Calico and Kelvin
The No. 137 duo in Deadlock right now: they win more together than either one's own record predicts.
On the same team
- Duo Win %
- 54.7%
- Expected from their own win rates
- 52.0%
- Above expected
- +2.7%
- Games together
- 2,431
Calico on their own: 48.7% · Kelvin on their own: 55.3%. Matches in Halloween 2026 on patch 10-30-2026, updated 5 November. Source: deadlock-api.com.
How their abilities combine
What each of them does, ability by ability, is on Calico's and Kelvin's pages.
Calico's other best partners
-
Graves
Graves Map pressure while away from the fight via Borrowed Decree Ghouls marching at objectives Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing low (1/3) — 57.0% duo win, +4.0% above expected duo → -
Baba
Baba Three kinds of control in one kit: silence, a hex and several slows Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing low (1/3) — 55.2% duo win, +3.2% above expected duo → -
Deadman Danny
Deadman Danny Free flight: he picks his angles and reaches heroes others can't Durability low (1/3) Burst high (2/3) Mobility very high (3/3) Healing low (1/3) — 53.4% duo win, +1.7% above expected duo → -
Paige
Paige Peel — Plot Armor is a save and a damage buff on one button. Durability low (1/3) Burst low (1/3) Mobility none (0/3) Healing high (2/3) — 54.1% duo win, +1.4% above expected duo → -
Haze
Haze Single-target sustained DPS ramps up once Fixation is stacked Durability low (1/3) Burst high (2/3) Mobility high (2/3) Healing high (2/3) — 52.6% duo win, +1.4% above expected duo →
Kelvin's other best partners
-
Graves — 62.8% duo win, +6.5% above expected duo → -
Deadman Danny — 60.3% duo win, +5.3% above expected duo → -
Rat King
Rat King Makes his whole team's guns better: stacking bullet-resist shred from Rat Swarm Durability high (2/3) Burst high (2/3) Mobility low (1/3) Healing low (1/3) — 59.8% duo win, +5.2% above expected duo → -
Abrams
Abrams Heals himself through Siphon Life and Infernal Resilience's regeneration Durability very high (3/3) Burst low (1/3) Mobility low (1/3) Healing very high (3/3) — 59.3% duo win, +5.2% above expected duo → -
Victor
Victor Effectively two health bars via Shocking Reanimation, which invalidates the normal 'focus the bruiser' plan Durability very high (3/3) Burst high (2/3) Mobility high (2/3) Healing very high (3/3) — 59.3% duo win, +4.5% above expected duo →

