · Armor · Passive +30% Spirit Resist +3 Out of Combat Regen Buy when enemy ability damage is the main thing killing you.

Tier 4 6,400 souls each

  • Cheat Death Cheat Death 6,400 souls · Tier 4 · Armor · Passive +90s Cooldown +4.5s Death Immunity Duration +200 Bonus Health +15% Bullet Resist -60% Damage Reduction -60% Incoming Healing Buy when you are being assassinated in every fight — it converts one death per 90 seconds into an escape window. Watch out: Clears all non-stun debuffs when it triggers
  • Colossus Colossus 6,400 souls · Tier 4 · Armor · InstantCast +37s Cooldown +7s Duration +25% Base Health +15% Weapon Damage +35% Bullet Resist +35% Spirit Resist +24% Move Speed -22% Dash Distance +20% Model Scale +30% Melee Damage Buy on frontliners who need to absorb a full team's damage while holding enemies in place. Watch out: The bonus base health applies only to starting base health and boon health, not health from abilities or other items
  • Cursed Relic Cursed Relic 6,400 souls · Tier 4 · Tech · Press +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright. Watch out: Voice lines still refer to the old name Curse
  • Divine Barrier Divine Barrier 6,400 souls · Tier 4 · Armor · Press +55s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +600 Barrier +10% Ability Range +10% Radius Buy on supports to cleanse a focused ally's debuffs and shield them through a burst window from across the fight. Watch out: Removes non-stun debuffs only — stuns are not cleansed
  • Diviner's Kevlar Diviner's Kevlar 6,400 souls · Tier 4 · Armor · Passive +40s Cooldown +40 Spirit Power +1000 Barrier +20s Buff Duration +15% Ability Duration +10% Ultimate Cooldown Reduction Buy on heroes with a channelled or commitment-heavy ultimate that the enemy tries to burst you out of.
  • Echo Shard Echo Shard 6,400 souls · Tier 4 · Tech · InstantCast +30s Cooldown +5% Spirit Resist +5% Bullet Resist +100% Imbued Ability Cooldown Buy on heroes with a single high-impact non-ultimate ability, such as a Stun or a big nuke, to double it in a fight.
  • Ethereal Shift Ethereal Shift 6,400 souls · Tier 4 · Tech · InstantCast +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power Buy to survive a telegraphed assassination combo or ultimate — you cannot be hurt for four seconds. Watch out: Interrupts your own channelled abilities on activation
  • Focus Lens Focus Lens 6,400 souls · Tier 4 · Tech · Press +40s Cooldown +4.5s Duration +0.1s Cast Delay +35% Damage On Expire +10% Fire Rate -9% Spirit Resist -30 Spirit Power +12s Resist Reduction Duration Buy to take one enemy caster out of the fight — it silences them for four and a half seconds. Watch out: Damage dealt to a barrier on the target counts toward the banked damage (fixed 30 Oct 2026)
  • Frenzy Frenzy 6,400 souls · Tier 4 · Weapon · Passive +16s Cooldown +10s Duration +50% Health Threshold +160 Bonus Health +15% Fire Rate +10% Bullet Lifesteal +40% Fire Rate +40% Debuff Resist Buy on durable carries who regularly fight at low health and can survive the window.
  • Indomitable Indomitable 6,400 souls · Tier 4 · Armor · Passive +55s Cooldown +10s Duration +10% Bullet Resist +10% Spirit Resist +20s Cooldown On Apply +2 Out of Combat Regen Buy when enemy CC lands faster than you can react — it is the automatic, no-timing-required anti-lockdown item.
  • Refresher Refresher 6,400 souls · Tier 4 · Tech · InstantCast +300s Cooldown +0.6s Cast Delay +14% Spirit Resist +15% Bullet Resist Buy on heroes with a fight-winning ultimate so you can use it twice in one engagement.
  • Scourge Scourge 6,400 souls · Tier 4 · Tech · Press +35s Cooldown +10s Duration +0.25s Cast Delay +40% Spirit Resist +100 Bonus Health +20% Debuff Resist Buy on supports to harden a focused ally against a caster team while adding pressure damage.
  • Silencer Silencer 6,400 souls · Tier 4 · Weapon · Passive +12% Spirit Resist -25% Spirit Damage Reduction +2.5s Silence Duration +6s Debuff Duration +10s Immunity Duration Buy when an enemy spellcaster is the main damage threat and you can land sustained bullets on them. Watch out: Silence does not apply to a target with Unstoppable active
  • Spellbreaker Spellbreaker 6,400 souls · Tier 4 · Armor · Passive +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health The go-to answer to a spellcaster who deletes you with one big ability — it caps the spike and shortens their stuns at the same time. Watch out: Now builds from Debuff Reducer as of 30 Jan 2026
  • Witchmail Witchmail 6,400 souls · Tier 4 · Armor · Passive +1s Cooldown +14 Spirit Power +22% Spirit Resist +4s Cooldown Reduction per Hit +7% Ability Cooldown Reduction +75 Damage Threshold Buy on an ability-reliant hero who is being targeted by enemy casters — the more they hit you, the more you cast. Watch out: Only selects from abilities currently on cooldown

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Heroes who cause this

6 heroes

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