Deadman Danny vs Lady Geist
Written for the Deadman Danny player. Playing Lady Geist? See Lady Geist vs Deadman Danny →
An even matchup. Deadman Danny wins 36.5% of 2,768 games against Lady Geist (+0.2 points vs Deadman Danny’s usual 36.3%).
How to win as Deadman Danny
- RuleDo not commit before
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… is gone.
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… first — it costs her health and it is her biggest number. Force it onto a wave or a durable frontliner, then engage while she is down that health and the cooldown is running - Watch out
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling converts at 100%, so every second you leave her in line of sight she is turning your health bar into hers - Your edgeYou choose the terms of engagement (Deadman Danny Deadman Danny Released 13 October Released 13 October. A jetpack-flying rocketeer: Strix Salvo plants missiles that mark enemies for his charged rockets, Chimera Mk1 lets him fly until it overheats into a crash-landing explosion, Jettison Fuel sprays fire that strips bullet resist, and Close The Deal grabs an enemy, flies them up and drops them. 3/3 against Lady Geist 1/3).
- Buy
Inhibitor
Inhibitor +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing -40% Incoming Healing — Buy on a gun hero when one enemy is both out-damaging and out-healing your team — it hits both problems at once. In this game that means Lady Geist's
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… .
The numbers: lane, whole match
| Games | Deadman Danny wins | vs Deadman Danny's usual | Sample |
|---|---|---|---|
| Whole match | 36.5% | +0.2 pts (36.3% overall) | 2,768 games |
| Sharing a lane | 35.4% | -0.9 pts (36.3% overall) | 872 games |
"Sharing a lane" counts only games where both were assigned the same lane — the laning matchup itself. Source: deadlock-api.com, refreshed daily.
Data-supported Measured: you win 36.5% of these, which is 0.2 points above your overall win rate (2,768 matches). The kit-based model agrees. Ranked against this hero's own baseline win rate, not raw win rate. Source: deadlock-api.com.
What should I do right now?
Do
- Plan for
Inhibitor
Inhibitor +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing -40% Incoming Healing — know which tier it sits in so you are not improvising at the shop. - Know what
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… looks like. It is the cooldown this lane revolves around.
Avoid
- Walking to lane on the same path every wave against a hero with Lady Geist's engage range.
Do
- 9-round magazine with a 2.59s reload makes her gun trades very punishable in the dead window
- Both
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… and
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification cost her health, so an aggressive laner can punish her right after a cast -
Strix Salvo
Strix Salvo Danny fires a salvo of spirit missiles that stick in the ground along a line he aims by holding and dragging. Crowd Control A 40% slow that fades over 1.5s each time a charged shot consumes a mark. Damage 27 spirit damage per missile (+0.74 per Spirit) in a 3.5m blast. Defensive A line of missiles across a street or a doorway punishes anyone who chases… 1 -12s cooldown 2 +20 damage and +35 marked damage 5 +2 missiles, longer range, and better Spirit scaling zones the lane and marks a laner for extra damage from his charged shots
Avoid
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Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… clears waves and pokes the enemy laner from safety -
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling converts any successful trade into a full health reset, so she wins attrition lanes
Do
- Their first real spike is ult unlock — respect it from that point, not before.
- Your spike is ult unlock:
Close The Deal
Close The Deal Danny grabs a nearby enemy and flies them high into the air, then crashes back to the ground. Crowd Control The grab itself takes the target out of the fight, then a 0.5s stun on… Damage 70 spirit damage on impact (+1 per Spirit) plus 3 per metre fallen (+0.09… Mobility Flies Danny and the target high into the air and lands them nearby. 1 +50 damage 2 -35s cooldown 5 +0.5s stun and +8 damage per metre adds a grab that carries one enemy out of a fight and stuns them
Avoid
- Taking an even fight against Lady Geist on their spike timing when you could take the same fight ten minutes later on yours.
Do
- Watch for
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… . Do not be the healthiest target in range of a low-health Geist — that is exactly who she is looking for - Buy anti-heal —
Napalm
Napalm Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +15% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets tier 3,
Decay
Decay +30s Cooldown +12s Duration +0.1s Cast Delay +8 Spirit Power -50% Incoming Healing -50% Incoming Healing +65 Bonus Health or
Cursed Relic
Cursed Relic +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty — because
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling 's 100% healing conversion is the whole hero
Avoid
- Spending your own escape before
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… is on cooldown.
