Monster Rounds
passive Strong evidence When to buy
Monster Rounds
Monster Rounds +25% Weapon Damage vs. NPCs +1 Out of Combat Regen +25% Bullet Resist vs. NPCs
Buy when you need to clear Haunt camps Haunts Lanes and Districts across the map Haunts replace the old neutral camps. They are not a reskin: each type behaves differently, and the health bar now shows a camp's soul value and how hard it is, so you can decide whether a camp is worth your time before you start shooting. Three eye colours mark the tier — teal for tier I, yellow for tier II, red for tier III. Souls 4168181 souls tier I / II / III a creep +0.44 / +0.73 / +1.95 a minute and waves quickly.
When to skip
Monster Rounds
Both main stats apply only against NPCs, so it adds nothing in a fight between heroes.
Problems it answers
- Objective pressure — “They take towers and objectives too fast.”
- Summons and turrets — “Their pets and turrets do the work.”
Heroes that make this worth a slot
Heroes whose kit creates the problems Monster Rounds answers. This is derived from kit properties, not from measured build results.