Burst damage
“I die before I can react.”
Start with
Extra Health
Extra Health +210 Bonus Health — the cheapest answer, at 800 souls . 28 more below, by tier.
Items that answer this
29 itemsTier 1 800 souls each
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Extra Health
Extra Health +210 Bonus Health Buy early against burst lanes when you are getting one-shot out of trades. -
Grit
Grit +60s Cooldown +200 Barrier +1 Out of Combat Regen +4s Barrier Duration Cheap early answer to a burst-heavy lane; also the component for
Guardian Ward
Guardian Ward +60s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +8% Ability Range +8% Radius Builds from Grit ,
Reactive Barrier
Reactive Barrier +55s Cooldown +10s Duration +1 Out of Combat Regen Builds from Grit ,
Spirit Shielding
Spirit Shielding +45s Cooldown +3.5s Time Frame +225 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +15% Spirit Resist Builds from Grit and
Weapon Shielding
Weapon Shielding +35s Cooldown +4s Time Frame +250 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +18% Bullet Resist Builds from Grit .
Tier 2 1,600 souls each
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Guardian Ward
Guardian Ward +60s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +8% Ability Range +8% Radius Buy on supports to save a focused ally from a burst window; it is the path to
Divine Barrier
Divine Barrier +55s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +600 Barrier +10% Ability Range +10% Radius Builds from Guardian Ward . -
Reactive Barrier
Reactive Barrier +55s Cooldown +10s Duration +1 Out of Combat Regen Buy when enemy crowd control is followed by burst damage — it buys you the seconds you need to live through the combo. Watch out: Triggers only on Stun, Chain, Immobilize, Sleep or Silence — not on plain damage -
Return Fire
Return Fire +23s Cooldown +6.5s Duration +65% Bullet Damage Returned +25% Spirit Damage Returned +10% Bullet Resist Buy against divers and sustained gun carries who commit to shooting you at close range. Watch out: Returns pre-mitigation damage, so it works off the attacker's raw output -
Spirit Sap
Spirit Sap +22s Cooldown +12s Duration +0.1s Cast Delay -9% Spirit Resist +50 Bonus Health -30 Spirit Power Buy against an enemy spellcaster: it lowers their damage and raises yours against them at the same time. -
Spirit Shielding
Spirit Shielding +45s Cooldown +3.5s Time Frame +225 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +15% Spirit Resist Buy against spellcaster burst combos — it absorbs the opening spike and hardens you for the follow-up. Watch out: Self-only; cannot be cast on allies -
Weapon Shielding
Weapon Shielding +35s Cooldown +4s Time Frame +250 Damage Threshold +2.5 Out of Combat Regen +8s Barrier Duration +18% Bullet Resist Buy against a gun carry whose opening burst kills you before you can respond. Watch out: Melee damage also counts toward the trigger threshold
Tier 3 3,200 souls each
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Bullet Resilience
Bullet Resilience +35% Bullet Resist +5 Out of Combat Regen Buy when the enemy team's damage is predominantly gun-based; it is the standard tier-3 bullet answer. Watch out: Low-health threshold raised 40% -> 50% and the bonus lowered 22% -> 15% on 6 Mar 2026 -
Counterspell
Counterspell +23s Cooldown +20 Spirit Power +6s Buff Duration +0.8s Spell Parry Duration +50 Bonus Health +5 Spirit Power Buy against telegraphed single-target ultimates and hex-style point-and-click abilities you can read and parry. Watch out: Multiple abilities can be parried in the window, but the heal and buffs only apply from the first -
Fortitude
Fortitude +10s Restore Delay +2.25% Max Health Regen +375 Bonus Health Buy when enemy poke keeps forcing you off the map and you want to reset in the field. -
Metal Skin
Metal Skin +24s Cooldown +5s Duration +12% Bullet Resist -20% Dash Distance +20% Gravity Scale Buy to blank an enemy gun carry's ultimate or burst window entirely. Watch out: Blocks weapon damage from players and NPCs, but on-bullet-hit effects and build-ups still apply -
Silence Wave
Silence Wave +42s Cooldown +3s Duration +0.1s Cast Delay +90 Bonus Health Buy to cut off enemy ability combos in a teamfight, or to Silence a channelling ultimate hero before they start — it will not cancel one already being channelled. Watch out: Silence does not interrupt channelling abilities, so it will not cancel an ultimate that is already being channelled -
Spirit Resilience
Spirit Resilience +30% Spirit Resist +3 Out of Combat Regen Buy when enemy ability damage is the main thing killing you.