Lady Geist’s abilities
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Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… Ultimate A fight-reversing button — she can deliberately dive at low health, then take the healthy target's health bar and hand them hers.
- Do not be the healthiest target in range of a low-health Geist — that is exactly who she is looking for
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Ethereal Shift
Ethereal Shift +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power makes you untargetable through the cast;
Unstoppable
Unstoppable +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer prevents the tier-2 Silence chain - Force her to use it early by bursting her before she has closed distance, so she swaps at a bad ratio
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Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification Ability 3 This will not kill you on its own — it makes sure you cannot leave while the rest of Lady Geist's kit does. Stacking movement slow that decays over time.
- The shards are projectiles fired in a spread — strafing denies most of the stacks, and partial stacks means a much weaker amp
- The slow decays on its own, so breaking contact for a couple of seconds resets her advantage
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Dispel Magic
Dispel Magic +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate removes the stacks outright, which also removes the damage amplification
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Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling Ability 2 The button that makes her health-sacrifice loop work — it turns any prolonged contact into a full heal for her and a slow bleed for the target.
- Break line of sight — the tether requires an unobstructed view, so a single corner ends it instantly
- Out-range it: it has a maximum distance and she is slowed while draining, so backing up simply snaps it
- Anti-heal (
Napalm
Napalm Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +15% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets tier 3,
Decay
Decay +30s Cooldown +12s Duration +0.1s Cast Delay +8 Spirit Power -50% Incoming Healing -50% Incoming Healing +65 Bonus Health ,
Cursed Relic
Cursed Relic +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty ) is the highest-value counter because the healing, not the damage, is the point
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Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… Ability 1 Her main burst and her wave-clear — it is the biggest single number in her kit, paid for with health she expects to drain back.
- There is a visible arm time before detonation — leave the radius rather than trading through it
- It costs her health every cast, so punish immediately after she throws it; she is at her most fragile in that instant
- Spirit Armor is the correct resist for the bomb and for the tier-3 ground
- 1
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… Essence Bomb first — it costs her health and it is her biggest number. Force it onto a wave or a durable frontliner, then engage while she is down that health and the cooldown is running
- 2
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling Life Drain second: make her tether onto a tanky ally who can simply walk around a corner, which wastes both the charge and her slowed positioning
- 3
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… Soul Exchange last — bait it by having your highest-health hero hold
Ethereal Shift
Ethereal Shift +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power ; a swap that resolves on an untargetable hero is a wasted ultimate and she is left at low health
The matchup in detail
- Zero mobility — no dash, no blink, no vertical tool, nothing to escape a collapse Strong evidence
- Her own kit damages her, so she is frequently at a health level a burst hero can finish Strong evidence
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Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling is broken by line of sight and by range, so cover-heavy fights neutralize her sustain Strong evidence
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Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling converts at 100%, so every second you leave her in line of sight she is turning your health bar into hers Strong evidence -
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… takes your health level if you are the healthiest target nearby — being at full health near a dying Geist is actively dangerous Strong evidence -
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… tier 2 silences everything within about 25m for 3 seconds, which ends channels like
Bullet Dance
Bullet Dance Enters a firing flurry, shooting her weapon at nearby enemies with perfect accuracy and added bullet damage. Damage added bullet damage on top of her weapon; Mobility tier 2 adds about +3 m/s move speed and +10% fire rate during the channel Defensive tier 3 grants 40% evasion, which is a substantial survivability window… 1 +10% fire rate and about +3 m/s movement speed 2 40% evasion and about -65s cooldown or
Arctic Beam
Arctic Beam Channels a beam of freezing energy in front of him that damages targets and progressively cuts their movement speed and fire rate the longer it stays on them. Crowd Control ramping movement speed and fire rate reduction; Damage about 45 damage per second at base; Mobility none — it constrains his own movement while he holds it 1 about -20% fire rate and move speed on targets 2 about +20 DPS with improved spirit scaling 5 about -13s cooldown and fires 2 additional beams at targets within 10m and blocks your escape items Strong evidence -
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification stacks slow you and amplify all of her damage against you specifically, so the exchange gets worse the longer it runs Strong evidence -
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… tier 3 leaves a toxic pool that makes holding an objective circle or a chokepoint genuinely costly Strong evidence - Lady Geist can Silence, which means your escape is only real if it is already active. Pre-empt rather than react: if you are walking into a position where the Silence lands, your defensive cooldown should be spent getting out of that position, not saved for after. Strong evidence
- Buy anti-heal —
Napalm
Napalm Sprays a burning mixture in front of him that deals spirit damage, slows whoever it touches, and leaves them coated in napalm that keeps burning. Crowd Control movement slow on everyone hit Damage about 40 spirit at base plus the napalm coating over time (deadlock.one) Mobility none directly, though the slow effectively closes distance 1 +15% lifesteal 2 applies about +17% Damage Taken and -33% Healing to affected targets tier 3,
Decay
Decay +30s Cooldown +12s Duration +0.1s Cast Delay +8 Spirit Power -50% Incoming Healing -50% Incoming Healing +65 Bonus Health or
Cursed Relic
Cursed Relic +55s Cooldown +3.25s Duration +0.1s Cast Delay -25% Damage Penalty — because
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling 's 100% healing conversion is the whole hero Strong evidence - Fight her around corners:
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling requires unbroken line of sight, so a single pillar ends the tether instantly Strong evidence - Dive her whenever her health is low from
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… or
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification self-damage; she has no dash and cannot escape a gap-closer like
Phantom Strike
Phantom Strike +35s Cooldown +0.35s Cast Delay +8 Spirit Power +15% Weapon Damage +40% Move Speed +3s Slow Duration or
Flame Dash
Flame Dash Dashes forward with slow resistance, leaving a burning trail behind that damages anyone standing in it. Damage about 30 damage per second from the trail; Mobility a substantial forward dash, extendable by holding forward Defensive slow resistance during the dash makes it reliable as an escape even into… 1 +1.0s trail duration and about +20 damage per second 2 2 ability charges with about a 14s recharge Strong evidence - Hold
Ethereal Shift
Ethereal Shift +37s Cooldown +4s Duration +5s Buff Duration +30% Spirit Resist +20 Spirit Power for
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… , and do not be the highest-health hero standing within 25m of her when she is low Strong evidence - Strafe against
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification — the shards are a spread of projectiles and partial stacks means a much weaker slow and damage amp Strong evidence - Punish her 2.59s reload; with a 9-round magazine she has a dead window in almost every extended trade Strong evidence
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Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… is one cast aimed at one person and that person is likely you, which changes the shape of the answer. Effective health is the wrong axis — a hero who can pick you out of a fight will simply wait until the number is beatable.
Counterspell
Counterspell +23s Cooldown +20 Spirit Power +6s Buff Duration +0.8s Spell Parry Duration +50 Bonus Health +5 Spirit Power negates a single ability outright, which against a one-cast threat is a hundred percent mitigation for 3,200, and the read is easier than it sounds because a single-target ultimate has to be aimed at you to work. Strategic
- Immediately after any
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… or
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification cast, when she has just paid health for the ability Strong evidence - The entire
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling channel — she is movement-slowed and anchored to line of sight on one target Strong evidence - Her 2.59s reload with only 9 rounds, which is one of the longest effective dead windows in the group Strong evidence
- Any collapse at all, since she has no mobility ability — a two-person gap-close is simply lethal Strong evidence