Tier 4 6,400 souls each
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Cheat Death
Cheat Death +90s Cooldown +4.5s Death Immunity Duration +200 Bonus Health +15% Bullet Resist -60% Damage Reduction -60% Incoming Healing Buy when you are being assassinated in every fight — it converts one death per 90 seconds into an escape window. Watch out: Clears all non-stun debuffs when it triggers -
Colossus
Colossus +37s Cooldown +7s Duration +25% Base Health +15% Weapon Damage +35% Bullet Resist +35% Spirit Resist +24% Move Speed -22% Dash Distance +20% Model Scale +30% Melee Damage Buy on frontliners who need to absorb a full team's damage while holding enemies in place. Watch out: The bonus base health applies only to starting base health and boon health, not health from abilities or other items -
Cursed Relic
Cursed Relic +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright. Watch out: Voice lines still refer to the old name Curse -
Divine Barrier
Divine Barrier +55s Cooldown +0.2s Cast Delay +1.5 Out of Combat Regen +6s Buff Duration +600 Barrier +10% Ability Range +10% Radius Buy on supports to cleanse a focused ally's debuffs and shield them through a burst window from across the fight. Watch out: Removes non-stun debuffs only — stuns are not cleansed -
Diviner's Kevlar
Diviner's Kevlar +40s Cooldown +40 Spirit Power +1000 Barrier +20s Buff Duration +15% Ability Duration +10% Ultimate Cooldown Reduction Buy on heroes with a channelled or commitment-heavy ultimate that the enemy tries to burst you out of. -
Echo Shard
Echo Shard +30s Cooldown +5% Spirit Resist +5% Bullet Resist +100% Imbued Ability Cooldown Buy on heroes with a single high-impact non-ultimate ability, such as a Stun or a big nuke, to double it in a fight. -
Ethereal Shift
Ethereal Shift +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power Buy to survive a telegraphed assassination combo or ultimate — you cannot be hurt for four seconds. Watch out: Interrupts your own channelled abilities on activation -
Focus Lens
Focus Lens +40s Cooldown +4.5s Duration +0.1s Cast Delay +35% Damage On Expire +10% Fire Rate -9% Spirit Resist -30 Spirit Power +12s Resist Reduction Duration Buy to take one enemy caster out of the fight — it silences them for four and a half seconds. Watch out: Damage dealt to a barrier on the target counts toward the banked damage (fixed 30 Oct 2026) -
Frenzy
Frenzy +16s Cooldown +10s Duration +50% Health Threshold +160 Bonus Health +15% Fire Rate +10% Bullet Lifesteal +40% Fire Rate +40% Debuff Resist Buy on durable carries who regularly fight at low health and can survive the window. -
Indomitable
Indomitable +55s Cooldown +10s Duration +10% Bullet Resist +10% Spirit Resist +20s Cooldown On Apply +2 Out of Combat Regen Buy when enemy CC lands faster than you can react — it is the automatic, no-timing-required anti-lockdown item. -
Refresher
Refresher +300s Cooldown +0.6s Cast Delay +14% Spirit Resist +15% Bullet Resist Buy on heroes with a fight-winning ultimate so you can use it twice in one engagement. -
Scourge
Scourge +35s Cooldown +10s Duration +0.25s Cast Delay +40% Spirit Resist +100 Bonus Health +20% Debuff Resist Buy on supports to harden a focused ally against a caster team while adding pressure damage. -
Silencer
Silencer +12% Spirit Resist -25% Spirit Damage Reduction +2.5s Silence Duration +6s Debuff Duration +10s Immunity Duration Buy when an enemy spellcaster is the main damage threat and you can land sustained bullets on them. Watch out: Silence does not apply to a target with Unstoppable active -
Spellbreaker
Spellbreaker +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health The go-to answer to a spellcaster who deletes you with one big ability — it caps the spike and shortens their stuns at the same time. Watch out: Now builds from Debuff Reducer as of 30 Jan 2026 -
Witchmail
Witchmail +1s Cooldown +14 Spirit Power +22% Spirit Resist +4s Cooldown Reduction per Hit +7% Ability Cooldown Reduction +75 Damage Threshold Buy on an ability-reliant hero who is being targeted by enemy casters — the more they hit you, the more you cast. Watch out: Only selects from abilities currently on cooldown
Hover an item's name for its exact numbers, or open it for the full write-up.
Heroes who cause this
6 heroesIf you are up against one of these, expect to need an item from the list above. Pick a hero for everything else about beating them.
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Apollo
Apollo Strong in duels, and Riposte punishes heroes who dive him Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing low (1/3) -
Bebop
Bebop Pick potential — a landed Grapple Arm sets up his Sticky Bomb and Exploding Uppercut combo Durability high (2/3) Burst very high (3/3) Mobility low (1/3) Healing low (1/3) -
Calico
Calico Fast farming and map mobility: she turns a quiet map into a soul lead Durability low (1/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3) -
Drifter
Drifter A heavy 20.10-damage-per-bullet shotgun, with burst on top from Rend Durability low (1/3) Burst very high (3/3) Mobility high (2/3) Healing low (1/3) -
Vindicta
Vindicta Escape and repositioning via 13-23s of free Flight Durability none (0/3) Burst very high (3/3) Mobility very high (3/3) Healing none (0/3) -
Yamato
Yamato 8.2 m/s base movement speed plus a 23-31m grapple gives her strong engagement control Durability high (2/3) Burst very high (3/3) Mobility very high (3/3) Healing high (2/3)
Get this answered for your actual game
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