- The seconds before
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… comes off cooldown: without it, a low-health Geist has no way to reverse a losing fight Strong evidence
- Confirming and denying a soul orb is a hit-check, not a damage-check — one bullet or one pellet takes it regardless of how much damage it does. That is good news for you in the abstract and bad news against Lady Geist specifically, because your projectile has travel time and their hitscan does not. On the contested floating orb you have to pre-fire: start the shot before the trooper dies and lead the orb's spawn point, because if you both react at the same instant they win every time. Strong evidence
- Your escape route is vertical and the 09-16-2026 patch aimed at exactly that: slows now affect air drag at 35% of their value, where previously they mostly did not bite in the air. Going airborne to break Lady Geist's slow no longer restores your full movement — you carry a fraction of it into the air with you, at the moment you are also a stationary silhouette. The slow cut of ~20% partly offsets it, but the net is that air-escaping a slow is worse this patch than last. Documented
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Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… clears waves and pokes the enemy laner from safety Strong evidence -
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling converts any successful trade into a full health reset, so she wins attrition lanes Strong evidence - 9-round magazine with a 2.59s reload makes her gun trades very punishable in the dead window Strong evidence
- Both
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… and
Malice
Malice Spends more of her own health to fire blood shards that each apply a stack of Malice. Crowd Control stacking movement slow that decays over time Damage about 23 per shard at base spirit power; Defensive the slow helps her disengage, but the health cost partly offsets that 1 about +25.2 damage and +4 blood shards 2 about +8% additional damage amplification cost her health, so an aggressive laner can punish her right after a cast Strong evidence
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Strix Salvo
Strix Salvo Danny fires a salvo of spirit missiles that stick in the ground along a line he aims by holding and dragging. Crowd Control A 40% slow that fades over 1.5s each time a charged shot consumes a mark. Damage 27 spirit damage per missile (+0.74 per Spirit) in a 3.5m blast. Defensive A line of missiles across a street or a doorway punishes anyone who chases… 1 -12s cooldown 2 +20 damage and +35 marked damage 5 +2 missiles, longer range, and better Spirit scaling zones the lane and marks a laner for extra damage from his charged shots Strategic
- Urn spawns at 10, 15, 20 and 25 minutes, and you are the correct carrier in this matchup. Two changes make that stronger than old guides suggest: the runner is no longer revealed, and is no longer disarmed or silenced — you keep your whole kit while carrying. Lady Geist cannot match your speed, so the only way they take it off you is melee, a Stun, or a kill. Route around their Stun range, not around their vision, and remember the bounty starts decaying after 45 seconds of carry. Documented
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Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… unlock — Makes her low-health dives into a resource instead of a liability Strong evidence -
Life Drain
Life Drain Opens a tether onto an enemy that siphons their health over time and converts it into healing for her. Damage about 24 damage per second at base spirit power (deadlock.one) Mobility reduces her own movement speed while draining Defensive her only real sustain tool; 1 +2 charges and increased spirit scaling tier 3 — +2 charges plus the raised spirit scaling turns her sustain from a single commitment into a repeatable engine Strong evidence -
Essence Bomb
Essence Bomb She pays a chunk of her own health to hurl a bomb that arms briefly before detonating for area damage. Damage about 90 at base spirit power; Defensive actively negative — the self-damage is spirit damage, though it can be… 1 +2m radius and +50 damage 2 leaves a toxic ground effect dealing roughly 30% of the damage per second for about 6… tier 3 — The toxic ground pool converts her burst into area denial for objective fights Strong evidence -
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… tier 2 — The 25m 3-second Silence makes the ultimate a teamfight shutdown, not just a duel win Strong evidence
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Close The Deal
Close The Deal Danny grabs a nearby enemy and flies them high into the air, then crashes back to the ground. Crowd Control The grab itself takes the target out of the fight, then a 0.5s stun on… Damage 70 spirit damage on impact (+1 per Spirit) plus 3 per metre fallen (+0.09… Mobility Flies Danny and the target high into the air and lands them nearby. 1 +50 damage 2 -35s cooldown 5 +0.5s stun and +8 damage per metre unlock — Adds a grab that carries one enemy out of a fight and stuns them Strategic -
Chimera Mk1
Chimera Mk1 Danny holds the jump key to fly on his jetpack, building heat as he goes. Crowd Control The landing launches nearby enemies into the air. Damage The landing explosion deals 70 spirit damage (+1.5 per Spirit) plus 70… Mobility Sustained flight for as long as his heat allows, and air dashes cost heat… 1 heat vents faster while grounded 2 on hero hit, heal and take no self-damage 5 on hero hit, -40% cooldown and +120 spirit damage T2 — A dive that lands heals him and costs no health, so he can dive again and again Strategic
- Lady Geist heals through damage, so healing reduction is not optional here — but pick the right application route. Anti-heal arrives two ways: bullet-applied (
Toxic Bullets
Toxic Bullets -35% Incoming Healing -35% Incoming Healing , T3) builds up through gunfire, and spirit-applied (
Healbane
Healbane +8s Duration +7 Spirit Power -35% Incoming Healing -35% Incoming Healing +275 Heal On Hero Kill , T2) lands off Spirit Damage. Buy the one that matches how you actually deal damage, or it will never apply. Documented - Your escape is a big part of why you survive fights, and Lady Geist can turn it off. Debuff Resist shortens the lockout, and a cleanse removes it outright — one of the two is worth a slot specifically because of this hero. Strategic
- If Lady Geist buys
Dispel Magic
Dispel Magic +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate to purge your anti-heal, bullet-applied reduction re-lands on your very next shot, while spirit-applied reduction has to wait for your next ability. That asymmetry is a real argument for the bullet route against a hero who will buy a purge. Strong evidence -
Inhibitor
Inhibitor +150 Bonus Health +5s Debuff Duration -30% Damage Penalty +10% Weapon Damage -40% Incoming Healing -40% Incoming Healing (vitality T4) — Buy on a gun hero when one enemy is both out-damaging and out-healing your team — it hits both problems at once. In this game that means Lady Geist's
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… . Documented -
Debuff Reducer
Debuff Reducer +25% Debuff Resist +90 Bonus Health (vitality T2) — The standard early buy when the enemy team chains crowd control; it is also the component for
Spellbreaker
Spellbreaker +9s Cooldown +18% Spirit Resist +25% Debuff Resist +175 Damage Threshold +65% Spirit Damage Reduction +90 Bonus Health Builds from Debuff Reducer and
Unstoppable
Unstoppable +60s Cooldown +5.5s Duration +125 Bonus Health +25% Debuff Resist Builds from Debuff Reducer . Aimed at Lady Geist's
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… in this lineup. Documented -
Dispel Magic
Dispel Magic +45s Cooldown +10% Spirit Resist +3s Buff Duration +250 HP Healed On Activate (vitality T3) — Buy when enemy debuffs — slows, silences, anti-heal, disarms, hexes — are what is killing you rather than raw damage. What you are answering here: Lady Geist's
Soul Exchange
Soul Exchange Swaps her current health level with an enemy target. Crowd Control tier 2 silences enemies within about 25m for 3 seconds Damage no conventional damage; Defensive the single largest effective heal in the group when used at low health on a… 1 silences enemies within about 25m for 3 seconds 2 about +60 Spirit Power, +40% fire rate and +50% spirit resist for 8 seconds after the… . Documented
- Anti-heal against Lady Geist is bought correctly and applied at the wrong moment.
Healbane
Healbane +8s Duration +7 Spirit Power -35% Incoming Healing -35% Incoming Healing +275 Heal On Hero Kill 's reduction runs for 8 seconds from your Spirit Damage and
Toxic Bullets
Toxic Bullets -35% Incoming Healing -35% Incoming Healing ' runs while the bleed is up — both are windows, and re-applying the same source before it expires does not stack a second instance. The mistake is opening the fight clean and reaching for anti-heal once they start healing; by then you have spent the fight. Land it before they commit, then keep the window refreshed rather than re-triggering it. Strong evidence
Next
Deadman Danny’s other hard matchups
- vs Baba -7.8 pts
- vs Kelvin -6.3 pts
- vs Rat King -6.1 pts
- vs Graves -4.8 pts
All of Lady Geist
Who beats Lady Geist, the items that shut Lady Geist down, and every ability.
Facing more than Lady Geist?
Add the other five enemies: who to focus first and what to buy against the whole team.
Sources and method for this page
Everything on this page is generated for Deadlock patch 09-29-2026 from Lady Geist's current kit, measured match results and a mechanics rule base. Each line carries its own confidence label.
Lady Geist's kit and counterplay were compiled from 6 sources, cross-checked for patch 09-29-2026. Threat ratings compare this pairing against Deadman Danny's own baseline win rate rather than a flat 50%, because ranking by raw win rate produces the wrong answer for heroes whose overall win rate is not 50%.